Of course when I say 'we' I actually me 'I' when I say that I don't want a death penalty.
It's fine as it is and including a death penalty would only slow the game down and impair the fun part of the game. The part where you can jump straight back into the fight instead of having to wait for a timer to run out or go repair somewhere miles away.
The only reason people want a death penalty is because they are deluded and brainwashed by other MMO's because they all have death penaltys so they think it's the norm and it has to be included. Why are people asking for something that would slow down the game and hinder your fun? I dunno but if you want that then go play EVE or something but don't ruin the game for the people who like it the way it is.
Yea, I know your speaking for you, but, a death penatly is needed. I was doing missions +7/+8 higher then me last night with a friend and died like 30 times.... where was the penalty? Oh there wasn't so I just blew up when I knew I was going to lose. Something is needed, just what is the question.
Of course when I say 'we' I actually me 'I' when I say that I don't want a death penalty.
It's fine as it is and including a death penalty would only slow the game down and impair the fun part of the game. The part where you can jump straight back into the fight instead of having to wait for a timer to run out or go repair somewhere miles away.
The only reason people want a death penalty is because they are deluded and brainwashed by other MMO's because they all have death penaltys so they think it's the norm and it has to be included. Why are people asking for something that would slow down the game and hinder your fun? I dunno but if you want that then go play EVE or something but don't ruin the game for the people who like it the way it is.
Say NO to death penaltys!
You speak for me as well. There already is a death penalty. It is called the "BUG". Some of you may have experienced this, when you respawn the mission is reset right back to square one. I call that a death penalty and for all I know, it's intentional, like how products get tested in just a "few select markets".
Either way, when I die, it is not because I am an inadequate Captain but rather the mission was Kobayashi Maru so to respawn with a handicap only ensures a swifter execution. At least now, I come back and
can reevaluate my prior strategy and formulate a new one.
While see your argument and respect you position, I really think there should be some sort of penalty. I know that without it one tactic that I have tried is "raming" higher level opponets. Basically I get close, get shot up to death, and let my ships death explosion cause them all damage. Not really a good tactics for Starfleet to be using (maybe the Klingons...) and if there was a death penalty, I might be more careful.
I will agre with you that it should not be too harsh and you should be able to get back into the fight. Perhaps it could be tied to the rating of the enemies? Die fighting a +9 and you lose very litte. Die against a -2 and you lose more. Just a thought.
The only reason people want a death penalty is because they are deluded and brainwashed by other MMO's because they all have death penaltys so they think it's the norm and it has to be included.
This isn't other mmo's, and i am not deluded. Others can go fine without one.
This is star trek, and i want to have some feeling of responsibility for my crew. Oops, 500 men just died under my command. Nevermind we can respawn again.
It just doesnt sit well with me. Similarly, i want this game to have a sense of difficulty, unlike those other mmo's you reference. making dead crew stay dead would give it a better feel in my opinion.
My 'fun' is being hindered by the fact that currently you dont have to use tactics. At all. You can zerg over and over because there is no penalty.
I love the tactical aspects of the game and its sad to see them get pushed aside by the majority who zerg it. Or at elast so far, ive seen many that will just run full pelt, die, come back, do it again...etc
I can understand where you are coming from, but I strongly disagree. It was only a couple of nights back that I learned there is no death penalty. I had died many times before, but I never bothered finding out what the penalty was before, I was content with my character and ship performing as they had before the death.
But I certainly assumed that I had lost some skill points, money, or well, anything. When I thought dying mattered, I actually had my pulse go up and adrenaline start pumping when I was fighting a losing fight, and the joy of managing to pull out a victory with 5% hull remaining was an epic feeling no game has managed to offer me for a while.
Now that I know the truth, things that felt like epic fights now feel like a grind. If I die, so what, I'll just "get them with my next ship". It doesn't matter if I manage to kill one enemy per death, as long as I get something done before I blow up. This eliminates any real need for optimizing your game play and kills the excitement. A clean victory means nothing.
