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What the heck, 13 dollars a month

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I think the price is a scam, as far as I know you pay 50 dollars to play for 30 days and then pay 74 dollars to play for 6 months. I can't believe that you have to pay that much for this game, I am getting all depressed thinking about it. I am going to try and go on with this, but I have no job and I'm to young to get one and I have a low allowance so I think cryptic is just turning a piece of modern marvel and slapping TRIBBLE all over it. If anyone can give me more info, that would be appreciated.
Post edited by baddmoonrizin on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's an pay-to-play MMO.

    Like Everquest, World of Warcraft, and most of the others.

    They almost all do this. Pay to by the game, pay a regular subscription fee to keep playing.

    If you didn't want to pay that you should have bought a different game.

    Try Guild Wars. One of the few pay once, play for free MMOs. Don't know how good it is though, never played it myself.



    -np
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Its pay to play for the following reasons:

    Constantly updated content
    GM's to make sure everyone is following the rules/prevent exploiting ect
    Server costs
    Internets cost.

    Non-MMO games do not do this.


    Would you rather pay $50 for a game, finish it in a week, and then next month pay $50 for another game?

    Or $50 and $15 each month after on a game thats always changing / holds your interest?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You are paying to run server, provide support, make updates. Welcome to the world of MMORPG. Be lucky you didn't start with AOL NWN, it was $7.95 an hour
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's an pay-to-play CORPG

    Like Guild Wars except Guild Wars is Free to Play, this is Pay to Play.

    They almost all do this. Pay to by the game, pay a regular subscription fee to keep playing. This game is not a MMO so I dont know why they are charging.

    If you didn't want to pay that you should have bought a different game, like Guild Wars

    Try Guild Wars. One of the few pay once, play for free MMOs. Don't know how good it is though, never played it myself.



    -np

    Fixed it for you
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It funds the additional content that they will be putting out for the game between the paid expansions, not to mention bandwidth, salaries, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    In re: to Ninja_Pirate's post, Guild Wars is a great game. Not much in the way of continuously updating content, but they do have special events during the holidays and stuff. I played it for a long time. The great thing about a montlhy-free game like this is you can just pop in and play whenever...

    However, STO uses a subscription model. MMOs have been using this for at least a decade.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the price is a scam, as far as I know you pay 50 dollars to play for 30 days and then pay 74 dollars to play for 6 months. I can't believe that you have to pay that much for this game, I am getting all depressed thinking about it. I am going to try and go on with this, but I have no job and I'm to young to get one and I have a low allowance so I think cryptic is just turning a piece of modern marvel and slapping TRIBBLE all over it. If anyone can give me more info, that would be appreciated.

    What?!?! You mean when someone provides a service, that you have to pay them!?!?! OMG!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do see that it can be a bit much up front by paying for the game AND monthly. Paying monthly though is the only way for them to keep dishing out excellent and new content. Its a continual service, you have to pay.

    I like The Eve Online approach.
    - Download game free
    - Play free 15 day trial
    - Activate account for 20$
    - Get first month free
    - 15$ a month after that (with bonuses for longer periods payed up front)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Go lifetime and you'll never have to pay a monthly fee.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    if u are on an allowance im going to go on a limb and say youre probably young get out there dont stay indoors playing games all day... i work full-time and like to play once in awhile to unwind so the price works out just fine but if I was poor or a student for example I think getting into an MMO would be one of the worst things you can do cuz your time is much better spent elsewhere

    my 2 cents
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    EE_LoD wrote: »
    Fixed it for you

    This IS an MMORPG. Subscriptions pay for ongoing development.

    Don't like it? Don't let the door hit you in the TRIBBLE on the way out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wow, welcome to MMORPGs, bub - where $50 box prices and monthly subscription fees have been the standard for over a decade.

    Granted, I do think that MMORPGs aren't quite as novel as they used to be, and perhaps charging that much is rather silly considering there's all these F2P alternatives these days... still, there's a diference betwen that and being surprised monthly subscriptions are happening, as the original poster would seem to be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    EE_LoD wrote: »
    Fixed it for you

    Uh, no.

