right click the weapon on the toolbar to make it auto fire. then you only have to fire once when you target an enemy to auto-fire. you can only have one front weapon and one aft weapon set to auto-fire
So you want to eliminate the redundancy of using the easy way to do things, by just making it an even easier way?
have you considered not using the space bar? I never have, save for three minutes to try it because so many people were saying how they hated using it...but refused to not use it, and I like the game more...I think there might be a connection...
right click the weapon on the toolbar to make it auto fire. then you only have to fire once when you target an enemy to auto-fire. you can only have one front weapon and one aft weapon set to auto-fire
wow way to ignore the OP totally. he asked for autofire on ALL weapons.
Yes, autofire for energy based weapons... Mapping the key to something else (another key, or a mouse button) is exactly the same thing. You get to press a button, with no tactical decision needed behind it, just tap, tap, tap, tap, tap, tap, tap, tap, tap, tap, tap.
No skill, no decision, I will not hit harder if I tap faster, I will not hit harder if I time my shots, nothing. Torps and mines have good mechanics, beams, cannons, and turrets do not. As long as I have enough energy, I want them to fire all the time.
And no, autofire does not make the game easier, it just makes it less bothersome. I can already tap the spacebar (or whatever button) twice per second, but it is simply bothersome and un-needed.
I agree, should have auto fire on all weapons, it doesnt make u any better if u can hit the space bar 2 times a second or 3 times a second. Its just plain darn annoying.
have you considered not using the space bar? I never have, save for three minutes to try it because so many people were saying how they hated using it...but refused to not use it, and I like the game more...I think there might be a connection...
so instead of hitting spacebar spacebar spacebar spacebar spacebar you are hitting 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3
great tactical improvement there. At least your thumb wont hurt, but your other 3 fingers will
good luck getting any response here. In CB the most posted and most viewed topic the entire time was a thread with the community asking for a working autofire system, it had overwhelming support from almost the entire community. It was ignored completely by the devs despite being the most viewed and posted topic.
then comes open beta. It took a day or two for people to start getting out of the miranda but as soon as that happened it started again. Once again the main thread on this subject was huge, well over 500 posts. The only topic through the entire open beta process with more posts and views was "the game is too hard/easy now." Once again it was completely ignored without a single dev post in response.
This doesn't even include the countless other threads of which there were tons. Just the two biggest threads on the subject that totaled more views, more posts, and an almost unanimous agreement that we need a real working autofire system instead of the current stupid TRIBBLE. No where in any MMO forum have I ever seen an issue that was so agreed upon by a majority of players.
yet never have they given any response to this issue while they can respond to every single "omfg i be hatin the pink phazor" thread.
so much for "We believe our success lies in listening to our customers and giving them what they want." cryptic is constantly touting this motto and acting like they are the one MMO company that actually listens to their player base, yet they always seem to take the attitude of "we know better than you."
so be prepared as a captian to be spending your time going "fire phasers...fire phasers....fire phasers.....fire phasers.....fire phasers...." luckily I have an old N52 so I get to enjoy the game instead of just tolerating the game.
Using cannons and a rear turret, I am wearing out my 1-4 buttons, spacebar does not seem to work on cannons, and I dont wanna use fire all weapons cause I prefer to actually time my torpedo's.
Which video game is it that you play on a computer that you don't hit keys on constantly exactly?
Just curious..... =D
Hitting keys is fine in a game. However, this is a tactical game, so I would expect to hit keys with a purpose behind it. This is not an arcade game, this is not an action game, this is not contra, this is not mortal combat. This is star trek online, a tactical space combat game.... Tactical is the keyword, you rely on tactics... Not button mashing...
We have autorun so we do not constantly have to press forward to walk, we have a throttle for the ship so we do not constantly have to press forward to fly. Why the heck do we not have autofire for energy weapons? The worse part is that the game already has the mechanic built-in, but we get some senseless limitation of 1 front 1 rear weapon. Why? no reason given by Cryptic.
