I'm a Senior PM and IT Manager and if you guys didn't plan on an "overwhelming response" you should never have launched this game.
Unless management wouldn't sign off on the extra hardware, fire the PM for this release.
What makes you think that they didn't plan on it and the plan was to let it crash until the volume decreases and/or they bring new servers online with the income they just generated by overselling their capacity?
What makes you think that they didn't plan on it and the plan was to let it crash until the volume decreases and/or they bring new servers online with the income they just generated by overselling their capacity?
Because that's an idiotic way to manage a community. Once you poison the well there's no coming back from that as seen by most of the recent MMOs.
IUnless management wouldn't sign off on the extra hardware
DING DING DING DING!
I respect the Cryptic devs. Upper management? Hell no.
Like most upper management they probably got a middle manager to agree to a possible figure of players per server and then refused to budget more servers even when the possible figure never became reality.
From their actions in CO you can tell the want to nickel and dime like no MMO company has done before. I doubt I am subscribing after my "free" month.
or is that the chickenshit operation your running haha.
Dude lower the rage, there is a million people trying to play this. there will be issues, but obviously you already know that seeing you run 7-eleven haha
or is that the chickenshit operation your running haha.
Dude lower the rage, there is a million people trying to play this. there will be issues, but obviously you already know that seeing you run 7-eleven haha
A million? Really? You got this info from.....where?
And I know servers ....sounds like Tex does too....do you? It doesn't sound like you do. It sounds like you are talking out of where you stick your finger. Maybe you should take your finger out of there and use it to type up some information about running a server farm, networking, and being an IT manager, as you are obviously clueless.
A million? Really? You got this info from.....where?
And I know servers ....sounds like Tex does too....do you? It doesn't sound like you do. It sounds like you are talking out of where you stick your finger. Maybe you should take your finger out of there and use it to type up some information about running a server farm, networking, and being an IT manager, as you are obviously clueless.
The million number is taken from the number of pre-order copies sold. Just to clarify.
haha, you IT guys are the best. thank god im a history major.
Thanks for the confirmation. In other words, you have no idea what you are talking about. History major is one of those majors of - "I have no idea what I want to do with my life and have no skills so I'll take this"- kinda major.
The people at 7 eleven probably have more talent than you, and with your "history major", you certainly are ignorant when it comes to running a server farm. Commenting on it isn't going to do yourself any favors.
Awe common guys we all know that the Ferengi are greedy *******s and rule of thumb IT or other, don't SPEND money unless you positively have too!
Every one roles out on minimum's minimum specs in building - minimum specs on network farms.
In an ideal Federation world we wouldn't need money - but how else to do convince investors to spend?
You tell them worst case and middle case - they give X dollars, you then fudge the figures and ask for a little more, natural attrition takes care of the rest.
Nobody in their right mind will spend maximum until demand requires it. Of the million pre orders how many will only stay a month to three?
Etc Etc Etc Etc.
The all mighty budget dollar has spoken!!!
Having played other MMO's this certainly isn't as bad as AoC just to name one..!! No where near as bad !!!!!!!
Awe common guys we all know that the Ferengi are greedy *******s and rule of thumb IT or other, don't SPEND money unless you positively have too!
Every one roles out on minimum's minimum specs in building - minimum specs on network farms.
In an ideal Federation world we wouldn't need money - but how else to do convince investors to spend?
You tell them worst case and middle case - they give X dollars, you then fudge the figures and ask for a little more, natural attrition takes care of the rest.
Nobody in their right mind will spend maximum until demand requires it. Of the million pre orders how many will only stay a month to three?
Etc Etc Etc Etc.
The all mighty budget dollar has spoken!!!
Having played other MMO's this certainly isn't as bad as AoC just to name one..!! No where near as bad !!!!!!!
There you go. That's pretty much the truth of it, unfortunately. WoW is considered a success now, but look how it rolled out - it was a total disaster. They had servers down for DAYS - not hours - DAYS. They had character wipes during live. Disasters after disaster. However, its was kinda like an "Apple-thing" - because they were Blizzard, and because the fan base was there to take them through their initial issues, they survived. Equally bad rollouts of Anarchy Online, Asheron's Call, Shadowguard, Earth and Beyond (believe that was an EA/Atari endeavor), and most recently and most newsworthy, Vangaurd, were such bad rollouts that the games either never recovered and were bought out by other companies, or just simply folded shop or offered as a free service.