    "Massively Multiplayer Online". MMO. STO pretty much falls under this definition.

    And I mentioned Guild Wars already.



    -np
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    its very typical of MMO's to use this pay model. its just how it goes. you pay for the game, the monthly fee goes to more/better hardware, more content post launch, patches, updates, events etc..

    you realize this game requires a credit card to play right? if your too young for a job then you have to use your parents credit card, if they have one. and you usually have to be at least 13 to play MMO's. and on top of the games fee, you'll likely have to pay the interest on that payment too for the credit card. (least id have my kids do so.) less its a credit/debit card.

    idk if cryptic uses game cards or not. but might look out for them. their usually like 30$ for a 2 month payment.


    personally this game isnt just "covered in TRIBBLE as you said" but a really good game, ive been telling myself to not play much till tuesday and i get the pre-order items, as im going to wipe my character and use the joined trill, but i keep ending up playing for hours lol
    I think the price is a scam, as far as I know you pay 50 dollars to play for 30 days and then pay 74 dollars to play for 6 months. I can't believe that you have to pay that much for this game, I am getting all depressed thinking about it. I am going to try and go on with this, but I have no job and I'm to young to get one and I have a low allowance so I think cryptic is just turning a piece of modern marvel and slapping TRIBBLE all over it. If anyone can give me more info, that would be appreciated.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Uh, no.

    "Massively Multiplayer Online". MMO. STO pretty much falls under this definition.

    And I mentioned Guild Wars already.



    -np

    The game is no different than Guild Wars but in Space and Guild Wars is not a MMO.

    MMO = MASSIVE MULTI-PLAYER ONLINE

    The game is Multi-Player and it is online but in no way, shape or form is 5v5 or 10v10 combat massive. I was doing gaming with 49 other people in the early to mid 90's. Freaking FPS's have had more poeple online fighting each other at the same time and they are not MMO's.

    I have said it before and I will say it again, Star Trek Online is a single player game with some multi-player aspects but it is not massive by design. The game is akin to playing a single player game and then hooking up to Gamespy for some multi-player action, that is not the definition of a MMO now is it?

    Wanting, hoping and wishing for something to be something to justify you being ripped off for $15 a month for a 'guild wars in space' game that should be free doesnt look good, it looks pathetic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I was in no way shape or form defending the quality of the game.

    Merely using specific definitions.

    There are thousands of players flying around in the sectors, hundreds per zone instance.

    That qualifies it as "massively multiplayer", even if the grouping is only in 5s or 10s.

    The point is, it is a pay to play model. Which is fairly common in this day and age.

    Your attempt to derail the thread into discussing the quality of said game just smacks of bitterness, buddy. It ain't healthy.



    -np
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    EE_LoD wrote: »
    Fixed it for you

    I don't like the color blue. So, THIS is not blue! How can people say THIS is blue? It's nothing LIKE blue. Real blue should look like THIS! Ah, now THIS is blue. People really should stop calling THIS blue. I don't think it is blue and I don't like it. So people should stop calling it blue!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    50-60 for a game is pretty the normal, all your MMO's were that way even WOW. The games tend to drop down to 20 bucks after being out for several years. Think 15 a month started after AO ( Anarchy Online ), been that way ever since other than a few games that offer free online. But usually those games rarely add any content as well.
    But comes down to pay or get out. If you cant afford it, sorry to hear. In your case, do more chores or figure out if you want to Play STO or goto the movies, buy candy, toys.. yadda yadda.. see it as a early life lesson in budgeting and spending your money wisely.

    Good luck with it, ;)

    Next!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DavidCraft wrote: »
    I do see that it can be a bit much up front by paying for the game AND monthly. Paying monthly though is the only way for them to keep dishing out excellent and new content. Its a continual service, you have to pay.

    I like The Eve Online approach.
    - Download game free
    - Play free 15 day trial
    - Activate account for 20$
    - Get first month free
    - 15$ a month after that (with bonuses for longer periods payed up front)

    Thing with Eve Online tho it was $50, 30 days free then $15 a month when it was first released. You also didn't get a extra free 15 day trial.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the price is a scam, as far as I know you pay 50 dollars to play for 30 days and then pay 74 dollars to play for 6 months. I can't believe that you have to pay that much for this game, I am getting all depressed thinking about it. I am going to try and go on with this, but I have no job and I'm to young to get one and I have a low allowance so I think cryptic is just turning a piece of modern marvel and slapping TRIBBLE all over it. If anyone can give me more info, that would be appreciated.

