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Signal Contact Mission AFKers.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I cant stand these people. theres only room for 5 per instance and they sit in there and take up a spot and do nothing and sit at the zone in. Sometimes u even get more than 1 so it takes even longer to finish a signal contact.

Please find some way to keep these people from exploiting the signal contact missions.

QQ rant over and out.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    and it's even more brutal when you're the only guy killing stuff and you see 2 guys at the spawnpoint sitting their especially in later level sig contacts
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Valax1983 wrote:
    I cant stand these people. theres only room for 5 per instance and they sit in there and take up a spot and do nothing and sit at the zone in. Sometimes u even get more than 1 so it takes even longer to finish a signal contact.

    Please find some way to keep these people from exploiting the signal contact missions.

    QQ rant over and out.

    Probably not all of them are doing it on purpose. I know I have gone AFK in Sector space only to find myself inside one of these when I return.

    I wanted to bring this up anyway. I have been doing patrol missions in Pi Canis all night, and as soon as I exit a system, I usually fiddle with my inventory, checking new stuff against what I have equipped... or hail Starfleet to report the completed mission... or just sit for a minute and take a breather.

    It happens WAY too often that one of these signal contacts will sneak up on me and suck me into these instances. I don't like it at all.

    I know they're supposed to be random encounters, and the idea itself is cool, but it's usually inconvenient when it happens, and if what the OP is describing is really becoming a problem then something needs to be done about what both he and I are saying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I've been sucked in a few times too. Quite annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    System boots after 15 mins of AFK anywho.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Valax1983 wrote:
    I cant stand these people. theres only room for 5 per instance and they sit in there and take up a spot and do nothing and sit at the zone in. Sometimes u even get more than 1 so it takes even longer to finish a signal contact.

    That's more the fault of the devs than the players. It's pretty easy to be AFK in a sector and have your ship get snagged by a wandering enemy. They aggro on you when they get close.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    One of the way I avoid being pulled into those is to go to my bridge until I return. The game doesn't drag me in, at least that's been my experience so far. If anybody else can attest to this working, that is what I would suggest to those who stop while in Sector Space and go AFK temporarily. But I do agree with the OP that there are those who sit as far from combat, and even move away when the BoPs come in and start hammering away at the start. I don' t know what they could do but this is a small issue that does need to be addressed sometime down the line.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    1) Stop forcing people in them.
    2)24-48 hour bans for AFK in them.

    That is all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The easy way to prevent yourself from becoming one of them is to USE YOUR BRIDGE for AFK time.

    Yes, zomigosh. The Bridge has a use! :D
    Creoleman wrote: »
    One of the way I avoid being pulled into those is to go to my bridge until I return. The game doesn't drag me in, at least that's been my experience so far. If anybody else can attest to this working, that is what I would suggest to those who stop while in Sector Space and go AFK temporarily. But I do agree with the OP that there are those who sit as far from combat, and even move away when the BoPs come in and start hammering away at the start. I don' t know what they could do but this is a small issue that does need to be addressed sometime down the line.

    Basicly what he said.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The easy way to prevent yourself from becoming one of them is to USE YOUR BRIDGE for AFK time.

    Yes, zomigosh. The Bridge has a use! :D

    The bridge needs more lighting or indirect lighting. I really don't like how they look.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Probably not all of them are doing it on purpose. I know I have gone AFK in Sector space only to find myself inside one of these when I return.

    I wanted to bring this up anyway. I have been doing patrol missions in Pi Canis all night, and as soon as I exit a system, I usually fiddle with my inventory, checking new stuff against what I have equipped... or hail Starfleet to report the completed mission... or just sit for a minute and take a breather.

    It happens WAY too often that one of these signal contacts will sneak up on me and suck me into these instances. I don't like it at all.

    I know they're supposed to be random encounters, and the idea itself is cool, but it's usually inconvenient when it happens, and if what the OP is describing is really becoming a problem then something needs to be done about what both he and I are saying.

    This is exactly my routine as well, and it also drives me nuts to get sucked in. Well put, UncleRomulus.

    Thanks for the bridge tip, folks. I never thought about that.

    Does anyone know if /afk will keep you from getting sucked in?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Change instances. Sometimes when a person is afk in sector space, they get sucked into the deep space encounter. If you see this happening, just change instances.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The easy way to prevent yourself from becoming one of them is to USE YOUR BRIDGE for AFK time.

    Yes, zomigosh. The Bridge has a use! :D

    First, thanks for the idea. I've never been AFK in one of these but I've gone to the kitchen to make a drink or gotten up to talk to someone and had to rush back to the 'muter as soon as the music changes and I hear I've been sucked in. Knowing I can bridge it to pause is very cool--I hadn't thought that through because technically I'm still in the ship...

    Second, Excellent name.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree with you guys that many people just got sucked in and didnt mean to AFK but thats only some of em.

    The others are AFK but not AFK at the same time, they hop instances or just stay in one and keep themselves from being auto kicked. That way you can get credit for defeating the encounter and work toward the Defend mission objective. These people are leveling by doing nothing. It also makes defeating the mission longer and tougher because your down a person because they sit at the zone in.

    They need to stop the getting sucked into the encounter AFKers which should be an easy fix. But the exploiters will still be able to exploit and stay afk so it doesnt solve the problem of them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ah! I was just about to ask if going AFK on your bridge kept you from being hijacked by the random enemy encounter. Thanks for the tip.

    Been many a time I went to get a cup of tea and come back to find I'd been shanghaied and [Defeated!] staring back at me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Probably not all of them are doing it on purpose. I know I have gone AFK in Sector space only to find myself inside one of these when I return.

    I wanted to bring this up anyway. I have been doing patrol missions in Pi Canis all night, and as soon as I exit a system, I usually fiddle with my inventory, checking new stuff against what I have equipped... or hail Starfleet to report the completed mission... or just sit for a minute and take a breather.

    It happens WAY too often that one of these signal contacts will sneak up on me and suck me into these instances. I don't like it at all.

    I know they're supposed to be random encounters, and the idea itself is cool, but it's usually inconvenient when it happens, and if what the OP is describing is really becoming a problem then something needs to be done about what both he and I are saying.

    I too used to be sucked into these while working on something. My solution? Go to the bridge while doing so. You can't be pulled into a random there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How about making the deep space encounters an auto team situation. Then if you have an AFKer just kick them from the team and it will drop them back to the sector just like when you leave a team in a any other mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'd agree, but honestly I've been pulled into a lot of these when I was afk at the sector space map. I come back and I've been blown up or I'm just sitting there.

    I like the idea that you can get pulled into the skirmishes, but not everyone isn't doing anything on purpose. Just a head's up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How about making the deep space encounters an auto team situation. Then if you have an AFKer just kick them from the team and it will drop them back to the sector just like when you leave a team in a any other mission.

    That is probably the best solution there. and probably the only way it will work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    PoqkTer wrote: »
    That is probably the best solution there. and probably the only way it will work.

    That's not a bad solution, but I can see it being abused as well.

    Just make it so that when someone goes afk....they have to emote /afk in order not to get sucked in. Whatever the solution, Cryptic needs to add a tool tip or something about it.

    And I agree that something needs to be done about those who go afk in a instance on purpose. That's not cool at all.
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