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SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok, granted I am only level 10. But so far the game seems centered around these objectives

(a) go here
(b) scan this
(c) kill hese
(d) go here
(e) kill more of these
(f) beam down and kill and scan more things
(g)warp to sector space
(h) go back to a
Post edited by baddmoonrizin on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    dallasdog wrote:
    Ok, granted I am only level 10. But so far the game seems centered around these objectives

    (a) go here
    (b) scan this
    (c) kill hese
    (d) go here
    (e) kill more of these
    (f) beam down and kill and scan more things
    (g)warp to sector space
    (h) go back to a


    That is the standard MMO quest formula. Welcome to MMORPGS. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    dallasdog wrote:
    Ok, granted I am only level 10. But so far the game seems centered around these objectives

    (a) go here
    (b) scan this
    (c) kill hese
    (d) go here
    (e) kill more of these
    (f) beam down and kill and scan more things
    (g)warp to sector space
    (h) go back to a

    No thats not it. Try doing the unique named storyline quests although you may not get many until Lt. Comm.

    PS - Random question but is your name Josh irl? lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MrBlinker wrote:
    No thats not it. Try doing the unique named storyline quests although you may not get many until Lt. Comm.

    PS - Random question but is your name Josh irl? lol



    Nope, not Josh. Don't know any Joshes. I do know a Steve, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    dallasdog wrote:
    Nope, not Josh. Don't know any Joshes. I do know a Steve, though.

    lol Ok, well I have a friend who lives in Dallas and I could see him making your forum name as something of his.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tell me what they could do differently?

    I thought about this myself and I really did not know an answer beyond

    (a) go here
    (b) scan this
    (c) kill hese
    (d) go here
    (e) kill more of these
    (f) beam down and kill and scan more things
    (g)warp to sector space
    (h) go back to a

    I mean I don't think many of us know how to build a warp drive, so what else is there in an MMO?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Welcome to MMO design 101.

    They are almost ALL like that.

    STO is more fun if you slow down and read all the text. It helps gives some context, but the gameplay is pretty much standard MMO fare.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Welcome to MMO design 101.

    They are almost ALL like that.

    Yes, but a lot of the other mmos out there hide the treadmill a whole hell of a lot better than this one has so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    That is the standard MMO quest formula. Welcome to MMORPGS. ;)

    lol!! how true:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gatlin96 wrote: »
    Yes, but a lot of the other mmos out there hide the treadmill a whole hell of a lot better than this one has so far.

    You mean like collect 10 boar meat, kill 10 wolves and go to X to drop my dirty underwear kind of quests? haven't seen one MMO which can hide the treadmill.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    You mean like collect 10 boar meat, kill 10 wolves and go to X to drop my dirty underwear kind of quests? haven't seen one MMO which can hide the treadmill.

    Some hide it better by simply chaning the environment. On your first day you fight two headed monkeys in a jungle, on the second day three headed lizards at the beach.

    STO does not even offer this kind of variety. Most missions look the same, no matter what corner of the galaxy you're floating around currently.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    slarus wrote: »
    Tell me what they could do differently?

    I thought about this myself and I really did not know an answer beyond

    (a) go here
    (b) scan this
    (c) kill hese
    (d) go here
    (e) kill more of these
    (f) beam down and kill and scan more things
    (g)warp to sector space
    (h) go back to a

    I mean I don't think many of us know how to build a warp drive, so what else is there in an MMO?

    Crafting: Which will die out as more and more people get top tier gear that they can't lose, killing the demand.

    Trading/Economy: Which will also die out at the top end because once you have your gear you can't lose it in any way, thus ceasing the flow of money, the primary culprit of economy death in so many MMO's before this one.

    Large scale raid/instances: Which will be little more than "lets see how many escorts we can get" due to the fact that you can just die over and over again until you win

    Territorial gameplay: Hasn't been implemented yet, and due to the nature of the game, unlikely to ever be.

