Really a no brainer... Cryptic's decision to launch with only ONE single server is HIGHLY questionable of their professionalism and skill as a mmo team. Extremely questionable.. Should be a bare min of 3 servers at launch... thats just a no brainer.. one server will NEVER be able to handle the stream of people joining a brand new opening of a MMO...
Really a no brainer... Cryptic's decision to launch with only ONE single server is HIGHLY questionable of their professionalism and skill as a mmo team. Extremely questionable.. Should be a bare min of 3 servers at launch... thats just a no brainer.. one server will NEVER be able to handle the stream of people joining a brand new opening of a MMO...
I'd rather one server with improved support. Adding new servers fragments the community.
Really a no brainer... Cryptic's decision to launch with only ONE single server is HIGHLY questionable of their professionalism and skill as a mmo team. Extremely questionable.. Should be a bare min of 3 servers at launch... thats just a no brainer.. one server will NEVER be able to handle the stream of people joining a brand new opening of a MMO...
There will be only one cluster of individual hardware servers acting virtually as ONE game server. Please educate yourself on the definitions of "server", "server farm" and "server cluster" before next you post about Cryptics choice in hosting an online game.
Because I do have some clues as to what sort of "server" that Cryptic runs STO on, I feel more than imminently qualified to question the validity of your emotionally-based and not factually-based posting.
Please hang up and try your number again.
p.s. I think there was a forum posting of a pic in CB or OB that showed something like 50 individual servers involved in the "cluster" or "shard" that runs STO.
There will be only one cluster of individual hardware servers acting virtually as ONE game server. Please educate yourself on the definitions of "server", "server farm" and "server cluster" before next you post about Cryptics choice in hosting an online game.
Because I do have some clues as to what sort of "server" that Cryptic runs STO on, I feel more than imminently qualified to question the validity of your emotionally-based and not factually-based posting.
Can we institute a rule that says that you have to understand how the one server system works before you can talk about it?
NO no no no. This cannot be done. ALL pieces of hardware have their limits and if cryptic had a brain in their head, they should understand this FACT. even with the BEST present day hardware, Server caps are still around 10-20k people at any given time... 3 servers is a bare min when opening a new MMO, its just simple math. How could it " Fragment" the community? that makes no sense... what good is a community if it cant exist because of constant instability and crashing? This is the first MMO ive ever seen launched with only a single server, and its obviously showing its limitations.
More capacity coming on line this weekend. And based on what they have been doing and the speed at which they have been doing it, they will continue to add until they get it sorted out. The "one sever" that you see is not the issue.
NO no no no. This cannot be done. ALL pieces of hardware have their limits and if cryptic had a brain in their head, they should understand this FACT. even with the BEST present day hardware, Server caps are still around 10-20k people at any given time... 3 servers is a bare min when opening a new MMO, its just simple math. How could it " Fragment" the community? that makes no sense... what good is a community if it cant exist because of constant instability and crashing? This is the first MMO ive ever seen launched with only a single server, and its obviously showing its limitations.
Aris is right. Please stop proving that you have no idea what you are talking about. Thank you.
I think the Eve single server can take something like 50k people?
If we assume that the Star trek server is taking something above
50k and beyond, perhaps you have a good point.
But that is assuming that 50k is the ceiling. Personally I think there
is some problem zoning in and out of instances using different
servers.
That COULD be a purely software problem rather than
hardware.
Could explain why we're getting these constant mini patches.
But, I'm a layman. So it's a complete guess.
Eve is actually hosted on something similar to the cluster that's running STO, but with probably not nearly as many individual computers involved in the cluster.
I'd rather one server with improved support. Adding new servers fragments the community.
I totally agree with that. I hate to bring up WoW as an example, but with that game each server has its own unique community. Thats all well and good but I feel that Star Trek is such a loved IP that its the core fans of the series that are going to help grow the game and the interaction of fans from around the world will help the community as a whole.
