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Need more info on what we have

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'd like to see the tooltips give more info in the talent trees for the main character and the npc boffs, like prereques for example - red text if it isn't satisfied and green if it is. When we mouseover the ship power levels for weapons/shields/engines/balanced, I'd really like to see a tooltip that shows what our new numbers are from reallocating power.

Maps. Can we just get a master system list that gives system and sector block info for everything. Some of these quests, just few, have destinations that can't be found by reading the galaxy map, we have to go block to block and check the system list. That guessing game isn't cool.

The autopilot would be much better if it would pilot our ship across blocks too. On a side note, I've seen the autopilot fly right by the destination and get hung up on stuff on the way there.

I like the game so far, it shows much potential to be a great game, some things just need tweaking, and some need major work.
Post edited by baddmoonrizin on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    jdb2008 wrote: »
    I'd like to see the tooltips give more info in the talent trees for the main character and the npc boffs, like prereques for example - red text if it isn't satisfied and green if it is. When we mouseover the ship power levels for weapons/shields/engines/balanced, I'd really like to see a tooltip that shows what our new numbers are from reallocating power.

    Maps. Can we just get a master system list that gives system and sector block info for everything. Some of these quests, just few, have destinations that can't be found by reading the galaxy map, we have to go block to block and check the system list. That guessing game isn't cool.

    The autopilot would be much better if it would pilot our ship across blocks too. On a side note, I've seen the autopilot fly right by the destination and get hung up on stuff on the way there.

    I like the game so far, it shows much potential to be a great game, some things just need tweaking, and some need major work.

    I agree, where is the comprehensive game manual to be found? Many people are left floundering with basic principles in game - where it not for those Captains that are good natured enough to help others (instead of being elitist, obnoxious and sarcastic creeps) many people, I fear, would give up.

    The game relies to heavily on people already having MMO experience to figure out and this should not be the case.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    .......................bump
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    wd_harding wrote:
    I agree, where is the comprehensive game manual to be found? Many people are left floundering with basic principles in game - where it not for those Captains that are good natured enough to help others (instead of being elitist, obnoxious and sarcastic creeps) many people, I fear, would give up.

    The game relies to heavily on people already having MMO experience to figure out and this should not be the case.

    Exactly. Our in-game knowldege base are the Captains that have leveled up a bit, thank god they're cool. I'd like to have the info myself, I'm guessing others do too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    jdb2008 wrote: »
    I'd like to see the tooltips give more info in the talent trees for the main character and the npc boffs, like prereques for example - red text if it isn't satisfied and green if it is. When we mouseover the ship power levels for weapons/shields/engines/balanced, I'd really like to see a tooltip that shows what our new numbers are from reallocating power.

    Maps. Can we just get a master system list that gives system and sector block info for everything. Some of these quests, just few, have destinations that can't be found by reading the galaxy map, we have to go block to block and check the system list. That guessing game isn't cool.

    The autopilot would be much better if it would pilot our ship across blocks too. On a side note, I've seen the autopilot fly right by the destination and get hung up on stuff on the way there.

    I like the game so far, it shows much potential to be a great game, some things just need tweaking, and some need major work.

    This is a good start Hope it helps man.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lx31 wrote:
    This is a good start Hope it helps man.

    It's a good start, yes, but definately no substitute. Maybe we can see some of these changes in the future when Cryptic hammers out the serious issues.
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