    Global Events: Probably just going to be "Oh noes, we're being invaded, kill all the new enemies!" due to the lack of any real depth past combat. WHich is just as shallow because of the aforementioned "throw my ship into harms way over and over again" respawn system

    I just got done with an quest that was no ****, beam down to the planet and activate 4 objects. Seriously. Thats one thing they can improve upon. How about some diplomacy missions that aren't "answer five super obvious questions" style

    I'm still holding out hope, because there's no where to go but up from here, but really, they have managed to take an incredibly dilluted genre, and watered it down even more. I saw a thread a little while back trying to get rid of the freaking Transwarp cooldown... What the hell? Lets just add a "Win" button and be done with it.

    Combat: Good lord this has room to be done differently/improved. Awesome awesome concept. Stupid as **** AI and lack of need for support classes dumb it down and ruin the execution. I feel like a dreadnought wrecking 3-4 times as many ships in my team.

    There is more impact from failure in Minesweeper than this, andit involves the same point and click gameplay. Really, everyone who thinks the game is fine as is, take an honest look at what we have, and if you think that you can handle this wash/rinse/repeat gameplay for 3, 6, 12 months, THen I completely disagree with you.

    I'm not trying to bash the game, its just SO CLOSE to being something spectacular, and I really want to see it get there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    You mean like collect 10 boar meat, kill 10 wolves and go to X to drop my dirty underwear kind of quests? haven't seen one MMO which can hide the treadmill.

    I dunno, so far Exploration has been the big glaring hole for me. I've several times warped down to a planet, ran around and scanned five artifacts, and beamed back up. PULSE POUNDING ACTION, if I've ever experienced it to be sure.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    kitharen wrote: »
    Some hide it better by simply chaning the environment. On your first day you fight two headed monkeys in a jungle, on the second day three headed lizards at the beach.

    STO does not even offer this kind of variety. Most missions look the same, no matter what corner of the galaxy you're floating around currently.

    some hide it better than others
    you have go four systems to go get some quafe and you get ambushed by pirates

    or you go on a cigerette run for your agent i am not lieing (courier)

    some have you pick up toy dolls for daughters birthday (courier)

    it would be cool to see a random mission generator

    who -would be the antagonist faction borg, klingon, federation, cardasian, romulan, unknoun alian...ect
    what -would be combat, exploration, diplo, courier,
    exploration
    would have minor 2d to complex 3d puzzels to unlock other areas of maps. they could also have unexcessable areas that require you to have items or artifacts you find in other sites only of the same who

    it could also encompass when too

    it would be kinda cool to beam to a pre warp planet rescue some scientist that got cought
    and have all the crew get sergically alterd, with and clothing that fits the enviroment. you cant use weapons or get seen using the tri corder if you fail you los exploration points or break the prime diredtive you lose merits not many, like 50. but if you complete it then you a balanced amount based on the lvl of dificulty

    diplo, you could be on a mission to try to mediate fueding between 2 worlds and there is a assanation attempt, and you have to solve the murder, witch may require you to make an educated guess of who done it with minimal amount of help from your BO's. but if you have batazed science officer, when questioning people that officer can tell if they lieing or not.

    diplo could also be were you run across a pre warp planet beeming out a request for medical supplies or provisions, and you have the choise ignoring it, uphold the primedirective witch gives a few star fleet merits and some other skill points. or just through the prime directive out the door and give it too them and get someexploration points and lose some merit. or try to give it too them with out contamination. were you gotta be carefull that they get it, but dont figure out rouse, as a reward you get exploration, merits, and may be the locals give some sacred trinket that fell from long ago that may unlock an otherwise closed area in a site. the descriptions of the key should match the lock, and if the cpt has came across the lock before and justs goes through his notes he finds it and may be if possible warps to back to the area. if not he can hold on to the item or reprocess it for energy.