NO no no no. This cannot be done. ALL pieces of hardware have their limits and if cryptic had a brain in their head, they should understand this FACT. even with the BEST present day hardware, Server caps are still around 10-20k people at any given time... 3 servers is a bare min when opening a new MMO, its just simple math. How could it " Fragment" the community? that makes no sense... what good is a community if it cant exist because of constant instability and crashing? This is the first MMO ive ever seen launched with only a single server, and its obviously showing its limitations.
Server cap is way higher then 20k, you realize in OB they had a pic of Cryptics server info, and they had something like 47 total running in one cluster, and that was their beta farm... trust me, it isnt one 1997 computer.
NO no no no. This cannot be done. ALL pieces of hardware have their limits and if cryptic had a brain in their head, they should understand this FACT. even with the BEST present day hardware, Server caps are still around 10-20k people at any given time... 3 servers is a bare min when opening a new MMO, its just simple math. How could it " Fragment" the community? that makes no sense... what good is a community if it cant exist because of constant instability and crashing? This is the first MMO ive ever seen launched with only a single server, and its obviously showing its limitations.
Either you are a troll, which I am inclined to lean towards, or you are not understanding that the SINGLE universe of STO which they call A SERVER (it is named the Holodeck btw) is made up of 50+ physical machines working together.
And that was just in beta. So it is likely many more machines for live.
NO no no no. This cannot be done. ALL pieces of hardware have their limits and if cryptic had a brain in their head, they should understand this FACT. even with the BEST present day hardware, Server caps are still around 10-20k people at any given time... 3 servers is a bare min when opening a new MMO, its just simple math. How could it " Fragment" the community? that makes no sense... what good is a community if it cant exist because of constant instability and crashing? This is the first MMO ive ever seen launched with only a single server, and its obviously showing its limitations.
I'm not going to pretend I truly understand exactly how there set up is configured, but just looking at your 10-20k figure, you have to be way off. There was a number given saying 500k accounts set up, was never explained if that was forum accounts or game accounts (meaning if forum accounts the number of game accounts is much higher). But lets go with game accounts, based on your analysis, this thing should not have worked since launch and guess what, this is the first set of outages we have had since it did launch.
I totally agree with that. I hate to bring up WoW as an example, but with that game each server has its own unique community. Thats all well and good but I feel that Star Trek is such a loved IP that its the core fans of the series that are going to help grow the game and the interaction of fans from around the world will help the community as a whole.
You might be interested to know that for each WoW realm there are several individual "servers" associated with it all acting together to run the "1" server that each realm plays on. Oh, and last time I counted, Blizzard had around 510 realms for users to play on (not counting the servers in China).
p.s. I also forgot to mention that Blizzard added another large group of servers to act as the cross-realm battleground hosts because Blizzard found that they were bumping into overly populated and maxed out realm servers.
I will say this in a way that I would hope the normal people (aka not propeller heads) can understand.
Star Trek Online's 1 server = lots and lots of servers all linked to form one big server.
So they are just adding more servers into that link (the great link if you will) to increase capacity. There is no need to make a ton of individual servers like other MMO's do all the time, EVE excluded of course.
You might be interested to know that for each WoW realm there are several individual "servers" associated with it all acting together to run the "1" server that each realm plays on. Oh, and last time I counted, Blizzard had around 510 realms for users to play on (not counting the servers in China).
Ok, you've confused me. As I understood it, the post you were responding to was saying he liked the one server cluster functionality because that allows all players to play together whenever they want. So if we take your number of Blizz having 510 Realms, that means if you run into a friend in the rw that tells you they play WoW too you only have a 1 chance in 510 of being able to play with them.
I really like the one server cluster for the entire game idea.
Really a no brainer... Cryptic's decision to launch with only ONE single server is HIGHLY questionable of their professionalism and skill as a mmo team. Extremely questionable.. Should be a bare min of 3 servers at launch... thats just a no brainer.. one server will NEVER be able to handle the stream of people joining a brand new opening of a MMO...
