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Make Sprinting Like Full Impulse

SystemSystem Member, NoReporting Posts: 178,019 Arc User
slowing down all the time in starbases is starting to get annoying -- why not have the out of breath timer just enable when you're in combet, or get rid of it altogether and disable sprinting in combat?
Post edited by baddmoonrizin on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    marty4286 wrote: »
    slowing down all the time in starbases is starting to get annoying -- why not have the out of breath timer just enable when you're in combet, or get rid of it altogether and disable sprinting in combat?

    Because it's sprinting... and sprinting is by definition done over a short distance. Be happy you even have it. This is the first RPG I've played that you had walk, run, and sprint. It's usually just walk/run.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Rikaelus wrote: »
    Because it's sprinting... and sprinting is by definition done over a short distance. Be happy you even have it. This is the first RPG I've played that you had walk, run, and sprint. It's usually just walk/run.

    this is a game, not a simulator, and i've played plenty of RPGs where sprint is exactly like this and where sprint is exactly as i described in my first post. running out of breath while sprinting is realistic, yes, but it doesn't exactly add to immersion as much as the pseudo re-entry effect you get when you go to close to a planet. with a sprint cooldown taken away or changed, the game becomes just a bit more convenient when going back and forth between the shipyard and the bank or starbase 39 sierra's bank and one of the memory alpha crafting npcs
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    marty4286 wrote: »
    slowing down all the time in starbases is starting to get annoying -- why not have the out of breath timer just enable when you're in combet, or get rid of it altogether and disable sprinting in combat?

    OH *%&$ YEAH *Starts signing anything available with a silver sharpie including Rikaelus' forehead*

    Seriously annoying to have to stop out of combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Personally I think sprint should be removed altogether, but that's just me.
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