Autofire is needed because pressing space (or your key of choice) over and over and over and over again with no decision behind it and no thought process other than tap, tap, tap, tappity, tap, makes no sense at all.
My spacebar is wearing out. Can we get autofire on all weapons already.
Its not as if the nay sayers can't turn off autofire if they have a sadistic self loathing or spacebar domination issues.
Yes please. There is absolutely no rational reason to be able to auto fire one weapon, but have to button mash for the others. Lets get this fixed, and never speak of it again. How embarassing.
i used to just press 123 123 123 then 1234 1234 1234 .. but now its a huge pain in the TRIBBLE to try and press 123456 123456 123456 so now i try to gently spam my spacebar. i have one of those spacebars with a little dead space in the middle, so if i hit it hard, it makes a loud smacking sound which wakes up the wife and dog 0_o (thats what she said)
I agree on timing shots, there is something neat about timing your overload phaser and torp to punch through shields and deliver a blow with almost no mitigation. That makes ya feel like a champ.
Then again i think that matters more for cruisers than anyone else. Escorts just Death Blossom all over the place and collect loot.
They really should let you autofire on all energy weapons. I found life in the miranda much more enjoyable since you focused on abilities and positioning, with the odd button press for a well deserved torpedo instead of spending your whole fight focusing on spamming all of your weapon slots. Then take into account the huge amounts of combat missions (and delve into those further you get huge waves in Patrol missions) and you get burnt out people with sore fingers.. that's not how something like this should be, leave that to arcade showdowns where it is all about the fastest finger in the West.
Would it dumb down the current combat? Nope! In later tiers you have to worry about how much weapons power you consume. If you just put all weapons on autofire (without making a character build/loadout centered on maintaining that power) you're going to lose weapons power fast... so it actually adds another tactical layer in place of the current arcade one!
Come on Cryptic.. give the old peoples' hands a break..
Hitting keys is fine in a game. However, this is a tactical game, so I would expect to hit keys with a purpose behind it. This is not an arcade game, this is not an action game, this is not contra, this is not mortal combat. This is star trek online, a tactical space combat game.... Tactical is the keyword, you rely on tactics... Not button mashing...
We have autorun so we do not constantly have to press forward to walk, we have a throttle for the ship so we do not constantly have to press forward to fly. Why the heck do we not have autofire for energy weapons? The worse part is that the game already has the mechanic built-in, but we get some senseless limitation of 1 front 1 rear weapon. Why? no reason given by Cryptic.
Autofire is needed because pressing space (or your key of choice) over and over and over and over again with no decision behind it and no thought process other than tap, tap, tap, tappity, tap, makes no sense at all.
I didn't get beyond your premise, because it makes no sense... AO is tactical, and you just spam keys... SWG was tactical, and all you did was spam keys...or write a macro that did everything while you surf YouPorn...
Battlefield 1942 , 2, 2152 are tactical...yet all you do is spam keys....
What video game where you shoot stuff at stuff until the afore mentioned stuff is dead isn't key pounding?
I think you guys are confusing this game with Monopoly, or chess, or Jenga or Twister or something that doesn't depend entirely on the pressing of keys for every single thing involved in combat.......
That that wasn't even lazy or lethargic enough for you so you had to map your space bar to "fire all" so your drunk three legged hamster could play it for you is no one's problem but yours....
I didn't get beyond your premise, because it makes no sense... AO is tactical, and you just spam keys... SWG was tactical, and all you did was spam keys...or write a macro that did everything while you surf YouPorn...
Battlefield 1942 , 2, 2152 are tactical...yet all you do is spam keys....
What video game where you shoot stuff at stuff until the afore mentioned stuff is dead isn't key pounding?
I think you guys are confusing this game with Monopoly, or chess, or Jenga or Twister or something that doesn't depend entirely on the pressing of keys for every single thing involved in combat.......