    diplo could also be a npc interaction option kind of like in elder scroll oblivion. that may lead to otherwise locked mission objectives and mission rewards. the benifiate of being in a team would be that each player gets one chance at diplo interaction to boost the npcs reaction to the team with an npc in a mission.
    reaction from the npc ould be effected by you/ or your teams members faction sex and species. so a klingon male sovanist that hates volcans may not respond, may not react to well to ta'pal being in your away team, but may react better to warf being there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No, this isn't mmo 101. Others may have you going here and there to kill and whatnot, but atleast they have the common decency to change the layout. I hate that everything looks the same, you beam down to a whole planet and see one building. It reminds me of why City of Heroes failed. Everything looked the same. On top of that, the gameplay is sloooooooow. I wanna fall asleep anytime i have to go somewhere. I understand in the ship battles that you can't spin 180 degrees in an instant, but the constant go here, scan, go here...i mean cmon. Make it a lil more fast paced. As far as ground combat, way to easy, booooring. Loot system?....no reason to comment further. There's already too many threads bout that and they show no concern.

    No wonder they offer $230 for indefinite play. Any respectable mmo would not offer such a price. If WoW did, they would lose soooo much money, but then again, they have a game to back up thier 14.99 price. STO just seems like another email scammer trying to steal my money with broken promises. I will not EVER be renewing my subscription. If I wanted a storyline, i'll read a freakin book. Enjoy your copycat of Star Wars: Jump to Lightspeed....btw, another fail game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cryptic really does need to add more depth to the content they have along with more content. The game is close to being something great but it is also believably far enough away that this game might just flop. I'm going to stay around in the game and on the forums posting ideas up hoping they get read.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DarkoDon wrote:
    No, this isn't mmo 101. Others may have you going here and there to kill and whatnot, but atleast they have the common decency to change the layout. I hate that everything looks the same, you beam down to a whole planet and see one building. It reminds me of why City of Heroes failed. Everything looked the same. On top of that, the gameplay is sloooooooow. I wanna fall asleep anytime i have to go somewhere. I understand in the ship battles that you can't spin 180 degrees in an instant, but the constant go here, scan, go here...i mean cmon. Make it a lil more fast paced. As far as ground combat, way to easy, booooring. Loot system?....no reason to comment further. There's already too many threads bout that and they show no concern.

    No wonder they offer $230 for indefinite play. Any respectable mmo would not offer such a price. If WoW did, they would lose soooo much money, but then again, they have a game to back up thier 14.99 price. STO just seems like another email scammer trying to steal my money with broken promises. I will not EVER be renewing my subscription. If I wanted a storyline, i'll read a freakin book. Enjoy your copycat of Star Wars: Jump to Lightspeed....btw, another fail game.

    City of heroes failed? Thats news to me. I would have sworn it was still online after all these years.........
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Not sure what you expected? That is mmorpg - replace anomoly with rat's tail and you've got WoW. Sure they'll be more content comming but other mmorpgs have half a dozen years development time on this game - and the formula you describe still pretty much applies to them at their core.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DarkoDon wrote:
    No, this isn't mmo 101. Others may have you going here and there to kill and whatnot, but atleast they have the common decency to change the layout. I hate that everything looks the same, you beam down to a whole planet and see one building. It reminds me of why City of Heroes failed. Everything looked the same. On top of that, the gameplay is sloooooooow. I wanna fall asleep anytime i have to go somewhere. I understand in the ship battles that you can't spin 180 degrees in an instant, but the constant go here, scan, go here...i mean cmon. Make it a lil more fast paced. As far as ground combat, way to easy, booooring. Loot system?....no reason to comment further. There's already too many threads bout that and they show no concern.

    No wonder they offer $230 for indefinite play. Any respectable mmo would not offer such a price. If WoW did, they would lose soooo much money, but then again, they have a game to back up thier 14.99 price. STO just seems like another email scammer trying to steal my money with broken promises. I will not EVER be renewing my subscription. If I wanted a storyline, i'll read a freakin book. Enjoy your copycat of Star Wars: Jump to Lightspeed....btw, another fail game.

