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Newb question: When will the AI get some teeth?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm loving the game and only Lvl 5, but unless I get foolish in a fleet action I'm never in danger of having my shields depleted.

I don't want this to be a ball-breakingly hard game, but it seems to diminish the importance of uprading your ship and BOs if nothing can crack your shields in solo missions.

So, am I just encountering the newb AI right now? Do things get more challenging as you get to higher grades/ranks?

I feel silly, because as it stands I can slow my ship to a crawl and just blast everything head-on. :rolleyes:
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm loving the game and only Lvl 5, but unless I get foolish in a fleet action I'm never in danger of having my shields depleted.

    I don't want this to be a ball-breakingly hard game, but it seems to diminish the importance of uprading your ship and BOs if nothing can crack your shields in solo missions.

    So, am I just encountering the newb AI right now? Do things get more challenging as you get to higher grades/ranks?

    I feel silly, because as it stands I can slow my ship to a crawl and just blast everything head-on. :rolleyes:

    Somewhere around level 8 to 10.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    it takes a while.. in beta they dropped the difficulty a bit.. IMO it was taken too far but it is what it is.

    I'm Lt. Cmdr grade 4 and things are just now really denting my shields but only if I'm not paying attention.. but I will admit taking on three +4 rated birds of prey can get *REALLY* interesting (and fun).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    lvl 17 atm...
    ...hopefully post 20.

    Is possible to die does not equal challenge.
    Oh how I yearn for what it was like in Open Beta. Now that kept you awake.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It does get more difficult as you advance.

    I am almost through Lt Commander and I am noticing a difference. With decent equipment and proper skill use I do not die much, but I suspect that this would be different with "stock" equipment.

    Beta was much, much harder.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    darmak wrote:
    lvl 17 atm...
    ...hopefully post 20.

    Is possible to die does not equal challenge.
    Oh how I yearn for what it was like in Open Beta. Now that kept you awake.

    agreed.. open beta pre-difficulty nerf was an edge-of-seat combat experience. I know *WHY* they did it.. since it was so hard in fleet actions the person to get initial aggro was violently introduced to the concept of his individual atoms going on separate vacations... but it was still fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm level 14 right now, and I only had my first tough battle yesterday with a Romulan ship at the end of the "Under Cover of Night" quest. It took a number of quick deaths before I was able to come up with an effective strategy. Unfortunately, everything else has been extremely easy so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    He was asking when the ai gets harder, not fatal. And my answer stands. Right around the first gorn planet mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Don't worry. Things do get quite...interesting when you reach level 16+. When you start fighting Romulans and Hirogen you might find yourself yearning for the old days. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I really did not notice until a level or two ago.

    I think I am about Lt Commander 8 or so.

    I have not really been keeping track
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Romulan space combat is when the diffuculty *starts* to get harder. Because their ships use evasive maneuvers etc, but it isn't impossible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks for the info. I'll see how things pan out as I progress. Just wish my BO hotkeys weren't gathering dust on solo missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm a Commander Grade 2 at the moment. It seems my shields tend to come down fairly regularly, now. Romulans using the same powers we use (Attack Pattern Alpha, Evasives, etc) and taking on three Birds-of-Prey at once or a couple D'deridex Battleships. It can get interesting, but my hull rarely dips below 60% unless I'm really not paying attention.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks for the info. I'll see how things pan out as I progress. Just wish my BO hotkeys weren't gathering dust on solo missions.

    Oh.. you'll definitely start using those more. It's the best part. :)

    If you have a BO who's abilities you don't find useful, switch him out for another one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Hannigan wrote:
    agreed.. open beta pre-difficulty nerf was an edge-of-seat combat experience. I know *WHY* they did it.. since it was so hard in fleet actions the person to get initial aggro was violently introduced to the concept of his individual atoms going on separate vacations... but it was still fun.

    It's good to let your atoms get some alone time. I miss the fiery deaths.
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