The feature is confirmed, although not yet in the game as far as I know. I'm curious though, what will it cost? I also have some thoughts about it I'd like to share, so here it goes.
I'm fine with respecs being available for real money, as long as it is also obtainable through ingame currency, otherwise I think it would be a rip-off.
There's no real money sink in the game yet, so I can't do anything with my energy credits while they lose their value with more of it entering the system each day. I don't care about it but I see it as a flaw so I need to point it out.

So, what about respecs costing energy credits? A moderate amount but not so much that you can't afford it on lower levels. That's why I was thinking about a dynamic price, depending on the amount of skill points you spent and are needed to be reallocated. I can also think of a formula which makes costs increase in a linear fashion but not in a 1:1 ratio. An example: cost = skill points spent * 5. Of course the constant may not be ideal like that, I'm interested in what you, other players think about it. This constant would practically mean the limit on this feature, if it's too low then you're able to reallocate your points quite often to switch between ship types or setups , if it's too high then your switch means a fundamental change in gameplay for a relatively long time, I hope you see the point there.
I see no reason though to otherwise set a hard-capped limit to the number or frequency of respecs (I may be wrong). A small detail is that costs should depend on skill points spent so far and not skill points available, as it's not hard to do a mistake halfway through and if that's the case it shouldn't cost the full amount again, just a small thing with a little convenience buff and no backfire IMO.
Also when you can reallocate the skill points you should be forced to unlock further tiers the way you do when you gain a rank, in order not to invalidate the lower tier skill point requirements that are in place normally.
Please keep in mind that these are only some ideas from me, I'm just curious about how other players see it and that's why I'm opening yet another thread about it.
Comments
Personally (and I know I'm probably in the minority) but the fun of playing the game the first time is to explore the skill tree. The respect to me is the fun of creating a new character and doing it better.
That said, I can see pros and cons to having a cost in game as well as C-Store. The payment in C-Store would be for those who'd rather pay real money.
Sorry but i think your wrong there, respec in some form have been in mmo since they came out, the idea is to give a player the chance to change aspects of there toons there not happy with and not make them have to start them again dont forget sto is new so knowone knew how to build right to start.
Aside from that having no respec in sto and the only way to change your build was to start again would be a big problem as things stand right now the game has no real replay value to its content, adding a respec will let customers change there top rank toons for later content .
As for the way to pay for a respec i would guess they will follow the road of a free one then further ones to payed for via in game credits or real money via c-store.
Oher games ie cox have expanded this by adding respecs as rare in game drops that then need to be crafted to be used the same thing could be added to sto as well using the drop system and memory alpha crafting, all three ways will let anyone who wants a respec to get one no matter what way they want to get it
No replay value? Bah. I got my first character to R5 last week and I've got a Lieut engineer that's sitting at grade 8. Playing a different class in a different ship is different. That is replay value. Maybe not to you, but it is for me. I plan on trying out all the classes, including a Klingon one of these days.
I would not like that. Specially after putting 9 points into scientist to train science team 3, and it happens to be a typo and I actually have to spend those points in Doctor to train science team 3.... Then you'd want me to either keep those points there due to an error in the skill tree, or pay real $ to fix it? no way.
Also, we only have 3 char slots. So the option of making another char to set other skill points is not such a good idea.
Also, the content is not very replayable. I do not see myself leveling another character even if you paid me.
Also (there is more), Klingon leveling content is PAINFUL. Sheez, talk about a nasty player unfriendly design. My hat off to those Klingon players that got to admiral. I'm at LC2 and I'm having a hard time simply because it is so dull.
Respecs can help the longetivity of the game. If people have to re-roll just to try flying a cruiser with some skills, or trying other another weapon, 90% of the people will not do that. They will simply get bored faster, and leave. If you can respec (through in-game currency preferable, as I'm already paying a subscription. This is NOT a F2P game), then people will stay longer as they have more options.
Respecs are a good idea in this kind of games. It helps keep people in longer.
The big problem I have with replay is the lack of character slots, while justified, it does really change the mechanics.