Well, Its come to this. I was really optimistic about this game at first. I was a big supporter of it, and defended it several times. My optimism is disapearing after i realized that everything is instanced. There is no open world PvP. I know this is not supposed to be WoW blah blah. I dont even like playing WoW anymore because I was sick of ground combat. But what WoW has is open world PvP, and a HUGE environment.
Open world PvP means someone could be questing along and get ganked, which is why WoW is so popular. To know that at anytime you could run into an enemy player and get attacked or be the one to attack. It places more realism in the game and makes it more exciting.
Imagine flying around in sector space with NPC ship guards and turrets placed into strategic locations to prevent consant raids by smaller groups. But then set up huge raids of 40 ships to take over systems in that sector. Fighting NPC's AND enemy players to keep control of it. There is no seamless world here in STO. Again, Its the seamless world that adds to that realism.
The maps in this game are also tiny. I really dont feel like im exploring anything. I am going into a tiny sector, and not really finding anything new or exciting. There is no creativity put into the quests. Now I understand that the ground portion of it would probably have to be instanced because of the game mechanics, but not the space battles.
I am a huge trekkie and a huge gamer, and I have to say that I am already bored with this game. WoW is good example of a well thought out environment but broken now because they messed with it too much. Fights last like two seconds sometimes it seems. But what WoW DID do right is how they made their world. STO was a great oppurtunity to make a huge seemless universe but they blew it. So, with that said, enjoy the game everyone, but I will not waste money on a subscription for this boring game.
WoW has no more open world PvP, everyone goes to the instance for lewtz. Gone are the days of Tarren Mill all out war. And exploration is coming, they're still figuring out the use of Genesis, its something no other game has.
This is not WoW, I hate to say it but games can be designed that are not like wow but are still fun. If you don't like this, then maybe this game is not for you. I don't want to see this coded to become a wow clone.
Not all games are for everyone. Choose them based on your style of play and your enjoyment factor.
WoW has no more open world PvP, everyone goes to the instance for lewtz. Gone are the days of Tarren Mill all out war. And exploration is coming, they're still figuring out the use of Genesis, its something no other game has.
I know what they are tying to go for in STO but I just think they messed up by not making it more seemless. and WoW is not open world PvP anymore. Seems like my good friends that still play that would've said something. i have heard its actually getting better
This is not WoW, I hate to say it but games can be designed that are not like wow but are still fun. If you don't like this, then maybe this game is not for you. I don't want to see this coded to become a wow clone.
Not all games are for everyone. Choose them based on your style of play and your enjoyment factor.
It doesnt have to be a WoW clone to be a seemless environment. So basically what your saying is you would rather have everything instaced instead of a seemless world. Thats just a lie
I really don't like world wide PVP but I do know that it has some positive aspects. I was really hoping for a PVP environment (with death penalty)but so far that doesn't seem to be the case.
I will give the game until my free subscription expires then cancel until that game has some time under its belt. I would suggest you do the same, as they may make some changes down the road.
If you want PVP then go to EVE. that is my current addiction but as STO is the fluffy end of the spectrum, EVE is the getting beat with a 2x4 end of the spectrum. Both have their draws, but I would rather like something in the middle.
the stories are shallow,
the quests are repeditive
the areas are VERY small
there are no racial storylines
the tutorial is 1 size fits all
the hubs are tiny
everything is instanted
you can reach max cap in just over a week
the act of entering a mission together is difficult
there is no immersion
the factions are not equal
no real crafting
I really don't like world wide PVP but I do know that it has some positive aspects. I was really hoping for a PVP environment (with death penalty)but so far that doesn't seem to be the case.
I will give the game until my free subscription expires then cancel until that game has some time under its belt. I would suggest you do the same, as they may make some changes down the road.
If you want PVP then go to EVE. that is my current addiction but as STO is the fluffy end of the spectrum, EVE is the getting beat with a 2x4 end of the spectrum. Both have their draws, but I would rather like something in the middle.
Yea you make a good point, and I will prolly give it till the 30 days. I will also check back from time to time to check the progress. I am like you, something in the middle. EVE and STO mix would've been cool, but not so micromanaging. I think what most people want is that realism in a game. Afterall, isnt that what we want? Better graphics to look more real. Better environments to look more real. A seemless world adds to that even more. With today's technology they could've done that with this.
the stories are shallow,
the quests are repeditive
the areas are VERY small
there are no racial storylines
the tutorial is 1 size fits all
the hubs are tiny
everything is instanted
you can reach max cap in just over a week
the act of entering a mission together is difficult
there is no immersion
the factions are not equal
no real crafting
- There doesn't seem to be much respect for the Star Trek IP.
- Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.
- There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.
- If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.
- Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.
- Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.
- Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.
- Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.
- Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.
- There is no physics to ground combat as there is no physics to space combat that factor into game-play.
- Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically. The grossly equivalent rewards for those that die often is enough to leave this game.
- The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
- There doesn't seem to be much respect for the Star Trek IP.
- Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.
- There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.
- If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.
- Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.
- Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.
- Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.
- Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.
- Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.
- There is no physics to ground combat as there is no physics to space combat that factor into game-play.
- Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically. The grossly equivalent rewards for those that die often is enough to leave this game.
- The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
More very good points. I mean come on people, you cant deny all this. If you do then you just have the blinders on!
the stories are shallow,
the quests are repeditive
the areas are VERY small
there are no racial storylines
the tutorial is 1 size fits all
the hubs are tiny
everything is instanted
you can reach max cap in just over a week
the act of entering a mission together is difficult
there is no immersion
the factions are not equal
no real crafting
ya, it is the complete oposite of wow
you are so very true
Now that you mention it, I also wish they had made the galaxy all one seamless environment. It would definitely add to the sense of scale and immersion but I'm not exactly sure how they could have made it work. I think there would still need to be instances for certain missions and fleet actions. It's not a deal breaker the way they have set it up though. I hardly think it's a reason to quit.
Now that you mention it, I also wish they had made the galaxy all one seamless environment. It would definitely add to the sense of scale and immersion but I'm not exactly sure how they could have made it work. I think there would still need to be instances for certain missions and fleet actions. It's not a deal breaker the way they have set it up though. I hardly think it's a reason to quit.
Vanguard Saga of Heroes did this. It was a huge effort that even today is a bit wonky, but it is impressive. I think though in a space game with beaming, warp, and sublight space, I am ok with instances.
No, I was just interested in how you read the OP post. I have a hard time reading walls of text.
Ah... well, to be perfectly honest, I just skimmed it. Stuff like that tends to turn into "WHINEWHINEWHYISN'TTHISMORELIKEWOWWHINEWHINE" in my head after a while...
Ah... well, to be perfectly honest, I just skimmed it. Stuff like that tends to turn into "WHINEWHINEWHYISN'TTHISMORELIKEWOWWHINEWHINE" in my head after a while...
We have to break it down into digestible thoughts for some:
- There doesn't seem to be much respect for the Star Trek IP.
- Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.
- There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.
- If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.
- Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.
- Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.
- Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.
- Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.
- Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.
- There is no physics to ground combat as there is no physics to space combat that factor into game-play.
- Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically. The grossly equivalent rewards for those that die often is enough to leave this game.
- The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existent.
Obviously you didnt read my original post. Im not trying to hate...just telling it how it is. They blew it! They need to read these so they can make it better which is what I intended.
Ah... well, to be perfectly honest, I just skimmed it. Stuff like that tends to turn into "WHINEWHINEWHYISN'TTHISMORELIKEWOWWHINEWHINE" in my head after a while...
Now you're just being dumb. Think about it, WoW is the most successfull MMO to come out. Wouldn't be logical to try and duplicate at least some of their environment to give the game that realism? You just have the blinders on, and your ego wont let go of the fact that you are probably getting bored with it too. And, you cant admit that this game isnt as good as you even wanted it. Thats why you just skim through because you're afraid of the truth like most people.
I stopped playing WoW long time ago because they messed with it too much. When I can kill someone in 3 seconds, thats broken. If you would've read the entire post you would've seen that. There is no whining. It is logical thoughts that we are trying to portay to the dev's to make the game better. I want to like the game, and I used to support it. But I cant like something that is boring.
Now that you mention it, I also wish they had made the galaxy all one seamless environment. It would definitely add to the sense of scale and immersion but I'm not exactly sure how they could have made it work. I think there would still need to be instances for certain missions and fleet actions. It's not a deal breaker the way they have set it up though. I hardly think it's a reason to quit.
Yea they would probably at least have to instance the ground combat to change game mechanics. But the seemless environment would've added epic battles on the neutral zones.
Vanguard Saga of Heroes did this. It was a huge effort that even today is a bit wonky, but it is impressive. I think though in a space game with beaming, warp, and sublight space, I am ok with instances.
Sure im ok with a few instances. Ground combat would have to be instanced to change game mechanics. But all the space battles could be in sector space. Sure some could be instanced to get special gear. But with so many instances there is no immersion into the game.
Just canceled my subscription I am genuinely disappointed it does not come close to my hopes.
Repetitive and quickly becomes boring , lacking that sense of immersion a completely different game than the one I was longing for from STO shame a real shame they have blown it with this one. I will finish my 30 days but then that'll do for me.