    Lol people that quit or atate their intention to quit but still waste their time posting on this forum - surely you have better things to do than sit about here trolling a game you don't even want to play?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Teleon wrote: »
    Cryptic really does need to add more depth to the content they have along with more content. The game is close to being something great but it is also believably far enough away that this game might just flop. I'm going to stay around in the game and on the forums posting ideas up hoping they get read.

    could you be anymore cryptic please be more specific when posting so we know what you are talking about.

    please
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    dallasdog wrote:
    Ok, granted I am only level 10. But so far the game seems centered around these objectives

    (a) go here
    (b) scan this
    (c) kill hese
    (d) go here
    (e) kill more of these
    (f) beam down and kill and scan more things
    (g)warp to sector space
    (h) go back to a

    Yes thats the entire game.
    A recipe for total boredom lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DarkoDon wrote:
    No, this isn't mmo 101. Others may have you going here and there to kill and whatnot, but atleast they have the common decency to change the layout. I hate that everything looks the same, you beam down to a whole planet and see one building. It reminds me of why City of Heroes failed. Everything looked the same. On top of that, the gameplay is sloooooooow. I wanna fall asleep anytime i have to go somewhere. I understand in the ship battles that you can't spin 180 degrees in an instant, but the constant go here, scan, go here...i mean cmon. Make it a lil more fast paced. As far as ground combat, way to easy, booooring. Loot system?....no reason to comment further. There's already too many threads bout that and they show no concern.

    No wonder they offer $230 for indefinite play. Any respectable mmo would not offer such a price. If WoW did, they would lose soooo much money, but then again, they have a game to back up thier 14.99 price. STO just seems like another email scammer trying to steal my money with broken promises. I will not EVER be renewing my subscription. If I wanted a storyline, i'll read a freakin book. Enjoy your copycat of Star Wars: Jump to Lightspeed....btw, another fail game.

    i cant agree with everything you are saying.
    1) i have yet do a mission were the enviroments were NOT graphically different arangments of moons and planets are different types are different. and beaming down they are different too

    although Ground areas are very constrictive. but thats based on the mission you are running.

    slow game play . what do you mean lvling is slow or the objects players npcs move too slow?
    if you mean lvl'ng you really are missing the point of MMO's and its WOW's fault
    MMO is massive multiplayer online. the idea is to group/ make friends bs in general have fun and play the game on the side. it's not about finding the visor of gordi or getting a complete kahless tacticalle BO set
    blue items or complete greens or purple or oranges

    as far as not wanting story, rgr i gotcha, they need player driven area were fleets can compete with each other for prestige. if they dont provide. cryptic will miss a huge base of true pvpers that like it when the fights arn't always fair and the underdog wins enough to make it worth it .like in eve-

    eve online has very little story because the game is completely player driven and the over all story of neweden is made by the players interactions with each other the whole climate of the game can change because of one player.

    GOONS disbanded by the way the alliance ceo was afk when the bill came arund the holdings corp was executer and the ceo was the only one take could pay it and he didn't LOL

    theres no teal in eve 1 month old players can kill 4 year old players, given a rifter and a warp disrupter

    i bet if 4 kop have 4 science oficers with jam sensor they can perma jam a tier 4 and do enough dps to pop it
    and they cant cryptic is wrong

    i know alot of you are gonna say go play eve then blah blah blah
    i do play eve i always will, it is a very time intesive game though and this here is casual enough for me. but cryptic can only benifit and players benifit when the comunity grows. and the game makes insane amounts of money.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    City of heroes failed? Thats news to me. I would have sworn it was still online after all these years.........


