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Please REMOVE Enemy Contact Auto Load

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is the most annoying thing ever, in any MMO.
Post edited by baddmoonrizin on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's there to prevent botting.

    Just turn away from them.

    I've personally no issue with it (random encounters in an RPG are as old as RPGs (Which is what? 30-40 years now?)), BUT, there needs to be a way to turn OFF the navigation feature. If I'm setting my ship to travel from point A to point B, and it takes my heading and starts on its merry way, I need to find some way to turn that off and return to manual steering when I get close to a moving enemy signal contact.


    Frankly, I'm more interested in having them allow us to walk around our bridge (and eventually ship too) while we're moving through sector space and throw us back to the "tactical view" when we get too close to an enemy contact. THEN I'd like to see them let us make multi-leg journeys (from Sol to K7, for example) without needing to leave the interior unless we are approached by an enemy contact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah bugs the hell out of me too. Like literally come out of a system map and bam sucked straight into a fleet action.

    Well OK its easy to just jump back out but why should I have to? If I have the choice to jump straight out why not have the choice to enter in the first place?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agreed. I step away from my keyboard to get a drink and the next thing I know I am being destroyed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Its really silly to be attacked by instances. Very annoying feature.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agreed.
    Sometimes I finish a mission and leave myself sat there in sector space while I nip to the toilet or go get a drink. it's annoying to find myself half shot to bits by the time I get back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I like it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I like it to

    go tou your bridge when AFKing in sector space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I wouldn't even be surprised if you can still be sucked in while being on the bridge. You can bet hit by the fleet action instances, even when you're customizing an officer - as in, you're totally out of sector space.

    It is without doubt the most annoying game mechanic in the game right now.

    What should be done is to have an option to turn in "on". Likewise the autogrouping would be nice to have turned off as standard please.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't mind it... It prevent some bots and give you some pseudo action in sector space.

    I would be ****ed if we got a death penalty (and i'm in favor of those).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's very easy to avoid being insta-gibbed by it: when you're going to be AFK (or in another window while your ship auto-pilots to a new system) minimize the screen (just put your mouse in the top right corner, you'll get a minimize button.

    If the game's minimized and you go to switch instances, it will stop on the loading screen and require yo uto hit a button before it'll actually zone you in.

    As to why it's there:
    A) realism: If that klingon's chasing you, you can't just hail him and say "I'm not in the mood for a fight right now, could you just go blow up someone else?" Well, you can hail him and say that, not going to stop him though.
    B) Bot control, and believe me, if you think the spam is bad now, if they didn't have stuff like this hunting down bots...

    As to this:
    I've personally no issue with it (random encounters in an RPG are as old as RPGs (Which is what? 30-40 years now?)), BUT, there needs to be a way to turn OFF the navigation feature. If I'm setting my ship to travel from point A to point B, and it takes my heading and starts on its merry way, I need to find some way to turn that off and return to manual steering when I get close to a moving enemy signal contact.

    The answet you seek is easy: TURN!

    setting it to fly you to another system doesn't lock out your controls. it just points you in the right direction and cranks the throttle. If you don't do anything it'll slow down when it gets there, but if you give it any flight directions (even as little as changing the throttle) you've turned off the autopilot and are in control again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jnoh wrote:
    It's there to prevent botting.

    Just turn away from them.

    I've personally no issue with it (random encounters in an RPG are as old as RPGs (Which is what? 30-40 years now?)), BUT, there needs to be a way to turn OFF the navigation feature. If I'm setting my ship to travel from point A to point B, and it takes my heading and starts on its merry way, I need to find some way to turn that off and return to manual steering when I get close to a moving enemy signal contact.


    Frankly, I'm more interested in having them allow us to walk around our bridge (and eventually ship too) while we're moving through sector space and throw us back to the "tactical view" when we get too close to an enemy contact. THEN I'd like to see them let us make multi-leg journeys (from Sol to K7, for example) without needing to leave the interior unless we are approached by an enemy contact.

