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Did the server just come up and crash again?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I was running scar looks over my newest character idea when I got DCed
Post edited by baddmoonrizin on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yep. **** THIS. I was in the middle of a mission I've tried to complete 5 times and was almost done when I got kicked out. And you know waht? It wouldnt even be have bad if the mission progress WOULD ****ING SAVE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It stayed up about one hour efore it crashed again. Either the queue isn't engaging (meaning it's letting too many on, then dying due to overload - OR they are indeed expanding their capacity and (unfortunately, the new stuff still needs some optimization tweaks).

    Again, this is the first weekend post public launch; and I was expecting 'overload' issues as the general public got their copies - I just hope Cryptic can expand capacity quickly enough as I would love tio see this MMO do well.

    As frequent as it's been this downtime doesn't even compare to the amount of 'suck' the Wprld of Warcraft launch was (and I use itas a comparison because it was the last MMO where a company got more players trying it then was expected. So far this game has exceeded Cryptic's expectations as to player population.

    FYI - They had a test server up for Champions Online withing 24 hours of that games public launch. I have a eeling the STOtest server isn't up because the hardware slated for that probably went to the live server to expand capacity; and there's more hardware coming online this weekend (per a Dev post).

    I have a feeling the first few weeks will be a bit rocky, but they shoukld have things under control soon. Again, i've been through a lot of MMO launches; and while the downtime sucks, it's not that unusual for a new MMO just one week out of the gate (counting the headstart period.
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