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Suggestion for end-game:

SystemSystem Member, NoReporting Posts: 178,019 Arc User
After reading the threads about how there is nothing to do at end game i've come up with a brilliant idea to add some instant content to your end-game, Cryptic. No need to thank me, but I wouldn't mind if you gave my account a lifetime sub either ;)

So my idea is this; make patrol missions repeatable.

Make it so after completing a patrol mission, you can do it again once per day.

I enjoy doing patrol missions, they have a nice variety although they can get a bit repetative at times.
Just work some randomization magic into the missions so the objectives switch around and the mission text etc and you've got some instant ready made content that people can keep doing once they hit max level. In the meantime you can keep developing "raids" and fleet action content and new "Episode" missions.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Level 45 fleet action, level 45 exploration cluster, level 45 patrol sector, crafting material sector with planets to beam down to in search of anomalies. Then wait for new content. Too late at this point though. New content will be patched before they can add the simple stuff that could have been there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    bump


    10char
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