    Uhhh yea, it failed, just cause its still up means nothing. Look at Star Wars Galaxies, look at LoTR, look at FF, they all still up and theres more that have very minimal players. Wake up, this game is horrible. You would have to be a die hard trekie to actually enjoy it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    you two are missing out on episodes sure they last a while but they are supposed to do that for depth ahem... the depth you must be missing right about now. im commander sure i leveled faster by doing the explorations/patrols, but the episodes are where the depth of the storyline exists. i just saved a whole lot of scientists who were working on weapons for the romulans and it wasnt all fighting and beaming people up. there was depth to the storyline.

    anyways, i left WoW and Lotro BECAUSE thats all they had were:

    (a) fight these
    (b) do these heroics until you a geared
    (c) do these 10 man raids until you are geared
    (d) do these 25 man raids until you are geared
    (e) become exalted with these factions
    (f) uh oh theres some other superbosses that we need to distroy once and for all? (alliance created evil bosses btw) thats all WoW was, horde cleaning up the alliance's mess.

    in this setting at least i don't have to absolutely have 5-10 mans to get gear i can solo all i want. Also, i dont have to try to get through a huge 5 man heroic with people not pressing the buttons right so we wipe ten times just to get a descent number of badges to upgrade.

    you guys were the crazy for rushing through the game like you did instead of actually playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i totally agree the game isnt for rushing to the end theres a ton of content in this thing.

    and although i have noticed common themes in certain galaxies (a minimal number of graphics reappearing occasionally) this doesnt happen all the time or often enough to really notice by most people, i just happen to be weird that way.

    STO is great for everything they did. the only things i would change are very small ease of use interface problems.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    gnobber wrote:
    you two are missing out on episodes sure they last a while but they are supposed to do that for depth ahem... the depth you must be missing right about now. im commander sure i leveled faster by doing the explorations/patrols, but the episodes are where the depth of the storyline exists. i just saved a whole lot of scientists who were working on weapons for the romulans and it wasnt all fighting and beaming people up. there was depth to the storyline.

    anyways, i left WoW and Lotro BECAUSE thats all they had were:

    (a) fight these
    (b) do these heroics until you a geared
    (c) do these 10 man raids until you are geared
    (d) do these 25 man raids until you are geared
    (e) become exalted with these factions
    (f) uh oh theres some other superbosses that we need to distroy once and for all? (alliance created evil bosses btw) thats all WoW was, horde cleaning up the alliance's mess.

    in this setting at least i don't have to absolutely have 5-10 mans to get gear i can solo all i want. Also, i dont have to try to get through a huge 5 man heroic with people not pressing the buttons right so we wipe ten times just to get a descent number of badges to upgrade.

    you guys were the crazy for rushing through the game like you did instead of actually playing.

    well lets just say thats currently the best this mmo genre has to offer. WoW is the best mmo out there hands down and i wouldnt be shy to say its the best game of all time... BUT... even the best game gets a bit old some day.

    there really needs to be a NEXT GEN mmo - now guess what blizzard is currently doing... right, working on one.
    star wars old republic could be interesting as well though, mmos need to integrate aspects we love from single player rpgs like mass effect/dragon age... dialogue influencing gameplay... real decisions and so on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    Crafting: Which will die out as more and more people get top tier gear that they can't lose, killing the demand.

    You do know that the very best stuff is bind on equip or pick up, and most MMOs are like this. I am not saying there is no room for improvement I think crafting is always something that can imporve.
    Trading/Economy: Which will also die out at the top end because once you have your gear you can't lose it in any way, thus ceasing the flow of money, the primary culprit of economy death in so many MMO's before this one.

    See above.
    Large scale raid/instances: Which will be little more than "lets see how many escorts we can get" due to the fact that you can just die over and over again until you win

    assuption, and as an escort player I love having those cruisers and science ships helping my defense so I can pound the enemy.
    Territorial gameplay: Hasn't been implemented yet, and due to the nature of the game, unlikely to ever be.

    your assuming again, but if you want to quit over something not in place yet be my guest.
    Global Events: Probably just going to be "Oh noes, we're being invaded, kill all the new enemies!" due to the lack of any real depth past combat. WHich is just as shallow because of the aforementioned "throw my ship into harms way over and over again" respawn system

    Again with the death penalties, you already get a delay of 27 to 50 seconds with just the respawn system (Death, respawn, loading screen, flying back to action) just becuse YOU feel that is insufficant punishment is opinion. Go play EVE.
    I just got done with an quest that was no ****, beam down to the planet and activate 4 objects. Seriously. Thats one thing they can improve upon. How about some diplomacy missions that aren't "answer five super obvious questions" style

    Can't argue this, but thinking about it what would that be? This was not as easy as I thought. I'll need some examples of what you'd do.
    I'm still holding out hope, because there's no where to go but up from here, but really, they have managed to take an incredibly dilluted genre, and watered it down even more. I saw a thread a little while back trying to get rid of the freaking Transwarp cooldown... What the hell? Lets just add a "Win" button and be done with it.

