I know I am!
And for anyone who doesn't know just what the heck I'm talking about,
http://forums.startrekonline.com/showthread.php?p=2038123#post2038123
The Borg Return
Level 43+ Federation players now have access to missions versus the Borg. Talk to Admiral Quinn and use the transwarp conduit in the Risa to rendezvous at the Fleet Staging area to begin.
These missions include:
- 3 new Borg related episodes
- Repeatable Star Cluster mission against Borg threats
- Deep Space encounters with Patrolling Borg fleets
- A Daily Star Cluster mission which grants Marks of Exploration for use at an exclusive store in the Staging Fleet to gear up for upcoming Raidisode content.
In addition, level 43+ Klingon players now have access to repeatable Borg related Klingon Defense missions.
Level 43+ players of both factions also gain access to Daily PVP missions which grant Marks of Honor which can be redeemed for exclusive top end gear at stores on K7/Ganalda respectively.
This update sets the stage for additional Borg conflicts which will be released in coming weeks.
Now on to Release Notes
General
The pre-order bonus Borg Bridge Officers should now display their traits. They were always there, but they were not visible.
You no longer receive an error message when clicking the "Call for Help" button after dying when you are not on a team.
Added the ability to filter the types of PVP Queues displayed when looking up what Queus are available.
Updated instructions given during game play on how to assign Bridge Officers
Closing the mail window no longer prevent you from interacting with objects and contacts until you walk away from the mailbox.
We've improved framerate when viewing the Skills window and reduced the lag when decreasing the rank of a skill.
The Character Rename button should now work properly
Missions
Borg missions are now available to Fed players when they arrive in the Borg Sector
New Daily missions are available for level 43+ players that offer Marks as rewards which can be used in special stores in the Staging Fleet, K7 and Ganalda. To to your remote contacts for details.
Added repeatable Star Cluster and Deepspace hunting missions versus the Borg for both Fed and Klingon players
Updated the Klingon Player introductory mission progression to help get players to Ganalda
Federation PvP missions have been added
Updated Miral Paris' following/combat AI on Regulus IV ground to be more robust;
Fixed some bugs in the Klingon daily PVP missions - players with ground objectives (kill X captains on ground) might not have seen this complete if they were in an indoor PvP map
Fixed some text bugs with the Klingon daily PvP missions
Fixed the number of Klingon PvP missions required at each rank to be 3 per rank
Made all repeatable Star Cluster missions have a 30 minute cooldown from start of mission instead of from turn in.
Made all repeatable Deep Space Encounter missions have a 30 minute cooldown from start of mission.
Powers and Skills
The ability to skill up captaining the Negh'Var is now available in Klingon skill trees.
Some space weapons tooltips were reporting 5% chance, when the chance was actually 2.5%.
Disruptor damage resistance proc now works correctly
Tri-cobalt mines dropped correctly now
Mines only slot in aft weapon slots as design intended
The primary explosion from abandon ship no longer affects friendly targets. The resulting delayed warp core breach will still affect friendly targets.
Field Logistics is now correctly listed as an Admiral skill
The Engineering ability Aceton Field had a bug that caused it to appear as a ground power on Bridge Officers even though it's a space power.
UI
Added a missin icon for the Anesthesine gas applied power.
Corrected a bad description on one of the Tribbles.
Corrected a bad display name on the Pre-order Automated Defense Turret.
Added the missing icon for Vulcan "Logical" trait.
Updated message text when renaming characters to be clearer
Added a Crew button to the inventory window that opens your status assignment window
Updated the the Cancel and OK buttons
Rearranged elements of the Ship customization window to match the layout of the character customization window.
Updated the headshot displayed for a saved costume
Added proper indentation to objectives displayed in the mission journal.
Spending skillpoints on your captain, then attempting to spend skillpoints on a bridge officer without first hitting accept will no longer trigger an error message to be displayed.
Upon deleting a Klingon character, if the next character in character selection was a FED, the UI no longer remains in the red-Klingon scheme.
