So far, I can't even do many jobs for the first person you talk to because I don't have any of the items needed for trades. I have nearly 100 mineral samples, alien artifacts, and radiation samples, but almost none of the trades require these three, but rather the far more rare samples that are almost never found anywhere. I've been able to make two trades total so far. This seems like a completely useless feature of the game thanks to the propensity of just getting the useless anomalies you can't trade for anything.
So far, I can't even do many jobs for the first person you talk to because I don't have any of the items needed for trades. I have nearly 100 mineral samples, alien artifacts, and radiation samples, but almost none of the trades require these three, but rather the far more rare samples that are almost never found anywhere. I've been able to make two trades total so far. This seems like a completely useless feature of the game thanks to the propensity of just getting the useless anomalies you can't trade for anything.
In the same boat as you! I have 30+ of those 3 items and ZIP on whats in demand!
My bank and inventory on my commander have stacks and stacks of them...
Trade them to her regularly, but usually don't have the items that go with them...
To be honest I feel like there's something there I just don't "get".... There's a group mobbing her at all times like lice on Madonna... Yet it seems like I'm just giving her samples for stuff that's not all that impressive ....so I can give her more samples and eventually unlock another store, where I'll buy stuff I could get in missions... and will likely be many levels too low for where I am now that I have the stuff to give her....
They've allegedly tweaked this. But I'm still gated on biologicals for the big stuff (plenty of everything else, generally), and I don't much feel like ferrying medium hypos from DS9.
Yeah, until there's a way to track progression, I'm not stepping foot in the place. I will, however, fill my bank with countless samples, hoping that one day they will become useful.
So far, I can't even do many jobs for the first person you talk to because I don't have any of the items needed for trades. I have nearly 100 mineral samples, alien artifacts, and radiation samples, but almost none of the trades require these three, but rather the far more rare samples that are almost never found anywhere. I've been able to make two trades total so far. This seems like a completely useless feature of the game thanks to the propensity of just getting the useless anomalies you can't trade for anything.
I am taking it that the things needed are the stuf like anti-matter and the like if so they can be found in the exsploring area of the diff. regents,such as the regalis sector and others granted they are hard to find and far inbetween
Pro Tip: dont bother going out of your way to collect these. When you hit admiral, the quests you do for badges for your MK X gear gives you "scan 5 anomalies in this sector" type missions often... Yeah... I have like 300 rad samples, 150 alien... etc etc... youll end up with a TON of these.
"Crafting" has been a major softspot for Cryptic for some reason. They are either unwilling or incapable of delivering a meaningful crafting element to their games. Champions Online is the same way--it "looks" like traditional crafting you find in most MMO's, but its gated in such a way that its absolutely useless until very late in the game, and even then you've already given up on it and realized you can get much better upgrades from drops by defeating random mobs.
So, I'm assuming "crafting" here in Star Trek Online is going to be very similar. The early "upgraded" gear is such a marginal improvement on the item so as to be a completely worthless endeavor. But Cryptic not only gates crafting they also PRE-REQUISITE it. Meaning, if you feel the early stuff isn't worth it and want to come back to it later, you can't skip the early worthless parts. You'll still have to GRIND/hunt all the anomalies to progress through the tiers to research/upgrade equipment. Best part so far? There's no way of even telling if the researchers in your profession at higher tiers are even worth your time because they wont show you what they are capable of doing for you until you reach their tier--by grinding through the previous ones.
I think the upgrades you can get via exploration points are a much more worthwhile time. At least you have a target for what you're shooting for in terms of item and cost--and the gating is only limited to your rank.
Memory Alpha was not well thought out at all. I expect this to get a MAJOR overhaul at some point in the very near future.
NERD TIP: In the Original Series, Memory Alpha was a research project built into the side of an asteroid that was intended to be a repository for all knowledged collected by Federation members--a giant library of information. Unfortunately it was completely destroyed (but apparently rebuilt). I expected Memory Alpha to have a library computer area where you could look up the massive amount of Star Trek lore.
I expect Memory Alpha would've been better if there wasn't a restriction on much much you buy before you can access the next NPCs.
Also, it doesn't look like Memory Alpha offers anything more than the easily obtainable gear you can get from Star cluster exploration badges, and PvP badges.
So far, it also does not deliver on the idea that you can find unique bridge officers via the research that is turned in.
Memory Alpha would be substancially made more attractive if the restriction on people you could turn in data to was rank based, rather than based on a very nebulous quantity of items converted with anomalous data.
Memory Alpha is a big disappointment. When you first hear about it you get really excited at the fact you can dump your countless items you have collected. But no, you need super rare items, as well, to dump your super common items and you still leave memory alpha with having accomplished nothing.