That that wasn't even lazy or lethargic enough for you so you had to map your space bar to "fire all" so your drunk three legged hamster could play it for you is no one's problem but yours....
Tactical is where you think what key to press next, and there is a decision for it. I'm not familiar with AO or SWG. Battlefield is an FPS with some tactical elements. But the tactical elements had to do with capturing points, not regarding the shooting. The shooting is pretty button mashing.
I play WoW, so I'll go with that. Well, I play a healer, so depending on the situation, I chose that spells I need to fire off. DPS usually have more of a rotation of spells, but the rotation has a purpose to increase DPS, and the rotation can change depending on what happens (spells to counter, stuff to dispel, having to move, switch targets, AoE, etc). So the next button to press has a decision behind it. The rotation may be a bit spammy, as well as the healings for example, but they have a purpose behind them, a decision. One is more effective than another, so I may press 4 instead of 6 at a certain situation because it is more effective.
However, energy weapons in STO do not follow that pattern. As long as I have energy, then I want them to fire, It does not matter if the enemy is a cruiser, escort, science, if shields are up or down, it does not matter what facing he's showing me, it does not matter what distance he's at, it does not matter the timing of other weapons, it does not matter if I'm in PVP or PVE, it does not matter if he's purple, or green, or yellow, or NOTHING. Absolutely nothing matters other than if I have enough energy, and once I take care of that, no other conditions matter. So why do we have to press a button for a weapon that we want firing all the time? does pressing faster increase DPS? nope... Does timing the energy weapons help DPS? nope... No decision makes a difference. I have energy, I want them firing. That is the problem with the design.
The design gives a weapon we want firing all the time, but does not give us good tools to fire it all the time. So there is a problem with the tool. Can it be fixed? sure, more autofire for beams/cannons/turrets would fix that. Has Cryptic given an answer on that? none. That is another thing that has me pretty ticked off right now. Silence.
Edit: just saw the addition in red letters. We want autofire for energy weapons. Torps and mines are not good for autofire because they require a decision behind their firing. I do not care if they are left on manual fire for ever, they are just fine. Timing helps those weapons, so they are cool. Not the same for energy weapons though.
They probably didnt implement due to the energy drain of fireing all your weapons at higher levels. which is another laughable subject I have with cruisers..
They probably didnt implement due to the energy drain of fireing all your weapons at higher levels. which is another laughable subject I have with cruisers..
I can fix that with EPS... So what's the next excuse from Cryptic?
I have that problem even with my science ship. I have 2 beams, a torp and turret. No energy problem, even without EPS, and already having to press the fire beams key a lot. And what about escorts with 3 front dual cannons? Man... No EPS needed there, and constantly having to press fire... Sucks...
Tactical is where you think what key to press next, and there is a decision for it. I'm not familiar with AO or SWG. Battlefield is an FPS with some tactical elements. But the tactical elements had to do with capturing points, not regarding the shooting. The shooting is pretty button mashing.
I play WoW, so I'll go with that. Well, I play a healer, so depending on the situation, I chose that spells I need to fire off. DPS usually have more of a rotation of spells, but the rotation has a purpose to increase DPS, and the rotation can change depending on what happens (spells to counter, stuff to dispel, having to move, switch targets, AoE, etc). So the next button to press has a decision behind it. The rotation may be a bit spammy, as well as the healings for example, but they have a purpose behind them, a decision. One is more effective than another, so I may press 4 instead of 6 at a certain situation because it is more effective.
However, energy weapons in STO do not follow that pattern. As long as I have energy, then I want them to fire, It does not matter if the enemy is a cruiser, escort, science, if shields are up or down, it does not matter what facing he's showing me, it does not matter what distance he's at, it does not matter the timing of other weapons, it does not matter if I'm in PVP or PVE, it does not matter if he's purple, or green, or yellow, or NOTHING. Absolutely nothing matters other than if I have enough energy, and once I take care of that, no other conditions matter. So why do we have to press a button for a weapon that we want firing all the time? does pressing faster increase DPS? nope... Does timing the energy weapons help DPS? nope... No decision makes a difference. I have energy, I want them firing. That is the problem with the design.
