((If you want to flame Cryptic or in any other way pull this brainstorm off its tracks please do it in another thread, or read one of the 500 posts that already say what you want to say here))
While i wait for the server to come online i tend to daydreem about things this game could have to make it even better. Thing is Cryptic is getting more paying customers than they did expect, that means more money to use on improving the game.
Ofc. stable server could be interesting but im not thinking about tecnical matters right now. more in the lines of:
Crafting? Mining? Trading?
Merchant ships, for that to really work the merchant would have to be a class of its own, could be combatsupport for fleets whit buffs and bordingpartyes + weak but usefull ship to ship wepons, the bordingpartyes can steel equipment from npc. ships and so on. pirating missions and transport missions for the other factions. Merchant class could include mining and crafting options.
(this could really boost STO Lifespan) as you have to make a new Char to have the merchant/fraighter/miner/crafter captain.
PirateClass. much like the merchant but as a faction of its own. for this to work some sectors would have to be pvp zones where the pirates could attack other players and alot of Npc targets would also need to be added all over the galaxy. if other players then were abel to intersept pirates attacking fraighters/merchants or players it would generate some real interesting random pvp.
(these two clases would also benefit from an actual death penalty, the whole game would. --Life can only exist of you include death-- (how about this, players costumise their own ships, if they blow up they have to fly a standard issiue vertion of their ships class til the starfleet engeneers have had time to outfit a new exact copy of the lost ship, or wait for the "fleet support merchantship" to come repair the burning wreack your in ofc. whit the usual crew and skills but less fancy modules and wepons. The same could go for ground missions, if your officers go down he could be replaced by a Security personell from the ship, standart issiue wepon and armor.
(This would really stop the grind fest or atleast slow it down, whitout taking the fun away, all win win.)
Where are my random distresscalls?
i know they are included in some missions but how about placing some strange readings on the galaxy map that can be scanned/recieved maby even put on the main wiever. these could be much the same missions as are already in the game, but getting them this way would get the player a real ST Feeling while flying arround.
I bet adding more factions are alreaddy planned so im not gonna complain that i cant be Cardassian yet.
as of right now i can fly from Sol System to the center of Klingon space in less that 5 mins... i think the sectors could use a 400% size enhancement, whit the large interest in the game im sure there is life enough to fill the galaxy. there are lost to do while traveling, replicating, trading, skills placement and i assume soon some interesting things happening on the bridge of the ship we fly and the rest of the ship too. so 400% extra travel time would not be a problem, STO has alot of warping, this would make the game more Star Trek.
how about adding a chareactor editor that can be used to polish your officers and the ship maby while servers are down? it would make the time pass faster and you might not have to put up whit my taughts here. this is your punishment for not having a running server, eat that.
i will add more as things spring to mind ((Feel free to add more ideas)) i will copy paste them to this OP if they classify as constructive realistic contenst suggestions.
I like some of your ideas; Specifically mining, trading and more advanced BO character editing. They really shouldn't be too difficult to implement and I hope that Cryptic is listening. I would like to see anything that improves non-combat gameplay.
Unfortunately, while I would like to see it, I don't think the pirate PvP and increased zone sizes would work.
When I first saw how small the zones actually are my first assumption was that this must be all the engine can handle, otherwise it follows naturally that they'd already be larger. I wouldn't mind seeing someone at Cryptic shed some light on this, but I am guessing it's something we're going to have to live with and they're going to have to work through.
Any second I can get added on between loading screens is good enough for me.
I think pirate PvP would also be a major problem, partly due to the limitations on the sizes and fluidity of zones, but also because this game seems to be entirely geared toward totally optional PvP. Optional PvP could be done in zones, of course, you just wouldn't have to go in them. But when I think of "pirate PvP" I think of it working exactly the same way enemy contacts currently do, you get chased down and flung in to an instance against your will. Unfortunately I think a lot of players would be even more annoyed at this if it was another player.
Looking forward to seeing more ideas though, especially relating to non-combat gameplay. We do have a lot of combat.
Im not sure it would be harder for the server to have bigger sectors, in reallity you could just slow all ships down and evrything would seem larger caus it takes longer to travel across.
and i completely agree that the pirate pvp should be like the sensor contacts, the randomness comes when you dont know whats in them, players are more creative.
nice to get some response to this but im gonna post my ideas in the other newer thread about the exate same, no point in having 2 of them.
Comments
Unfortunately, while I would like to see it, I don't think the pirate PvP and increased zone sizes would work.
When I first saw how small the zones actually are my first assumption was that this must be all the engine can handle, otherwise it follows naturally that they'd already be larger. I wouldn't mind seeing someone at Cryptic shed some light on this, but I am guessing it's something we're going to have to live with and they're going to have to work through.
Any second I can get added on between loading screens is good enough for me.
I think pirate PvP would also be a major problem, partly due to the limitations on the sizes and fluidity of zones, but also because this game seems to be entirely geared toward totally optional PvP. Optional PvP could be done in zones, of course, you just wouldn't have to go in them. But when I think of "pirate PvP" I think of it working exactly the same way enemy contacts currently do, you get chased down and flung in to an instance against your will. Unfortunately I think a lot of players would be even more annoyed at this if it was another player.
Looking forward to seeing more ideas though, especially relating to non-combat gameplay. We do have a lot of combat.
and i completely agree that the pirate pvp should be like the sensor contacts, the randomness comes when you dont know whats in them, players are more creative.
nice to get some response to this but im gonna post my ideas in the other newer thread about the exate same, no point in having 2 of them.