I'm not saying the punishment should be severe - and the LAST thing it should be would be some sort of a "corpse run" that would waste my time. It doesn't have to be a killjoy, just something to make NOT DYING worth the effort. 50 skill points? 30? I don't know. Just something.
Yea, I know your speaking for you, but, a death penatly is needed. I was doing missions +7/+8 higher then me last night with a friend and died like 30 times.... where was the penalty? Oh there wasn't so I just blew up when I knew I was going to lose. Something is needed, just what is the question.
But WHY is a death penalty needed? I have yet to hear a convincing argument for one, is it a case of monkey see monkey do just because other mmo's have them?
Of course when I say 'we' I actually me 'I' when I say that I don't want a death penalty.
It's fine as it is and including a death penalty would only slow the game down and impair the fun part of the game. The part where you can jump straight back into the fight instead of having to wait for a timer to run out or go repair somewhere miles away.
The only reason people want a death penalty is because they are deluded and brainwashed by other MMO's because they all have death penaltys so they think it's the norm and it has to be included. Why are people asking for something that would slow down the game and hinder your fun? I dunno but if you want that then go play EVE or something but don't ruin the game for the people who like it the way it is.
Say NO to death penaltys!
Brainwashed by other MMO's? im pretty sure death is normal, and most games in the world , MMO's and Single Players alike, have some kind of "lives" or death penalties... be it to start a mission again, lose completely, have to go back to base or something...
having absolutely no death penalty is , quite simply, ludicrous
why? because otherwise its like playing an empty game with absolutely no reason to learn, and advance one's skills of combat...
this game is so heavily focussed on combat, but why bother learning tactics when all you need to go is storm in, pew pew, get blown up and repeat...
if people are going to develop skills, tactics, actually use their BOff skills effectively, then they need to learn the price to pay for having no tactic and dying...
if you were immortal, you wouldnt fear anything, starfleet officers are not immortal, its not very canon
I'm all in for the death penalty - there is no sense in running in kamikaze mode, where something may be at stake
make it warp plasma or something that would cripple combat/movement abilities and require to 'refuel' or purchase additional 'it' to get back to how the ship was
or hull/shield 'wound'
It's not like you'r dieing 5 times on every mission, if you learn how to fly your ship you wouldn't have such issues
This isn't other mmo's, and i am not deluded. Others can go fine without one.
This is star trek, and i want to have some feeling of responsibility for my crew. Oops, 500 men just died under my command. Nevermind we can respawn again.
It just doesnt sit well with me. Similarly, i want this game to have a sense of difficulty, unlike those other mmo's you reference. making dead crew stay dead would give it a better feel in my opinion.
My 'fun' is being hindered by the fact that currently you dont have to use tactics. At all. You can zerg over and over because there is no penalty.
I love the tactical aspects of the game and its sad to see them get pushed aside by the majority who zerg it. Or at elast so far, ive seen many that will just run full pelt, die, come back, do it again...etc
and i sit there shaking my head =/
Well lets go with we can never respawn again and you have to make a new character lol. There u have a death penalty like you said why repsawn with out a penalty when you lost a ship with 500 men lets just not respawn again :rolleyes: well just saying not trying to insult or anything
Dont pretend that your some kind of majority, your not.
Oh really? How do you know I'm not, have you asked everybody?
I made that post because there was an increasing number of posts asking for one and I'm one of the few willing to stand up and see my vote get counted.
Yea, I know your speaking for you, but, a death penatly is needed. I was doing missions +7/+8 higher then me last night with a friend and died like 30 times.... where was the penalty? Oh there wasn't so I just blew up when I knew I was going to lose. Something is needed, just what is the question.
Here's a penalty for you - Every time you die take a pair of pliers and rip one of your fingernails off.
If you run out of fingernails, then you go to the toes.
Seriously, no game "needs" a death penalty, but we have been conditioned by previous games.
After the first couple of times I died I kept wondering "Where is the corpse run and repair bill"
I would favor a death penalty if the missions were tweaked a little. As it is now, walking to a mission objective thats seeming five miles away while blasting an entire brigades worth of enemies without such features like auto cover and blind fire doesn't lend itself to a death penalty. Same thing oes for space missions. Cut down on the number of squadrons I have to kill and increase difficulty and would welcome a death penalty.