The design gives a weapon we want firing all the time, but does not give us good tools to fire it all the time. So there is a problem with the tool. Can it be fixed? sure, more autofire for beams/cannons/turrets would fix that. Has Cryptic given an answer on that? none. That is another thing that has me pretty ticked off right now. Silence.
Okay...
Then why is it that you call this a tactical game then say it doesn't use tactical mechanics?
That means it is NOT tactical (as you define it)...so what is your problem again? Obviously you want to play Age of Empires... but rather than just playing it, you want this whole game changed to be more like it...
THIS game uses FPS elements for combat... IT ALWAYS HAS.... So by *your* definition ...it in fact NEVER HAS BEEN tactical as you describe it....
again... You are talking about some game that doesn't actually exists that you want this changed into .....
I think you are simply convinced that a game where a button = a gun is too simplistic for your loftiness....
That's what I think..
....And if I hear one more person say how SCI-FI MMO concepts don't apply to STO, but medieval little dwarfy magic-land WoW bs *does*...I'm going postal... which involves a lot of key presses..btw...so you'll hate it...
PS: It is NOT the game's fault THAT YOU don't think before you button mash.... That is your fault.....
Okay...
Then why is it that you call this a tactical game then say it doesn't use tactical mechanics?
That means it is NOT tactical (as you define it)...so what is your problem again? Obviously you want to play Age of Empires... but rather than just playing it, you want this whole game changed to be more like it...
THIS game uses FPS elements for combat... IT ALWAYS HAS.... So by *your* definition ...it in fact NEVER HAS BEEN tactical as you describe it....
again... You are talking about some game that doesn't actually exists that you want this changed into .....
I think you are simply convinced that a game where a button = a gun is too simplistic for your loftiness....
That's what I think..
....And if I hear one more person say how SCI-FI MMO concepts don't apply to STO, but medieval little dwarfy magic-land WoW bs *does*...I'm going postal... which involves a lot of key presses..btw...so you'll hate it...
PS: It is NOT the game's fault THAT YOU don't think before you button mash.... That is your fault.....
Period....
I do not want the game changed, I want 1 feature that I can get with a gaming keyboard already, or autohotkey macro, I want that added to the game because it would add to the game. Constantly pressing a key with no tactical decision behind it does NOT add to the game.
I can press space every 2 seconds, or have a macro do it, or a gaming keyboard do it. The only difference between them is that 2 of them do NOT hurt my fingers or hands doing so. It is completely brainless as long as I have energy. Button mashing with a purpose makes sense, but it does not make sense for energy weapons.
The game is still tactical because all other decisions are tactical. My ship facing, my speed, my power distribution, using HYT, using science team, using evasive maneuvers. They all require some decisions, they are not spammed. They are fine, they make sense in the game. Firing energy weapons by constantly spamming a single key does NOT make sense. If a macro program can do it as well as me, why the HECK does Cryptic want me to do it???
Edit: Your PS is actually quite insulting. It is my fault that I have to press a key constantly without thinking because Cryptic does NOT provide the tools to do it! There is no THINK for energy weapons, there is no decision, there is NOTHING!!! tell me, right here, right now, answer this:
"If I have enough energy to constantly fire 4 beam weapons, tell me when I should, or should not fire them"
Answer that for me. Give me an example when it's not good to fire an energy weapon if I have energy.
TC: Over the course of the development, did the space combat tend to pull one way or the other towards being more actiony, or more staid and strategic?
CZ: We probably wanted it staid and strategic. A little bit more positional. A little bit more like the shows. But when you say that out loud, people are like, "Well, that just sounds boring". So you want to make sure it's very engaging, so that while it's strategic and positional, you are constantly making decisions.
