test content
What is the Arc Client?
Install Arc

Advice on weaponry for new players. STICKY PLEASE

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Before i mislead any more noobies.... play how you want. That's my best advice. Personally i'm a fan of the phaser disable proc. I like quantum torps but also photons better DPS is nice too.

The itemization doesn't necessarily make it easy... but i'm hoping cryptic will start to change that.

http://forums.startrekonline.com/showpost.php?p=2053215&postcount=43
Post edited by baddmoonrizin on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    only problem is those are Admiral skills, cant put anything into them until you hit admiral, im putting points into phaser currently because im at Commander, and need to spend the points in order to get to Captain, and seeing as Antiproton and Tricobalt arent't available at the moment, i cant put points into em.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    k4el wrote:
    This is going to be a short and sweet post for new players on weapon choice.

    Do not put any points into any weapon specialization other than anti-proton or tri-cobolt.

    Cryptic has made it very clear that these are the official weaponry types for end game play. Since there is no respec in game don't waste points in phasers or photon torpedos. Put all those points into anti proton and tri-cobolt. It'll work out much better for you.

    Anyways, just thought i'd share for those out there just getting into the game and are feeling confused about which of the wide array of weapons are best to choose. Lucky for us cryptic made the choice for us, no need to worry.

    Fly safe!

    Oh, can we get this sticked some where? Since its really really important information?

    New players: do not do this. Min/Max is ok for power players, but the average player will let off way more phaser shots than tri-cobolt.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yes, I can see your bad, biased info needs to be stickied... as an example to others of the passive aggressive loser they should strive to not be. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Battleunit wrote: »
    New players: do not do this. Min/Max is ok for power players, but the average player will let off way more phaser shots than tri-cobolt.

    Woah, new players don't listen to this guy. He's trying to lead you astray.

    Anti proton and tri cobolt are the BEST WEAPONS this is the official word from Cryptic.

    All the other weapons are meant to be inferior. Sure, phasers are good but only until you get to tetryon weapons and tetryon only until you get to the holy grail of weapony, anti proton.

    Really i put alot of time into this post, i researched it alot. I did this for your benefit new players. I wouldn't want you to be gimped. That'd be really lame if you spent all your points in phasers expecting to be able to use phasers on your federation star ship once you reach admiral.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Binball wrote:
    only problem is those are Admiral skills, cant put anything into them until you hit admiral, im putting points into phaser currently because im at Commander, and need to spend the points in order to get to Captain, and seeing as Antiproton and Tricobalt arent't available at the moment, i cant put points into em.

    No, they added anti proton and tri cobolt in with this borg content! The best weapons are here, everyone rejoice.

    You're right though, they do have to spend points. I just want them to know it may be better to spend those points while leveling on more general requirements.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    k4el wrote:
    Woah, new players don't listen to this guy. He's trying to lead you astray.

    Yes, I advise all new players to remove all weapons but Tri-cobolt and anti-proton from their 1-2-3 birds, and do not level any attack skill except these two.

    Poster has indeed as he said researched the heck out of this concept in his hidden laboratory on Polaris. Turns out these weapons are perfect for new players.

    (not)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Battleunit wrote: »
    Yes, I advise all new players to remove all weapons but Tri-cobolt and anti-proton from their 1-2-3 birds, and do not level any attack skill except these two.

    Poster has indeed as he said researched the heck out of this concept.

    Thank you, i'm glad some one else is going to be supportive of my work. I just don't want to see new players spend points in specializing into weaponry that cryptic has so clearly defined as not viable.


    The skill trees are really misleading, it almost appears as if cryptic intend us to use other weaponry but now we know its not true. I'm glad we can help new players avoid our mistakes. =)

    Spread the good word brother.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Some people were asking me about my source so here you go:
    Exactly, anti-proton and tricobalt weaponry are intended to the weaponry of choice for end game play. That's why they're the only types available from the USS Vctory.

    Thanks for playing STO! Hope you're enjoying the new Borg content
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You can't even become an Admiral until you spend your points, so this is kinda dubious advice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mctana wrote:
    You can't even become an Admiral until you spend your points, so this is kinda dubious advice.

    Nah there's enough other skills to spend stuff in, trust me it works. I wouldn't have recommended it other wise. Besides its what cryptic wants.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How can they be the "best weapons at endgame" when they have the exact same stats at Mk X as every other weapon does at Mk X? And there aren't any consoles to modify their damage?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How can they be the "best weapons at endgame" when they have the exact same stats at Mk X as every other weapon does at Mk X? And there aren't any consoles to modify their damage?

    They're the only purples available from exploration! Duh... obviously cryptic wants us to use them and nothing else. Read the rest of the posts above, it explains EVERYTHING.

    I know it seems like you're supposed to be free to make a choice about what weapons you want to use. Cryptic games usually involve alot of free choice but its just simply not the case in the STO universe.