    That's how all Pay to Play MMO works. That's the only way to maintain the level of quality and content over the years. They also have people in their company who take monthly salaries. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I was in no way shape or form defending the quality of the game.

    Merely using specific definitions.

    There are thousands of players flying around in the sectors, hundreds per zone instance.

    That qualifies it as "massively multiplayer", even if the grouping is only in 5s or 10s.

    The point is, it is a pay to play model. Which is fairly common in this day and age.

    Your attempt to derail the thread into discussing the quality of said game just smacks of bitterness, buddy. It ain't healthy.



    -np

    No.. having 50,000 people online but only ever being able to communicate or play with 10 at a time does not make the game massive, it makes the game restrictive. You need to learn the definition of those two words that are underlined.

    Massive: Large or imposing, as in quantity, scope, degree, intensity, or scale

    Restrictive: to confine or keep within certain often specified limits or selected bounds

    You want massive?


    This is ***MASSIVE.***

    See the difference? One game ( STO ) has all kind of restrictions like 10vs10 gamespy combat and instances and another game, which is truly massive by design, has no instances what so ever. Go from 1 corner of the map to the other, never zoning, never loading new instances, can run into anyone, from 1 solo person to a army on the move of 350 people.

    STO massive, what a joke. Its no more massive than Diablo or Guild Wars. Stop spreading the lies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    EE_LoD wrote: »
    No.. having 50,000 people online but only ever being able to communicate or play with 10 at a time does not make the game massive, it makes the game restrictive. You need to learn the definition of those two words that are underlined.

    Massive: Large or imposing, as in quantity, scope, degree, intensity, or scale

    Restrictive: to confine or keep within certain often specified limits or selected bounds

    You want massive?


    This is ***MASSIVE.***

    See the difference? One game ( STO ) has all kind of restrictions like 10vs10 gamespy combat and instances and another game, which is truly massive by design, has no instances what so ever. Go from 1 corner of the map to the other, never zoning, never loading new instances, can run into anyone, from 1 solo person to a army on the move of 350 people.

    STO massive, what a joke. Its no more massive than Diablo or Guild Wars. Stop spreading the lies.

    What, you want to play in a zone with 10,000 other players? Yeah, that would be fun. Try rendering all of them at once.

    Massive simply means that lots of people play and you have the opportunity to play with a lot of them, but not all at the same time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This tired MMO vs. non-MMO rant is tired and has nothing to do with the OP concerns. This game is played by people connecting online, 99% of the games that you connect to online you pay a monthly fee to do so...sure there are exceptions to the rule but not that many.

    Basically $15 or so a month is standard, as is $50 or so for the game itself.

    Go whine in another thread about instancing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    EE_LoD wrote: »
    bla blah....

    Only because STO does not fall in your own personal definition of what massive is does not mean that STO is not a MMO. Discussing semantics is waste of time. For you its not MMORPG but for all of us it is.

    Ever heard about difference of opinion?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    Only because STO does not fall in your own personal definition of what massive is does not mean that STO is not a MMO. Discussing semantics is waste of time. For you its not MMORPG but for all of us it is.

    Ever heard about difference of opinion?

    Your opinion that a Honda Civic is a good car is your opinion, you trying to tell people its a sports car is a definition and it is not. STO by definition is not a MMO at all because it is not massive, that is not my opinion, that is fact.

    The fact is, this game offers nothing a really MMO offers and therefore should not be charging a fee, just like Guild Wars does not charge a fee.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    EE_LoD wrote: »
    No.. having 50,000 people online but only ever being able to communicate or play with 10 at a time does not make the game massive, it makes the game restrictive. You need to learn the definition of those two words that are underlined.

    Massive: Large or imposing, as in quantity, scope, degree, intensity, or scale

    Restrictive: to confine or keep within certain often specified limits or selected bounds

    You want massive?


