Is STO only combat-oriented? Because for me Star Trek has always been about exploration and discovering new worlds and civilizations and diplomacy, etc.
Is there content like that available to us? Able to roam through space, and explore?
Is STO only combat-oriented? Because for me Star Trek has always been about exploration and discovering new worlds and civilizations and diplomacy, etc.
Is there content like that available to us? Able to roam through space, and explore?
Hello its about 90% combat.
What diplomacy there is , is really poor.
Exploration is done in Clusters.
Each time you explore there u will find new planets which offer new missions. Once the mission is complete and you leave the system disappears never to be seen again.
Sorry if thats bad news.
Oh I agree. I've been playing through the romulan missions lately and some of the storylines that go along with them, I think are completely amazing. The city on the edge of never (not romulan but amazing), the hobus mission, the iconia mission are three really awesome ones that come to mind right now, but their have been loads.
What's been really depressing though is instead of things like exploration/learning/things-that-use-brain-power, it's been combat. I mean seriously a mission about Iconians that doesn't have anything to try to solve yourself other than kill spawn after spawn of romulans. Hobus had a brilliant story too and I loved that reman asteroid mining feel that they had going on BUT there were far too many remans that you had to kill that it got boring.
Don't get me wrong, I'm now addicted to this game but it would be so much better if it wasn't pew pew pew...pew
For most part its a Space Combat game, with some ground combat thrown in.
Maybe more content will be added later, but right now this is all we got.
I personally do not see myself playing after I Blast my way to max level. I just do not see any content for end game that will keep me playing and I was never a big PvP fan. I still have to try some PvP to see what its like in STO, but I never liked it in other games.
Correct me if I am wrong but I thought I have read some interviews with Cryptic and they feel your pain and have plans in place to add more non-combat missions/episodes.
We just need to be patient as they ramp up STO. I sense they are trying very hard to listen to us and give us what we would like to see.
Correct me if I am wrong but I thought I have read some interviews with Cryptic and they feel your pain and have plans in place to add more non-combat missions/episodes.
We just need to be patient as they ramp up STO. I sense they are trying very hard to listen to us and give us what we would like to see.
Could you link these for me please?
I hope you are right that they are listening to us, as it's really hard to tell if they are going to pull through for us. So any news like this would make me a little bit more at ease and I could get off this damn forum and go play some Trek lol
One day soon, you'll be flying along and your ship will just stop for no reason and your controls won't work. Then your Boff will come up and say, "Captain! We've found a strange egg growing in the warp core. It was too small to detect at first but now it's grown and has disabled our engines! I think it's hatching!"
Then you are suddenly on your bridge and you will have a mission on your own ship as a strange creature roams your halls killing your crew, evading you by using jeffrey's tubes and burning holes in your walls.
Hello its about 90% combat.
What diplomacy there is , is really poor.
Exploration is done in Clusters.
Each time you explore there u will find new planets which offer new missions. Once the mission is complete and you leave the system disappears never to be seen again.
Sorry if thats bad news.
There is one mission that comes to mind on the Exploration that isn't combat, but is a waste of time.
The "we need medical Supplys" one, cus if you don't have 10 or more of these supplys then you carn't complete the mission.
It really annyoing! that you carn't leave the system get the supplys then go back to the same area and complete it.
It really annyoing! that you carn't leave the system get the supplys then go back to the same area and complete it.
Yes you can. Warp/abort out to the cluster, go to a trader, gather supplies etc, then go back to cluster, move around until a dialogue box about "Continue x Mission" shows up.
The premise of Star Trek, where a single ship is out exploring uncharted space, would be more fitting for a single player game than an MMO, so they turned it into a space combat game to make it more multiplayer friendly.
I have to laugh when I see these types of threads. Of all of the MMO's that I have played, this game has the most non-combat focused quests. Now there are some MMOs that I have not played, so it might be a different story for someone else. However, the sheer amount of missions where I run/fly around and scan stuff is far greater than other games. There are a couple non combat quests that are fun, like exposing the saboteur, but most of them are quite dull.
I hope you are right that they are listening to us, as it's really hard to tell if they are going to pull through for us. So any news like this would make me a little bit more at ease and I could get off this damn forum and go play some Trek lol
Peace
There you go ...
Jack Emmert said in his last chat that Cryptic will implement diplomacy and / or minigames
Guest-1297: Do you plan to add non-combat gameplay elements in the game, like minigames or a diplomacy system ?
Jack-Cryptic: Yes.
He said it again in an interview by MMORPG website :
Many open beta players have complained that the missions are repetitive. Why is this, and is more variation planned in the near future?
STO Team:
We definitely have plans for more exploration and more diplomatic missions. Also more fleet actions will be included. There are a lot of things that we are looking to add in the game that gives it great variation and different styles of gameplay. One of the things people have been talking a lot about is more interaction on your ship, so that is one thing we're looking at now.
I have to laugh when I see these types of threads. Of all of the MMO's that I have played, this game has the most non-combat focused quests.
Tell that to Cryptic : they already acknolewdged that the game is lacking non combat content and they are working on it. Maybe you should explain to them what a real MMO is.
Tell that to Cryptic : they already acknolewdged that the game is lacking non combat content and they are working on it. Maybe you should explain to them what a real MMO is.
