Unless it is a world server, Blizzard always announces when they bring down thier servers. They give 60, 45, 30, 15 (and so on) minute warnings and then 15 second warnings for the last couple of minutes. When Blizzard does this, it gives players a chance to finish up whatever they are doing and log out so progression is not lost and they can park their toons in a good spot for when the servers come back up.
Also, Blizzard is known for bringing down their servers for as long as 12 hours at a time when a major maintanance is needed to fix bugs and such. As many times as the server has gone down today (2/5/10) you might want to do the same as soon as possible.
Sorry to seem "nerdrage" but I was hoping that I'd be able to play more than I've been able to today.
Otherwise, still a great game! I'm going to go soak my head now.
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Agreed! I would gladly trade a buggy server for more content.
Actually I participated in the WoW beta. When the game launched there were very few server crashes. And loads more content. In fact I would go as far to say there was actually content, something STO lacks completely.
I would go so far as to say you don't have a point or a sense of perspective.
See that? It is called hyperbole. You might want to learn about it so that people take you seriously.
the rest of the internet disagrees with your first two claims.
as for the third, i've heard there were leveling content gaps in the 55-60 range for the first month or three of wow.
there are no leveling content gaps in STO.
[*}Make massive raid content... that people ignore a few months later.
how many times have i read "blizzard should learn from game developer XY" in WoW official forums... how many times have i read people QQing about how bad WoW and how much better almost every other MMO ever created was...
i guess people just like to nerdrage.
If Cryptic could keep their product online and available for me and my friends to enjoy at our whim, per written and verbal agreement, I might take *them* seriously.
Uh... 1 episode every 2 levels at the higher ranks?
(And the standard Patrol/Defend/Explore cookie cutter missions)
Yep, that's SO not a gap
Given that there were MASSIVE "world server" (see: Thank you for visiting Kalimdor, hope you weren't planning on taking a boat to Azeroth) crashes and a HUGE list of "realms" that all experienced different up-time ratios, you must have played a different WoW than I did from Beta phase 3 till just before Icecrown.
WoW was rife with server issues and crashes for the first several months of its release.
I'm glad someone who knows decided to chime in....
I don't have enough (or any) WoW experience because I think it's silly to play a game on a computer that is presupposed to occur in a social setting where flushable toilets don't even exist.... And with all those magical little wizards and unicorns..... =D
You cry babies are talking about a game with 6 years of content, expansions, and patches. I remember "Blizzards" release of its loin cloth axe swinging game and servers were full, laggy and crashing. Sounds familiar ehh? You kids actually need to play an MMO from start to finish before commenting. MMO's are living games.
i like the patrol missions. i only do about one episode per level at the lower levels, so one per two levels isn't a big deal.
i read a post recently by a guy who has hit admiral, and leveling content was not one of his complaint. in fact he stated that he didn't have to do any repeatables more than once.
take aion for as a contrast example. at 13-14 you hit your first exp gap and have to grind 1/4 of your level on mobs only. then at 20 you have to grind more mobs because quests alone won't give you the exp to level. as you get higher and higher, quests give less of your total exp per level so you are forced to grind mobs, or you can take breaks from grinding mobs to do repeatable quests which consist of grinding mobs for less exp per hour. that is an example of a game with leveling content gaps.
or aoc. i didn';t have any gaps in that game until around the 50's, where i did a repeatble quest about 25 times to go through several levels. when i started the mobs were just above my level, when i finished the mobs were all way below my level and i was killing the total amount of mobs + in a single pull. when i got to the 60s the quests were even further and fewer between.
What? Check the EULA and TOS bud. You have NO guarantee of service. And you will get none from any MMO or really any consumer level Internet service. If you want 24/7 you will pay four to five figures minimum.
Google services have unexpected downtime. And they have massively more amounts of experience and money than Cryptic. Hell they sell business services and still have unexpected downtime.
Sadly, I've got more MMO experience than I should ever admit without blantantly giving away the fact that I have little to no life
...not too sure about the toilets, though. Dalaran does have a sewer opening just dangling in the air above Crystalsong Forrest...
Some people are never going to get how the infrastructure for MMOs, let alone the inter, functions. Hell, I actually had a debate with a WoW player that I was "making up" the term "server farm".
The biggest thing I keep in mind for people who just want to gripe about downtimes is that they probably haven't even touched something as simple a sa 5-computer network. Anyone who has knows Murphy's Law
Yeh, just 90% of people couldn't get in to stormwind for the first 4 months. probably the same with Ogrimar too but not sure
ok launch of wow: graphical bugs and server crashes galore. there were so many people trying to play wow at once, they had to lock out the game for WEEKS at a time, no new accounts, set number until they updated thier servers to handle them all. Over the course of time they got better, but i can remember during the first 2 months of wow, falling through the world countless times and dying in the middle of a zone 50+ levels higher than me.
From what ive seen of STO so far, its a cakewalk compared to the start of wow. sure the servers may crash, but give em time, they will straighten things up. at least you don't end up having a sensory glitch and ending up on the far side of the gamma quadrant or something like that..
wait....i best not give cryptic ideas...
Yep...you called it here. Invisible worm-holes to unknown quadrants.