These days, you certainly are taking a gamble on the amount of software and hardware support you plan to contribute towards a mmorpg rollout if you plan to play it "close to the sleeve".
My opinion is you can always "cut back" if the demand isn't there....but to try to recover from "not meeting the needs of demand" is always an extremely tough position to recover from as it immediately will destroy consumer confidence. Pirates of the Burning Sea is a great example of good management. They planned for the best - a lot of servers....and when it didn't happen, they cut back, sold the rights of the game to a different company, but still maintained the game. Its still the same devs, still the same game, still the same employees, and they still maintain the same vision and plan for the game as they have from when they rolled it out. They are still financially successful, and the game is still a mmorpg that is envied by other companies.
FYI, did you know the space combat and strategy of such in STO is based off of Pirates of the Burning Sea? Just a bit of trivia there.
Comments
Because that's an idiotic way to manage a community. Once you poison the well there's no coming back from that as seen by most of the recent MMOs.
I on the other hand would just be happy if they got everything to work and work smoothly
DING DING DING DING!
I respect the Cryptic devs. Upper management? Hell no.
Like most upper management they probably got a middle manager to agree to a possible figure of players per server and then refused to budget more servers even when the possible figure never became reality.
From their actions in CO you can tell the want to nickel and dime like no MMO company has done before. I doubt I am subscribing after my "free" month.
Obviously you don't work with video games.
Do you work for 7-eleven lol
or is that the chickenshit operation your running haha.
Dude lower the rage, there is a million people trying to play this. there will be issues, but obviously you already know that seeing you run 7-eleven haha
A million? Really? You got this info from.....where?
And I know servers ....sounds like Tex does too....do you? It doesn't sound like you do. It sounds like you are talking out of where you stick your finger. Maybe you should take your finger out of there and use it to type up some information about running a server farm, networking, and being an IT manager, as you are obviously clueless.
The million number is taken from the number of pre-order copies sold. Just to clarify.
Thanks for the confirmation. In other words, you have no idea what you are talking about. History major is one of those majors of - "I have no idea what I want to do with my life and have no skills so I'll take this"- kinda major.
The people at 7 eleven probably have more talent than you, and with your "history major", you certainly are ignorant when it comes to running a server farm. Commenting on it isn't going to do yourself any favors.
Every one roles out on minimum's minimum specs in building - minimum specs on network farms.
In an ideal Federation world we wouldn't need money - but how else to do convince investors to spend?
You tell them worst case and middle case - they give X dollars, you then fudge the figures and ask for a little more, natural attrition takes care of the rest.
Nobody in their right mind will spend maximum until demand requires it. Of the million pre orders how many will only stay a month to three?
Etc Etc Etc Etc.
The all mighty budget dollar has spoken!!!
Having played other MMO's this certainly isn't as bad as AoC just to name one..!! No where near as bad !!!!!!!
Oh.. the easy classes.
There you go. That's pretty much the truth of it, unfortunately. WoW is considered a success now, but look how it rolled out - it was a total disaster. They had servers down for DAYS - not hours - DAYS. They had character wipes during live. Disasters after disaster. However, its was kinda like an "Apple-thing" - because they were Blizzard, and because the fan base was there to take them through their initial issues, they survived. Equally bad rollouts of Anarchy Online, Asheron's Call, Shadowguard, Earth and Beyond (believe that was an EA/Atari endeavor), and most recently and most newsworthy, Vangaurd, were such bad rollouts that the games either never recovered and were bought out by other companies, or just simply folded shop or offered as a free service.
These days, you certainly are taking a gamble on the amount of software and hardware support you plan to contribute towards a mmorpg rollout if you plan to play it "close to the sleeve".
My opinion is you can always "cut back" if the demand isn't there....but to try to recover from "not meeting the needs of demand" is always an extremely tough position to recover from as it immediately will destroy consumer confidence. Pirates of the Burning Sea is a great example of good management. They planned for the best - a lot of servers....and when it didn't happen, they cut back, sold the rights of the game to a different company, but still maintained the game. Its still the same devs, still the same game, still the same employees, and they still maintain the same vision and plan for the game as they have from when they rolled it out. They are still financially successful, and the game is still a mmorpg that is envied by other companies.
FYI, did you know the space combat and strategy of such in STO is based off of Pirates of the Burning Sea? Just a bit of trivia there.