Why don't we just do two universes(read: servers) for the different playstyles. A carebear/arcade server, and a normal server with actual DP. That way the carebears can reach endgame in three months without having to do any more than double click for a few hours a day

, While everyone else still has an enjoyable game with an intact economy throughout the life of the game.
Everyone gets catered to, and no one gets burned.
Ideas?
Comments
if you want risk and reward play poker. you won't find a better risk/reward or more skill in any mmo ever released. and poker isn't based on time sinks.
Allow me to rephrase the last line of my post:
Now, does anyone have any ideas that consitute logical thought or are conducive to discussion?
Exactly... this is why there would be an option of servers to play on. Some people LIKE pressure. I would play minesweeper if I wanted to mindlessly click a game all day.
1st death, destroy a console
2nd death, delete your ship.
3rd death, delete your toon.
4th death, destoy your computer.
5th death.... well if you die here, might as well give it up.
Leave the game as it is, please, enjoy it or not, some of us love it just the way it is.
I don't understand... this is WHY I SAID MAKE TWO SERVERS WITH AN OPTION OF WHICH TO PLAY ON. The non-DP crowd wouldn't be affected IN ANY WAY
See my post above. You have no idea the cost and headache of creating a second server with a different game mechanic. If you want DP go play Everquest, that should satisfy you.
If its such a vast minority, then just make a VM for all I care. Or hell, I'll pay $15.99
And neither do you. If somone from Cryptic came on here and said that, i'd care.
I don't understand the hostility.... I come up with a solution that doesn't affect you in anyway and you act like I just ripped out your puppy's heart and ate it in front of your eyes.
Well since the game wasn't made just to make YOU happy, good luck with that.
EDIT: Sorry for the multi edit, forums lagged or something
A better idea, in my opinion, would be to allow the player to select what sort of death penalty they would suffer if they get defeated in battle, and each different death penalty would actually give different bonuses for defeating enemies and completing missions.
That way everyone stays on the same server, get to choose the way they play and the only problem left to us is people like you who will continue to berate others calling them care-bears simply because they prefer a game-experience that is more focused on feeling Heroic rather than being repeatedly defeated.
You're now free to pull out your +10 Purple Paper-cutting Bat'leth of Doom, and start flaming me as a care-bear, if you so wish it, but my idea still seems a lot better to me than yours.
Because A) its not a solution,
why should i retype my arguments over and over and over and over again to people who aren't going to keep up with the discussions in place and instead just make new threads with compromises that have already been argued against so many times already in so many threads by so many people.
i didn't read the other compromise thread because it was tldr, but if it the wait to get rezzed idea, then i'm against that too. i'm against imposing unnecessary time sinks and downtime to a game that doesn't need either.
if you want a light time sink to feel punished then go afk for 5-15 minutes everytime you die to simulate ship repairs.
if you feel the need to impose your idea of a death penalty or have a hardcore server then go play eve. eve is already the hardcore server.
I'm not here to flame, I'm here to discuss
I think your idea is much more to maintain, tbh. Instead of having two distinct rulesets to manage (something WoW and others do well enough), now we have a bunch of different rules, and balance issues to manage. I fail to see the issue with not having everyone on the same server, and I don't mean this offensively, but you are not qualified to speak on the behalf of the logistical capability of the Cryptic staff.
There is definately enough players out there who want responsible DP or else these threads wouldn't exist, so dismissing me by calling us a "minority" or whatever isn't going to get it done for me.
Exactly how would current players be outraged if they weren't affected by changes at all because they were on a different server?
Except you wouldn't be subject to any of this because you wouldn't be on this server. I'm not trying to infringe on anyones right to enjoy the game, I just don't see why we can't have different strokes for different folks like other MMO's have.
fail with one word, do not collect more thread views, do not collect more responces, please go play EVE online, they love new players in that game! they love um long time!
use of that word in any real discussion already shows your general attuitude.
With that said, you may have a ok idea, but exspress it without name calling and you might get some good responce.
and ya, even if i said it, i responded.. so I fail too!
Speaking as a Software Architect with several years of programming, software design etc. I can say that if I were to choose between having to design more rules and expand my software by adding more complexity to it, or adding a duplicate deployment environment, in the long run, expand the software and game complexity should prove to be the cheaper choice.
Yes, indeed you fail to see that this (having everyone on the same server) is actually one of the design-goals Cryptic has decided on long before STO went into Closed Beta.
Of course not, I don't work for Cryptic, but since my experience has taught me that multiple deployments require more resources, I can make an educated guess and imagine that Cryptic would have to face those same consequences that I had to when learning the lessons I've learned.
I'm not calling you a minority, or trying to dismiss you. I've attempted to offer an idea that I think is better than yours, explain why I think it's better, and also provide you with reasons that would explain why you're feeling hostility all around...
they've already said repeatedly there won't be multiple servers with multiple rule sets.
different strokes for different folks, impose a death penalty on your self. i'm not stopping you.
but you won't.
Such delicate sensibilities. I'm going to call you a poohead next.
Anyway, no, the logic HASN'T been pointed out, Shunes. The only thing that makes sense is that theres costs involved in maintaining another server which is something that other games for the same price do just fine. Also no one who has brought that up is qualified to speak on behalf of the logistical capabilities of Cryptic. Everything else is somehow stating that this is going to change the game for the people already in the server somehow, which doesn't even make sense as it would be a completely partitioned universe.
STo has just as much hardware as the average MMO, but all that hardware is tied to one single shard. they would need to double the amount of hardware to create two shards.
then there would be people who roll on the "hardcore" server and still whine and complain about the death penalty.
Now then,
My argument is that we have a completely segregated server that implements a DP. Similar to other MMO's that charge the same price and manage different rulesets fine. Namely, WoW comes to mind.
This allows people who are for DP to have a universe that they can play and have a good time on, and one where the current system is left intact as is for the majority of players out there who enjoy it just like it is.
What are your thoughts?
my response reiterated.