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another auto-fire for "phasers" thread...just losing interest

SystemSystem Member, NoReporting Posts: 178,019 Arc User
in tier 1 and 2 it's about a non-issue..well unless you're going for a "beam boat" setup.

manual torps/mines.

auto phasers.

I just got my tier 3 heavy cruiser...and I'm NOT enjoying this at all..

I like being able to concentrate on strategy...positioning, re-enforcing shield sections, firing off BO abilities, managing speed, etc..

now I have to mash my space bar over and over and over while I try and do this?

it's not skill...it's not fun...it's tedious..it's annoying.

This one thing alone is making me lose interest in playing...it's just..not fun..the inherit mechanic of phasers and their use just doesn't support this...how can anyone try and come up with a reason "phasers" (by that I mean any beam weapon) makes sense or adds any kind of skill to combat is beyond me.

it's not fun..it's tedious...it's annoying...

again...positioning my ship...strategic

re-enforcing shields to weakening sides...strategic

using BO/Captain abilities as situation warrants...strategic

firing torps or mines as situation warrants...strategic

mashing and pounding spacebar while trying to manage everything else =/= strategic or fun.

I thought this would be a non-issue even after reading previous threads on JUST THIS very thing...but now that I see what those poeple mean...I just have no desire faceroll my keyboard in combat.

no fun = no sub. we all have our definition of fun and facerolling my keyboard to keep my phasers firing =/= fun for me....so if this doesn't change...after free month..I'm through.

I'm all for different opinions..agree or not...long as you can show enough intelligence to give me why you may not agree rather then a 2 yr old insult against me....I'll ignore those posts...I don't waste my brain power on childish insults ;-)

so agree? don't agree? lemme know why! insult? next please, thanks for playing.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    been using full beams the whole game, admiral now.. it's fine, not a problem. infact it would be pretty boring if weapons auto-fired there wouldn't be anything else to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have decided that I really need more hands if I'm going to pilot my cruiser well. I can't do everything that needs doing with just two.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I used to be able to set all my weapons to autofire a week or so ago. Then they removed that ability.
    I can't fathom why.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    if weapons auto-fired there wouldn't be anything else to do.

    Nothing else to do?
    Suron wrote:


    again...positioning my ship...strategic

    re-enforcing shields to weakening sides...strategic

    using BO/Captain abilities as situation warrants...strategic

    firing torps or mines as situation warrants...strategic

    Although I could accept that the game is so easy you dont need to do any of these things, but I seriously doubt it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    been using full beams the whole game, admiral now.. it's fine, not a problem. infact it would be pretty boring if weapons auto-fired there wouldn't be anything else to do.

    ok. count your phasers.

    now count the possible BO abilities...the abilities you get (like evasive action) on leveling...add the positioning...the shield re-enforcing

    now tell me if your phasers fired automatically you'd have nothing to do.

    exactly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    TheBinman wrote: »
    Nothing else to do?



    Although I could accept that the game is so easy you dont need to do any of these things, but I seriously doubt it.

    yeah, I can do all those things easily while pressing spacebar. it's not difficult, maybe you guys just have a problem multitasking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    yeah, I can do all those things easily while pressing spacebar. it's not difficult, maybe you guys just have a problem multitasking.

    Nobody is saying its hard, we are saying its pointless, tedious, and annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    yeah, I can do all those things easily while pressing spacebar. it's not difficult, maybe you guys just have a problem multitasking.

    never said it was difficult. point out where in my post I said it was difficult.

    it's tedious. it's annoying. being tedious and/or annoying =/= difficult.

    read what's actually said instead of making up things to help your point. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't find it annoying or tedious.

    [edit]

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Seadgir
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    I don't find it annoying or tedious.

    We do.