    Agreed....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agreed. This is extremely annoying when I'm stopped in sector space and carefully adding points into skills only to be thrown into an instance.

    I've beaten it by always making sure my ship is moving while in sector space, but as others have said, I shouldn't have to "beat" this TRIBBLE feature.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Don't fly close to it.

    Sometimes the best solution is the easiest. Want to avoid conflict? Then avoid it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you go to your bridge, you won't get hit by it because going to your bridge removes you from the sector space instance. You can't get attacked when you don't technically exist in the instance, can you?

    I've only had it hit me once when I was spending skill points. I don't really care about it. If it helps to hunt down bots, then more power to it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I dont mind the ships hunting you down if you get close. I can not stand the "Hi, were doing battle here, would you like to join in the fun?"

    To the above posters I would love to see that feature on the ship. The ability to cruise around the inside of your ship while in space (this would be fun on the large ships). Just give us a pop up screen "captain, we have enemy contacts on sensors"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thradar wrote: »
    Don't fly close to it.

    Sometimes the best solution is the easiest. Want to avoid conflict? Then avoid it.

    Obviously you don't know what we're talking about here. Not the flying past a conflict because that makes sense to get drawn into it. I'm talking about being fully stopped in a random clear spot in sector space, then suddenly you're loading into an enemy contact. After you warp back out and load again, you see that a red enemy contact literally popped right on top of your ship.

    It's annoying as hell and means you can never stay still while in sector space. How this supposedly beats bots farming in fleet actions, I have no idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I go for a Pee, come back and have like 20 Klingon ships TRIBBLE me :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah very annoying, set the ship on a course across a sector block say 'Engage'.
    Pop to me ready room to take a pee, come back to find the ship destroyed and all hands lost.
    Jnoh wrote:
    It's there to prevent botting.

    Not sure what botting you think they doing in sector space other than chat spam.
    If you fly high enough and stay right at the edge of a sector block you are unlikely to get hit with one and can still spam the entire zone chat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do hate this also. It always happens when I’m doing something. You arrive with almost all your equip windows open trying to equip you ship/bo or use up some skill points. I’m not Link traveling though some stinking woods I don’t want a random encounter. Hell I didn’t even have to worry about being sucked into them in Zelda if I don’t move the little dude around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There've gotta be better ways of stopping bots than this...if indeed that's what its about. it annoys me no end to be typing out something in channel and bang, into an encounter without notice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Have none of you people ever played an MMO before? If anything, the enemy contact thing is lightweight compared to the aggro you'd get trying to move to a quest location.

    A few random ships moving around that pull you into a defend mission is better than trying to zigzag past 500 inexplicably rabid wild animals to kill 5 orcs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I find it annoying too. It usually happens when I am trying to sort my inventory and want to feed some vendor junk to the replicator. Or when I have set my ship to autopilot to go to another system. Not really a game breaker, but still annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agreed it is annoying. Not while flying but like to load out of a mission and afk for a few minutes only to come back and be destroyed since I got sucked into one and they post a fleet of ships at the spawn point.

    All though, there is no death penalty so I don't get ****ed about it.... just mildly annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    These enemy contacts are one of the most annoying aspects of this game.

    They do nothing to stop botting, this TRIBBLE of a dozen ships sitting on top of the spawn point that start blowing you out of the sky before you've even gotten control of your ship is the most annoying part of all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    /signed

    Its gotta go. Sector space is my chance for a bio break. I hate comming back to being pounded on or some idiot NPC telling me Im clear to warp to sector X, completly stoping me in my tracks. I know you can set it in the options to continue moving when there is a pop-up, but that is a very dangerous double edged sword. Just keep me moving towards my destination in sector space no matter what.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Your right.. it is annoying and it is always the same events, there should be distress calls and such too
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    VERY ANNOYING!!! /signed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Meh i like it. Its like getting aggro from mobs when your walking around in any mmo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just go up to the "ceiling". You'll almost never get pulled in then.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aggroing a nearby mob is the most annoying thing in an MMO ever? Seems odd, since that's how they all work.
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