A post from someone or other mentioned that STO felt somewhat "arcadish" due to the fact that there is no real death penalty, and it got me thinking.
Does anyone here remember the old Star Trek Arcade game from the 80s, that was done with vectorscope (think Battlezone/Asteroids) graphics and consisted of a 360° rotating TRIBBLE with engine, phaser, torpedo, and shield buttons?
I can't remember how many quarters I sank into those machines over the years.
Frankly, the Enemy Sensor Contacts in this game scattered about the map are ginormous improvements on the old ST:Arcade experience, and I love whirling around in them endlessly destroying Klingons or Romulans or whatever.
And to boot, this one lets you team up with friends and play it simultaneously.
So I'm wondering... how many of you would have bought the game and pay a monthly subscription just for the Enemy Contact encounters and ship class/components upgrade/economic system for allowing you to level up and take on tougher and tougher enemies?
I think I would. And the missions are just gravy.
Comments
.. id prolly go an play L4D2 on co-op instead.
Well you never read the notes properly did you
The mission is Defend the X Sector
Which can be retaken 30mins after taking it in first place
you have to fight 3 of these DSE to complete the mission with a 6mins reset time in between events
and each 1 taking about 10-15mins you can rinse and repeat the mission like before without having to worry about the 30min cooldown
the reason the CD was added was beause you could enter the DSE and pretty much keep swiching Instances till you find one almost finished get credit towards the Defend mission and again swich instances til you find another almost finished , this way you would never have to kill all 10waves and complete the whole thing in under 10mins
its not a nerf it closing an easily exploitable game mechanic to Grind levels at extremly fast rate much faster than intended
You seam rather bitter Moonphase... if you enjoy the enemy contacts, you can continue to play them all day long... you just can't take the mission for it except for once every 30 minutes to prevent pointless power leveling.
And you can't say that isn't that case, there are numerous early forums posts about people complaining that they finished the story and patrol missions and was stuck with nothing to do, so all the replies was do DSE in order to level, but now thats been majorly nerfed.
It isn't even as good as starfleet command...
Then shouldn't people be asking for more content to compensate rather than crying about a loop hole being closed? New content that is indeed on it's way. (yes, more should have been in at launch but we can't change that now can we).
What's really confusing me is the confusion of what people really want.
Content not loopholes please.
not if you run them properly and stop using swich instance that allows you to get into same instance as Friends,Team members or Fleet members not to be abused to speed up the Time it takes to complete 3 encounters
Well how about this im Comander 6 almost Comander 7
i have not done one Cluster missions ive never done more than 2 DSE per sector
ive only done patrol missions, Story missions, PVP missions and DSE ones i have a Log full of Story line missions to progress and even new patrol missions and Defend sectors
So how come i can level easily without any need for grinding DSE??????
Because you found a easy mechanic to exploit to power level missions thats your choice but dont come to the forums saying were all going to leave sto or QQ about because they have removed a obvious exploit to Circumvent the time required to complete the missions.
another way they could have fixed this Exploit would have been to remove the Change instance feature in DSE missions but then you would have all the Fleets here complaining they cant run missions with thier Friends as you sometimes get split up on entering one and have to change instance to be in same one.
There is more than enough varity in content to LVL to RA without having to use cheep Exploits like this
i use Exploit as set by the definition from Wikipedia Quite Clearly you were taking advantage of a design flaw wouldnt you think?
it obvious it was not intended or they would have left it that way.
Its better than SFC3. Its like SFC3+ but with more players.
And that is awesome.
QFT.
If the game were focused on that, it had to be fleshed-out. Sorry for that buzzword/term but the game seems to have more holes in it than my wallet
That's what equals things a bit.
SFC was fun and if there was one wish I had for that game, it was 3D freedom rather than flying on a 2D plane with some ups and down.
But since this game is not called SFC:ONLINE, cryptic is not going to take credit
So the posts I've seen from you you complain that your admiral is not getting enough skill points for doing Lt and Lt Cmdr Missions, and now you are complaining about an exploit being closed to prevent instance hopping to snatch credits for missions you didn't participate in. hmmmm, speedleveling much?
Hell no!! :eek:
I personally prefer storyline and things to explore and look around in. I also really like character development. The random encounters are more often an annoyance to me since I get sucked into one of them just when I was flying to a new system to do the next mission.
I'm only using them as fill ups for the exp and to experience them all at least once. I'm not a big fan of just senselessly killing everything in sight, though it's fun occasionally.
If that was all in the game I definately wouldn't have played STO though, but I can also understand that you really love that part of the game. ^_^
To each his own hehe.