Huh, well Cryptic says a lot of things that haven't panned out quite so well for em. In truth, as long as the quest keeps me engaged I don't care if there is combat or not. Although, If its mostly non combat, I *will* start to get very bored, very fast.
Huh, well Cryptic says a lot of things that haven't panned out quite so well for em. In truth, as long as the quest keeps me engaged I don't care if there is combat or not. Although, If its mostly non combat, I *will* start to get very bored, very fast.
You really don't know MMOs as well as you claim if you think that Cryptic could possibly turn STO into a mostly non combat game.
A lot of the non-combat is optional. If you click on a character and get five options and you click on the green one first, you are skipping the non-combat content. The fact that so many people do this proves that people really do just want to get to the combat most of the time.
That said, there are some missions that really stand out, even though they are combat-centric. I hope to see more content that connects combat-to-combat with engaging Star Trek storyline. City on the Edge of Never is an obvious, and outstanding, example.
A lot of the non-combat is optional. If you click on a character and get five options and you click on the green one first, you are skipping the non-combat content. The fact that so many people do this proves that people really do just want to get to the combat most of the time.
That said, there are some missions that really stand out, even though they are combat-centric. I hope to see more content that connects combat-to-combat with engaging Star Trek storyline. City on the Edge of Never is an obvious, and outstanding, example.
This is a Star Trek themed combat MMO though.
All That is is a story arc, clicking on them has no impact on the outcome..... you could click and read them all and the outcome is the same, Blow the TRIBBLE out of 5 Squadrens/ships..... or walk down a linear path shooting the hell out of klingons/gorn standing around.
Comments
Hello its about 90% combat.
What diplomacy there is , is really poor.
Exploration is done in Clusters.
Each time you explore there u will find new planets which offer new missions. Once the mission is complete and you leave the system disappears never to be seen again.
Sorry if thats bad news.
What's been really depressing though is instead of things like exploration/learning/things-that-use-brain-power, it's been combat. I mean seriously a mission about Iconians that doesn't have anything to try to solve yourself other than kill spawn after spawn of romulans. Hobus had a brilliant story too and I loved that reman asteroid mining feel that they had going on BUT there were far too many remans that you had to kill that it got boring.
Don't get me wrong, I'm now addicted to this game but it would be so much better if it wasn't pew pew pew...pew
pew
pew
pew pew pew pew
pew
- Ryan
Maybe more content will be added later, but right now this is all we got.
I personally do not see myself playing after I Blast my way to max level. I just do not see any content for end game that will keep me playing and I was never a big PvP fan. I still have to try some PvP to see what its like in STO, but I never liked it in other games.
We just need to be patient as they ramp up STO. I sense they are trying very hard to listen to us and give us what we would like to see.
Could you link these for me please?
I hope you are right that they are listening to us, as it's really hard to tell if they are going to pull through for us. So any news like this would make me a little bit more at ease and I could get off this damn forum and go play some Trek lol
Peace
Then you are suddenly on your bridge and you will have a mission on your own ship as a strange creature roams your halls killing your crew, evading you by using jeffrey's tubes and burning holes in your walls.
There is one mission that comes to mind on the Exploration that isn't combat, but is a waste of time.
The "we need medical Supplys" one, cus if you don't have 10 or more of these supplys then you carn't complete the mission.
It really annyoing! that you carn't leave the system get the supplys then go back to the same area and complete it.
Yes you can. Warp/abort out to the cluster, go to a trader, gather supplies etc, then go back to cluster, move around until a dialogue box about "Continue x Mission" shows up.
There you go ...
Jack Emmert said in his last chat that Cryptic will implement diplomacy and / or minigames
http://forums.bestbuy.com/t5/Gaming/Star-Trek-Online-Live-Chat-Transcript/td-p/91426
Zinc said on Storadio that Cryptic will add more non combat in the star clusters
http://www.mmojunkies.tv/2010/01/28/storadio-1-7-presented-by-mmo-junkies/
Direct download : http://mmojunkies.podbean.com/mf/web/8m7hkq/storadioshow8.mp3 (@48mn25)
He said it again in an interview by MMORPG website :
http://www.mmorpg.com/gamelist.cfm/game/352/feature/3977/Star-Trek-Online-Launch-Day-Interview.html
Tell that to Cryptic : they already acknolewdged that the game is lacking non combat content and they are working on it. Maybe you should explain to them what a real MMO is.
Huh, well Cryptic says a lot of things that haven't panned out quite so well for em. In truth, as long as the quest keeps me engaged I don't care if there is combat or not. Although, If its mostly non combat, I *will* start to get very bored, very fast.
You really don't know MMOs as well as you claim if you think that Cryptic could possibly turn STO into a mostly non combat game.
That said, there are some missions that really stand out, even though they are combat-centric. I hope to see more content that connects combat-to-combat with engaging Star Trek storyline. City on the Edge of Never is an obvious, and outstanding, example.
This is a Star Trek themed combat MMO though.
All That is is a story arc, clicking on them has no impact on the outcome..... you could click and read them all and the outcome is the same, Blow the TRIBBLE out of 5 Squadrens/ships..... or walk down a linear path shooting the hell out of klingons/gorn standing around.