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A slow leveler speaks...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I read the "an admiral speaks" thread, where the OP complains of the lack of end game. People are posting saying he should have taken his time, shouldn't have rushed. In essence they're blaming him for being the first to vocally point out the glaring lack of content at max level.

I am probably the opposite of that player. I have played dozens of MMOs, and hit max level in only two. I'm the slow leveler, the crafter, the achievement hound. I'm the player who will spend hours exploring, just to "open" my maps. I'll run a level 3 to distant places just to see if I can get there. I don't rush. I don't even care about end game.

There's just one little problem with those of you complaining about someone who "rushed" through the game. In STO, there's nothing else to do but level. Even the slow levelers among us will reach the cap way too quickly and be starving for something, anything, to do.

Please name me one thing in this game aside from social interaction (which I can get in any chat room) or tribble breeding that doesn't involve leveling. Tell me how to log in and get distracted by something non-experience granting so that you don't even notice you've spent 6 hours and gained just a fraction of a level.

Even if I considered the crafting system an actual crafting system...I can't do it without doing missions. I supposed I could get the mission, ignore the objectives, harvest the anomalies, and then drop the missions...but that seems a rather contrived, and unnecessarily complex, way to do something non leveling related. I can't explore without being on a mission to explore, and even then it's not really exploring. It's going through a series of pseudo-random instanced missions.

This game is very much designed like a single player game, lacking much of the depth and open feel of any top MMORPG.

Before you accuse me of never playing the big ones at launch. I did, many of them. I know what was there and what wasn't. I know which ones keep drawing me back for a month or two at a time, and which ones will never see another penny from me, and I know why.

Right now the only thing that's holding me here is that it's Star Trek, and that I have nothing else on my gaming plate at the moment. There's nothing in this game that makes me want to log in and see what's next, and that's rather disappointing. Even in the games I ended up hating, it took at least two or three weeks for the shine and "OMG THIS IS NEW" motivation to wear off. With STO, I never had it to begin with.

I'm sure the die hard "OMG CRYPTIC IS TEH AWESOME" posters will be along shortly to tell me why I shouldn't have any opinion different than theirs, and why my disenchantment with the game is a personal flaw rather than a flaw with the game, but those of you without your head stuck up Cryptic's butt know what I'm talking about. I want to love this game. I want to sit at work wishing I was at home playing. I want to stay up late on Friday nights, totally losing track of time because I'm having so much fun. Instead I didn't even log in last night, even though I had the time.

I'm not railing against Cryptic, demanding the game be something it's not. I'm not even someone who had extraordinarily high hopes for what it would be. I'm just incredibly saddened and disappointed by the reality of what it is. I'll be here for a bit longer, I'm sure, but I'm starting to feel that I won't even make it the 28 days I have remaining.
Post edited by baddmoonrizin on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Im usually jumping in at this point so say "For God's sake man the game's only two minutes old" but you do make some very valid points here, good post.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This is my first time playing an mmo from start, and that is the most exciting part of this for me because I'm curious to see how the game evolves over time.

    I too level slowly (I have a job, no time to play STO all the time), and I expect it will take a 2+ months to reach Admiral, but I see your point about that being too quick.

    I think another problem is that there are not enough levels from Ensign to Admiral. Getting a new ship every two weeks is cool and give me a target I can work towards. In Eve, you eventually reach a point where your next ship will take almost a year to earn, which is discouraging. If we had about 20 levels, that would be more fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    we ALL knew this game was rushed and incomplete..that didnt change in the last 2 days..if you enjoy playing at endgame with no content then by all means go for it (in reference to you mention of the other post). I am leveling slowly in hopes the endgame will be there in the 45 day patch they have mentioned. If you wasnt around for OB then i guess this is a surprise for you, the rest of us should have expected this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well I knew from playing Champions Online that the ony thing Cryptic cares about is GETTING to the next level. Nothing else. You level, you reach cap, and then you quit because of no end-game content. They dont know too much about anything else MMO related. The only way they add other non-leveling content is if SOMEONE buys the rights to STAR TREK ONLINE. Get used to leveling ONLY or quit...its your only option.

    Cryptic also likes to 'bait'' you with promises of new content so you won't cancel after the 1st month. They could give a TRIBBLE about that 2nd month though....watch and see
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Same TRIBBLE for WoW, Same For AoC. DAoC was the same too... I bet... But it took me 1 year to level my first 50 on that game.. Before SI...