    What self respecting admiral is going to use common phasers? Pffft... it's below him. As we all know the lore is important in STO. So cryptic is working hard to make sure it fits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    k4el wrote:
    They're the only purples available from exploration! Duh... obviously cryptic wants us to use them and nothing else. Read the rest of the posts above, it explains EVERYTHING.

    You mean the one that links to a post about the colored phasers?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You mean the one that links to a post about the colored phasers?

    I have no idea what you're talking about. Besides, it's super obvious what they intend... go check the USS victory yourself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    k4el wrote:
    They're the only purples available from exploration! Duh... obviously cryptic wants us to use them and nothing else. Read the rest of the posts above, it explains EVERYTHING.

    I know it seems like you're supposed to be free to make a choice about what weapons you want to use. Cryptic games usually involve alot of free choice but its just simply not the case in the STO universe.

    What self respecting admiral is going to use common phasers? Pffft... it's below him. As we all know the lore is important in STO. So cryptic is working hard to make sure it fits.

    It's none of that. I'm just saying that you'd be factually wrong in saying that those weapons are all that's available in endgame. I have purple phasers and purple quantum torpedoes from drops, all Mk IX - X. With my consoles, I do much more damage than I would with either of those weapons. Then, if you figure out the fact that you'd have to choose one or the other to max out, as you can only have one maxed-out skill at Admiral, and factor in the lack of bridge consoles to modify either of those weapons, you'd realize it doesn't matter what dstahl said. In light of all of this, if anything, those weapons are actually the worst to use in endgame.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's none of that. I'm just saying that you'd be factually wrong in saying that those weapons are all that's available in endgame. I have purple phasers and purple quantum torpedoes from drops, all Mk IX - X. With my consoles, I do much more damage than I would with either of those weapons. Then, if you figure out the fact that you'd have to choose one or the other to max out, as you can only have one maxed-out skill at Admiral, and factor in the lack of bridge consoles to modify either of those weapons, you'd realize it doesn't matter what dstahl said. In light of all of this, if anything, those weapons are actually the worst to use in endgame.

    No, i'm sorry but you're factually wrong sir. I don't want to start a fight on the internet or something. People don't do that sort of thing. It's rude.

    However, if you think about it what's easier to do? Equip yourself with purples from random drops or from a reliable source like a quest vendor.

    I bet you i can get full purple weapons faster than you can buying them or equipping them from drops if i just do dailies.

    I think it's pretty obvious what cryptic intends. You're not supposed to choose yourself, you're supposed to use what they give you. Which is in this case anit proton and tricobalt weaponry. It's what we're supposed to use... it's just logical.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What they intend to be best and what turns out to be best are two very different things. Thus far the argument for lower skill tier weapons is the stronger. The skill point cost alone is going to maxing either a poor deal for a science officer or engineer who wants the high power endgame abilities. Maxing both is impossible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    k4el wrote:
    No, i'm sorry but you're factually wrong sir. I don't want to start a fight on the internet or something. People don't do that sort of thing. It's rude.

    However, if you think about it what's easier to do? Equip yourself with purples from random drops or from a reliable source like a quest vendor.

    I bet you i can get full purple weapons faster than you can buying them or equipping them from drops if i just do dailies.

    I think it's pretty obvious what cryptic intends. You're not supposed to choose yourself, you're supposed to use what they give you. Which is in this case anit proton and tricobalt weaponry. It's what we're supposed to use... it's just logical.

    I don't care about what's "faster." I care about what is the best combo. As it stands right now, Tricobalt/antiproton is not it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't care about what's "faster." I care about what is the best combo. As it stands right now, Tricobalt/antiproton is not it.

    What? You want to make your own choice? That's ridiculous. You sir need to fall in line and use what cryptic has given us. You've got purples just waiting to be used and you're insisting on taking your own selfish path.

    I'm sorry but that is inconsiderate, ungrateful and spits in cryptic's eye. After all their hard work and obviously consistent gameplay design decisions. Just because the skill tree seems to encourage freedom of choice and character development doesn't mean you were right in interpreting it as such. Three is a right and wrong way to do things.

    Shame. On. You. Sir.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    k4el wrote:
    What? You want to make your own choice? That's ridiculous. You sir need to fall in line and use what cryptic has given us. You've got purples just waiting to be used and you're insisting on taking your own selfish path.

    I'm sorry but that is inconsiderate, ungrateful and spits in cryptic's eye. After all their hard work and obviously consistent gameplay design decisions. Just because the skill tree seems to encourage freedom of choice and character development doesn't mean you were right in interpreting it as such. Three is a right and wrong way to do things.

    Shame. On. You. Sir.

    I think I see where you're going, but I'm not talking about choice at all.

    Let's break it down:

    Phasers and Quantum Torpedoes are Tier 3 skills, meaning to max them out, you need to invest 2700 SP into each skill. Antiprotons and Tricobalt weapons are Tier 5 skills, meaning to max them out, you need to invest 4500 SP each, almost twice the amount. Now, at the same skill rank for these weapons, they do the same damage.