    Your lying, you already decided the game is bad and hoping mostly for a death penalty, we aren't stupid here, the signs are all over your post, there will always be people who want the cooldowns lowered but no one wants an I win button and how do you win in an MMO, thats subjective at best so just quit the non-sense.
    Combat: Good lord this has room to be done differently/improved. Awesome awesome concept. Stupid as **** AI and lack of need for support classes dumb it down and ruin the execution. I feel like a dreadnought wrecking 3-4 times as many ships in my team.

    Content improvements sure they need to look into it, maybe...I am not sure what the goal was with this combat system.

    There is more impact from failure in Minesweeper than this, andit involves the same point and click gameplay. Really, everyone who thinks the game is fine as is, take an honest look at what we have, and if you think that you can handle this wash/rinse/repeat gameplay for 3, 6, 12 months, THen I completely disagree with you.

    I'm not trying to bash the game, its just SO CLOSE to being something spectacular, and I really want to see it get there.[/QUOTE]

    Again death penalties, get a Domme if you feel the need to be punished I don't have time to be forced to deal with your need to be punished.

    We can all choose to play and cope with no death penalty, but if there is one added we all will be forced to deal with that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    Crafting: Which will die out as more and more people get top tier gear that they can't lose, killing the demand.

    Trading/Economy: Which will also die out at the top end because once you have your gear you can't lose it in any way, thus ceasing the flow of money, the primary culprit of economy death in so many MMO's before this one.

    Large scale raid/instances: Which will be little more than "lets see how many escorts we can get" due to the fact that you can just die over and over again until you win

    Territorial gameplay: Hasn't been implemented yet, and due to the nature of the game, unlikely to ever be.

    Global Events: Probably just going to be "Oh noes, we're being invaded, kill all the new enemies!" due to the lack of any real depth past combat. WHich is just as shallow because of the aforementioned "throw my ship into harms way over and over again" respawn system

    I just got done with an quest that was no ****, beam down to the planet and activate 4 objects. Seriously. Thats one thing they can improve upon. How about some diplomacy missions that aren't "answer five super obvious questions" style

    I'm still holding out hope, because there's no where to go but up from here, but really, they have managed to take an incredibly dilluted genre, and watered it down even more. I saw a thread a little while back trying to get rid of the freaking Transwarp cooldown... What the hell? Lets just add a "Win" button and be done with it.

    Combat: Good lord this has room to be done differently/improved. Awesome awesome concept. Stupid as **** AI and lack of need for support classes dumb it down and ruin the execution. I feel like a dreadnought wrecking 3-4 times as many ships in my team.

    There is more impact from failure in Minesweeper than this, andit involves the same point and click gameplay. Really, everyone who thinks the game is fine as is, take an honest look at what we have, and if you think that you can handle this wash/rinse/repeat gameplay for 3, 6, 12 months, THen I completely disagree with you.

    I'm not trying to bash the game, its just SO CLOSE to being something spectacular, and I really want to see it get there.

    I haven't read a ton of the posts on the reasons for having some sort of death penalty but after reading yours it hit home that this is what this game is missing for me. I can zerg all of the content if I want and most times if I die the enemy I'm fighting retains the damage that I've done to it. At least in Warcraft and other games if you wipe on a boss mob you have to start it over which is some kind of a penalty. You are also absolutely correct on STO not having any economy later on as there is no need for it and I can't really see a need for money in the game after you gear your ship out. Folks don't realize it now but 6 months from now but these issues are going to eventually cripple the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    slarus wrote: »
    You do know that the very best stuff is bind on equip or pick up, and most MMOs are like this. I am not saying there is no room for improvement I think crafting is always something that can imporve.