Comments
Not all games are for everyone. Choose them based on your style of play and your enjoyment factor.
I know what they are tying to go for in STO but I just think they messed up by not making it more seemless. and WoW is not open world PvP anymore. Seems like my good friends that still play that would've said something. i have heard its actually getting better
It doesnt have to be a WoW clone to be a seemless environment. So basically what your saying is you would rather have everything instaced instead of a seemless world. Thats just a lie
I will give the game until my free subscription expires then cancel until that game has some time under its belt. I would suggest you do the same, as they may make some changes down the road.
If you want PVP then go to EVE. that is my current addiction but as STO is the fluffy end of the spectrum, EVE is the getting beat with a 2x4 end of the spectrum. Both have their draws, but I would rather like something in the middle.
Yea I know ...it was just coming out too fast....! sorry for the run on paragraph!!
the stories are shallow,
the quests are repeditive
the areas are VERY small
there are no racial storylines
the tutorial is 1 size fits all
the hubs are tiny
everything is instanted
you can reach max cap in just over a week
the act of entering a mission together is difficult
there is no immersion
the factions are not equal
no real crafting
ya, it is the complete oposite of wow
you are so very true
How? 10char.
I read your post, said "Ah. He has stated his opinion." and moved on.
Really, what more do you want?
Yea you make a good point, and I will prolly give it till the 30 days. I will also check back from time to time to check the progress. I am like you, something in the middle. EVE and STO mix would've been cool, but not so micromanaging. I think what most people want is that realism in a game. Afterall, isnt that what we want? Better graphics to look more real. Better environments to look more real. A seemless world adds to that even more. With today's technology they could've done that with this.
Good points
- There doesn't seem to be much respect for the Star Trek IP.
- Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.
- There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.
- If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.
- Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.
- Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.
- Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.
- Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.
- Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.
- There is no physics to ground combat as there is no physics to space combat that factor into game-play.
- Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically. The grossly equivalent rewards for those that die often is enough to leave this game.
- The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
More very good points. I mean come on people, you cant deny all this. If you do then you just have the blinders on!
It aint about WoW, kid. Your deflection of ignorance doesnt work.
Now that you mention it, I also wish they had made the galaxy all one seamless environment. It would definitely add to the sense of scale and immersion but I'm not exactly sure how they could have made it work. I think there would still need to be instances for certain missions and fleet actions. It's not a deal breaker the way they have set it up though. I hardly think it's a reason to quit.
Vanguard Saga of Heroes did this. It was a huge effort that even today is a bit wonky, but it is impressive. I think though in a space game with beaming, warp, and sublight space, I am ok with instances.
No, I was just interested in how you read the OP post. I have a hard time reading walls of text.
Ah... well, to be perfectly honest, I just skimmed it. Stuff like that tends to turn into "WHINEWHINEWHYISN'TTHISMORELIKEWOWWHINEWHINE" in my head after a while...
We have to break it down into digestible thoughts for some:
- There doesn't seem to be much respect for the Star Trek IP.
- Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.
- There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.
- If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.
- Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.
- Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.
- Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.
- Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.
- Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.
- There is no physics to ground combat as there is no physics to space combat that factor into game-play.
- Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically. The grossly equivalent rewards for those that die often is enough to leave this game.
- The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existent.
Obviously you didnt read my original post. Im not trying to hate...just telling it how it is. They blew it! They need to read these so they can make it better which is what I intended.
Now you're just being dumb. Think about it, WoW is the most successfull MMO to come out. Wouldn't be logical to try and duplicate at least some of their environment to give the game that realism? You just have the blinders on, and your ego wont let go of the fact that you are probably getting bored with it too. And, you cant admit that this game isnt as good as you even wanted it. Thats why you just skim through because you're afraid of the truth like most people.
I stopped playing WoW long time ago because they messed with it too much. When I can kill someone in 3 seconds, thats broken. If you would've read the entire post you would've seen that. There is no whining. It is logical thoughts that we are trying to portay to the dev's to make the game better. I want to like the game, and I used to support it. But I cant like something that is boring.
Yea they would probably at least have to instance the ground combat to change game mechanics. But the seemless environment would've added epic battles on the neutral zones.
Sure im ok with a few instances. Ground combat would have to be instanced to change game mechanics. But all the space battles could be in sector space. Sure some could be instanced to get special gear. But with so many instances there is no immersion into the game.
I have actually fixed it. It was all coming out too fast and I got carried away.
Repetitive and quickly becomes boring , lacking that sense of immersion a completely different game than the one I was longing for from STO shame a real shame they have blown it with this one. I will finish my 30 days but then that'll do for me.