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Controls unresponsive - cant activate >1 skill at a time?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm not sure what the deal is but every time I try to activate two powers in rapid succesion it...doesn't work. Sometimes the second power even has its graphic go off without actuallying activating. This is intensely frustrating and has lead to death more than once.

Anyone else?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yes I think me as well. Learning to triple-click over here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yea, I think there's a slight delay between skill uses, gotta wait for the first skill to just go off before the second..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This happens to me all the time and is VERY frustrating. I often miss a photon shot while turning because either the high yield didn't trigger or the fire command didn't trigger and by the time I notice it the target is out of the arc.

    Please look at this Cryptic. If it's a server/client sync issue then we need skill queuing.

    Has anyone else bugged this? I'm pretty sure I did but I'll check the next time I'm in-game.

    -Forjo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yes,

    It is very frustrating that keypresses often don't work correctly and sometimes even will activate the "activated" graphics of an ability without it actually firing off. I constantly have to look at my hotkey bar for misfired abilities and mash hotkeys several times to get things to work correctly.

    Please make my keypresses actually work, this is very basic stuff and very important in a game!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I must say this is extraordinarily irritating in PVP... no sir RSP wasn't actually on, it was only fake on... lol :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I am having same issue, even as far as fire all weapons, it seems like the cooldowns keep restting for my cannons and some times it takes 5 sec or more of not hitting any button until i can fire my weapons, very aggravating.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This right here is my biggest problem with the game, in my t4 escort my powers often take 2-3 mouse clicks to work, this is probably becuase i am having to spam the spacebar so much. The worst is with my emergency power to shields... i hit it, the graphic plays, but nothing ACTUALLY happens, and timer does not reset... this is a major false positive in the heat of pvp. If i wasnt a lifetime member, this could very well be a showstopper as it is something I deal with on a very normal basis
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'll throw my substantial weight behind this one... it's incredibly annoying that the controls are so unresponsive. Sometimes I have to press the attack pattern alpha button 2 or 3 times for it to activate. Very annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thats my 4 cents (because I want to keep the extra 1 cent) for profit while every one else dousnt get the full 5 cents they paid for.


    (Currently: Retrieving List of Characters)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    23 jan i made a post about it, weird you guys just now notice it.

    hmm anywho, they don't seem to want to fix or give some sort of answer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wryce wrote: »
    23 jan i made a post about it, weird you guys just now notice it.

    hmm anywho, they don't seem to want to fix or give some sort of answer.
    Weird... or, we've all got a higher tolerance for annoyance than you and so it took longer for us to complain :)

    I'm so sorry we missed YOUR post about it. Forgive us. Please.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ryster wrote: »
    Weird... or, we've all got a higher tolerance for annoyance than you and so it took longer for us to complain :)

    I'm so sorry we missed YOUR post about it. Forgive us. Please.

    Was more meant to be towards the devs for not fixing it, i just thought i was the only one that had this problem since no one answer my post or i had seen more posts about it...

    But i forgive you. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I just want to bump this topic to the top as it is a very annoying problem that needs to get looked at and recognized by the development team.

    I find myself hammering the skill buttons too in order to actually get them to trigger.

    Biggest complaint about the game so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I will agree it's a problem. Hardly at the top of the list for me but still needs attention. Even if they slowed the cooldown animation to match up to the actual time it would be an improvement.

    This sort of thing has been an issue in other MMO's I've played but one of them gets it right so it is possible to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    attention bump
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I would love to see a cryptic response
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have the same issue but this "bug" developed today for me. Before today I was playing just fine, no lag, no non-responsive buttons, etc. Anyhow, I get the "bong" sound as if the item is in cooldown when it clearly isnt and clicking on the item with the mouse makes it work, however that makes dogfighting an almost moot point.

    I'm also getting the "You are unable to log into the game at this time" message and was only able to bypass it once. Again, I didn't experience anything like this until today.

    I read a post about some Amazon folks who are unable to log in and some Dev came into the thread saying that it's their fault as they had some lame naming convention going on for when this or that grace period would end. I'm a digital download with a month to month subscription that's active, so I'm unsure why I'm receiving this issue. Unless of course I somehow got thrown into that naming convention problem with the Amazon folks...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bugged this today - Ticket # 680,567.

