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My counter to the "Perfect DP compromise thread"

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Why don't we just do two universes(read: servers) for the different playstyles. A carebear/arcade server, and a normal server with actual DP. That way the carebears can reach endgame in three months without having to do any more than double click for a few hours a day :p , While everyone else still has an enjoyable game with an intact economy throughout the life of the game.

Everyone gets catered to, and no one gets burned.

Ideas?
Post edited by baddmoonrizin on
«13

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    how about no. how about we all play on the same server with no DP and stop trying to make the game into something it's not or x or y game.

    if you want risk and reward play poker. you won't find a better risk/reward or more skill in any mmo ever released. and poker isn't based on time sinks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think you should have just posted in that thread to begin with instead of making a new one to call attention to yourself. It's kinda rude to overshadow the issue like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DPing is overrated. It's too much pressure.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Oh gosh I'm sorry should we should all bow down to your superior preference, excuse me for offering a compromise. Someone's in a bad mood today. Can you please explain to me a downside of my proposal instead of mindlessly dismissing it?

    Allow me to rephrase the last line of my post:
    Now, does anyone have any ideas that consitute logical thought or are conducive to discussion?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm just tired of hearing about how people want DP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    NinetyNine wrote:
    DPing is overrated. It's too much pressure.

    Exactly... this is why there would be an option of servers to play on. Some people LIKE pressure. I would play minesweeper if I wanted to mindlessly click a game all day.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    of course, you can create your own DP.

    1st death, destroy a console
    2nd death, delete your ship.
    3rd death, delete your toon.
    4th death, destoy your computer.
    5th death.... well if you die here, might as well give it up.

    Leave the game as it is, please, enjoy it or not, some of us love it just the way it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    For one, the incredible cost of buying/renting and maintaining a second server to please a vast minority of players. Next question?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bdelrio wrote: »
    of course, you can create your own DP.

    1st death, destroy a console
    2nd death, delete your ship.
    3rd death, delete your toon.
    4th death, destoy your computer.
    5th death.... well if you die here, might as well give it up.

    Leave the game as it is, please, enjoy it or not, some of us love it just the way it is.

    I don't understand... this is WHY I SAID MAKE TWO SERVERS WITH AN OPTION OF WHICH TO PLAY ON. The non-DP crowd wouldn't be affected IN ANY WAY
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    I don't understand... this is WHY I SAID MAKE TWO SERVERS WITH AN OPTION OF WHICH TO PLAY ON. The non-DP crowd wouldn't be affected IN ANY WAY

    See my post above. You have no idea the cost and headache of creating a second server with a different game mechanic. If you want DP go play Everquest, that should satisfy you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shunes wrote: »
    For one, the incredible cost of buying/renting and maintaining a second server to please a vast minority of players. Next question?

    If its such a vast minority, then just make a VM for all I care. Or hell, I'll pay $15.99
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shunes wrote: »
    See my post above. You have no idea the cost and headache of creating a second server

    And neither do you. If somone from Cryptic came on here and said that, i'd care.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shunes wrote: »
    Well since the game wasn't made just to make YOU happy, good luck with that.


    I don't understand the hostility.... I come up with a solution that doesn't affect you in anyway and you act like I just ripped out your puppy's heart and ate it in front of your eyes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    And neither do you. If somone from Cryptic came on here and said that, i'd care.

    Well since the game wasn't made just to make YOU happy, good luck with that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't understand the hostility.... I come up with a solution that doesn't affect you in anyway and you act like I just ripped out your puppy's heart and ate it in front of your eyes.

    EDIT: Sorry for the multi edit, forums lagged or something
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote: »
    Why don't we just do two universes(read: servers) for the different playstyles.
    Zellemen wrote: »
    Can you please explain to me a downside of my proposal instead of mindlessly dismissing it?
    Yes, it costs more attention from the people maintaining and developing the game. Now you have your reason.
    Zellemen wrote: »
    ...the carebears can reach endgame in three months without having to do any more than double click for a few hours a day
    Zellemen wrote: »
    Now, does anyone have any ideas that constitute logical thought or are conducive to discussion?
    A better idea, in my opinion, would be to allow the player to select what sort of death penalty they would suffer if they get defeated in battle, and each different death penalty would actually give different bonuses for defeating enemies and completing missions.

