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Follow Blizzard's Example, Cryptic

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Unless it is a world server, Blizzard always announces when they bring down thier servers. They give 60, 45, 30, 15 (and so on) minute warnings and then 15 second warnings for the last couple of minutes. When Blizzard does this, it gives players a chance to finish up whatever they are doing and log out so progression is not lost and they can park their toons in a good spot for when the servers come back up.

Also, Blizzard is known for bringing down their servers for as long as 12 hours at a time when a major maintanance is needed to fix bugs and such. As many times as the server has gone down today (2/5/10) you might want to do the same as soon as possible.

Sorry to seem "nerdrage" but I was hoping that I'd be able to play more than I've been able to today.

Otherwise, still a great game! I'm going to go soak my head now. :)
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Plus, Blizzard included in their game this thing called, "game content".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Guess you forgot what Unexpected downtime means (ie: crash) And if you ever played any of blizzards products you would realize they are no better then any other company out there. Especially with their first MMO ...yes i am talking about Wow. In the beginning it was 10x worse then what Cryptic is going through with STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    cater to the asian market?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Korvoth wrote:
    Plus, Blizzard included in their game this thing called, "game content".

    Agreed! I would gladly trade a buggy server for more content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aggravator wrote: »
    Guess you forgot what Unexpected downtime means (ie: crash) And if you ever played any of blizzards products you would realize they are no better then any other company out there. Especially with their first MMO ...yes i am talking about Wow. In the beginning it was 10x worse then what Cryptic is going through with STO.

    Actually I participated in the WoW beta. When the game launched there were very few server crashes. And loads more content. In fact I would go as far to say there was actually content, something STO lacks completely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Okay. You're right. I guess its time to just suck it up, clear off the table and break out a deck of cards. What did I do with that book with all the different ways of playing Solitaire...?

    :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Necrana wrote:
    Actually I participated in the WoW beta. When the game launched there were very few server crashes. And loads more content. In fact I would go as far to say there was actually content, something STO lacks completely.

    I would go so far as to say you don't have a point or a sense of perspective.

    See that? It is called hyperbole. You might want to learn about it so that people take you seriously.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Necrana wrote:
    Actually I participated in the WoW beta. When the game launched there were very few server crashes. And loads more content. In fact I would go as far to say there was actually content, something STO lacks completely.

    the rest of the internet disagrees with your first two claims.

    as for the third, i've heard there were leveling content gaps in the 55-60 range for the first month or three of wow.

    there are no leveling content gaps in STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yes Cryptic, follow Blizzard's leesson.
    • Take 6 months after launch to fix the queue system
    • Use an out-of-date graphics engine that has massive issues when you T&L code was placed on an old core system
    • Make sure EVERYONE looks exactly alike becase you if you want to be a "good tank" you HAVE to have <blank> gear.
    • Make some classes/builds completely useless for months on end until someone figures out "The only way to balance things is to nerf them out of existance"
    • Don't offer a global chat channel so that everyone is forced to use "Trade" to communicate between cities.
    • Use an in-game economy system that is prone to massive third-party inflation due to gold farmers/sellers.
    • Make a really in-depth crafting system like WoW... you know... where everyone uses 10 character slots to master every profession so tthat they never have to rely on another player.
    • Force players to rely on third-party add-ons because you can't be arsed to add reasonable features yourself.
    • Take 5+ years to finally work out a functional "LFG" system.
      [*}Make massive raid content... that people ignore a few months later.
    • Waffle back and forth on what a good "number" of players it for a "raid"
    • Realise almost 6 years later that "Yeah, we have to revamp the WHOLE thing because 80% of the game's world is a ghost town.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i can't believe it!

    how many times have i read "blizzard should learn from game developer XY" in WoW official forums... how many times have i read people QQing about how bad WoW and how much better almost every other MMO ever created was...

    i guess people just like to nerdrage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    theCorvus wrote:
    I would go so far as to say you don't have a point or a sense of perspective.

    See that? It is called hyperbole. You might want to learn about it so that people take you seriously.