That's why they wont' add auto fire. It makes combat less "ENGAGING". :mad:
I'll sign on with this. Pretty new to the game but the way I have to contort my hand to keep spamming spacebar while turning with wasd, etc, starts to hurt after a while.
As always there is a way to get more then one front and one back autofire going.
Simply put two (or more) weapons you want next to each other on front or rear bays. Then right click the fire weapon icons at the bottom of your screen in rapid successions. Wallah, after a few tries both weapons will turn green and autofire. I did this because I'll be damned if I have to spam space bar to do something as stupidly simple as autofire both of my front cannons. By taking a screen shot or other lagging technique I've heard you can get 3+ bays autofiring.
For the record I have no issue hot keying special attacks. I have no problem using spacebar to engage an enemy who comes into my firing arc. I have no problem have separate beam/torpedo keys. I have no issue directing power levels or individual shield levels. However making me spam the spacebar every TWO SECONDS to AUTOFIRE in a game while doing all the rest is asinine, bad design and painful.
PS: It is NOT the game's fault THAT YOU don't think before you button mash.... That is your fault.....
Period....
What exactly is there to think about? Aside from deciding to hold off on that photon torpedo for another second so you can hit their soft underbelly, why exactly would you NOT want to spam weapons? Seriously, just an honest question.
For the record I have no issue hot keying special attacks. I have no problem using spacebar to engage an enemy who comes into my firing arc. I have no problem have separate beam/torpedo keys. I have no issue directing power levels or individual shield levels. However making me spam the spacebar every TWO SECONDS to AUTOFIRE in a game while doing all the rest is asinine, bad design and painful.
Comments
have you considered not using the space bar? I never have, save for three minutes to try it because so many people were saying how they hated using it...but refused to not use it, and I like the game more...I think there might be a connection...
wow way to ignore the OP totally. he asked for autofire on ALL weapons.
didn't ignore, I just misread it, but thanks for being an @ss!
repeated answer
No skill, no decision, I will not hit harder if I tap faster, I will not hit harder if I time my shots, nothing. Torps and mines have good mechanics, beams, cannons, and turrets do not. As long as I have enough energy, I want them to fire all the time.
And no, autofire does not make the game easier, it just makes it less bothersome. I can already tap the spacebar (or whatever button) twice per second, but it is simply bothersome and un-needed.
so instead of hitting spacebar spacebar spacebar spacebar spacebar you are hitting 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3
great tactical improvement there. At least your thumb wont hurt, but your other 3 fingers will
then comes open beta. It took a day or two for people to start getting out of the miranda but as soon as that happened it started again. Once again the main thread on this subject was huge, well over 500 posts. The only topic through the entire open beta process with more posts and views was "the game is too hard/easy now." Once again it was completely ignored without a single dev post in response.
This doesn't even include the countless other threads of which there were tons. Just the two biggest threads on the subject that totaled more views, more posts, and an almost unanimous agreement that we need a real working autofire system instead of the current stupid TRIBBLE. No where in any MMO forum have I ever seen an issue that was so agreed upon by a majority of players.
yet never have they given any response to this issue while they can respond to every single "omfg i be hatin the pink phazor" thread.
so much for "We believe our success lies in listening to our customers and giving them what they want." cryptic is constantly touting this motto and acting like they are the one MMO company that actually listens to their player base, yet they always seem to take the attitude of "we know better than you."
so be prepared as a captian to be spending your time going "fire phasers...fire phasers....fire phasers.....fire phasers.....fire phasers...." luckily I have an old N52 so I get to enjoy the game instead of just tolerating the game.
Which video game is it that you play on a computer that you don't hit keys on constantly exactly?
Just curious..... =D
youmeanwhichmmodoyouhavetomanuallyhitabuttonforautoattacktohappen,exceptforoneofyourweaponsinfrontandback?
