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PLEASE allow us to travel in sector space while in bridge view

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Heres my issue with bridge view as is: its cool, but useless. And for those that only have a limited amount of time to play, its actually a waste of time. That said, travel time in sector space is something you HAVE to do. That being the case, why not allow players to be in bridge view WHILE they travel in sector space? It would allow people to enjoy their ship's bridge while waiting to reach their location.
Post edited by Unknown User on
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    please do, also give the view screen a warp star view.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'd prefer they add actual physical content to the game (eg Klingon PvE) before they waste time on something so trivially cosmetic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I like this idea too. Though to be fair, the bridges were added very late in beta. I would like to see this in the future though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm not sure I'd call that trivially cosmetic. I'd call that "delivering on the dream people have always had of sitting on the bridge of their Enterprise flying through space." The more Cryptic can deliver on the dreams and desires of long time Trek fans the longer the game will last. With or without Klingon PVP. But that's just my view.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm with you on this one. I thought this was going to be a big part of the game. allow us to perhaps access a crew members skills and items by talking to them. I hoping they eventually allow a lot more ship access.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    That would be cool.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Signed!

    This would actually solve a few problems people have with the game in its current state.

    Still wish the bridges were shrunk around 25% :(

    Very strange seeing bridges that immense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This would be awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    /signed

    Had this same exact thought, lol, was about to post it as I saw yours.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    this would be cool
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Supported. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Clark_CDA wrote:
    I'm not sure I'd call that trivially cosmetic. I'd call that "delivering on the dream people have always had of sitting on the bridge of their Enterprise flying through space." The more Cryptic can deliver on the dreams and desires of long time Trek fans the longer the game will last. With or without Klingon PVP. But that's just my view.

    Content goes far longer for a game than cosmetic. Only reason WOW, EQ, and LOTRO last as long is fresh content.


    If you played Klingon faction, ITS really that bad as far as content, bork missions, and outfit clipping issues.

    Don't get me wrong though, I do agree with OP, even to go as far as the game Bridge Commander. Even cool in battles to have NPC boarding parties on your bridge.

    If Atari/Cryptic went aggressive and strategically enhanced the game with different game aspects many of the threads suggest, over a period of 1-2 years....STO can easily kill WOW and give SWTOR a run. Bug Free Game content however needs to be top priority at all times though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree wholeheartedly !
    I've been thinking about the very same idea when I first accessed the bridge view.
    It'd go a long way towards a proper immersion.

    /sign
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mrwafu wrote: »
    I'd prefer they add actual physical content to the game (eg Klingon PvE) before they waste time on something so trivially cosmetic.

    While I agree that Klingon PvE should be the first priority, that doesnt mean they cant work on small things along the way(like fixing BO uniforms for one). As far as this particular issue goes, consider the fact that the bridge is already in game. Now imagine if they simply allowed us to bring up the map interface while on the bridge and set a course to whatever system we want to go to, and then we simply 'travel" at the same speed we normally would in sector space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    /Signed and agree 100% Anything that adds to the immersion of Star Trek is A+ in my book.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sounds easy enough to put in and I think it would be a great addition.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agreed. And more interaction with things on the bridge, officers, consoles, etc, w/e
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't think they will ever be able to do this, as they chose probably the worst engine imaginable to do a space game. Your bridge is not part of or anywhere in your ship, its a seperate instance, a smallish map just the same as a planetary surface, or starbase you beam too. Its why when you go to your bridge from any location, you always go right back to that location, instead of in your ship in space.

    The problem is that basically, to get a bridge view like most of us want, the current system is totally unusable. You can't load two entirely seperate maps/instances (sector space and your bridge) at the same time, let alone both avatars.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Heres my issue with bridge view as is: its cool, but useless. And for those that only have a limited amount of time to play, its actually a waste of time. That said, travel time in sector space is something you HAVE to do. That being the case, why not allow players to be in bridge view WHILE they travel in sector space? It would allow people to enjoy their ship's bridge while waiting to reach their location.

    I'm not sure it would even be possible in STO. As it is, your ship and your avatar do not exist at the same time; you only have one or the other. If you are on your bridge, then you are not in sector space; therefore you cannot travel anywhere.

    Still, it would be nice if Cryptic can find a way to work it in; never know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agree!! Now, these cookie cutter missions just boring. Need more creative contents. This game has potential, please don't TRIBBLE it up, Cryptic!
    darkAthena wrote: »
    Content goes far longer for a game than cosmetic. Only reason WOW, EQ, and LOTRO last as long is fresh content.


    If you played Klingon faction, ITS really that bad as far as content, bork missions, and outfit clipping issues.

    Don't get me wrong though, I do agree with OP, even to go as far as the game Bridge Commander. Even cool in battles to have NPC boarding parties on your bridge.

    If Atari/Cryptic went aggressive and strategically enhanced the game with different game aspects many of the threads suggest, over a period of 1-2 years....STO can easily kill WOW and give SWTOR a run. Bug Free Game content however needs to be top priority at all times though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mrwafu wrote: »
    I'd prefer they add actual physical content to the game (eg Klingon PvE) before they waste time on something so trivially cosmetic.

    No. They need to make PvP actually matter. Make it exciting (death penalty, and real rewards for winning), we're supposed to be at war, so why can't klingons or federation players openly engage one another? The sector map is perfect for this. Have conquerable systems, too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    /Support and while you at it please allow us to *ACTUALLY* sit in the captian's chair, not some silly emote :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    /signed for this. I was actually thinking the same thing yesterday.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Impossible due to the game engine being designed for a comic book MMO, not a deep space oriented Star Trek MMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    UnknownXV wrote: »
    Impossible due to the game engine being designed for a comic book MMO, not a deep space oriented Star Trek MMO.

    ehh?? sorry but that made no sense at all!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tain wrote: »
    I don't think they will ever be able to do this, as they chose probably the worst engine imaginable to do a space game. Your bridge is not part of or anywhere in your ship, its a seperate instance, a smallish map just the same as a planetary surface, or starbase you beam too. Its why when you go to your bridge from any location, you always go right back to that location, instead of in your ship in space.

    The problem is that basically, to get a bridge view like most of us want, the current system is totally unusable. You can't load two entirely seperate maps/instances (sector space and your bridge) at the same time, let alone both avatars.

    Keep in mind that I'm not talking about combat, just movement here. And for that matter, it could simply be simulated movement. If the game could just track the course and speed of your ship on its current course, then it could just display moving stars(like at warp) while you are on the bridge and simply alert you when you arrive at the system you were heading to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mhm... mmmm...
    It's hard for me to articulate my thoughts on this point.

    I agree and I don't. How's that?

    I would like to see the bridge as a replacement for Sector Space. BUT. And it's a big "but". It needs to be very functional.

    It needs to include the ability to see Sector Space, preferably as a sensor readout. It needs to let you see nearby ships and, if you're away from that view, some notification of nearby enemies.

    Okay... that's all I have articulated at the moment. The viewscreen having a starfield suffices for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I support this idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i like this idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While this would be fantastic, I agree with other posters - I don't believe it's technically feasible due to the game engine being used.

    Maybe in the interim though, they could have maximum zoom in go to a point slightly in front of the ship (rather than slightly behind as it is now) so we can at least fly in first person view (and maybe force a zoom out for combat or something?)
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