They've allegedly tweaked this. But I'm still gated on biologicals for the big stuff (plenty of everything else, generally), and I don't much feel like ferrying medium hypos from DS9.
This. And I'm not even sure medium hypos advance you at all. Has anyone unlocked tier 2 *at all* ? She might just be bugged.
Search for the win. You need to buy 7k worth of TRIBBLE to open the next level. So make 5 phaser arrays like everyone else for the best bang for your buck.
The three next level vendors have both Mk iV and Mk vi. At that level you need to buy 100k worth of stuff on the tactical guy to open up the final guy. The total amounts for the other level 2 guys are not known for certain yet. Here is the thread:
My bank and inventory on my commander have stacks and stacks of them...
Trade them to her regularly, but usually don't have the items that go with them...
To be honest I feel like there's something there I just don't "get".... There's a group mobbing her at all times like lice on Madonna... Yet it seems like I'm just giving her samples for stuff that's not all that impressive ....so I can give her more samples and eventually unlock another store, where I'll buy stuff I could get in missions... and will likely be many levels too low for where I am now that I have the stuff to give her....
sigh...
so.....yeah.....I hear ya....
=D
If the project were better defined and somehow worked better with the story line it might serve a purpose.. But as it is there is so little information that the entire purpose for the area seems to have been lost in a quagmire of confusion and aimless objectivity.
For the time invested to get the stuff Romaine needs, to spend way too much time. And for the time that is spent to get the right stuff for Romaine...it is 2 levels below you while getting the same weapons from doing a moderate amount of regular missions and PvP.
I'm at Cmdr and still trying to do turn-ins for mark 2 stuff....a wicked waste. The process should at least keep pace with normal promotional progression.
Agreed, they need to get more Anti Matter drops and not so many Mineral, Alien Artifacts, and Radiation drops. I usually pick them up along the way but never go out of my way to find all the anomolys on a given map. i have little time as it is and don't want to spend it watching my ship flying around in empty space while in an instance. I get that enough in sector space.
I think Memory Alpha was meant for a Role- Player type thay ONLY does exploration of clusters and doesn't mind being at Lt for 3 months.
so i just think that the creators of this game dont have enough resources to make a mmo like star trek work .....;
please just partner up with blizzard so they can teach you how to make a mmorpg and make it work right ....
hopefully they get it working be4 next year so i dont feel like i wasted my money on a game that is fail ./////....
LMAO the last thing this game need is contact with blizzard. At least now its fun if they took note of what blizzard said this game would be nothing but kill rats for 45906801234985609 mssisons and that would be just lvl 1. Go back wow moron.
so i just think that the creators of this game dont have enough resources to make a mmo like star trek work .....;
please just partner up with blizzard so they can teach you how to make a mmorpg and make it work right ....
hopefully they get it working be4 next year so i dont feel like i wasted my money on a game that is fail ./////....
Are you about 18? Blizzards Warcraft sucked when it first came out. Laggy, constant crashing, and waiting to log on the server not to mention it wasn't one server but rather multiple servers. Your comparing a game with 6 years of content, and patch work.
Pro Tip: dont bother going out of your way to collect these. When you hit admiral, the quests you do for badges for your MK X gear gives you "scan 5 anomalies in this sector" type missions often... Yeah... I have like 300 rad samples, 150 alien... etc etc... youll end up with a TON of these.
Thank you for posting this. I have been wondering about the whole waste of time feeling I kept getting while trying to hampster my way along Cryptics treadmill. I don't mind buzzing around for anomalies while listening to cool dubstep tunes on winamp but please, please make sure that this crafting process is worth our time and efforts.
Secret sauce to Crafting of the Gods of MMO's:
1. Lots of senseless travel for items - no one uses a replicator right? - Check!
2. No access to recipes even though we have galaxy spanning communications - Check!
3. Require *piles* of reagents both easy and hard to find that only makes 1 item. Check!
4. Insure that crafting item is immediately obsolete via your next mission drop Check!
5. Insure that incoherent instructions and confusion is perceived as complexity. Check!
6. .....
7. Profit! Crafting is a total success in the community.
Comments
In the same boat as you! I have 30+ of those 3 items and ZIP on whats in demand!
Trade them to her regularly, but usually don't have the items that go with them...
To be honest I feel like there's something there I just don't "get".... There's a group mobbing her at all times like lice on Madonna... Yet it seems like I'm just giving her samples for stuff that's not all that impressive ....so I can give her more samples and eventually unlock another store, where I'll buy stuff I could get in missions... and will likely be many levels too low for where I am now that I have the stuff to give her....
sigh...
so.....yeah.....I hear ya....