Hitting keys is fine in a game. However, this is a tactical game, so I would expect to hit keys with a purpose behind it. This is not an arcade game, this is not an action game, this is not contra, this is not mortal combat. This is star trek online, a tactical space combat game.... Tactical is the keyword, you rely on tactics... Not button mashing...
We have autorun so we do not constantly have to press forward to walk, we have a throttle for the ship so we do not constantly have to press forward to fly. Why the heck do we not have autofire for energy weapons? The worse part is that the game already has the mechanic built-in, but we get some senseless limitation of 1 front 1 rear weapon. Why? no reason given by Cryptic.
Autofire is needed because pressing space (or your key of choice) over and over and over and over again with no decision behind it and no thought process other than tap, tap, tap, tappity, tap, makes no sense at all.
Yes please. There is absolutely no rational reason to be able to auto fire one weapon, but have to button mash for the others. Lets get this fixed, and never speak of it again. How embarassing.
Then again i think that matters more for cruisers than anyone else. Escorts just Death Blossom all over the place and collect loot.
Would it dumb down the current combat? Nope! In later tiers you have to worry about how much weapons power you consume. If you just put all weapons on autofire (without making a character build/loadout centered on maintaining that power) you're going to lose weapons power fast... so it actually adds another tactical layer in place of the current arcade one!
Come on Cryptic.. give the old peoples' hands a break..
I didn't get beyond your premise, because it makes no sense... AO is tactical, and you just spam keys... SWG was tactical, and all you did was spam keys...or write a macro that did everything while you surf YouPorn...
Battlefield 1942 , 2, 2152 are tactical...yet all you do is spam keys....
What video game where you shoot stuff at stuff until the afore mentioned stuff is dead isn't key pounding?
I think you guys are confusing this game with Monopoly, or chess, or Jenga or Twister or something that doesn't depend entirely on the pressing of keys for every single thing involved in combat.......
That that wasn't even lazy or lethargic enough for you so you had to map your space bar to "fire all" so your drunk three legged hamster could play it for you is no one's problem but yours....
Or I shall repeatedly poke you in the sternum with my permanently bent, carpal tunneled fingers.
Tactical is where you think what key to press next, and there is a decision for it. I'm not familiar with AO or SWG. Battlefield is an FPS with some tactical elements. But the tactical elements had to do with capturing points, not regarding the shooting. The shooting is pretty button mashing.
I play WoW, so I'll go with that. Well, I play a healer, so depending on the situation, I chose that spells I need to fire off. DPS usually have more of a rotation of spells, but the rotation has a purpose to increase DPS, and the rotation can change depending on what happens (spells to counter, stuff to dispel, having to move, switch targets, AoE, etc). So the next button to press has a decision behind it. The rotation may be a bit spammy, as well as the healings for example, but they have a purpose behind them, a decision. One is more effective than another, so I may press 4 instead of 6 at a certain situation because it is more effective.
However, energy weapons in STO do not follow that pattern. As long as I have energy, then I want them to fire, It does not matter if the enemy is a cruiser, escort, science, if shields are up or down, it does not matter what facing he's showing me, it does not matter what distance he's at, it does not matter the timing of other weapons, it does not matter if I'm in PVP or PVE, it does not matter if he's purple, or green, or yellow, or NOTHING. Absolutely nothing matters other than if I have enough energy, and once I take care of that, no other conditions matter. So why do we have to press a button for a weapon that we want firing all the time? does pressing faster increase DPS? nope... Does timing the energy weapons help DPS? nope... No decision makes a difference. I have energy, I want them firing. That is the problem with the design.
The design gives a weapon we want firing all the time, but does not give us good tools to fire it all the time. So there is a problem with the tool. Can it be fixed? sure, more autofire for beams/cannons/turrets would fix that. Has Cryptic given an answer on that? none. That is another thing that has me pretty ticked off right now. Silence.