    That way everyone stays on the same server, get to choose the way they play and the only problem left to us is people like you who will continue to berate others calling them care-bears simply because they prefer a game-experience that is more focused on feeling Heroic rather than being repeatedly defeated.

    You're now free to pull out your +10 Purple Paper-cutting Bat'leth of Doom, and start flaming me as a care-bear, if you so wish it, but my idea still seems a lot better to me than yours. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    I don't understand the hostility.... I come up with a solution that doesn't affect you in anyway and you act like I just ripped out your puppy's heart and ate it in front of your eyes.

    EDIT: Sorry for the multi edit, forums lagged or something

    Because A) its not a solution, B) its completely self serving, C) you present your arguments like an angry child whos candy was taken away and D) the game is fine as is. I would like to see a penalty to add urgency, but at this point I highly doubt they would write it in. The outrage by the majority of the players would far outweigh the joy of a few.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    this thread has been done a million times before and you clearly haven't read any of them.

    why should i retype my arguments over and over and over and over again to people who aren't going to keep up with the discussions in place and instead just make new threads with compromises that have already been argued against so many times already in so many threads by so many people.

    i didn't read the other compromise thread because it was tldr, but if it the wait to get rezzed idea, then i'm against that too. i'm against imposing unnecessary time sinks and downtime to a game that doesn't need either.


    if you want a light time sink to feel punished then go afk for 5-15 minutes everytime you die to simulate ship repairs.

    if you feel the need to impose your idea of a death penalty or have a hardcore server then go play eve. eve is already the hardcore server.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LordOfPit wrote: »

    Yes, it costs more attention from the people maintaining and developing the game. Now you have your reason.

    A better idea, in my opinion, would be to allow the player to select what sort of death penalty they would suffer if they get defeated in battle, and each different death penalty would actually give different bonuses for defeating enemies and completing missions.

    That way everyone stays on the same server, get to choose the way they play and the only problem left to us is people like you who will continue to berate others calling them care-bears simply because they prefer a game-experience that is more focused on feeling Heroic rather than being repeatedly defeated.

    You're now free to pull out your +10 Purple Paper-cutting Bat'leth of Doom, and start flaming me as a care-bear, if you so wish it, but my idea still seems a lot better to me than yours. :D

    I'm not here to flame, I'm here to discuss :)

    I think your idea is much more to maintain, tbh. Instead of having two distinct rulesets to manage (something WoW and others do well enough), now we have a bunch of different rules, and balance issues to manage. I fail to see the issue with not having everyone on the same server, and I don't mean this offensively, but you are not qualified to speak on the behalf of the logistical capability of the Cryptic staff.

    There is definately enough players out there who want responsible DP or else these threads wouldn't exist, so dismissing me by calling us a "minority" or whatever isn't going to get it done for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shunes wrote: »
    Because A) its not a solution, B) its completely self serving, C) you present your arguments like an angry child whos candy was taken away and D) the game is fine as is. I would like to see a penalty to add urgency, but at this point I highly doubt they would write it in. The outrage by the majority of the players would far outweigh the joy of a few.

    Exactly how would current players be outraged if they weren't affected by changes at all because they were on a different server?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    this thread has been done a million times before and you clearly haven't read any of them.

    why should i retype my arguments over and over and over and over again to people who aren't going to keep up with the discussions in place and instead just make new threads with compromises that have already been argued against so many times already in so many threads by so many people.

    i didn't read the other compromise thread because it was tldr, but if it the wait to get rezzed idea, then i'm against that too. i'm against imposing unnecessary time sinks and downtime to a game that doesn't need either.


    if you want a light time sink to feel punished then go afk for 5-15 minutes everytime you die to simulate ship repairs.

    if you feel the need to impose your idea of a death penalty or have a hardcore server then go play eve. eve is already the hardcore server.


    Except you wouldn't be subject to any of this because you wouldn't be on this server. I'm not trying to infringe on anyones right to enjoy the game, I just don't see why we can't have different strokes for different folks like other MMO's have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah its obvious now that the OP is either TRIBBLE or trolling. The valid arguments have been explained but its not good enough for him. I know you are probably used to getting everything you want but this time it isnt going to happen. Stop trolling, stop acting like a spoiled child. Everyone else, stop trying to argue logic and fact with this kid, its going to get you nowhere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    carebear

    fail with one word, do not collect more thread views, do not collect more responces, please go play EVE online, they love new players in that game! they love um long time!

    use of that word in any real discussion already shows your general attuitude.