=D
please just partner up with blizzard so they can teach you how to make a mmorpg and make it work right ....
hopefully they get it working be4 next year so i dont feel like i wasted my money on a game that is fail ./////....
For eample on T2 ya can only upgrade plasma based wepons and a quantum torp with the tactical guy.
I am taking it that the things needed are the stuf like anti-matter and the like if so they can be found in the exsploring area of the diff. regents,such as the regalis sector and others granted they are hard to find and far inbetween
EQII was worse when I first played it. It drove me sane.
...well for a time
So, I'm assuming "crafting" here in Star Trek Online is going to be very similar. The early "upgraded" gear is such a marginal improvement on the item so as to be a completely worthless endeavor. But Cryptic not only gates crafting they also PRE-REQUISITE it. Meaning, if you feel the early stuff isn't worth it and want to come back to it later, you can't skip the early worthless parts. You'll still have to GRIND/hunt all the anomalies to progress through the tiers to research/upgrade equipment. Best part so far? There's no way of even telling if the researchers in your profession at higher tiers are even worth your time because they wont show you what they are capable of doing for you until you reach their tier--by grinding through the previous ones.
I think the upgrades you can get via exploration points are a much more worthwhile time. At least you have a target for what you're shooting for in terms of item and cost--and the gating is only limited to your rank.
Memory Alpha was not well thought out at all. I expect this to get a MAJOR overhaul at some point in the very near future.
NERD TIP: In the Original Series, Memory Alpha was a research project built into the side of an asteroid that was intended to be a repository for all knowledged collected by Federation members--a giant library of information. Unfortunately it was completely destroyed (but apparently rebuilt). I expected Memory Alpha to have a library computer area where you could look up the massive amount of Star Trek lore.
Nope.
thats my feeling... i thnk its all just a minigame to keep the "crafters" busy .
Thank you, sir, or madam, for making me giggle. You've a deft turn of phrase there...:)
Also, it doesn't look like Memory Alpha offers anything more than the easily obtainable gear you can get from Star cluster exploration badges, and PvP badges.
So far, it also does not deliver on the idea that you can find unique bridge officers via the research that is turned in.
Memory Alpha would be substancially made more attractive if the restriction on people you could turn in data to was rank based, rather than based on a very nebulous quantity of items converted with anomalous data.
This. And I'm not even sure medium hypos advance you at all. Has anyone unlocked tier 2 *at all* ? She might just be bugged.
The three next level vendors have both Mk iV and Mk vi. At that level you need to buy 100k worth of stuff on the tactical guy to open up the final guy. The total amounts for the other level 2 guys are not known for certain yet. Here is the thread:
http://forums.startrekonline.com/showthread.php?t=97457
If the project were better defined and somehow worked better with the story line it might serve a purpose.. But as it is there is so little information that the entire purpose for the area seems to have been lost in a quagmire of confusion and aimless objectivity.
I'm at Cmdr and still trying to do turn-ins for mark 2 stuff....a wicked waste. The process should at least keep pace with normal promotional progression.
Agreed, they need to get more Anti Matter drops and not so many Mineral, Alien Artifacts, and Radiation drops. I usually pick them up along the way but never go out of my way to find all the anomolys on a given map. i have little time as it is and don't want to spend it watching my ship flying around in empty space while in an instance. I get that enough in sector space.
I think Memory Alpha was meant for a Role- Player type thay ONLY does exploration of clusters and doesn't mind being at Lt for 3 months.
Each to their own.
exactly.
its just a mini game for the "crafters" and people whoi want time/money sinks
i hope they're as lucrative as silk cloth...
l
LMAO the last thing this game need is contact with blizzard. At least now its fun if they took note of what blizzard said this game would be nothing but kill rats for 45906801234985609 mssisons and that would be just lvl 1. Go back wow moron.
Are you about 18? Blizzards Warcraft sucked when it first came out. Laggy, constant crashing, and waiting to log on the server not to mention it wasn't one server but rather multiple servers. Your comparing a game with 6 years of content, and patch work.
Thank you for posting this. I have been wondering about the whole waste of time feeling I kept getting while trying to hampster my way along Cryptics treadmill. I don't mind buzzing around for anomalies while listening to cool dubstep tunes on winamp but please, please make sure that this crafting process is worth our time and efforts.
Secret sauce to Crafting of the Gods of MMO's:
1. Lots of senseless travel for items - no one uses a replicator right? - Check!
2. No access to recipes even though we have galaxy spanning communications - Check!
3. Require *piles* of reagents both easy and hard to find that only makes 1 item. Check!
4. Insure that crafting item is immediately obsolete via your next mission drop Check!
5. Insure that incoherent instructions and confusion is perceived as complexity. Check!
6. .....
7. Profit! Crafting is a total success in the community.