    Here's the rub: You can't have two maxed Tier 5 skills until they raise the level cap. You can have one maxed and one level 7 skill, or two level 8 skills. Now, almost everyone with a brain is going to max out one of the tier 5 ship skills, so you'd only be able to invest a significant amount of SP into one weapon, and you won't be able to max it out.

    On top of this, there is a plethora of consoles to use to increase the damage capabilities of Phasers and Quantums. Not so for the Antiprotons and Tricobalts.

    Now, the weapons have the same base damage, but one can be effectively skilled AND be buffed by consoles. Purples of non-tier 5 weapons can be found. I have multiples only two weeks after starting this game, all mark 9 or 10. Anyone with a brain can put two and two together and come out that the only way antiproton or tricobalt weapons will be viable in endgame is if we get some sweet consoles for them AND they raise the level cap.

    But hey, at least they're cheap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think I see where you're going, but I'm not talking about choice at all.

    Let's break it down:

    Phasers and Quantum Torpedoes are Tier 3 skills, meaning to max them out, you need to invest 2700 SP into each skill. Antiprotons and Tricobalt weapons are Tier 5 skills, meaning to max them out, you need to invest 4500 SP each, almost twice the amount. Now, at the same skill rank for these weapons, they do the same damage.

    Here's the rub: You can't have two maxed Tier 5 skills until they raise the level cap. You can have one maxed and one level 7 skill, or two level 8 skills. Now, almost everyone with a brain is going to max out one of the tier 5 ship skills, so you'd only be able to invest a significant amount of SP into one weapon, and you won't be able to max it out.

    On top of this, there is a plethora of consoles to use to increase the damage capabilities of Phasers and Quantums. Not so for the Antiprotons and Tricobalts.

    Now, the weapons have the same base damage, but one can be effectively skilled AND be buffed by consoles. Purples of non-tier 5 weapons can be found. I have multiples only two weeks after starting this game, all mark 9 or 10. Anyone with a brain can put two and two together and come out that the only way antiproton or tricobalt weapons will be viable in endgame is if we get some sweet consoles for them AND they raise the level cap.

    But hey, at least they're cheap.

    I'm sorry but the itemization speaks, clearly they want us to use purples because they're awesome. They only purples they've made readily available are anti proton and tricobalt. I really don't see the logic in your post.

    Purples, end of story.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think I am going to have to go with jedidethfreak at least until the skill cap is raised!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think I am going to have to go with jedidethfreak at least until the skill cap is raised!

    Fine, be wrong. Cryptic doesn't care. They're going to itemize how they feel not encourage your "choice".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think I am going to have to go with jedidethfreak at least until the skill cap is raised!

    Even when they raise the cap, unless and until they add some good consoles for those weapons, there's still a disparity leading towards the lower-tier weapons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Even when they raise the cap, unless and until they add some good consoles for those weapons, there's still a disparity leading towards the lower-tier weapons.

    Sorry but the purples in game on the vendor currently disagree with you. Itemization speaks. Anti proton and tri cobalt or get out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    On top of this, there is a plethora of consoles to use to increase the damage capabilities of Phasers and Quantums. Not so for the Antiprotons and Tricobalts.


    I might be wrong about this, but don't the Tricobalt weapons deal Kinetic damage?
    In fact, there isn't such a thing as Tricobalt damage according to the resist stats on ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I see one of two things here.

    Either trolling, or someone trying to pump up his exchange sales.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ZenBrillig wrote:
    I see one of two things here.

    Either trolling, or someone trying to pump up his exchange sales.

    Troll? No sir. I'm concerned about this issue and i want to make sure new players understand. That's pretty rude to say i'm trolling.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    k4el wrote:
    Troll? No sir. I'm concerned about this issue and i want to make sure new players understand. That's pretty rude to say i'm trolling.
    God, you are a idiot. Mute me mods I don't care, it's misinformation like this kids thats going to scare the new players away. Just because it's purple doesn't make it better. I'd rather do more damage and "spit" in Cryptic's eye, then be out damaged by someone who goes for whats better right now. And
    Don't Listen to k4el, he doesn't know what he is talking about
    Just saw that in another post about this. LOL, you got owned.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    God, you are a idiot. Mute me mods I don't care, it's misinformation like this kids thats going to scare the new players away. Just because it's purple doesn't make it better. I'd rather do more damage and "spit" in Cryptic's eye, then be out damaged by someone who goes for whats better right now. And

    Just saw that in another post about this. LOL, you got owned.

    No need to be insulting, that's quite rude of you. I'm not sure why you're trying to contradict what cryptic has made so obvious.

    Anti-proton and Tricobalt are the end game weapons. If you're using anything else, cryptic thinks you're wrong.
This discussion has been closed.