    I'm glad I'm trying the game out myself and not going by the forum reports and complains. I'm enjoying myself.... that what it is really worth.

    Im current at work wanting to be home playing...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Can I have your stuff?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Same TRIBBLE for WoW, Same For AoC. DAoC was the same too... I bet... But it took me 1 year to level my first 50 on that game.. Before SI...

    I'm glad I'm trying the game out myself and not going by the forum reports and complains. I'm enjoying myself.... that what it is really worth.

    Im current at work wanting to be home playing...

    Well in the case of DAoC, it took so long to level that nobody really knows what was there and what wasn't.

    And anyone who says they were able to reach the level cap in DAoC in the first week was a God damn liar.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No game has enough content to satisfy a power-gamer. At some point you're only left with raids. If we assume the average mission take 15 minutes that means a 5-hour-a-day power-gamer's going through 20 missions a day. There's no way Cryptic can make 20 new missions a day for end-game, let alone the number needed for the 8, 10, 12-hour-a-day power-gamers. At some point people just need to realize that, depending on the amount of time they play, one game probably can't supply all their end-game needs. That's why I have subs to several. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks OP for your post, but sadly I fear that Cryptic isn't going to lay in a serious course correction and steer this game the way that many of us want and or feel it should have gone from the very start.

    Kuomintang wrote:
    Can I have your stuff?

    Oh and look another waste of DNA.:rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have to agree with the Cosmic One. Making a game is a lot of work and if some of you breeze through it too fast then that's not really cryptic's fault.
    I mean, I also have a PS3 with cool games. I'm not going to just play STO all the time, especially because I have a job and can't really do anything except work (yay corporate America). Maybe you people who finish the game too early need something else to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah, I'd have to agree with the OP.

    I want to love this game, but honestly there needs to be more to do other than another randomly-spawned instance. I enjoy the milieu, but when I log in there is nothing that makes me think, "Oh man, I can't wait to do this or that!" Last night I had hours of free time to play for the first time all week, a TOS Connie to drive and dozens of missions in my log, and I ended up just watching old episodes of Enterprise on iTunes to get my Trek fix instead. The day after release. That's an issue.

    I should be dying to play a brand new Trek game. Why aren't I?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They're calling him out for not taking his time because Cryptic announced, before launch, that end game content is planned in the near future (over the next 2 months). It was no secret that there was nothing at the end.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Great post. I,m also a slow leveler that also take breaks. I told so many times that a MMO need a decent crafting system so peeps can make(high end content depending on levels and random recources), sell, explore recourses, make a econemy driven/market community etc. And that is what i,m missing now in STO. But because this game is only a couple of day,s live i give STO a real chance.
    Co failed no decent crafting sytem
    HL failed no decent crafting system
    Tabula Rasa failed no decent crafting system
    Auto Assault failed no decent crafing system
    AoC also failed in some way no decent crafting system.


    SWG still is live because it has a great crafting system(the best i ever saw)
    EVE still is live because decent crafting system
    L2 still live because decent crafting system
    AO still live because decent crafting system
    WOW is cult and thats why it is still so popular

    The point is that all the new MMo are failing in crafting and thats why so many of them don,t exist anymore. Without crafting you have no market , economy and then a game is bleeding dry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I too believe you have made a valid poiint. I do have to admit though that I am one of the many thousands of people that asked, no begged to get into this game ASAP. Not to place the blame on those like me I think that this is part of the reason the game has been rushed to the market. With that being said I am certain that Cryptic is working on additions to the game (not only missions) but more crafting capabilites. Dont get me wrong. I am enjoying the game and like you I am taking my time. But I do see your point. The missions and fighting get boring after a while. I would like other things to do.

    One of the things that made SWG such a great MMO before they nerfed it and turned it into Star Wars Disneyland was the fact that they had an awesome crafting system. It gave those of us that wanted to craft the abillity to make things that had significant improvements and buffs if we had the right resources, quality, and high enough tech.

    I use to make some of the fastest speeders, the best Armor buffs. I also use to craft the best extractors. The word got out across the universe and people would travel from all over to purchase my extractors. I couldnt keep them stocked fast enough on my vendor. Then the DEVS decided to nerf the system. They made it to where Crafters weren't needed anymore. The loot was better than the crafts.

    Something that I belive would make the Star Trek system great would be to pay attention to the people that want to craft. I for one would love to be able to build or even improve consoles, Weapons, and Buffs. A great crafting system is necessary to giive us more to do in the game rather than just contacting enemy signal contacts and scanning Asteroids all day. It would also give validation to the currency in game. Those that wanted to fly around all day and collect anomolies and sell them on the system to us crafters who would rather spend their time crafting instead of searching for the anomolies.

