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exploration - what a fad

SystemSystem Member, NoReporting Posts: 178,019 Arc User
from some interview.

2. What have you planned for players who will reach the highest possible level in the game, and will complete all story-driven quests? Aside from PvP and repeatable missions, what can you do to keep such individuals playing?


There will be plenty for people to do once they've reached the highest level and have completed all the story driven quests. You can do explore star clusters, take part in fleet actions, and plus we will be adding new content shortly after launch, designed specifically for high-level players. One Raid Episode features a confrontation with the Borg Queen, which should keep Admirals busy for some time.


who else felt he did not answer the question? the interviewer asked ASIDE from repeatable missions. raid episodes count as repeatable missions and so do fleet actions, and do not get me started on exploration. Seriously craig have you played the exploration thing? Or are you going on how your team describes it to you?

exploration as is is just a pathetic random mission generator. you either scan 5 things on a planet or blow up 5 squadrons of ships. or aid planet(forgot that stupid one) name one that is different? a random mission generator that generates about 15 variations of the same thing.

you need to make exploration truly random and open up the universe to be open ended and not have those silly borders you have in.

also from the article.

Quote:
Will the image of exploration and diplomatic missions develop a little in the final version of the game? We've seen quests such as "scan five alien artifacts", "find four alien lifeform cocoons" or "talk to four miners and answer some questions" - will they get more complex?
http://www.trek.pl/index.php/news/6793.html

he does not want someone like me interviewing him. it would BBC hard talk style.or Bill O'Reilly no spin zone.

see what im saying? thats all that their 'exploration' is. you can only 'explore' by getting a randomly generated mission from a set of pre-scripted missions.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I dunno wtf you're taking about, but how'd you get that awesome scrolling avatar??
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fad? Do you mean "fraud"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah, they did side step the question in the responce.

    There has been the odd comment from the devs, stating some things they would like to add. Such as RvR. Although they'd have to break the instance model for that content. Which could be interesting since its a single server.

    As for the exploration missions I'm personally fine with them being instanced, other than they need to add more variation into the objectives. It would feel a lot better if they got rid of the multiple zone space sector and just make it one huge area, which also looked like space instead of a ships console. From there you could just enter the other content, as is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I understand the complaint about "sidestepping" the question...but what exactly do you want him to say? There aren't any games in existence that offer anything but your definition of repeatable quests at high level (unless you want alternate leveling and then you just get to grind instead).

    Did you want him to say "oh, we'll have endless story driven content, you'll never get to the end we'll just keep pumping it out every few hours?"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    what is RvR?

    they need something with longevity. just going in to a meaningless fleet action over and over is.....well meaningless.

    and how is one borg raidisode to keep admirals busy for a while?? when you say a while, do you mean a day? a week a month? cause this is an mmo and i think in terms of while meaning 6 months.

    who would grind the same raidisode over and over and over?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    gmkmay wrote: »
    I understand the complaint about "sidestepping" the question...but what exactly do you want him to say? There aren't any games in existence that offer anything but your definition of repeatable quests at high level (unless you want alternate leveling and then you just get to grind instead).

    Did you want him to say "oh, we'll have endless story driven content, you'll never get to the end we'll just keep pumping it out every few hours?"

    i want him to tell the truth. based on how the game was designed. there is nothing to do once you reach admiral but wait for us to add in more missions.

    or you think it is fun to scan 5 cocoons over and over and over?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cruis.In wrote: »
    from some interview.





    who else felt he did not answer the question? the interviewer asked ASIDE from repeatable missions. raid episodes count as repeatable missions and so do fleet actions, and do not get me started on exploration. Seriously craig have you played the exploration thing? Or are you going on how your team describes it to you?

    exploration as is is just a pathetic random mission generator. you either scan 5 things on a planet or blow up 5 squadrons of ships. or aid planet(forgot that stupid one) name one that is different? a random mission generator that generates about 15 variations of the same thing.

    you need to make exploration truly random and open up the universe to be open ended and not have those silly borders you have in.

    also from the article.

    Quote:
    Will the image of exploration and diplomatic missions develop a little in the final version of the game? We've seen quests such as "scan five alien artifacts", "find four alien lifeform cocoons" or "talk to four miners and answer some questions" - will they get more complex?
    http://www.trek.pl/index.php/news/6793.html

    he does not want someone like me interviewing him. it would BBC hard talk style.or Bill O'Reilly no spin zone.

    see what im saying? thats all that their 'exploration' is. you can only 'explore' by getting a randomly generated mission from a set of pre-scripted missions.

    Lol Bill O'Reilly.... he pushes his own agenda as much if not more than anyone interviewer ever. I mean seriously he is like 1 Latte away from declaring anyone who doesn't agree with his point of view as un-patriotic. Oh wait, I think he does that already.

    And seriously, is there any MMO that ever talks about the high end game being different from other MMO's that actually deliver on that? I mean seriously, what were you expecting?

    I'm going to generalize a little bit, but every time one of you come complaining about "blah blah just like every other mmo blah blah"... you seem to expect something new and different, but I rarely if ever see examples of what you expect?

