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Example of a REAL Episode content.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Cryptic content writers take a long and real read.

I happened to catch an real TV Episode of Star Trek Enterprise, not the red headed step child that you guys are calling "Episodes" where there is an issue with the Enterprise's Engine/Warp Core and they have to transfer an Engineer from another ship, @ Warp mind you. After getting the Engineer aboard, then he and the Engineering team on the ship work towards fixing the issue. Though this is only a smaller arc of the entire episode. The Episode lasts roughly an hour given commercials and dialogue. But what this Episode has that the "Episodes" you guys give us is content the actual value of character interaction with the ship, and a larger issue @ hand.

Frankly the shallow matertial you guys present us in the game............isn't even worth 10-15 minutes per "Episode" minus the creeping along we do in "Warp" Sector Space.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ceilican wrote: »
    Cryptic content writers take a long and real read.

    I happened to catch an real TV Episode of Star Trek Enterprise, not the red headed step child that you guys are calling "Episodes" where there is an issue with the Enterprise's Engine/Warp Core and they have to transfer an Engineer from another ship, @ Warp mind you. After getting the Engineer aboard, then he and the Engineering team on the ship work towards fixing the issue. Though this is only a smaller arc of the entire episode. The Episode lasts roughly an hour given commercials and dialogue. But what this Episode has that the "Episodes" you guys give us is content the actual value of character interaction with the ship, and a larger issue @ hand.

    Frankly the shallow matertial you guys present us in the game............isn't even worth 10-15 minutes per "Episode" minus the creeping along we do in "Warp" Sector Space.

    This is so so feedback, but what is probably needed more right now is for folks like yourself to leverage your knowledge of the ST franchise versus what you experience in game and make suggestions as to how to better align the two.

    Use what you know of how the game works, and try to imagine up how some episodes of ST might have played out if you only had the in game tools to work with.

    Who knows, you might just find one of your ideas assigned to you by Admiral Quinn!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    xinphinity wrote: »
    This is so so feedback, but what is probably needed more right now is for folks like yourself to leverage your knowledge of the ST franchise versus what you experience in game and make suggestions as to how to better align the two.

    Use what you know of how the game works, and try to imagine up how some episodes of ST might have played out if you only had the in game tools to work with.

    Who knows, you might just find one of your ideas assigned to you by Admiral Quinn!

    Myself and many many others have posted countless times on the forums from CB to Current and still the things we want to see/changed I sadly doubt will happen.

    Many of us have/had posted ideas, suggestions, issues etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    the problem is your "idea" Doesn't work in the context of a MMO

    sitting around and watching crew interact with each other is great in a TV show, it's not exactly something that truely works in a MMO though,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You don't have to "watch" per se. When you begin an episode you can use a mcguffin to damage the ship in a way for the remainder of the episode, or flash a message from your crew that due to blahblah you can max out at half impulse and your torpedoes are offline along with the port shield. Oh and btw, 3 BOP's just decloaked at 8 kilometers and are about to open fire.

    Hello Challenge.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wow, I just expounded on my own idea.

    After damaging a BOP to half hull it cloaks and depops, you then have an internal ship mission in engineering if an eng, sick bay if a sci and in your corridors if tactical to resolve the problems brought up by the BoP attack and the blahblah mcguffin that has you crippled. It's timed, so if you fail you flip back outside to 3 fully healed bops and you've only regened half.
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