    I hope the devs will be able to add things such as this. The current crafting system allows us to do some of this but there is much more potential.

    I would also like to see more exploration and creativity from the devs. Allow us to find new life and new civilizations. The moth mission for one. This mission could have been so much more. Instead of saying "The people of this planet are going to be in for a treat when they hatch" and tell us about a light show. Why not create this for an end of the mission clip. Instead I just had to beam up to the ship and fly away. That was a bummer.

    I look forward to the additional content Cryptic is developing. I just hope that they will give us a little more than just missions to complete that feel like the same material regurgitated.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ayanla wrote: »
    This game is very much designed like a single player game, lacking much of the depth and open feel of any top MMORPG.

    As much of a blast as I'm having right now, I actually can't find any fault with this. However, I can see enormous potential for them to flesh it out, and add more depth and parallel paths of game play. I truly hope they add a real crafting system, more end-game content, some non-combat activities, places to explore, etc.

    I'm still very excited to see what's around the next corner, and get the next ship, and I truly enjoy the space combat. I can't wait to see what they add to the game next.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    djdouglas wrote: »
    One of the things that made SWG such a great MMO before they nerfed it and turned it into Star Wars Disneyland was the fact that they had an awesome crafting system. It gave those of us that wanted to craft the abillity to make things that had significant improvements and buffs if we had the right resources, quality, and high enough tech.

    I use to make some of the fastest speeders, the best Armor buffs. I also use to craft the best extractors. The word got out across the universe and people would travel from all over to purchase my extractors. I couldnt keep them stocked fast enough on my vendor. Then the DEVS decided to nerf the system. They made it to where Crafters weren't needed anymore. The loot was better than the crafts.

    QFT. The best time I had in that game was running a shipyard. I had a hard time keeping the POB (high end "portalized object") ships in stock. Building ship hulls didn't require high quality materials, only high quantity, so I had to keep the material harvesters running non-stop, and pop out new ships as often as I could. I retired from ship crafting shortly before the NGE *shudder*.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Very good post, I want to love this game to, but it's not hugging me.

    I'm willing to give it more time than 1 month…..jep even 3 ore 4 if the developers give me something more to do beside kill this and whack that, some exploring in space and one the ground wood be nice.
    The environment of the systems and planets are nicely dune but after a sometimes quickly mission you have no desire to hang around.
    I wood love to see an abandon space station, cave ore house in the distant and wonder, hey what's in there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The game is 3 days into launch....there may be a patch or two down the road maybe even some content.:rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    there are only a few different things you can do in any mmo and most of them overlap.

    pvp
    progress(level/gear)
    craft-many mmos you get the mats from mobs so you level at the same time.
    chat


    in STO you can pvp after level 6, you can chat at any time, you can craft(sorta), you can do explore missions which give very little exp but have mats in those instances and give badges for gear, and you can progress through missions and pvp.

    people who say other mmo's have all these different things to do are lol. in wow sure you can run around with a lvl 6 toon to a level 20 zone, you can do that in STO as well. you can even go into a high level DSE and get owned in 5 seconds if that's what you want to do.
    if you want to stay at level 6 forever all you have to do is go in to a DSE without the attached mission active and fight mobs to your hearts content for up to 5 skill points a mob or w/e.

    STO has plenty of content for leveling, and i have not heard of anyone running into any leveling content gaps. each map is different from the last, and there are plenty of different mission types, from combat to non combat.

    i've never played an mmo that didn't have linear progression. sure you had a choice of where to grind or quest for your level, but usually you slowly moved from one area of the map to the next from level 1 to level 75000000. in STO you can visit all the starbases at level 2 if you so wish.

    the complaints like these that i see are common to any mmo which has just came out. and are often made by people who have neither played a new mmo or an mmo at all in some cases.

    yes mmo's are repetitive. no you cant skip levelx through y and go to levels a through b then come back to levels x through y later. you can pvp up to ten or w/e and then come back and do the content you skipped that way. no there is no endgame content at launch, just as the re was no endgame content in wow at launch. yes endgame content is coming.

    yes you can explore. you can go anywhere in sector space at level two if you want. yes you can craft, it's just an unknown system atm and isn't quite like other mmo's. yes you can pvp, but you can't make a traditional wow style twink that stays a level x forever. you can't even do that in wow anymore except to play with other twinks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    there are only a few different things you can do in any mmo and most of them overlap.

