Guys for real, a crash every day and some times a few times a day on a released product is really just not good business. I played closed beta and open and i can tell you, THIS GAME WAS NOT READY FOR RELEASE!
It is still very buggy even on low end lvls where it was mostly beta tested, and the server crashes gezz. Should have pushed release back...i am recalling AOnline and its buggy startup, it killed busness. U guys had a cleaner champions Online startup and it was not even a major brand. Instead of putting out a great product and finished game you put out this slop, what are you kidding me. Now days for MMO's it needs to be cleaner release then this, people expect as much, and your business model should reflect what happens to sloppy MMO's. Sad to say i am life time subscriber already. U guys got me good
Really, it's not the game that's causing it, but the number of people playing.
Simply put, Cryptic underestimated the number of players and their servers are overloaded.
OMG now we blame ourselves for the troubles not the one really responsible.
Can't you see the conspiracy? The game is unimportant they want us players to kill each other, for the surviving ones to be able to play without lag and crashes!
From what I've read, they know it needed a little more time. I'm fairly sure there are people doing the work right now (developers, systems analysts, network techs, etc) trying to make up for the fact that some people at the top wouldn't let them delay the release at all. I've seen and experienced this in software development. It's not fun and can lead to serious burnout.
Really, it's not the game that's causing it, but the number of people playing.
Simply put, Cryptic underestimated the number of players and their servers are overloaded.
They was talking about how many people they had even before the release...i am sure this will help by driving customers away and lowering the server strain...Yet another good business plan.
I think Azurian is a mole because i have seen several post from him and all of them involve making excusess for this poorly excucted mmo lauch.
From what I've read, they know it needed a little more time. I'm fairly sure there are people doing the work right now (developers, systems analysts, network techs, etc) trying to make up for the fact that some people at the top wouldn't let them delay the release at all. I've seen and experienced this in software development. It's not fun and can lead to serious burnout.
This is absolutely true. Hopefully they have a lot of dev staff as coding non stop = burnout. Have faith in Cryptic though, they have been prompt so far.
Atari... and also the fact Cryptic gets a massive bonus for meeting certain targets, I'm sure someone can dig up the atari corporate pdf regarding this.
Complain to Atari then, most publishers behave badly anyway, they care more about when marketing thinks its a good time to launch than weather the game is ready.
There is only a few developers around that get the luxury of dictating launch dates.
That being said Atari are being a bit stupid, why bother licensing such well known and presumably expensive IP if you aren't going to be able to afford to provide enough servers.
Guys for real, a crash every day and some times a few times a day on a released product is really just not good business. I played closed beta and open and i can tell you, THIS GAME WAS NOT READY FOR RELEASE!
It is still very buggy even on low end lvls where it was mostly beta tested, and the server crashes gezz. Should have pushed release back...i am recalling AOnline and its buggy startup, it killed busness. U guys had a cleaner champions Online startup and it was not even a major brand. Instead of putting out a great product and finished game you put out this slop, what are you kidding me. Now days for MMO's it needs to be cleaner release then this, people expect as much, and your business model should reflect what happens to sloppy MMO's. Sad to say i am life time subscriber already. U guys got me good
The last few days the severs have been running fine so its not "a crash every day". Yea they did rush but for a few mill who wouldn't.
Comments
Simply put, Cryptic underestimated the number of players and their servers are overloaded.
OMG now we blame ourselves for the troubles not the one really responsible.
Can't you see the conspiracy? The game is unimportant they want us players to kill each other, for the surviving ones to be able to play without lag and crashes!
They was talking about how many people they had even before the release...i am sure this will help by driving customers away and lowering the server strain...Yet another good business plan.
I think Azurian is a mole because i have seen several post from him and all of them involve making excusess for this poorly excucted mmo lauch.
Atari... and also the fact Cryptic gets a massive bonus for meeting certain targets, I'm sure someone can dig up the atari corporate pdf regarding this.
There is only a few developers around that get the luxury of dictating launch dates.
That being said Atari are being a bit stupid, why bother licensing such well known and presumably expensive IP if you aren't going to be able to afford to provide enough servers.
The last few days the severs have been running fine so its not "a crash every day". Yea they did rush but for a few mill who wouldn't.