I am building this thread to take a more positive approach here. There are just too many people out there making poor and unwelcome comments towards Cryptic Studios, their subsidiaries and their business partners. Yes, of course, some one's to blame for the mess made of this game but it hasn't been lost at sea..erm..space, yet.
I would like to see some constructive, intuitive and forth-right ideas for implementation to the game covering all bases from controls to content. THIS IS NOT A PLACE TO POST BUG REPORTS. Cryptic's programmers are well aware of bugs and missing bonus material and I am sure these fixes are of the utmost priority and will be addressed in the time to come.
This is also not a place for indecent rhetoric, arguing or 'flaming' of any forum poster, employee of Cryptic Studios or the game itself. We have enough of that elsewhere.
If you feel you cannot abide by these rules I will be monitoring this thread closely and any breech of conduct 'will' be reported post-haste.
If you disagree with an idea (I hate to mimic Esurance): Quote, Bump, Explain. Same goes for an agreement to an idea. Any deviation from those guidelines will be reported as well.
Keep the thread clean, neat, orderly and routinely bumped and it has a GOOD chance of being noticed.
I'll start with some ideas I posted in an earlier thread:
More diplomatic/intimidation options and interactions with NPCs.
More freedom to move about planets and star systems; see something new everywhere I go.
More random engagements. This patrolling concept is epic whack.
More AI improvements in ground combat. It seems the enemy enjoys rushing us and engaging in hand-to-hand; no matter that there's five of us with plasma rifles...it doesn't seem to phase them.
A better teaming/party system. Implement an LFG system. If the LFT in the social menu is their idea of a Looking For Group concept, Cryptic is sadly mistaken.
More social options and ship customization. Each person should have the option for a TRULY unique ship both inside and out, bringing friends aboard to combat boarding parties or take over Bridge Officer positions. It really seems sometimes combat can get way out of hand for one person to handle. Make it even MORE out of hand, enable battles to take longer and be a little more challenging and provoking you to use Ship-Board PCs in order to more easily multitask a large battle.
Let your Bridge Officers take your ship to combat while you board enemy ships with friends or Red Shirts and sabotage them to gain the edge in battle.
Encourage enemy captains to back down by utilizing diplomatic or intimidation methods; disabling their weapons and causing them to flee. In the shows, very few enemies were actually destroyed. 9/10ths of battles were determined by the art of the silver tongue or side-quests: Help Us We'll Help You. Or: Help Us and We Won't Punk Your Butt Back To 1966 With Our Ship of Awesome.
Comments
/Bump