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Away team AI and doors/objects

SystemSystem Member, NoReporting Posts: 178,019 Arc User
One of the biggest frustrations I have right now are the indoor away missions. The away team members very frequently get stuck in doorways or other objects. I shouldn't have to babysit each away team member to make sure they get through every single door or through each room.

As it is now I find just getting my away team through all the rooms more challenging then the fighting or quest objectives. Running back to the previous room all the time to get Lt. Doorsconfuseme through the doorway is simply wasting my time.

I really hope they can address this issue quickly as it's taking the fun out of the game for me.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you engage an enemy in combat and select everyone to attack a single target, the stuck team members will get to you very soon.

    I'm experiencing the same problem like you, but in combat they all follow up very soon I've noticed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My officers get rarely stuck...i think they "learn"...im captain now....

    but otherwise...the enviroment and the ai designer must hate each other....if i look at the doors...good god....they are DESIGNED that the officers get stuck. The geometry supports this pretty good on almost all maps :p
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