    pvp
    progress(level/gear)
    craft-many mmos you get the mats from mobs so you level at the same time.
    chat


    in STO you can pvp after level 6, you can chat at any time, you can craft(sorta), you can do explore missions which give very little exp but have mats in those instances and give badges for gear, and you can progress through missions and pvp.

    people who say other mmo's have all these different things to do are lol. in wow sure you can run around with a lvl 6 toon to a level 20 zone, you can do that in STO as well. you can even go into a high level DSE and get owned in 5 seconds if that's what you want to do.
    if you want to stay at level 6 forever all you have to do is go in to a DSE without the attached mission active and fight mobs to your hearts content for up to 5 skill points a mob or w/e.

    STO has plenty of content for leveling, and i have not heard of anyone running into any leveling content gaps. each map is different from the last, and there are plenty of different mission types, from combat to non combat.

    i've never played an mmo that didn't have linear progression. sure you had a choice of where to grind or quest for your level, but usually you slowly moved from one area of the map to the next from level 1 to level 75000000. in STO you can visit all the starbases at level 2 if you so wish.

    the complaints like these that i see are common to any mmo which has just came out. and are often made by people who have neither played a new mmo or an mmo at all in some cases.

    yes mmo's are repetitive. no you cant skip levelx through y and go to levels a through b then come back to levels x through y later. you can pvp up to ten or w/e and then come back and do the content you skipped that way. no there is no endgame content at launch, just as the re was no endgame content in wow at launch. yes endgame content is coming.

    yes you can explore. you can go anywhere in sector space at level two if you want. yes you can craft, it's just an unknown system atm and isn't quite like other mmo's. yes you can pvp, but you can't make a traditional wow style twink that stays a level x forever. you can't even do that in wow anymore except to play with other twinks.

    Quoted for the truth of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I play Eve, WoW, and this currently. Each fills a niche that I enjoy in gaming, and each are fun to me. Recently I bought this game and I'm a proud lifer to it.

    I have zero expectations to it. I enjoy this game because I feel it has potential. Some may say I wasted money, but I don't think so, because most mmo's (even the bad ones) last at least a year or more.

    At any rate, I enjoy the game and think it'll be a great game. Other people's opinions are their own, this is mine, and we're all entitled to them.

    Anyway, enjoy playing a game for what it is. WoW has seriously jaded every single mmo player, whether you liked the game or not. Every gamer in the modern era has become seriously jaded to every other game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You make awesome points....

    I think the guy's an ego head for rushing through...but you still are correct....

    My assumption is that Cryptic wanted to get the leveling scale in-place and get everyone in-game to buy themselves time for the the other content (which we will have to pay for, I'd wager)... So they rushed into the live product without paying nearly enough attention to the MMO aspects of the game....

    They really screwed-up by doing this...

    ....and likely did it just to meet a deadline made by some manager(s) who know(s) nothing about this game except how it looks in a calculated spreadsheet, and how good they will look for meeting a lame deadline...

    ...and who is probably out looking for a new Camaro with their bonus money now...

    But consider this:

    The lack of end-game content was:


    1.) BLOODY OBVIOUS ...from beta... you saw this coming... I saw it coming... I heard the dev's glaringly clear-as-mud statements about it...


    2.) They have some "ideas" in the FUTURE... for this....If you were looking *at all* you should have KNOWN this well before you started playing... "the future" is not now...btw....


    3.) Was not what they were thinking when they decided to go balls-out into power-leveling... They wanted "awesome points"... They *DISREGARDED* that this *ENTIRE* game was focused on episodes, and stories, in the words of it's own designers and *CHOSE* to take the epeen approach that ignores all of the text...all of the stories...all of the episode content that is the *STATED* point of the game...


    I want more too....I expect it...even DEMAND it.....but though you make compelling points..

    I'm taking it slow and playing the content...Because I knew that was the point months ago...

    I feel NO sympathy for people who ignored everything to suit their egos....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    An excellently written post. When i read the other "Admiral speaks" thread, I was APPALLED by some of the ignorance and immaturity of some people whom I would categorize as fanbois.

    Ayanla wrote: »
    I read the "an admiral speaks" thread, where the OP complains of the lack of end game. People are posting saying he should have taken his time, shouldn't have rushed. In essence they're blaming him for being the first to vocally point out the glaring lack of content at max level.