    So please enlighten us all, what would you have done for high end content? And please, think hard and make sure you don't rehash anything already seen in every other MMO out there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    id have not let the acronym MMO tie me to any strange game mechanics.

    what makes star trek online an MMO? what is an MMO and identify those characteristics in star trek online to me please.

    im not a designer. im a consumer. if im left wondering what is there for me in the game now that is the designers fault and he is paid big bucks to design.

    im not trying to destroy the game. im just not gonna sit back and be a fanboi . I am going to draw attention to hilariously spun content. exploration is touted as thousands of systems to explore etc, all the last two years, we heard about genesis, so much so that people wondered where this genesis was in open beta, is it on? yes its scan 5 cocoon and kill 5 squadrons on a random map.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cruis.In wrote: »
    what is RvR?

    they need something with longevity. just going in to a meaningless fleet action over and over is.....well meaningless.

    and how is one borg raidisode to keep admirals busy for a while?? when you say a while, do you mean a day? a week a month? cause this is an mmo and i think in terms of while meaning 6 months.

    who would grind the same raidisode over and over and over?

    Realm v Realm, or in reality Fraction v Fraction. A system where there are areas of open PvP objectives, with PvE support content. While the devs haven't expanded. Examples would be things like having flexable neutral zone boundries with key strategic systems, which have rewards for holding/gaining. For the Klingons being able to capture worlds and draining them of their resources, while the Federation try to protect them (in return being supplied with resources).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Meaningful RVR and PVP is the life blood for a thriving long lasting mmo these in my opinion it stems competition and the drive to be, and stay a high end character [continue being subed to game]..... the story on how you get there is gravy the whole PVE thing for example...

    It shouldn't be dumbed down and ridiculously tedious.

    MMOs were so much more interesting when people had something to gain and something to lose.

    other wise you should be playing a single player game on a co-op mode or some such FPS shooter on a console. with a total game time of a little over maybe 20 hours.

    anyways OP your pointing out the obvious there aint much here so eitherr wait patiently for something to come along or cancel......

    I dont get it people. either cancel or stick with it.

    for you guys that already played to admiral....... Congratulations!!!! you beat STO! ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cruis.In wrote: »
    ....or Bill O'Reilly no spin zone.

    Yeah, you lost all credibility there by mentioning Bill O'Reilly in the end.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    well im not american... i just watch a couple of his episodes and see he does not let people come on his show to tell tales. im not caught up in any controversy surrounding him.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    As far as the exploration content goes I agree completely with the OP.

    I was seriously excited when I heard they were going to have exploration. Exploring is one thing I love in every game, just visiting new places and learning new things about the area. I was really hopeful that the Genesis system would work as advertised, as in getting random worlds and meeting new aliens and just having all sorts of fun and interesting content.

    Perhaps I was too naive and hopeful that such a complex type of system could be doable by a gaming company. But seriously though the exploration as it is, well...sucks. The randomized missions are boring after you've done the same one 5 times, and the non-combat ones are just pointless, it's simply run around and "scan" some flashing objects. No exploring, no discovering, not even any thinking. It's simply a time waste and not fun at all.

    All in all I was hoping to visit strange new worlds and make first contact with new species and maybe even increase the allies of the federation and get these new aliens in my crew, something that I recall we were told was possible, yet isn't. I was somewhat optimistic through Beta that maybe they were working on this, but as of yet with all the interviews, and upcoming notes on content, it seems everything we'll be getting from here on is bug fixes, server stability, and more missions that progress linear and involve killing. And I can't help but get the feeling that what we truly want will get brushed under the desk.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you want a game with Awesome exploration great story and intrige try to run these 2 games they are extremely good

    and from the 80's :p

    Starflight

    and Starflight 2


    not a joke
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    To compare yourself to Bill O'riley is to compare ones self to Hitler...FYI
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pajarak wrote: »
    If you want a game with Awesome exploration great story and intrige try to run these 2 games they are extremely good

    and from the 80's :p

    Starflight

    and Starflight 2


    not a joke

    um how do you think scifi gamers like me are born? I am 27 and I played sf 1 and 2 when I was about 15 or so. I think I beat them when I was 18.


    I would always get to a certain point in sf2 and couldnt progress anymore, could not find the halls of memory.

    then as my intellect grew :) I found the final clue I needed from the mad 'Kher' out of all........and I found it.

    starflight gave the feeling of tiny ship big universe. I remember going into the 'anomaly' for the first time, and wondering if i would make it through, what was on the other side, and when the Leghk attacked I was like wo! cool :)

    I was also the first person in our group to get a gnunk officer. cause i liked ship battle i would blow up the gnunk alot and this was a cool factor among us when i got the shield nullifier and the gnunk.

    also i liked having a depressed dweenle on the ship, his name was dodumprutz.

    if starflight could have..thousands of planets and solar systems to land on, why cant sto? :P

    why does the universe have to feel like a shoebox? why doesnt the shoebox at least fit to the galaxy map screen instead of being rectangular with borders. I could seriously write 10 pages on all that is wrong with sto.

    they keep harping on making it like the show. but i think alot of people would have liked to explore what was not seen beyond the show.

    even the gamespot first impressions are like, well since there is no death penalty, and etc etc....no feel to it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fad? Do you mean "fraud"?

    hahahahahaha....lol.
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