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2 axis movement and no joystick control for space?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
How in the world could a space epic not have complete manuverability and be able to use joysticks for space movement? You tought 50% of your game is space but you have to use keys to move your ship? You got to be kidding? Even the oldest games like 6 year old SWG has much better designs on ships, combat, storage, missions, and a whole list more and space flight is a much smaller percentage of game play. Which producer shot this down because that guy should be fired immediatly. Your controls are already to cumbersome and old school to be effective. What a ship passes you have to pretty much do a right turn or left turn to reengage the enemy. Even in the Rath of Khann the Enterprise stops and does a negative X axis drop as a manuever. No loops, Immalmans, or rolls make space flight an absolute frustrating nightmare. I never thought a team could make something as wide open as space feel so small and claustrophobic but you guys did. Poor design and poor planning on your part.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The problem is that the engine isn't a flight simulator engine and therefore doesn't allow for loops, rolling left and right etc.
    I think I recall a dev saying that this won't be changing any time soon. Personally I would be happier if the pitch angle of ascent / descent was increased to be closer to the z axis of your ship. Then at least we have a chance to get down to our targets without them permanently sat under us.

    As for joystick support. I was also amazed that the game doesn't recognise my Thrustmaster Dual Power gamepad (even though its installed and windows Vista allows the testing of all axis and buttoms).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's not a space fighter simulator.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tarka wrote: »
    The problem is that the engine isn't a flight simulator engine and therefore doesn't allow for loops etc.
    I think I recall a dev saying that this won't be changing any time soon. Personally I would be happier if the pitch angle of ascent / descent was increased to be closer to 90 degrees. Then at least we have a chance to get down to our targets without them permanently sat under us.

    As for joystick support. I was also amazed that the game doesn't recognise my Thrustmaster Dual Power gamepad (even though its installed and windows Vista allows the testing of all axis and buttoms).

    Alot of forum players over the past year and a half told them that for space to be fun they shouldnt have not used the heroes engine. We all told them it was way to weak and way to limiting on what it would do for this game. They pretty much have taken the ground game and put space skins on it. Something that space players absolutly screamed for them not to do. For a 50% element of the game to be so lame they will loose a ton of players over it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Krakkken wrote: »
    Alot of forum players over the past year and a half told them that for space to be fun they shouldnt have used the heroes engine. We all told them it was way to weak and way to limiting on what it would do for this game. They pretty much have taken the ground game and put space skins on it. Something that space players absolutly screamed for them not to do. For a 50% element of the game to be so lame they will loose a ton of players over it.

    Time will tell if your predictions are correct. For now though, we have to live with that decision if we want to play the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    As much as I'd enjoy pulling a tight loop to avoid an enemy on my six, I'd settle for an Immelmann, or a hammerhead.

    And the word you're looking for is "tout".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i have a joystick and am ready for the fix that will allow me to use it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While i mostly agree with you, i must humorously point out, in all of star trek, have you ever seen them do a loop de loop?

    Or have you always seen the ships generally oriented the same way in 3d space (but with some degree of pitching up/down). :D

    Their pattern indicates 2 dimensional thinking.

    Edit: also i have seen posts explaining how to use 3rd party programs to use joysticks. Not an easy solution but still.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well....first off, the ship in Star Trek are not fighters. When have you ever seen a B52, do a full roll, a illi, or any fighter moves.

    These are Capitol ships....they don't turn or stop on a dime.

    Just for reference I perfer fighter via joystick controls, but this actually works well for Star Trek ships.
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