Edit: just saw the addition in red letters. We want autofire for energy weapons. Torps and mines are not good for autofire because they require a decision behind their firing. I do not care if they are left on manual fire for ever, they are just fine. Timing helps those weapons, so they are cool. Not the same for energy weapons though.
I can fix that with EPS... So what's the next excuse from Cryptic?
I have that problem even with my science ship. I have 2 beams, a torp and turret. No energy problem, even without EPS, and already having to press the fire beams key a lot. And what about escorts with 3 front dual cannons? Man... No EPS needed there, and constantly having to press fire... Sucks...
Okay...
Then why is it that you call this a tactical game then say it doesn't use tactical mechanics?
That means it is NOT tactical (as you define it)...so what is your problem again? Obviously you want to play Age of Empires... but rather than just playing it, you want this whole game changed to be more like it...
THIS game uses FPS elements for combat... IT ALWAYS HAS.... So by *your* definition ...it in fact NEVER HAS BEEN tactical as you describe it....
again... You are talking about some game that doesn't actually exists that you want this changed into .....
I think you are simply convinced that a game where a button = a gun is too simplistic for your loftiness....
That's what I think..
....And if I hear one more person say how SCI-FI MMO concepts don't apply to STO, but medieval little dwarfy magic-land WoW bs *does*...I'm going postal... which involves a lot of key presses..btw...so you'll hate it...
PS: It is NOT the game's fault THAT YOU don't think before you button mash.... That is your fault.....
Period....
I do not want the game changed, I want 1 feature that I can get with a gaming keyboard already, or autohotkey macro, I want that added to the game because it would add to the game. Constantly pressing a key with no tactical decision behind it does NOT add to the game.
I can press space every 2 seconds, or have a macro do it, or a gaming keyboard do it. The only difference between them is that 2 of them do NOT hurt my fingers or hands doing so. It is completely brainless as long as I have energy. Button mashing with a purpose makes sense, but it does not make sense for energy weapons.
The game is still tactical because all other decisions are tactical. My ship facing, my speed, my power distribution, using HYT, using science team, using evasive maneuvers. They all require some decisions, they are not spammed. They are fine, they make sense in the game. Firing energy weapons by constantly spamming a single key does NOT make sense. If a macro program can do it as well as me, why the HECK does Cryptic want me to do it???
Edit: Your PS is actually quite insulting. It is my fault that I have to press a key constantly without thinking because Cryptic does NOT provide the tools to do it! There is no THINK for energy weapons, there is no decision, there is NOTHING!!! tell me, right here, right now, answer this:
"If I have enough energy to constantly fire 4 beam weapons, tell me when I should, or should not fire them"
Answer that for me. Give me an example when it's not good to fire an energy weapon if I have energy.
That's why they wont' add auto fire. It makes combat less "ENGAGING". :mad:
http://fidgit.com/archives/2010/02/star_trek_online_producer_warn.php
Simply put two (or more) weapons you want next to each other on front or rear bays. Then right click the fire weapon icons at the bottom of your screen in rapid successions. Wallah, after a few tries both weapons will turn green and autofire. I did this because I'll be damned if I have to spam space bar to do something as stupidly simple as autofire both of my front cannons. By taking a screen shot or other lagging technique I've heard you can get 3+ bays autofiring.
For the record I have no issue hot keying special attacks. I have no problem using spacebar to engage an enemy who comes into my firing arc. I have no problem have separate beam/torpedo keys. I have no issue directing power levels or individual shield levels. However making me spam the spacebar every TWO SECONDS to AUTOFIRE in a game while doing all the rest is asinine, bad design and painful.
~ Foulwin
...Because it has autoattack
What exactly is there to think about? Aside from deciding to hold off on that photon torpedo for another second so you can hit their soft underbelly, why exactly would you NOT want to spam weapons? Seriously, just an honest question. This is spot on for me.