I too like it this way. Maybe make the ship go back to space dock for repairs after 3 or 4 deaths which of course need to be paid for but nothing more.
Of course when I say 'we' I actually me 'I' when I say that I don't want a death penalty.
It's fine as it is and including a death penalty would only slow the game down and impair the fun part of the game. The part where you can jump straight back into the fight instead of having to wait for a timer to run out or go repair somewhere miles away.
The only reason people want a death penalty is because they are deluded and brainwashed by other MMO's because they all have death penaltys so they think it's the norm and it has to be included. Why are people asking for something that would slow down the game and hinder your fun? I dunno but if you want that then go play EVE or something but don't ruin the game for the people who like it the way it is.
I can understand where you are coming from, but I strongly disagree. It was only a couple of nights back that I learned there is no death penalty. I had died many times before, but I never bothered finding out what the penalty was before, I was content with my character and ship performing as they had before the death.
But I certainly assumed that I had lost some skill points, money, or well, anything. When I thought dying mattered, I actually had my pulse go up and adrenaline start pumping when I was fighting a losing fight, and the joy of managing to pull out a victory with 5% hull remaining was an epic feeling no game has managed to offer me for a while.
Now that I know the truth, things that felt like epic fights now feel like a grind. If I die, so what, I'll just "get them with my next ship". It doesn't matter if I manage to kill one enemy per death, as long as I get something done before I blow up. This eliminates any real need for optimizing your game play and kills the excitement. A clean victory means nothing.
I'm not saying the punishment should be severe - and the LAST thing it should be would be some sort of a "corpse run" that would waste my time. It doesn't have to be a killjoy, just something to make NOT DYING worth the effort. 50 skill points? 30? I don't know. Just something.
Yes but did the game actually change? No, only your perception of it did. Play the game like there is a penalty. Don't saddle other people who don't want a penalty with your preferences. Everyone has a different perception of penalty.
If they do put a death penalty in, then put a real one in. Permanent death of your char and your ship. Period.
Unless you guys are willing to accept my idea of a death penalty, then don't propose to have your ideas forced on me. You guys are talking about "canon" for Star Trek. Well the people died in Star Trek, they didn't respawn somewhere else with less skill points, timer, etc.
No death penalty, we have enough penalty's with all the glitches and stuff, last thing we need is ton be penalized everytime 10 kilingon ships unlcloak and blow us to heck just cuz we are the nearest ship to them.
No death penalty, we have enough penalty's with all the glitches and stuff, last thing we need is ton be penalized everytime 10 kilingon ships unlcloak and blow us to heck just cuz we are the nearest ship to them.
shouldn't try flying so close to them, you have evasive maneuvers + full power to engines to run like hell in those situations
Comments
Did you actually read my post, it states in the very first line......
/shakes head
Of course not ! are you kidding ???
Stop trolling.
You speak for me as well. There already is a death penalty. It is called the "BUG". Some of you may have experienced this, when you respawn the mission is reset right back to square one. I call that a death penalty and for all I know, it's intentional, like how products get tested in just a "few select markets".
Either way, when I die, it is not because I am an inadequate Captain but rather the mission was Kobayashi Maru so to respawn with a handicap only ensures a swifter execution. At least now, I come back and
can reevaluate my prior strategy and formulate a new one.
Wouldn't dream of it!
I will agre with you that it should not be too harsh and you should be able to get back into the fight. Perhaps it could be tied to the rating of the enemies? Die fighting a +9 and you lose very litte. Die against a -2 and you lose more. Just a thought.
Thanks,
Duncan
This isn't other mmo's, and i am not deluded. Others can go fine without one.
This is star trek, and i want to have some feeling of responsibility for my crew. Oops, 500 men just died under my command. Nevermind we can respawn again.
It just doesnt sit well with me. Similarly, i want this game to have a sense of difficulty, unlike those other mmo's you reference. making dead crew stay dead would give it a better feel in my opinion.