    If Cryptic could keep their product online and available for me and my friends to enjoy at our whim, per written and verbal agreement, I might take *them* seriously.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I love how people demand that Cryptic give them advance warning that the game will crash...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    the rest of the internet disagrees with your first two claims.

    as for the third, i've heard there were leveling content gaps in the 55-60 range for the first month or three of wow.

    there are no leveling content gaps in STO.

    Uh... 1 episode every 2 levels at the higher ranks?
    (And the standard Patrol/Defend/Explore cookie cutter missions)

    Yep, that's SO not a gap
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I demand night elfs cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Necrana wrote:
    Actually I participated in the WoW beta. When the game launched there were very few server crashes. And loads more content. In fact I would go as far to say there was actually content, something STO lacks completely.

    Given that there were MASSIVE "world server" (see: Thank you for visiting Kalimdor, hope you weren't planning on taking a boat to Azeroth) crashes and a HUGE list of "realms" that all experienced different up-time ratios, you must have played a different WoW than I did from Beta phase 3 till just before Icecrown.

    WoW was rife with server issues and crashes for the first several months of its release.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yes Cryptic, follow Blizzard's leesson.
    • Take 6 months after launch to fix the queue system
    • Use an out-of-date graphics engine that has massive issues when you T&L code was placed on an old core system
    • Make sure EVERYONE looks exactly alike becase you if you want to be a "good tank" you HAVE to have <blank> gear.
    • Make some classes/builds completely useless for months on end until someone figures out "The only way to balance things is to nerf them out of existance"
    • Don't offer a global chat channel so that everyone is forced to use "Trade" to communicate between cities.
    • Use an in-game economy system that is prone to massive third-party inflation due to gold farmers/sellers.
    • Make a really in-depth crafting system like WoW... you know... where everyone uses 10 character slots to master every profession so tthat they never have to rely on another player.
    • Force players to rely on third-party add-ons because you can't be arsed to add reasonable features yourself.
    • Take 5+ years to finally work out a functional "LFG" system.
      [*}Make massive raid content... that people ignore a few months later.
    • Waffle back and forth on what a good "number" of players it for a "raid"
    • Realise almost 6 years later that "Yeah, we have to revamp the WHOLE thing because 80% of the game's world is a ghost town.

    I'm glad someone who knows decided to chime in....

    I don't have enough (or any) WoW experience because I think it's silly to play a game on a computer that is presupposed to occur in a social setting where flushable toilets don't even exist.... And with all those magical little wizards and unicorns..... =D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Unless it is a world server, Blizzard always announces when they bring down thier servers. They give 60, 45, 30, 15 (and so on) minute warnings and then 15 second warnings for the last couple of minutes. When Blizzard does this, it gives players a chance to finish up whatever they are doing and log out so progression is not lost and they can park their toons in a good spot for when the servers come back up.

    Also, Blizzard is known for bringing down their servers for as long as 12 hours at a time when a major maintanance is needed to fix bugs and such. As many times as the server has gone down today (2/5/10) you might want to do the same as soon as possible.

    Sorry to seem "nerdrage" but I was hoping that I'd be able to play more than I've been able to today.

    Otherwise, still a great game! I'm going to go soak my head now. :)

    You cry babies are talking about a game with 6 years of content, expansions, and patches. I remember "Blizzards" release of its loin cloth axe swinging game and servers were full, laggy and crashing. Sounds familiar ehh? You kids actually need to play an MMO from start to finish before commenting. MMO's are living games.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thuz wrote:
    Uh... 1 episode every 2 levels at the higher ranks?
    (And the standard Patrol/Defend/Explore cookie cutter missions)

    Yep, that's SO not a gap

    i like the patrol missions. i only do about one episode per level at the lower levels, so one per two levels isn't a big deal.

    i read a post recently by a guy who has hit admiral, and leveling content was not one of his complaint. in fact he stated that he didn't have to do any repeatables more than once.


