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Hey Devs, ever gonna fix the loot system for healers?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I play a science vessel and while I enjoy the role of healer it is a wee bit irksome that there seem to be no rewards for assisting others. The DPS *ladies of the evening* rush from ship to ship trying to get in the most damage so that they can grab up the prime loot/exp. I don't blame them, they didn't make the game mechanics, you guys did... so the question persists... and persists... and you all remain silent... so I will ask yet again. Does Cryptic have any intention of making science a competetive class worth playing? Will there be any adjustment made to the scoring/loot tables so that the class is properly rewarded for making an effort?
Post edited by baddmoonrizin on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Takvah wrote: »
    I play a science vessel and while I enjoy the role of healer it is a wee bit irksome that there seem to be no rewards for assisting others. The DPS *ladies of the evening* rush from ship to ship trying to get in the most damage so that they can grab up the prime loot/exp. I don't blame them, they didn't make the game mechanics, you guys did... so the question persists... and persists... and you all remain silent... so I will ask yet again. Does Cryptic have any intention of making science a competetive class worth playing? Will there be any adjustment made to the scoring/loot tables so that the class is properly rewarded for making an effort?

    This was the problem in Warhammer Online and with Champions. Warhammer fixed it by ranking healing contributions like damage and that seems to work out pretty well for Public Quests.
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