My 'fun' is being hindered by the fact that currently you dont have to use tactics. At all. You can zerg over and over because there is no penalty.
I love the tactical aspects of the game and its sad to see them get pushed aside by the majority who zerg it. Or at elast so far, ive seen many that will just run full pelt, die, come back, do it again...etc
and i sit there shaking my head =/
But I certainly assumed that I had lost some skill points, money, or well, anything. When I thought dying mattered, I actually had my pulse go up and adrenaline start pumping when I was fighting a losing fight, and the joy of managing to pull out a victory with 5% hull remaining was an epic feeling no game has managed to offer me for a while.
Now that I know the truth, things that felt like epic fights now feel like a grind. If I die, so what, I'll just "get them with my next ship". It doesn't matter if I manage to kill one enemy per death, as long as I get something done before I blow up. This eliminates any real need for optimizing your game play and kills the excitement. A clean victory means nothing.
I'm not saying the punishment should be severe - and the LAST thing it should be would be some sort of a "corpse run" that would waste my time. It doesn't have to be a killjoy, just something to make NOT DYING worth the effort. 50 skill points? 30? I don't know. Just something.
Its obvious the vast majority do what a reason to actually try and play well rather than simply plunging in empty-mindedly through each combat.
Dont pretend that your some kind of majority, your not.
But WHY is a death penalty needed? I have yet to hear a convincing argument for one, is it a case of monkey see monkey do just because other mmo's have them?
Brainwashed by other MMO's? im pretty sure death is normal, and most games in the world , MMO's and Single Players alike, have some kind of "lives" or death penalties... be it to start a mission again, lose completely, have to go back to base or something...
having absolutely no death penalty is , quite simply, ludicrous
The caveats in your oringal post apply here as well.
this game is so heavily focussed on combat, but why bother learning tactics when all you need to go is storm in, pew pew, get blown up and repeat...
if people are going to develop skills, tactics, actually use their BOff skills effectively, then they need to learn the price to pay for having no tactic and dying...
if you were immortal, you wouldnt fear anything, starfleet officers are not immortal, its not very canon
make it warp plasma or something that would cripple combat/movement abilities and require to 'refuel' or purchase additional 'it' to get back to how the ship was
or hull/shield 'wound'
It's not like you'r dieing 5 times on every mission, if you learn how to fly your ship you wouldn't have such issues
Well lets go with we can never respawn again and you have to make a new character lol. There u have a death penalty like you said why repsawn with out a penalty when you lost a ship with 500 men lets just not respawn again :rolleyes: well just saying not trying to insult or anything
Oh really? How do you know I'm not, have you asked everybody?
I made that post because there was an increasing number of posts asking for one and I'm one of the few willing to stand up and see my vote get counted.
Here's a penalty for you - Every time you die take a pair of pliers and rip one of your fingernails off.
If you run out of fingernails, then you go to the toes.
Seriously, no game "needs" a death penalty, but we have been conditioned by previous games.
After the first couple of times I died I kept wondering "Where is the corpse run and repair bill"
We do not "NEED" a death penalty!
Doesnt have to be a big deal, I think an "Emergency Warp out" would be just fine. Spend a min or so recharging and/or repairing then warp back in.
to hell with tactics, why would I need them if I can simply respawn and not lose anything ?
Do we want an STO Goonswarm?
I do want a death penalty.
Yes but did the game actually change? No, only your perception of it did. Play the game like there is a penalty. Don't saddle other people who don't want a penalty with your preferences. Everyone has a different perception of penalty.
If they do put a death penalty in, then put a real one in. Permanent death of your char and your ship. Period.
Unless you guys are willing to accept my idea of a death penalty, then don't propose to have your ideas forced on me. You guys are talking about "canon" for Star Trek. Well the people died in Star Trek, they didn't respawn somewhere else with less skill points, timer, etc.
Lawl, didn't see a dev posted something around here
oh snap
shouldn't try flying so close to them, you have evasive maneuvers + full power to engines to run like hell in those situations
natural selection - we should support it