    take aion for as a contrast example. at 13-14 you hit your first exp gap and have to grind 1/4 of your level on mobs only. then at 20 you have to grind more mobs because quests alone won't give you the exp to level. as you get higher and higher, quests give less of your total exp per level so you are forced to grind mobs, or you can take breaks from grinding mobs to do repeatable quests which consist of grinding mobs for less exp per hour. that is an example of a game with leveling content gaps.

    or aoc. i didn';t have any gaps in that game until around the 50's, where i did a repeatble quest about 25 times to go through several levels. when i started the mobs were just above my level, when i finished the mobs were all way below my level and i was killing the total amount of mobs + in a single pull. when i got to the 60s the quests were even further and fewer between.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tamek wrote: »
    If Cryptic could keep their product online and available for me and my friends to enjoy at our whim, per written and verbal agreement, I might take *them* seriously.

    What? Check the EULA and TOS bud. You have NO guarantee of service. And you will get none from any MMO or really any consumer level Internet service. If you want 24/7 you will pay four to five figures minimum.

    Google services have unexpected downtime. And they have massively more amounts of experience and money than Cryptic. Hell they sell business services and still have unexpected downtime.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    someGit wrote: »
    I'm glad someone who knows decided to chime in....

    I don't have enough (or any) WoW experience because I think it's silly to play a game on a computer that is presupposed to occur in a social setting where flushable toilets don't even exist.... And with all those magical little wizards and unicorns..... =D

    Sadly, I've got more MMO experience than I should ever admit without blantantly giving away the fact that I have little to no life :D

    ...not too sure about the toilets, though. Dalaran does have a sewer opening just dangling in the air above Crystalsong Forrest...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    theCorvus wrote:
    What? Check the EULA and TOS bud. You have NO guarantee of service. And you will get none from any MMO or really any consumer level Internet service. If you want 24/7 you will pay four to five figures minimum.

    Google services have unexpected downtime. And they have massively more amounts of experience and money than Cryptic. Hell they sell business services and still have unexpected downtime.

    Some people are never going to get how the infrastructure for MMOs, let alone the inter, functions. Hell, I actually had a debate with a WoW player that I was "making up" the term "server farm".

    The biggest thing I keep in mind for people who just want to gripe about downtimes is that they probably haven't even touched something as simple a sa 5-computer network. Anyone who has knows Murphy's Law :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Necrana wrote:
    Actually I participated in the WoW beta. When the game launched there were very few server crashes. And loads more content. In fact I would go as far to say there was actually content, something STO lacks completely.

    Yeh, just 90% of people couldn't get in to stormwind for the first 4 months. probably the same with Ogrimar too but not sure
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Coming from launch of wow to launch of STO, allow me to post in my two credits:

    ok launch of wow: graphical bugs and server crashes galore. there were so many people trying to play wow at once, they had to lock out the game for WEEKS at a time, no new accounts, set number until they updated thier servers to handle them all. Over the course of time they got better, but i can remember during the first 2 months of wow, falling through the world countless times and dying in the middle of a zone 50+ levels higher than me.

    From what ive seen of STO so far, its a cakewalk compared to the start of wow. sure the servers may crash, but give em time, they will straighten things up. at least you don't end up having a sensory glitch and ending up on the far side of the gamma quadrant or something like that..

    wait....i best not give cryptic ideas...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    D20Knight wrote: »
    Coming from launch of wow to launch of STO, allow me to post in my two credits:

    ok launch of wow: graphical bugs and server crashes galore. there were so many people trying to play wow at once, they had to lock out the game for WEEKS at a time, no new accounts, set number until they updated thier servers to handle them all. Over the course of time they got better, but i can remember during the first 2 months of wow, falling through the world countless times and dying in the middle of a zone 50+ levels higher than me.

    From what ive seen of STO so far, its a cakewalk compared to the start of wow. sure the servers may crash, but give em time, they will straighten things up. at least you don't end up having a sensory glitch and ending up on the far side of the gamma quadrant or something like that..

    wait....i best not give cryptic ideas...

    Yep...you called it here. Invisible worm-holes to unknown quadrants.
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