test content
What is the Arc Client?
Install Arc

The exploration missions are slightly more interesting than the admiral missions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
But not by much. I really enjoy away missions that discover new lifeforms. I think these missions should be a little longer, and a bit more complex. The regular take out enemy ships, beam to planet, then take out enemy ground forces is getting old. I wish STO had hired away a good story writer, perhaps from Bethesda Studios - the developer of Fallout 3 - to sketch out missions.

What would also be neat is if you got a choice in dialogue with characters, and that choice would lead to different outcomes. There would be no wrong answer, just a different ending. It's time for STO to think outside the box.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Storyline missions, those given by admiral npc, are related to Star Trek films and series and are very interesting, if you have watched and remember those films and series, and you actually read quest text obviously. Not comparable to simple exploring missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Disteeler wrote: »
    Storyline missions, those given by admiral npc, are related to Star Trek films and series and are very interesting, if you have watched and remember those films and series. Not comparable to simple exploring missions.

    Yeah, but wouldn't you agree that making these missions more complex in terms of storyline twists would be beneficial. They are becoming all to predicatable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mokia wrote:
    Yeah, but wouldn't you agree that making these missions more complex in terms of storyline twists would be beneficial. They are becoming all to predicatable.

    Wich ones? storylines? I find them very interesting, not because the gameplay (rather repetitive, like any mmos, thou at least you have ground and space) but because the plot in fact. It's like watching a serial season, in some way. I'm more pleased by STO storyline quests than in other mmos, I just wish it had some "sandbox" tools for players to create their own ST world.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Never played fallout, but highering a few wrighters who worked for Sierra during the golden age of Quest games would not go unappreciated...
This discussion has been closed.