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Double mouse cursor problem

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2012 in Controls and User Interface
For some reason when I play STO I see my regular mouse cursor, then lagging behind it is STO's version of the mouse cursor. Never noticed this up until this week.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If u have an SLI system its been a problem from day 1 and no sign of a cure , try enabling software mouse it works for some not me tho ./cry
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I also have this issue, but there is no option to disable hardware mouse, like in other games/programs.
  • locutis1locutis1 Member Posts: 1 Arc User
    edited September 2012
    this problem still exists, it has done since release, I do not beleive it is purley a graphic issue I beleive it is both a codeing and graphic issue thouigh due to the atrocious excuse for a "User Interface" in this game it is difficult to tell, perhaps if they release the code for the UI to the public for modding someone will fix all the problems the "developer" put into it and maybe some of the design floors while their at it
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited September 2012
    I get this error alot also...i just close the game an reopen it and its back to normal
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2012
    I have this problem myself from time to time.
    I just can't understand this bug still exists, it may not be game breaking, but it is annyoing.


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  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited September 2012
    I have personally done some testing on this, and I think I may have found the problem (for me anyway).

    When I play in fullscreen, if I had a window open before I launched, (TS3, Firefox, etc) and my mouse would go over a window border, it would create the cursor ghost.
  • edited September 2012
    This content has been removed.
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