Updated the power tray sensitivity so that you must drag an element completely off the tray in order to remove an item. This prevents losing an item when trying to move it to another slot and dropping it accidentally.
Add lots of additional information to the character selection screen.
Purchase and Cancel buttons are now always available when customizing a costume.
Visual and Sound FX
Hooked up correct beam up fx for some critter groups
Fixed Plasma sniper rifles so that the laser sight no longer comes out of the player's foot
Adjusted shields on Borg ships that were sticking out strangely
Comments
I think the Borg thing was pretty completed when the game released. You cant make this in just a week. All the other problems are newer ones that needs some work to finish them. So it will take some time until they are fixed.
So, theres nothing wrong about releasing the Borg patch now because in this theorie it says nothing about their ongoing work on bug fixes.:)
Edit:
Hey, you just stole the post i wanted to answer.:D
Lol, I saved myself from huge embaressment then.. My Lord... Shenannigans woulld have been called and epic they would have been!
The fix is being tested internally and is expected to go out in the next update.
Okok....before the rage posts are starting: Thank you for that. Im pretty sure there are plenty of users out there that als just want to say: Thanks.:D
Meaning not the one tomorrow...?
Then again, I'm sure they'll just throw out their chests and boast about how this patch is ONLY because of them and their screams of rage. Because, you know, it is so easy to code a game and all that.
<sigh> I'm sorry. I guess I'm just jealous of them. I heard that the chicks really dig guys who get to max level in a Star Trek game in a week. Makes 'em melt. Why, I saw an admiral peeling out of the parking lot of the Play Boy mansion in his complimentary ST:O Lamborghini (the one painted up like a shuttlecraft) with a blond on each arm and a red head and a brunette in the back seat fighting over him. I wish I could be cool like him instead just a lowly commander. <sigh>
Does the 'skirt' fix also fix applying TOS/TNG/Etc uniforms to your bridge crew so they're not out of uniform with the captain?
Nuts :P
Soo...now we can't level on exploration anymore?
Yes they are nerfing the deep space encounters which was needed, surely even you can't think it was intentional to be able to continually instance hop and retake the mission for them continually?
It is actually a buff to the repeatable exploration content as you used to have to wait 30 mins from hand in to retake the mission even if it had taken you over 30 to complete it, this way is far more efficient.
As for the new content all I can say is "dispatch a message to Admiral Hanson at Starfleet........we have engaged the Borg!"
*Made all repeatable Deep Space Encounter missions have a 30 minute cooldown from start of mission.
I can understand your efforts to slow down the powergamers, but to penalized the casual gamer who are taking thier time to level is no way to keep them paying to play....
Or even better we just stop doing those encounter missions... But you folks still have not addressed the issue of forced encounters. I do not like it when am on other missions...
Thx.
2 exploration and 2 deep space per hour is...a bit of a cap.
So does this mean when travelling through sector space we wont get dragged into a Deep Space Encounter if we are still within the 30 min cool down?
The opposite. They changing the cooldown timer so you can do the three explorations (total completion-time) over 30 minutes. (The triple quest, not each single one). At least thats how I understand it.
We shall see then.
I wonder if that could also be a way to curtail some of the gold farmers ability to farm.....
Ummmm...why do you want to be engaged to the borg? Who would give away the bride? Locutis?
Personally, I never saw the point in Locutis....<rimshot>.
Well, remember how after completing the exploration (0/3) mission it wouldn't be available for a while afterwards? I'm sure its that being changed from hand-in to start-cooldown.
Fixed that for you.
i wonder if its a good idea when people hardly have anything to do(at higher levels) to take some of that away ... the only thing to do is stick with the instance and just grind the mobs in between cooldowns ...
yeah, thats a feasible way to lengthen the levelling process
I would rather comment on the lack of the promised Klingon Tier 2 Cruiser and other Klingon stuff we where supposed to get this past weekend.