    I am probably the opposite of that player. I have played dozens of MMOs, and hit max level in only two. I'm the slow leveler, the crafter, the achievement hound. I'm the player who will spend hours exploring, just to "open" my maps. I'll run a level 3 to distant places just to see if I can get there. I don't rush. I don't even care about end game.

    I too am a slow leveler, although STO has me feeling like a hard core gamer in that I reached 21 (lt cmdr) in 3 days, and I WASN'T rushing. That's nearly HALF of the total number of levels.

    So people blaming the other OP for "rushing", I would hardly say so.



    Ayanla wrote: »
    There's just one little problem with those of you complaining about someone who "rushed" through the game. In STO, there's nothing else to do but level. Even the slow levelers among us will reach the cap way too quickly and be starving for something, anything, to do.

    Please name me one thing in this game aside from social interaction (which I can get in any chat room) or tribble breeding that doesn't involve leveling. Tell me how to log in and get distracted by something non-experience granting so that you don't even notice you've spent 6 hours and gained just a fraction of a level.

    You are right, there really isn't much else to do but shoot people (including witnesses :mad:), or blow up ships (the majority of the time). YAAAAAAAAAAAAAAAWN.

    Ayanla wrote: »
    This game is very much designed like a single player game, lacking much of the depth and open feel of any top MMORPG.

    Not only this, but I think people are vocally disppointed in this game due to how it has turned out and with it being based on the Star Trek IP.

    The intelligence, drama, depth, and variety are simply not present in this shoot to kill rush job of a game. This in and of itself, many consider a disservice to the Franchise. The Klingons dismissing all honor over paltry excuses for battle at war with the Federation, and the Federation infiltrating medical bases killing doctors and not being allowed to progres the mission unless you LEAVE NO WITNESSES ALIVE...

    I'm sorry... but did we as fans ask for any of this? I know I didn't.

    Ayanla wrote: »
    . I want to love this game. I want to sit at work wishing I was at home playing. I want to stay up late on Friday nights, totally losing track of time because I'm having so much fun. Instead I didn't even log in last night, even though I had the time.
    I feel this way too. And because I so wanted to love this game, and I don't... perhaps this is where some bitterness comes from, and perhaps others can relate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Vols wrote:
    Last night I had hours of free time to play for the first time all week, a TOS Connie to drive and dozens of missions in my log, and I ended up just watching old episodes of Enterprise on iTunes to get my Trek fix instead.

    This gave me a funny (but sad) vision. I pictured my character walking into 10 Forward and having a screen in game showing old Star Trek episodes. Watching a Star Trek episode, while in the Star Trek Online game, would really give me a Star Trek fix. :)

    Movie Night in 10 Forward everyone!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    An excellently written post. When i read the other "Admiral speaks" thread, I was APPALLED by some of the ignorance and immaturity of some people whom I would categorize as fanbois.




    I too am a slow leveler, although STO has me feeling like a hard core gamer in that I reached 21 (lt cmdr) in 3 days, and I WASN'T rushing. That's nearly HALF of the total number of levels.

    So people blaming the other OP for "rushing", I would hardly say so.






    You are right, there really isn't much else to do but shoot people (including witnesses :mad:), or blow up ships (the majority of the time). YAAAAAAAAAAAAAAAWN.




    Not only this, but I think people are vocally disppointed in this game due to how it has turned out and with it being based on the Star Trek IP.

    The intelligence, drama, depth, and variety are simply not present in this shoot to kill rush job of a game. This in and of itself, many consider a disservice to the Franchise. The Klingons dismissing all honor over paltry excuses for battle at war with the Federation, and the Federation infiltrating medical bases killing doctors and not being allowed to progres the mission unless you LEAVE NO WITNESSES ALIVE...

    I'm sorry... but did we as fans ask for any of this? I know I didn't.



    I feel this way too. And because I so wanted to love this game, and I don't... perhaps this is where some bitterness comes from, and perhaps others can relate.

    1) you are not a slow leveler. i have been playing a fair bit and ltcmdr 2.
    2)welcome to mmo's.
    3)klingon honour has very little to do with human concepts of honour. your first hint is they use cloaking devices. and klingons will use any excuse to rush into combat. klingons love to fight.
    4)you obviously had different expectations than what the game has been advertised again and again as offering. this is not a star trek simulator. it is a star trek mmo. and it's rather decent. i had low expectations going into this game and have been pleasantly surprised.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mrtauntaun wrote: »
    They're calling him out for not taking his time because Cryptic announced, before launch, that end game content is planned in the near future (over the next 2 months). It was no secret that there was nothing at the end.