    -Forjo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    dont think we'll see any improvement in the UI until they fill the position.
    Cryptic Studios is seeking a full-time User Interface Designer. This position is responsible for working with designers, programmers and artists to help create user interface designs for our games. User interface design requires an excellent understanding of human-computer interaction principles, an in-depth knowledge of industry standards for game designs both on console and keyboard and the ability to coordinate UI design vision across a large-scale project.

    Located in Northern California in Los Gatos, Cryptic offers the fun, focused and casual atmosphere of an independent developer. We work hard, we play hard, and we always balance the demands of the job with the personal lives of our employees. We are committed to breaking new ground in gaming and we only hire the best and most talented people who love the work, the genre and the game. If you're looking for a position where you can help shape the future of MMORPGs, apply today!

    Every day you could be:

    * Developing functional and intuitive user interfaces for game systems.
    * Creating mock-ups for user interface prototypes.
    * Producing high-level screen and game flow models.
    * Conducting large-scale usability testing.

    What we'd like to see:

    * The ability to communicate clearly and concisely with designers, programmers and artists.
    * In-depth knowledge of video game user interfaces for keyboard and console.
    * Practical knowledge of HTML/CSS, Flash or Javascript for prototyping purposes.
    * Knowledge of Star Trek.
    * A love of video games -- especially MMOs.
    * A portfolio of user interface designs.
    * Four-year degree with a focus in UI design is recommended; Master's degree in HCI (Human-Computer Interaction) or equivalent industry experience is preferred.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Juni wrote:
    dont think we'll see any improvement in the UI until they fill the position.

    Respectfully, I disagree. Hiring more interface designers is hardly evidence that no current designer has this bug in her or her queue.

    -Forjo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i am also having the same problem. Please bring out a fix as this is the worst thing about the game :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    and another bump
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just a bit more information, this is not limited to space combat.

    I am finding that I frequently miss expose/exploit opportunities because the "g" key to switch to the exposed target doesn't activate before my command to fire does. As such, I end up firing on the current target instead of the exploited on, wasting the opportunity.

    -Forjo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    switching weapons is also troublesome for the same reason.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you happen to have auto-fire enabled (especially if you are using the multiple-fire trick) you will increase the chances of this happening. An ability cant trigger at the same time an auto-fire cycles and this can make it more likely to not 'click' when you try it.

    This is why they removed ground auto fire until they get it fixed. Hopefully they'll fix both soon.

    Its also possible it is client/server latency but in those cases you usually see the torpedo fire, but it didnt really and that torpedo does no damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zakoriz wrote:
    If you happen to have auto-fire enabled (especially if you are using the multiple-fire trick) you will increase the chances of this happening. An ability cant trigger at the same time an auto-fire cycles and this can make it more likely to not 'click' when you try it.

    This is why they removed ground auto fire until they get it fixed. Hopefully they'll fix both soon.

    Its also possible it is client/server latency but in those cases you usually see the torpedo fire, but it didnt really and that torpedo does no damage.

    For the record, I had this problem before I enabled auto-fire.

    And having, ahem, additional autofires enabled doesn't seem, at least to me, to make it any worse. Of course, I'm getting used to clicking more than once and pressing more than once and checking back to see if it activated. So I'm compensating.

    And the ground problems happen with NO autofire.

    -Forjo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Now that I'm using the keyboard more since I have more skills, this is increasingly annoying.

    My opening volley consists of pre-activating High Yield so that it's about to cooldown when I come into range. When I do, I hit "1" for foreward torpedoes, "4" for Tacheon, then "5" for Directed Energy modulation. What I end up hitting, however, is usually 1,4, 4, 4, 5, 5, 5, 5, 5 because the skills don't trigger. And even then, sometimes I look back and my torpedoes didn't fire - when it was the first key.

    Yes, I do have autofire enabled on four beams, though only two are facing at the moment I start this sequence.

    -Forjo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The latest patch has a fix for this issue:

    http://forums.startrekonline.com/showthread.php?t=133293
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    mkenneally wrote: »
    The latest patch has a fix for this issue:

    http://forums.startrekonline.com/showthread.php?t=133293

    Hasn't helped me any, still having to multi-click my icons or multi-tap my bound keys to get some powers to fire.
    No queueing apparent either !
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