2. What have you planned for players who will reach the highest possible level in the game, and will complete all story-driven quests? Aside from PvP and repeatable missions, what can you do to keep such individuals playing?
There will be plenty for people to do once they've reached the highest level and have completed all the story driven quests. You can do explore star clusters, take part in fleet actions, and plus we will be adding new content shortly after launch, designed specifically for high-level players. One Raid Episode features a confrontation with the Borg Queen, which should keep Admirals busy for some time.
who else felt he did not answer the question? the interviewer asked ASIDE from repeatable missions. raid episodes count as repeatable missions and so do fleet actions, and do not get me started on exploration. Seriously craig have you played the exploration thing? Or are you going on how your team describes it to you?
exploration as is is just a pathetic random mission generator. you either scan 5 things on a planet or blow up 5 squadrons of ships. or aid planet(forgot that stupid one) name one that is different? a random mission generator that generates about 15 variations of the same thing.
you need to make exploration truly random and open up the universe to be open ended and not have those silly borders you have in.
also from the article.
Will the image of exploration and diplomatic missions develop a little in the final version of the game? We've seen quests such as "scan five alien artifacts", "find four alien lifeform cocoons" or "talk to four miners and answer some questions" - will they get more complex?
http://www.trek.pl/index.php/news/6793.html
he does not want someone like me interviewing him. it would BBC hard talk style.or Bill O'Reilly no spin zone.
see what im saying? thats all that their 'exploration' is. you can only 'explore' by getting a randomly generated mission from a set of pre-scripted missions.