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Stupidly Hard Ground Enemys - Why? Whats the point?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The only thing more anoying that haveing to shoot a klingon 20+ times to take em out is haveing to go up agenst a whole bunch of them. I mean why make an enemy that hard or the guns so TRIBBLE? It just takes the fun out of playing. Iv been on this one mission for days now because every time I try to beat it I just get killed in 3 or 4 hits despite useing some of the best guns and shields available. Respawning 10 times just to get past 1 group aint worth it. I was enjoying this game until i got to Lt Commander. What a let down. Poor choice of ships (science being the best) and stupidly hard ground missions.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What? You are doing something horribly wrong. All the LtCmdr ground missions can be done while watching a movie and spamming "1" (I watch TOS while playing). Equip two exploit weapons, give your crew expose weapons, and have them focus fire the enemies one at a time.

    The only thing that should have a chance of killing you is melee guys, which can be eliminated via either prejudicial amounts of firepower or using holds and knockbacks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    theCorvus wrote:
    What? You are doing something horribly wrong. All the LtCmdr ground missions can be done while watching a movie and spamming "1" (I watch TOS while playing). Equip two exploit weapons, give your crew expose weapons, and have them focus fire the enemies one at a time.

    The only thing that should have a chance of killing you is melee guys, which can be eliminated via either prejudicial amounts of firepower or using holds and knockbacks.

    I have been watching TOS while playing too! i'm up to the end of season 2 now. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The only thing more anoying that haveing to shoot a klingon 20+ times to take em out is haveing to go up agenst a whole bunch of them. I mean why make an enemy that hard or the guns so TRIBBLE? It just takes the fun out of playing. Iv been on this one mission for days now because every time I try to beat it I just get killed in 3 or 4 hits despite useing some of the best guns and shields available. Respawning 10 times just to get past 1 group aint worth it. I was enjoying this game until i got to Lt Commander. What a let down. Poor choice of ships (science being the best) and stupidly hard ground missions.

    I wouldnt say its hard, but I would say its stupid at times.

    NPCs with a crazy amount of shield and hitpoints.

    Shooting a guy 50 times with a phaser. No dodges just sitting there shooting and waiting for hold/stun abilities.

    Do not want to argue realism too much in a game, but ground combat needs to be a bit faster. And Cryptic needs to stop balancing guys by giving 2,000 HP and Shields, and NPCs that countinually recharge this so you hvae to spam rifle butt for stun if you dont get th proc on your other things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sounds like you've tangled with a Dahar Master. Swordmasters are deadly too, if you don't nail them quick and early.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I've never found it particulary difficult. I don't really understand why there are 50 Klingons to kill on a ground mission because it gets repetitive. I would rather have fewer NPCs to fight that are more difficult to kill than a bajillion NPCs that are easy to kill.

    Also, why on earth do we have to kill the bar patrons in the Treasure Trading Station mission? It makes no sense at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aior wrote:
    NPCs with a crazy amount of shield and hitpoints.

    I use plasma grenades to burn them through their shields and just let my Boffs knock them around and expose them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    wel I must be doing it wrong then because Iv got no idea what you just explaned to me. I just buy a gun and use it or use one off an enemy if its better. I realy had to push my self to wrap my head around this game. it took days but the game systems are way over complicated. the only reason iv played it till now is because its star trek. I mean theres like 8 differnt types of money! and you gota go to like 20 differnt people just to get the stuff u need. I wnt even start to talk about these officer skills and god knows what!. I think its time I call it a day. I think Im better off watching star trek than playing it. Its the only logical course of action :o.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Some guns have "expose" attacks on their second function. Once an enemy has been "exposed" they will be dealt massive damage if you then use a second function "exploit" attack. If an enemy is "exposed" and can be "exploited" you will get a flashing cross over your second function "exploit" attack.

    Read the ground section in the online manual (http://www.startrekonline.com/manual).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    theCorvus wrote:
    What? You are doing something horribly wrong. All the LtCmdr ground missions can be done while watching a movie and spamming "1" (I watch TOS while playing). Equip two exploit weapons, give your crew expose weapons, and have them focus fire the enemies one at a time.

    The only thing that should have a chance of killing you is melee guys, which can be eliminated via either prejudicial amounts of firepower or using holds and knockbacks.

    QFT!!! I am glad I stopped spending sp in ground skills
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Oh! Where are they? I've yet to have a real challenge in ground or space combat!