    10chars.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    I don't find it annoying or tedious.

    what I do find annoying is these TRIBBLE threads that keep popping up every couple days.

    ah and there's the 2yr old insult I was talking about. And here I thought the first one to disagree actually would do so without resorting to such a brainless response.

    someone doesn't agree? the thread is TRIBBLE!

    anyway..I know I said I'd ignore these posts but I had to comment on this one...ONLY because at first you actually seemed to show some intelligence with your counter-argument...but alas it deteriorated to typical insults (even if not directed at someone in particular.)

    oh well.

    thanks for playing bro! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I used to be able to set all my weapons to autofire a week or so ago. Then they removed that ability.
    I can't fathom why.

    Nope, still works, i just got my Heavy Escort last night and the first thing i did was to enable all 5 weapons to auto-fire.

    I've made a macro that will rightclick all the forward firing weapons really fast, takes a few tries though. The 2 rear firing weapons were not an issue, i just rightclicked fast enough and all weapons are now on autofire.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    all I know is...I got in open beta and decided to give it a shot even though I heard NOTHING GOOD about the game.

    despite it's faults I enjoyed it enough that I shelled out the $$ for it..I played it more in beta then I ever played any beta before (I typically make several chars to test them but don't play far as not to "get bored" with newb content...esp content in a cryptic game because EVERY CHARACTER does the SAME THING.)

    in Headstart I played ever day..sometimes for an hour or two..sometimes 5-6 hours at a time...since release, unless servers were down or I got DC'd too many times I played it just about every day at about the same pace....

    I now get my Heavy Cruiser and I don't even feel like logging in. It has turned combat far too tedious and I don't enjoy it.

    Some do..that's fine. But even those that don't mind it..can't give me a proper strategic or even mechanical reason why you're required to mash space bar over and over like your hand is having a seizure. It's annoying..and it's tedious.

    And it makes me not want to log in at all when just yesterday, before getting it, I looked forward to playing every day.

    I'd honestly like to hear a coherent and intelligent reason why it should be used..why we should mash space bar over and over....there is none.

    Sadly I won't be playing any more if I don't enjoy the core part of the game..the combat..because of this tedious and annoying mechanic that makes no practical sense..and I certainly won't re-sub to not want to play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree, Suron. There's no logical reason I can come up with for allowing only one bank each fore and aft to be set to autofire. I think everyone would be happy with simply the option to set any weapon we want on autofire. If you want to use that option, great. If you don't, great. Everyone wins.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    I don't find it annoying or tedious.

    what I do find annoying is these TRIBBLE threads that keep popping up every couple days.

    Well, good for you man! then when they add autofire to more weapons, you can keep them all on manual so you do not miss all the key tapping.

    I find it EXTREMELY tedious. I want tactical decisions, but there is no tactical decision on firing energy weapons when I have a good energy setup. It's just a brainless tapping.

    And well, you will keep getting annoyed because these threads will keep popping up until Cryptics decides to address this issue! It's ridiculous that this has not been addressed already and an answer given to the community. Even a "no, we will not enable autofire" is and answer, and if I have that at least, then I know when it's time to cancel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's ridiculous that this has not been addressed already and an answer given to the community. Even a "no, we will not enable autofire" is and answer, and if I have that at least, then I know when it's time to cancel.

    exactly. I'd like an answer..whether it's yay or nay...I'd like it to be yay because I'd like to want to play again.

    but at least I'd have my answer either way...

    an answer has a 50/50 chance of keeping me playing

    no answer, before my month is up, keeps me from playing(or paying)100%
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Even worse is how there are ways to get around this autofire stuff if you have the right keyboard. But I'm not about to invest a lot of money into an expensive keyboard that allows me to set this kinda thing up.

