I have bought and sadly played every major MMO on the market. Not to my surprise some were decent and some were horrible. I gave them all a month or so clean up a little bit. One good example is I went out and bought Lord of the Rings Online when it first came out and was in their beta. At the beginning it sucked. I could not have been more disappointed. So I played WoW for a year and a half. Then one day I thought im gonna fire up LOTRO and to my surprise it was an amazing game. The epic books you follow were great, The leveling wasnt just kill, kill, kill. They added what is called skirmishes they are like mini instances you call on demand from anywhere. I mean there was MEAT to the game. In fact it is my 2nd game in my stable of games that I regularily play.
This should give all the trekkies hope and others that want this MMO to be a good game. It may take them a month it may take them a year but I truly believe from what I have seen so far that this game will be a great game sooner or later. From the looks of things the devs dont put alot of communication into the forums. This is good because that means they are hard at work on the game. I mean look at the latest patch and when the game came out. There was a little somethin somethin to that patch and that is what we are looking for. Devs in every MMO never come and just chit chat on the forums they may come in and bust someone like I have been on this board already LOL and to place patch notes but other than that you will never see them come and say hey we are going to make this right here and now.
But all in all this is gonna be a good game keep your chins up.
Try the Vanguard trial, really nice game now (combat animations still suk) but excellent gameplay, really well thought out classes (I love the disciple) and a huuuuge world that feels more real.
But too late, there are like 50 ppl playing it, which = no fun on an mmo.
Well, I'm not as positive as you are. And the problem is that not everyone is as patient as you are. I'll give the game a month, maybe 2. And that is it. The problem is that if they do not improve the game quick, then I will leave, and I will not come back. Even worse, I will not buy any other Cryptic games due to the bad experience. And on top of that. I'll tell all my friends about the bad experience I had. MMOs a few years ago could take the luxury of a release without all the features on it, and people would stick with them because there weren't many others. However, as time passes, developers cannot take those options anymore, as there are many MMOs out there, and people expect better things every time.
And you say lack of communication is good? No. Lack of communication is the WORSE thing they can do. Perception is everything. My current perception is that Cryptic are being lazy and ignoring its customers due to the autofire issue. There is no answer, there is no official word if they are working on it or not, there is no official nothing. That gives me the perception of laziness, carelessness, and many other things. And to everyone, what they perceive is the truth. It does not matter if this game is the BEST game in the world. If I perceive it as the worst game, then to me, it will be the worst game.
Communication can help alleviate a lot of those perception problems, but Cryptic keep ignoring the issues at their own peril. People will get tired of it and leave, and probably not come back. If they lose a customer in a nasty manner, they will probably lose them for ever.
LOTRO is an exception in the best sense. You can't apply that rule to many of the other MMOs that have come (and some have gone). The two most severe cases are, as everyone knows, Tabula Rasa and MXO. Both of which do not exist anymore. I don't think that Cryptic will so easily shut down STO as it has a good initial fanbase. However, given enough time, MMOs (or even the majority of them) do not magically become good games. Vanguard is still buggy (as someone mentioned before) and he's right, no-one is playing it. You have to at least account for stability, support, and player base (in numbers).
Go to this link and look over the list. Out of that huge list, only a hand full of MMOs have really become worthy of play for a reasonable amount of people. (note: "rating" does not equal success) The MMOs that succeeded did so because they had a good base-concept for the design of the game when they started out. I would personally argue quite easily that STO did not have a good base-concept at its genesis. Cookie cutter MMOs are just that, cookie cutter MMOs. Many of the MMOs on that list that had interesting concepts still failed, but some succeeded. Most of the "succeeded" where incredibly planned out even if their release quailed.
It's design and community that's at the heart of the issue. I think that STO has the community but lacks the former.
Comments
But too late, there are like 50 ppl playing it, which = no fun on an mmo.
And you say lack of communication is good? No. Lack of communication is the WORSE thing they can do. Perception is everything. My current perception is that Cryptic are being lazy and ignoring its customers due to the autofire issue. There is no answer, there is no official word if they are working on it or not, there is no official nothing. That gives me the perception of laziness, carelessness, and many other things. And to everyone, what they perceive is the truth. It does not matter if this game is the BEST game in the world. If I perceive it as the worst game, then to me, it will be the worst game.
Communication can help alleviate a lot of those perception problems, but Cryptic keep ignoring the issues at their own peril. People will get tired of it and leave, and probably not come back. If they lose a customer in a nasty manner, they will probably lose them for ever.
Go to this link and look over the list. Out of that huge list, only a hand full of MMOs have really become worthy of play for a reasonable amount of people. (note: "rating" does not equal success) The MMOs that succeeded did so because they had a good base-concept for the design of the game when they started out. I would personally argue quite easily that STO did not have a good base-concept at its genesis. Cookie cutter MMOs are just that, cookie cutter MMOs. Many of the MMOs on that list that had interesting concepts still failed, but some succeeded. Most of the "succeeded" where incredibly planned out even if their release quailed.
It's design and community that's at the heart of the issue. I think that STO has the community but lacks the former.