    I wanna fight these guys!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The fights were usually easy enough for my AI team, but today I ran into two extremely annoying revan commanders using some godawful ability to summon a whole group of tough photonic enemies. Then it's a race to kill the summoner before his "pets" blast me with their ranged shield ignoring mental attacks (or whatever it is).

    Possibly the first time since fighting Dahak Masters where I had to pay attention (and die few times :P)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    melee combat were easy enough, if you have away team in wide variety of weapons both phasers and rifles, mix them up and you got decent chances to get it done quickly.

    fifty shots? you need to upgrade or carry few types that designed to deal them quickly if you faced serious resistances.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Personally, I find it hilarious when the silly romulan medics manage to bring back their incredibly tough, vaporized commander with simple CPR.

    CPR fixes everything!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Starfleet Combat Engineers are not hard, but they are very time-consuming to kill if you don't get an expose-exploit on them. Their Reroute Power to Shields is way better than the player version. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aior wrote:
    I wouldnt say its hard, but I would say its stupid at times.

    NPCs with a crazy amount of shield and hitpoints.

    Shooting a guy 50 times with a phaser. No dodges just sitting there shooting and waiting for hold/stun abilities.

    Do not want to argue realism too much in a game, but ground combat needs to be a bit faster. And Cryptic needs to stop balancing guys by giving 2,000 HP and Shields, and NPCs that countinually recharge this so you hvae to spam rifle butt for stun if you dont get th proc on your other things.

    I'd agree with this specifically for Romulan Commanders... Fighting them is just sort of boring. All his minions are gone, he's being shot at by 5 people, I'm switching weapons back-and-forth for max damage, I flank him so he's aiming at me with all 4 of my boffs shooting him in the back, my shields/hp are in perfect condition for nearly the whole fight, and because he can recharge his personal shields to full every 10 seconds, it takes 5 minutes to beat him... It could be done better.

    Seems sort of ridiculous for those specific fights, but everything else seems fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm playing a doctor, well I want him to be mostly doctor skills. Anyway...I've only died on the ground like 5 times since I started open beta day 2. I actually think they could be a little harder. I don't mean like add another 20 shots to them cause that'd be silly. Let's reduce some of our defense a little and increase our offense. I have heard many don't like to play doctor...I may be one of the few that do...It just gets boring (except for the shooting part) to never get to heal my team.

    Bosses on the other hand are quite hard. But I'm ok with leaving these at the challenge they are despite losing half my team lol.


    About your comments tho just some advice...test out different ways of killing the baddies...I drop'm in 2 to 5 shots and I'm far from a tac officer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    theCorvus wrote:
    What? You are doing something horribly wrong. All the LtCmdr ground missions can be done while watching a movie and spamming "1" (I watch TOS while playing). Equip two exploit weapons, give your crew expose weapons, and have them focus fire the enemies one at a time.

    The only thing that should have a chance of killing you is melee guys, which can be eliminated via either prejudicial amounts of firepower or using holds and knockbacks.

    It's rare when I agree with this guy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm finding some of the exploration missions where you're going down to a base that's being hit by Klingon raiders ridiculous. The first several groups are pushovers, just like you'd expect at such a low level (lt10). Then you have to take out the final group. Dahar Master, 2 or 3 Swordmasters, Targ Handlers, warriors, etc. At such a low level I shouldn't be facing such absurd odds. Fortunately it was just an exploration cluster mission so I could drop it without affecting anything except the time wasted to do it.

    Missions with groups like the one I mentioned shouldn't be spawning in LT missions. At LC you should at least have a better kit and equipment for your team so such a spawn wouldn't be so bad. At LT you don't have the abilities to do much other than annoy them. Your BOs don't have a very big selection either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I would not use the word hard for ground combat. I would use the term tedious. I also find it odd that with phasers, disruptors, plasma rifles and what have you, the most damage (outside of expose/exploit) is delivered by (a) melee weapons; and (b) telepathy. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The only thing more anoying that haveing to shoot a klingon 20+ times to take em out is haveing to go up agenst a whole bunch of them. I mean why make an enemy that hard or the guns so TRIBBLE? It just takes the fun out of playing. Iv been on this one mission for days now because every time I try to beat it I just get killed in 3 or 4 hits despite useing some of the best guns and shields available. Respawning 10 times just to get past 1 group aint worth it. I was enjoying this game until i got to Lt Commander. What a let down. Poor choice of ships (science being the best) and stupidly hard ground missions.