    To prevent RSI I am looking into buying a controller though and see if that relieves the pains a bit more. Constant spacebar/ shift smashing for my phasers/ torps is getting really annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Suron wrote:
    exactly. I'd like an answer..whether it's yay or nay...I'd like it to be yay because I'd like to want to play again.

    but at least I'd have my answer either way...

    an answer has a 50/50 chance of keeping me playing

    no answer, before my month is up, keeps me from playing(or paying)100%

    Actually they did give a definitive Nay in one of the posts, claiming it drains your energy too fast... Imo that's something up to myself to decide whether or not I want a huge energy drain on weapons and with my setup I'll rarily get below the 35 energy mark anyways.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Couldnt agree more with the OP.
    About time they place autofire in all weapons, its ridiculous to do otherwise, speacially if you have a ton of BO abilities.
    I know i suffer in my Klingon captain, about 12 or something abilities and still have to mash both the balance shields and fire...not fun at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nishka wrote:
    Actually they did give a definitive Nay in one of the posts, claiming it drains your energy too fast... Imo that's something up to myself to decide whether or not I want a huge energy drain on weapons and with my setup I'll rarily get below the 35 energy mark anyways.

    well then it's decided. I won't lobby for the change anymore. I'll keep my "ear" to the forums to see if anything to the contrary is said..but as of now..I'm definately not renewing my sub...and though I may pop in the game I doubt I"ll play much anymore.

    it's sad really. Despite this games faults I was pleased enough with it to pay a sub and await future content.

    now...no...if I can't enjoy what the game centers on anymore because of an annoying and tedious mechanic..then..

    well have fun everyone..it was fun while it lasted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I play STO on two machines. I have a desktop with a G-15 keyboard. For those of you who are unfamiliar with a G-15 keyboard, it is a keyboard with a bank of additional buttons that are programable. These buttons can be set to repeat while toggled on. So that allows me to make a repeating macro to fire ALL my weapons on autofile. Sweet huh?

    The other machine I play STO on is a gaming laptop. On this machine i have to manually mash my weapons. It is a completely different playstyle. I like playing on both machines. The autofire makes it easy mode but the laptop makes it more strategic. I may be able to kill faster on auto fire with a constant pew pew of weapons. But I have to admit, I get more pleasure from a well planned finessed run with manual weapons.

    My suggestion is to add autofire ability to all weapons but in turning that weapon's autofire on, you add 1 sec to the weapons cooldown.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    been using full beams the whole game, admiral now.. it's fine, not a problem. infact it would be pretty boring if weapons auto-fired there wouldn't be anything else to do.

    Wouldn't be anything else to do...? Only thing you do is press spacebar? :eek: There's about a hundred thing to do when you count all your class skills, BO abilities, maneuvering, shields etc. You honestly didnt know anything about them?

    Ps. Nobody is going to force anyone to set more weapons on toggle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have mixed feelings on this issue. By and large, I've generally despised auto-attacks because I'd rather make the decisions than have my character play itself. And I certainly do not want auto-attacks in my ground combat; it really makes no sense there as the character is the one pulling the trigger, not ordering someone else to fire it for him (as a ship Captain would order the Tactical officer, for instance).

    And with ship combat, I would never want all weapons to autofire. Randomly firing torpedoes just because their cooldown is finished lacks any tactical value whatsoever. It's simply my ship playing itself -- boring.

    But I could see setting phasers to autofire and focusing on the other tactical features. I haven't done it yet (at Lt. Commander level) because I still like having the full control myself. However, I can see how the addition of many more Boff and tactical skills might make it appealing eventually.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Suron wrote:
    in tier 1 and 2 it's about a non-issue..well unless you're going for a "beam boat" setup.

    manual torps/mines.

    auto phasers.

    I just got my tier 3 heavy cruiser...and I'm NOT enjoying this at all..

    I like being able to concentrate on strategy...positioning, re-enforcing shield sections, firing off BO abilities, managing speed, etc..

    now I have to mash my space bar over and over and over while I try and do this?

    it's not skill...it's not fun...it's tedious..it's annoying.

    This one thing alone is making me lose interest in playing...it's just..not fun..the inherit mechanic of phasers and their use just doesn't support this...how can anyone try and come up with a reason "phasers" (by that I mean any beam weapon) makes sense or adds any kind of skill to combat is beyond me.

    it's not fun..it's tedious...it's annoying...

    again...positioning my ship...strategic

    re-enforcing shields to weakening sides...strategic

    using BO/Captain abilities as situation warrants...strategic

    firing torps or mines as situation warrants...strategic

    mashing and pounding spacebar while trying to manage everything else =/= strategic or fun.