I find it funny that around 100% of the time when people want to split the community on more than one server, they have not the slightest clue about what they are talking about. Your post is so absolutely uninformed I could cry.
For your information, ALL the world's most powerful computers are clusters of more or less fairly regular PC processors. There is NO "ceiling" on how many players one game server can hold. If you reach capacity, all you need to do is plugging more processors together. That's, by the way, what Cryptic is going to do over the weekend, according to their announcement.
Using multiple gaming servers is last millenium's technology, and in my optinion, any game that still uses it sucks by definition. Welcome to the 21st century.
Really a no brainer... Cryptic's decision to launch with only ONE single server is HIGHLY questionable of their professionalism and skill as a mmo team. Extremely questionable.. Should be a bare min of 3 servers at launch... thats just a no brainer.. one server will NEVER be able to handle the stream of people joining a brand new opening of a MMO...
I think others have already explained that it's a cluster of servers. But even if it worked as you think it does. In a month's time, the amount of people playing will dwindle and you would have 3 empty servers that need to be merged. It happens with all MMOs. After the first 'free' month, the numbers decline fast.
Stop saying its one server cause its not. ITs a huge cluster of servers which can be extended at any given time. Its ONE WORLD not ONE SERVER.
My guess is that they can handle at least 500k at the moment and they are working on extending it to probably twice that.
It will probably take a week or so til its done. Patience.
I think others have already explained that it's a cluster of servers. But even if it worked as you think it does. In a month's time, the amount of people playing will dwindle and you would have 3 empty servers that need to be merged. It happens with all MMOs. After the first 'free' month, the numbers decline fast.
Not entirely true, some games grow after the first month, some drop a little and remain fairly stable for significant periods of time and some show up and close down. Most are in the second group. WoW is the first one for sure, probably a few others fit in there or are closer to that than the second group. Tablu Rusa (sp?) is the most prominent of the open and close.
Ok, you've confused me. As I understood it, the post you were responding to was saying he liked the one server cluster functionality because that allows all players to play together whenever they want. So if we take your number of Blizz having 510 Realms, that means if you run into a friend in the rw that tells you they play WoW too you only have a 1 chance in 510 of being able to play with them.
I really like the one server cluster for the entire game idea.
The 510 number was a total of 256 US, 128 EU and 128 Oceanic servers (give or take a server or two).
So the chance you would have with your friend would depend on where you are in the world and which group of servers you would prefer to play on.
I think the Eve single server can take something like 50k people?
Which is their entire player base, oh ZING! No really, if i recall EvEs server is the same setup.
Oh and they have been around alot longer using this system, even then it wasent too long ago that Jita was a system of dread due to its constant crashing and lag fests. Give it time they will get it right
Not entirely true, some games grow after the first month, some drop a little and remain fairly stable for significant periods of time and some show up and close down. Most are in the second group. WoW is the first one for sure, probably a few others fit in there or are closer to that than the second group. Tablu Rusa (sp?) is the most prominent of the open and close.
With a cluster, you can add or remove individual servers based on capacity needs for any given moment.
As much as I like and enjoy playing STO, I do think the population is going to dwindle down after the free time is up. We'll probably see another group leave sometime after the 45day content patch because they aren't happy with what is added or changed. Then again, when Cryptic comes up with the Romulan and Cardassian factions, we could actually see a sizable increase in the player population.
Even if down-sizing occurs, the players that stick around will see improved performance for a while until the shard is whittled down server by server.
Which is their entire player base, oh ZING! No really, if i recall EvEs server is the same setup.
Oh and they have been around alot longer using this system, even then it wasent too long ago that Jita was a system of dread due to its constant crashing and lag fests. Give it time they will get it right
Eve has a base of around 300k subs with maybe 50k playing at any one time on the cluster that hosts it. When the big PvP battles occur, the entire server cluster shakes and rattles with each explosion.