    L2P.

    Setting up an away team is more than just weapons. I have my BO's all skilled up to do specific jobs.

    Try it some time
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pavillion wrote: »
    I've never found it particulary difficult. I don't really understand why there are 50 Klingons to kill on a ground mission because it gets repetitive. I would rather have fewer NPCs to fight that are more difficult to kill than a bajillion NPCs that are easy to kill.

    Because if there were only five Klingons on a mission all that crying you hear about O MAI GAWD THERE IZ NO CONTENTZ would be a million times louder.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The only thing more anoying that haveing to shoot a klingon 20+ <SNIP>.

    Tactics, special abilities and bridge officer powers can take of that little issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just wait until you get to the Reman ground bosses. They clone themselves and can refill their 800+ shields. I had one drop my whole away team three times before I could get a lucky two Expose/Exploit combos on it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you want to nuke ground enemies faster, just get about 8 split beams in your backpack and switch to them when your two equipped weapons are on cooldown. >_>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What the hell are you talking about?

    Ground Enemies need to be made harder. Their damage output is simply way to small. I don't think I've yet to die from a ground mission I was devoting more than 50% attention to.

    Just because the enemies live a long time, that doesn't mean they are hard. It just means the fight is long. Enemy damage output is just so ridiculously low, then you really are doing something seriously wrong if you think this game is hard. I think each enemy pull should have at least 1 medic, 2 mobs equivilant to a sword master and then a few trash mobs. That would make the game interesting then.

    Here is a list of things that serve no real purpose in the game other than novelty.

    Stuns
    Incapacitates
    Heals
    Roots
    Confuse

    You can win this game just by hitting 1, 2 and z over and over again. I hope they change all of it soon, because as a Science officer, all my abilities are just for show and do nothing that really contributes anything to the fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ground combat is the easiest thing in the game. Have you tried running past the groups? I've found that missions are much easier if you just sprint past the groups and get the next respawn point. Rinse and repeat. I did the ground part of the Doomsday mission in 5 minutes, if that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    wel I must be doing it wrong then because Iv got no idea what you just explaned to me. I just buy a gun and use it or use one off an enemy if its better. I realy had to push my self to wrap my head around this game. it took days but the game systems are way over complicated. the only reason iv played it till now is because its star trek. I mean theres like 8 differnt types of money! and you gota go to like 20 differnt people just to get the stuff u need. I wnt even start to talk about these officer skills and god knows what!. I think its time I call it a day. I think Im better off watching star trek than playing it. Its the only logical course of action :o.

    Honestly, if you're finding the game to be difficult I would suggest you simply take your time, try to find some people to play with regularly and be methodical in your approach to dealing with items, BO powers...etc. You have to remember that you have people with you for a reason, be they NPC's or other players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ground combat is super easy.

    One thing: Look for "Handlers" and kill them first. They spawn an infinite amount of pet animals that will really hose your away team.

    I make sure that my team all have decent shields and armor (at Lt levels get Mk II equipment ASAP).

    Engineers with Turrets and Shields are very nice. Those objects can tank some of your opposition.

    Use Expose and Exploit. I make sure that all of my away team have expose weapons and myself and one BOff have Exploit Weapons. That way you will eliminate the hardest to kill opponents.

    In order I kill "Handlers", Heavy weapons (Mortar), Rank and file guys (easy to kill to make less volume of fire), then the Sword masters and Officers.

    Use the Pause Feature whenever you feel overwhelmed. Having 45 secs to micromanage your BOffs is nice.

    Also I tend to set my BOffs in a place, then pull the groups to them. that way there is less Addon aggro from other groups that path though the area.

    Also use your Minimap to scout. Watch for moving MOB groups. Those are patrols and can in many cases by ambushed for a quick kill.

    Don't just charge into combat, think ahead of time and you will find that STO combat is actually pretty easy and quite fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    theCorvus wrote:
    Some guns have "expose" attacks on their second function. Once an enemy has been "exposed" they will be dealt massive damage if you then use a second function "exploit" attack. If an enemy is "exposed" and can be "exploited" you will get a flashing cross over your second function "exploit" attack.

    Read the ground section in the online manual (http://www.startrekonline.com/manual).

    Thank you much for pointing to that link. I have had no "difficulty" per say but it does take me a while to get through some of the missions. I never knew what that flashing cross hare meant, I just know that it seems to show up when my secondary attack is almost always recharging :p

    Thanks again.
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