    I thought this would be a non-issue even after reading previous threads on JUST THIS very thing...but now that I see what those poeple mean...I just have no desire faceroll my keyboard in combat.

    no fun = no sub. we all have our definition of fun and facerolling my keyboard to keep my phasers firing =/= fun for me....so if this doesn't change...after free month..I'm through.

    I'm all for different opinions..agree or not...long as you can show enough intelligence to give me why you may not agree rather then a 2 yr old insult against me....I'll ignore those posts...I don't waste my brain power on childish insults ;-)

    so agree? don't agree? lemme know why! insult? next please, thanks for playing.


    i belive mario land is just left, right and jump, maybe this would be more of a game for you if you find STOL has to many complicated controls.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kingie wrote: »
    i belive mario land is just left, right and jump, maybe this would be more of a game for you if you find STOL has to many complicated controls.

    LOL. Where in his post did he say it was too hard or complicated? He said it was tedious and annoying...

    Your local bookstore sells books with pictures if the STO forums are too complicated for you to read.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kingie wrote: »
    i belive mario land is just left, right and jump, maybe this would be more of a game for you if you find STOL has to many complicated controls.

    another 2yr old brainless response. nowhere did I say it was complicated.

    do you know what tedious means?

    do you know what annoying means?

    neither mean complicated...complicated can lead to feeling tedious and annoying sure...but I didn't say that did I

    thanks for playing though :) you just further'd my point that no one can a counter-argument as to why it's strategic or even needed...it's either an insult like you're a 2yr old...or they just "prefer" it that way....but no real REASON behind it..save preference..or a chance to throw an insult.

    less tantrum more thinking k ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Suron wrote:
    all I know is...I got in open beta and decided to give it a shot even though I heard NOTHING GOOD about the game.

    despite it's faults I enjoyed it enough that I shelled out the $$ for it..I played it more in beta then I ever played any beta before (I typically make several chars to test them but don't play far as not to "get bored" with newb content...esp content in a cryptic game because EVERY CHARACTER does the SAME THING.)

    in Headstart I played ever day..sometimes for an hour or two..sometimes 5-6 hours at a time...since release, unless servers were down or I got DC'd too many times I played it just about every day at about the same pace....

    I now get my Heavy Cruiser and I don't even feel like logging in. It has turned combat far too tedious and I don't enjoy it.

    Some do..that's fine. But even those that don't mind it..can't give me a proper strategic or even mechanical reason why you're required to mash space bar over and over like your hand is having a seizure. It's annoying..and it's tedious.

    And it makes me not want to log in at all when just yesterday, before getting it, I looked forward to playing every day.

    I'd honestly like to hear a coherent and intelligent reason why it should be used..why we should mash space bar over and over....there is none.

    Sadly I won't be playing any more if I don't enjoy the core part of the game..the combat..because of this tedious and annoying mechanic that makes no practical sense..and I certainly won't re-sub to not want to play.

    Cool story bro....Can I have your stuff?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I want to see auto-fire for all phasers, not just 2 out of 4. Also, I would like auto-fire for ground weapons. That would free us up to button mash just specials.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    firing phasers manually in ship combat is tedious IMO, especially when they recharge in what 1-2 seconds? that's the only thing i'd like to have auto-fire for. i'd rather have manual fire for everything else including away team missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the only thing that could be said about having to manually fire your weapons is that it does tie up your hand more and therefore combat will feel a bit more frantic and the extra multitasking does decrease your efficiency and lets face it the combat is easy enough already. I think if they add autofiring of all weapons they should also increase the difficulty of combat a bit to compensate.

    I'm not really saying it's so much harder as it is less efficient to have to fire your weapons manually and maybe that's what they were going for?
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