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Wavey textures and flickering lights in space?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2010 in Graphical and Sound Issues
Really, really irritating. Anyone got a fix? The hull only appears to "flicker", when the ship is moving. Also, lights flicker at certain angles.

Geforce 9800GTX+
196.21
Athlon X2 4200+
3GB DDR400
XP Pro
Any resolution
Any graphics setting (including Default)

Did not have this problem in Beta with an 8500GT.

Anyone got any ideas?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I've got the same card (9800) and I'm having the same issues. The hull textures seem to ripple at times... mostly in sector space. Also, I'll lose beam and shield effects if too many effects are happening on screen at once (which is REALLY disorienting since I can't tell what's happening during combat.)

    what's odd is that this isn't a constant thing, but it happens mostly in Deepspace Encounters.

    Geforce 9800
    latest drivers
    Phenom II X4 3,0 ghz
    4GB DDR800
    Win 7 Ultimate 64 bit

    I've only been noticing this very recently
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's very noticeable in Sol--the rippling textures on the hull, and only occurs when you're moving (IE, impulse is engaged). I've played with all the filtering options. I figured it had something to do with me having a somewhat lower-end CPU by today's standards (Even tho it was $700 4 years ago..Lol), but like I said, it didn't occur with my 8500GT in beta (I bought the 9800GTX+ for retail)..

    Also, phaser beams seem to be somewhat blocky and fuzzy..but that could be for a different thread..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Figured out that turning shadows down to low is a work-around. A crappy work-around, but a work-around.

    Still getting the flickering lights and stuff.
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