I think others have already explained that it's a cluster of servers. But even if it worked as you think it does. In a month's time, the amount of people playing will dwindle and you would have 3 empty servers that need to be merged. It happens with all MMOs. After the first 'free' month, the numbers decline fast.
Very true.
Perhaps one of the greatest advantages of STO's scaling mechanism is that this game will age much more gracefully than WoW when they begin to decline in numbers.
World of Warcraft will be an absolute mess as they try to consolidate their huge number of servers as their populations decreases.
With STO... the most we'll notice are fewer instance choices and less zone chatting going on. We'll never be asked or forced to change servers.
The 510 number was a total of 256 US, 128 EU and 128 Oceanic servers (give or take a server or two).
So the chance you would have with your friend would depend on where you are in the world and which group of servers you would prefer to play on.
I think I'm confused about whether you were agreeing with him or disagreeing. I thought you were disagreeing. Given the numbers above, the best chance you would have of playing with your friend would be 1 in 128. Were you saying you felt this is a better system than what STO is trying to do where you should have a 100% chance? I wasn't clear if you were agreeing that you liked the STO setup or you felt there are some other advantages to the WoW structure?
With a cluster, you can add or remove individual servers based on capacity needs for any given moment.
As much as I like and enjoy playing STO, I do think the population is going to dwindle down after the free time is up. We'll probably see another group leave sometime after the 45day content patch because they aren't happy with what is added or changed. Then again, when Cryptic comes up with the Romulan and Cardassian factions, we could actually see a sizable increase in the player population.
Even if down-sizing occurs, the players that stick around will see improved performance for a while until the shard is whittled down server by server.
I thought about going into further detail and discuss the ups and downs of game populations, but the dog started barking... But yeah, I think that is probably what we will see here with some variation based on how stuff actually comes out.
Comments
I'd rather one server with improved support. Adding new servers fragments the community.
There will be only one cluster of individual hardware servers acting virtually as ONE game server. Please educate yourself on the definitions of "server", "server farm" and "server cluster" before next you post about Cryptics choice in hosting an online game.
Because I do have some clues as to what sort of "server" that Cryptic runs STO on, I feel more than imminently qualified to question the validity of your emotionally-based and not factually-based posting.
Please hang up and try your number again.
p.s. I think there was a forum posting of a pic in CB or OB that showed something like 50 individual servers involved in the "cluster" or "shard" that runs STO.
If we assume that the Star trek server is taking something above
50k and beyond, perhaps you have a good point.
But that is assuming that 50k is the ceiling. Personally I think there
is some problem zoning in and out of instances using different
servers.
That COULD be a purely software problem rather than
hardware.
Could explain why we're getting these constant mini patches.
But, I'm a layman. So it's a complete guess.
QFT
/10char
NO no no no. This cannot be done. ALL pieces of hardware have their limits and if cryptic had a brain in their head, they should understand this FACT. even with the BEST present day hardware, Server caps are still around 10-20k people at any given time... 3 servers is a bare min when opening a new MMO, its just simple math. How could it " Fragment" the community? that makes no sense... what good is a community if it cant exist because of constant instability and crashing? This is the first MMO ive ever seen launched with only a single server, and its obviously showing its limitations.
Aris is right. Please stop proving that you have no idea what you are talking about. Thank you.
Eve is actually hosted on something similar to the cluster that's running STO, but with probably not nearly as many individual computers involved in the cluster.
Yes, let's! The amount of clueless posts around here is out of control.
I totally agree with that. I hate to bring up WoW as an example, but with that game each server has its own unique community. Thats all well and good but I feel that Star Trek is such a loved IP that its the core fans of the series that are going to help grow the game and the interaction of fans from around the world will help the community as a whole.
Either you are a troll, which I am inclined to lean towards, or you are not understanding that the SINGLE universe of STO which they call A SERVER (it is named the Holodeck btw) is made up of 50+ physical machines working together.
And that was just in beta. So it is likely many more machines for live.