    With that said, you may have a ok idea, but exspress it without name calling and you might get some good responce.


    and ya, even if i said it, i responded.. so I fail too!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    I'm not here to flame, I'm here to discuss :)
    Your initial point of view, as you expressed it, colors you as someone who's here to berate, insult and plainly prove you're somehow superior to others. That's not a discussion.
    Zellemen wrote:
    I think your idea is much more to maintain, tbh.
    Speaking as a Software Architect with several years of programming, software design etc. I can say that if I were to choose between having to design more rules and expand my software by adding more complexity to it, or adding a duplicate deployment environment, in the long run, expand the software and game complexity should prove to be the cheaper choice.
    Zellemen wrote:
    I fail to see the issue with not having everyone on the same server
    Yes, indeed you fail to see that this (having everyone on the same server) is actually one of the design-goals Cryptic has decided on long before STO went into Closed Beta.
    Zellemen wrote:
    ...you are not qualified to speak on the behalf of the logistical capability of the Cryptic staff.
    Of course not, I don't work for Cryptic, but since my experience has taught me that multiple deployments require more resources, I can make an educated guess and imagine that Cryptic would have to face those same consequences that I had to when learning the lessons I've learned.
    Zellemen wrote:
    There is definitely enough players out there who want responsible DP or else these threads wouldn't exist, so dismissing me by calling us a "minority" or whatever isn't going to get it done for me.
    I'm not calling you a minority, or trying to dismiss you. I've attempted to offer an idea that I think is better than yours, explain why I think it's better, and also provide you with reasons that would explain why you're feeling hostility all around...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    Except you wouldn't be subject to any of this because you wouldn't be on this server. I'm not trying to infringe on anyones right to enjoy the game, I just don't see why we can't have different strokes for different folks like other MMO's have.

    they've already said repeatedly there won't be multiple servers with multiple rule sets.

    different strokes for different folks, impose a death penalty on your self. i'm not stopping you.

    but you won't.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    clok1966 wrote: »
    fail with one word, do not collect more thread views, do not collect more responces, please go play EVE online, they love new players in that game! they love um long time!

    use of that word in any real discussion already shows your general attuitude.

    With that said, you may have a ok idea, but exspress it without name calling and you might get some good responce.


    and ya, even if i said it, i responded.. so I fail too!

    Such delicate sensibilities. I'm going to call you a poohead next.

    Anyway, no, the logic HASN'T been pointed out, Shunes. The only thing that makes sense is that theres costs involved in maintaining another server which is something that other games for the same price do just fine. Also no one who has brought that up is qualified to speak on behalf of the logistical capabilities of Cryptic. Everything else is somehow stating that this is going to change the game for the people already in the server somehow, which doesn't even make sense as it would be a completely partitioned universe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zellemen wrote:
    Such delicate sensibilities. I'm going to call you a poohead next.

    Anyway, no, the logic HASN'T been pointed out, Shunes. The only thing that makes sense is that theres costs involved in maintaining another server which is something that other games for the same price do just fine. Also no one who has brought that up is qualified to speak on behalf of the logistical capabilities of Cryptic. Everything else is somehow stating that this is going to change the game for the people already in the server somehow, which doesn't even make sense as it would be a completely partitioned universe.

    STo has just as much hardware as the average MMO, but all that hardware is tied to one single shard. they would need to double the amount of hardware to create two shards.

    then there would be people who roll on the "hardcore" server and still whine and complain about the death penalty.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ok look, we got off on the wrong foot, lets start over, I'll start by apologizing, as I meant no offense to the casual players, and I got a little out of hand when my blood got boiling at the first dismissive response to my thread.

    Now then,

    My argument is that we have a completely segregated server that implements a DP. Similar to other MMO's that charge the same price and manage different rulesets fine. Namely, WoW comes to mind.
    This allows people who are for DP to have a universe that they can play and have a good time on, and one where the current system is left intact as is for the majority of players out there who enjoy it just like it is.

    What are your thoughts?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    STo has just as much hardware as the average MMO, but all that hardware is tied to one single shard. they would need to double the amount of hardware to create two shards.

    then there would be people who roll on the "hardcore" server and still whine and complain about the death penalty.

    my response reiterated.
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