    Id be really really shocked if anyone who PLAYS this game takes that long to level. Average person should be max level in this game within 2 to 3 weeks max.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kuomintang wrote:
    Can I have your stuff?

    I wish people saying that would get banned.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    1) you are not a slow leveler. i have been playing a fair bit and ltcmdr 2.
    2)welcome to mmo's.
    3)klingon honour has very little to do with human concepts of honour. your first hint is they use cloaking devices. and klingons will use any excuse to rush into combat. klingons love to fight.
    4)you obviously had different expectations than what the game has been advertised again and again as offering. this is not a star trek simulator. it is a star trek mmo. and it's rather decent. i had low expectations going into this game and have been pleasantly surprised.

    I tend to agree with you DirtyKlingon, I didn't have low expectations going into beta, but it was still better than I thought it would be. Your pretty much correct also about Klingons, honor and battle. Us humans can't all compute the concept properly, in this day and age of pantywastes.

    Gone is our days of Patton, Caesar, and Alexander, these are the days of Greenpeace, PETA and Code Pink. What have our peoples become? :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ayanla wrote: »
    I read the "an admiral speaks" thread, where the OP complains of the lack of end game. People are posting saying he should have taken his time, shouldn't have rushed. In essence they're blaming him for being the first to vocally point out the glaring lack of content at max level.

    I am probably the opposite of that player. I have played dozens of MMOs, and hit max level in only two. I'm the slow leveler, the crafter, the achievement hound. I'm the player who will spend hours exploring, just to "open" my maps. I'll run a level 3 to distant places just to see if I can get there. I don't rush. I don't even care about end game.

    There's just one little problem with those of you complaining about someone who "rushed" through the game. In STO, there's nothing else to do but level. Even the slow levelers among us will reach the cap way too quickly and be starving for something, anything, to do.

    Please name me one thing in this game aside from social interaction (which I can get in any chat room) or tribble breeding that doesn't involve leveling. Tell me how to log in and get distracted by something non-experience granting so that you don't even notice you've spent 6 hours and gained just a fraction of a level.

    Even if I considered the crafting system an actual crafting system...I can't do it without doing missions. I supposed I could get the mission, ignore the objectives, harvest the anomalies, and then drop the missions...but that seems a rather contrived, and unnecessarily complex, way to do something non leveling related. I can't explore without being on a mission to explore, and even then it's not really exploring. It's going through a series of pseudo-random instanced missions.

    This game is very much designed like a single player game, lacking much of the depth and open feel of any top MMORPG.

    Before you accuse me of never playing the big ones at launch. I did, many of them. I know what was there and what wasn't. I know which ones keep drawing me back for a month or two at a time, and which ones will never see another penny from me, and I know why.

    Right now the only thing that's holding me here is that it's Star Trek, and that I have nothing else on my gaming plate at the moment. There's nothing in this game that makes me want to log in and see what's next, and that's rather disappointing. Even in the games I ended up hating, it took at least two or three weeks for the shine and "OMG THIS IS NEW" motivation to wear off. With STO, I never had it to begin with.

    I'm sure the die hard "OMG CRYPTIC IS TEH AWESOME" posters will be along shortly to tell me why I shouldn't have any opinion different than theirs, and why my disenchantment with the game is a personal flaw rather than a flaw with the game, but those of you without your head stuck up Cryptic's butt know what I'm talking about. I want to love this game. I want to sit at work wishing I was at home playing. I want to stay up late on Friday nights, totally losing track of time because I'm having so much fun. Instead I didn't even log in last night, even though I had the time.

    I'm not railing against Cryptic, demanding the game be something it's not. I'm not even someone who had extraordinarily high hopes for what it would be. I'm just incredibly saddened and disappointed by the reality of what it is. I'll be here for a bit longer, I'm sure, but I'm starting to feel that I won't even make it the 28 days I have remaining.



    I guess you hit the proverbial Achilles Heel here. Given the speed of changes Champions has seen I'd say if you wait for that to get better... well good luck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I am currently enjoying STO, very much. I don't know what the future holds.
    But I do think Cryptic will pay the price for releasing a very incomplete game. Don't get me wrong...I believe they have a good, solid foundation, and a year, two from now, it will probably have some neat features.
    It's just seeing how many people are willing to stick around that long. People are becoming less and less forgiving for games released with a severe lack of content and polish.
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