I'm not going to pretend I truly understand exactly how there set up is configured, but just looking at your 10-20k figure, you have to be way off. There was a number given saying 500k accounts set up, was never explained if that was forum accounts or game accounts (meaning if forum accounts the number of game accounts is much higher). But lets go with game accounts, based on your analysis, this thing should not have worked since launch and guess what, this is the first set of outages we have had since it did launch.
You might be interested to know that for each WoW realm there are several individual "servers" associated with it all acting together to run the "1" server that each realm plays on. Oh, and last time I counted, Blizzard had around 510 realms for users to play on (not counting the servers in China).
p.s. I also forgot to mention that Blizzard added another large group of servers to act as the cross-realm battleground hosts because Blizzard found that they were bumping into overly populated and maxed out realm servers.
Star Trek Online's 1 server = lots and lots of servers all linked to form one big server.
So they are just adding more servers into that link (the great link if you will) to increase capacity. There is no need to make a ton of individual servers like other MMO's do all the time, EVE excluded of course.
I really like the one server cluster for the entire game idea.
I find it funny that around 100% of the time when people want to split the community on more than one server, they have not the slightest clue about what they are talking about. Your post is so absolutely uninformed I could cry.
For your information, ALL the world's most powerful computers are clusters of more or less fairly regular PC processors. There is NO "ceiling" on how many players one game server can hold. If you reach capacity, all you need to do is plugging more processors together. That's, by the way, what Cryptic is going to do over the weekend, according to their announcement.
Using multiple gaming servers is last millenium's technology, and in my optinion, any game that still uses it sucks by definition. Welcome to the 21st century.
I think others have already explained that it's a cluster of servers. But even if it worked as you think it does. In a month's time, the amount of people playing will dwindle and you would have 3 empty servers that need to be merged. It happens with all MMOs. After the first 'free' month, the numbers decline fast.
My guess is that they can handle at least 500k at the moment and they are working on extending it to probably twice that.
It will probably take a week or so til its done. Patience.
Not entirely true, some games grow after the first month, some drop a little and remain fairly stable for significant periods of time and some show up and close down. Most are in the second group. WoW is the first one for sure, probably a few others fit in there or are closer to that than the second group. Tablu Rusa (sp?) is the most prominent of the open and close.
The 510 number was a total of 256 US, 128 EU and 128 Oceanic servers (give or take a server or two).
So the chance you would have with your friend would depend on where you are in the world and which group of servers you would prefer to play on.
Which is their entire player base, oh ZING! No really, if i recall EvEs server is the same setup.
Oh and they have been around alot longer using this system, even then it wasent too long ago that Jita was a system of dread due to its constant crashing and lag fests. Give it time they will get it right
With a cluster, you can add or remove individual servers based on capacity needs for any given moment.
As much as I like and enjoy playing STO, I do think the population is going to dwindle down after the free time is up. We'll probably see another group leave sometime after the 45day content patch because they aren't happy with what is added or changed. Then again, when Cryptic comes up with the Romulan and Cardassian factions, we could actually see a sizable increase in the player population.
Even if down-sizing occurs, the players that stick around will see improved performance for a while until the shard is whittled down server by server.
Eve has a base of around 300k subs with maybe 50k playing at any one time on the cluster that hosts it. When the big PvP battles occur, the entire server cluster shakes and rattles with each explosion.
Make it so.
Very true.
Perhaps one of the greatest advantages of STO's scaling mechanism is that this game will age much more gracefully than WoW when they begin to decline in numbers.
World of Warcraft will be an absolute mess as they try to consolidate their huge number of servers as their populations decreases.
With STO... the most we'll notice are fewer instance choices and less zone chatting going on. We'll never be asked or forced to change servers.
Splitting into servers equals split community which is a no thanks for me.
I thought about going into further detail and discuss the ups and downs of game populations, but the dog started barking... But yeah, I think that is probably what we will see here with some variation based on how stuff actually comes out.