    See above.



    assuption, and as an escort player I love having those cruisers and science ships helping my defense so I can pound the enemy.



    your assuming again, but if you want to quit over something not in place yet be my guest.



    Again with the death penalties, you already get a delay of 27 to 50 seconds with just the respawn system (Death, respawn, loading screen, flying back to action) just becuse YOU feel that is insufficant punishment is opinion. Go play EVE.



    Can't argue this, but thinking about it what would that be? This was not as easy as I thought. I'll need some examples of what you'd do.



    Your lying, you already decided the game is bad and hoping mostly for a death penalty, we aren't stupid here, the signs are all over your post, there will always be people who want the cooldowns lowered but no one wants an I win button and how do you win in an MMO, thats subjective at best so just quit the non-sense.



    Content improvements sure they need to look into it, maybe...I am not sure what the goal was with this combat system.

    There is more impact from failure in Minesweeper than this, andit involves the same point and click gameplay. Really, everyone who thinks the game is fine as is, take an honest look at what we have, and if you think that you can handle this wash/rinse/repeat gameplay for 3, 6, 12 months, THen I completely disagree with you.

    I'm not trying to bash the game, its just SO CLOSE to being something spectacular, and I really want to see it get there.

    Again death penalties, get a Domme if you feel the need to be punished I don't have time to be forced to deal with your need to be punished.

    We can all choose to play and cope with no death penalty, but if there is one added we all will be forced to deal with that.[/QUOTE]

    There's really no arguments you put in his post that I personally feel make sense for not having death penalties in the game other than "I don't want it." The reality is there that a lack of death penalty waters down the game and makes some of the elements of the game unnecessary at end game. Btw, a respawn timer isn't a death penalty because the mobs don't reset when you die. They retain the damage you've done to them which means you haven't been penalized at all. I don't know that I'm sold on the idea of losing your ship or gear completely if you die in combat but I would like to see the mobs reset to prevent just zerging content mindlessly,which is all the game currently requires.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Airwren wrote:
    Again death penalties, get a Domme if you feel the need to be punished I don't have time to be forced to deal with your need to be punished.

    We can all choose to play and cope with no death penalty, but if there is one added we all will be forced to deal with that.

    There's really no arguments you put in his post that I personally feel make sense for not having death penalties in the game other than "I don't want it." The reality is there that a lack of death penalty waters down the game and makes some of the elements of the game unnecessary at end game. Btw, a respawn timer isn't a death penalty because the mobs don't reset when you die. They retain the damage you've done to them which means you haven't been penalized at all. I don't know that I'm sold on the idea of losing your ship or gear completely if you die in combat but I would like to see the mobs reset to prevent just zerging content mindlessly,which is all the game currently requires.

    And you pro DP guys make no arguments for one excpet for some S&M need. I have said I advocate resetting the encounter if you die meaning any ships in the group your fought also respawn but an additional penalty is not NEEDED, can it be fun or useful, to me no but that is not the question, NEED is the key word and we do not NEED anymore penalties. If you zerg to Admiral, thats on your head, I don't do that, I don't care if a zerger makes Admiral before me, I can't prove they did or not so its moot. I am concerned with me, my group and fleet, if anyone of them zerg they are gone, done deal problem solved. If I die in a mission I cansider it a successful failure personnally so I really have no NEED for further penalties when I already consider it a failure. I am trying to figure out why you feel I NEED more of a penalty? With a very few exceptions it is just plainly time, and you go back and finish the mission, I already do this, so why do I NEED a penalty?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gatlin96 wrote: »
    Yes, but a lot of the other mmos out there hide the treadmill a whole hell of a lot better than this one has so far.

    Exactly! I like variation, or at least multiple treadmills...
This discussion has been closed.