    This is ***MASSIVE.***

    See the difference? One game ( STO ) has all kind of restrictions like 10vs10 gamespy combat and instances and another game, which is truly massive by design, has no instances what so ever. Go from 1 corner of the map to the other, never zoning, never loading new instances, can run into anyone, from 1 solo person to a army on the move of 350 people.

    STO massive, what a joke. Its no more massive than Diablo or Guild Wars. Stop spreading the lies.
    I'm torn.

    On one hand, this is the obvious Darkfall Online fanboy as he's calling that laggy, exploit-ridden piece of TRIBBLE a prime example of "massive."

    On the other hand, he does have a point that when you heavily instance a game, it loses a great deal of that worldly feeling. I have a lifetime subscription to an experience I can largely get from a single player game, no?

    Very tricky business. Where is Massively Multiplayer now? Where was Massively Multiplayer ever, if it can't even manage those numbers without crashing into a fireball? Even EverQuest would get very unstable if there were over a hundred or so players in the same zone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mickeyx wrote:
    Only because STO does not fall in your own personal definition of what massive is does not mean that STO is not a MMO. Discussing semantics is waste of time. For you its not MMORPG but for all of us it is.

    Ever heard about difference of opinion?

    even moreso, put it this way... this is what they wanna charge for their product, and they are firm on the monthly payment (exception: lifetime subs) .. Is it worth it to YOU (the OP in particular and anybody else)? If not then rant/complain all you want but you'd be better off playing DDO guild wars or facebook games or whatever u fancy cuz they are free. If its worth it then you will pay.

    like smoking I was hooked for years and the government of Canadia insisted on raising taxes till it got up to nearly 10 bucks a pack of smokes... was it worth it to me? yes of course, so I had paid even if it was through the nose. wouldn't have bought if I didn't think it was worth it (anyways i quit for health reasons)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    EE_LoD wrote: »
    No.. having 50,000 people online but only ever being able to communicate or play with 10 at a time does not make the game massive, it makes the game restrictive. You need to learn the definition of those two words that are underlined.

    Massive: Large or imposing, as in quantity, scope, degree, intensity, or scale

    Did you even see, that you didn't even write the one point you claim missing here?

    "At the same point at the same time, able to see each other and interact at the same time". Why didn't you add that?
    Correct: Because it's not part of the definition of "massive".

    Thanks for showing us yourself how wrong you are. :D
    You REALLY need to learn the meaning of the word massive.

    Edit: And to differ between "opinion" and "fact". You get those confused constantly... :rolleyes:

    Disclaimer: If you don't like the game, it's fine with me, but making up your own version of what "massive" means won't help you in anything else than looking ridiculous.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm torn.

    On one hand, this is the obvious Darkfall Online fanboy as he's calling that laggy, exploit-ridden piece of TRIBBLE a prime example of "massive."

    On the other hand, he does have a point that when you heavily instance a game, it loses a great deal of that worldly feeling. I have a lifetime subscription to an experience I can largely get from a single player game, no?

    Very tricky business. Where is Massively Multiplayer now? Where was Massively Multiplayer ever, if it can't even manage those numbers without crashing into a fireball? Even EverQuest would get very unstable if there were over a hundred or so players in the same zone.

    Perhaps it is your system. The game has not been buggy for me at all, laggy sure, at times, specifically in super large battles ( 300 vs 300 ) when I had a majorly outdated system. Now that my system is up to par to some extent, I can partake in the larger battles and be of some use.

    As for exploit redden, give the jerks some time, they will be exploiting in STO as well. Regardless of what you think of Darkfall, it is massive and that aint no lie.

    For less money you could have gotten a much more dynamic single play sci fi experience out of Mass Effect 2. Its a shame you spent $240 + the copy of the game for a single player experience.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    EE_LoD wrote: »
    Your opinion that a Honda Civic is a good car is your opinion, you trying to tell people its a sports car is a definition and it is not. STO by definition is not a MMO at all because it is not massive, that is not my opinion, that is fact.

    Nope that is not a FACT. Sun sets in evening and you see starts in sky during night.. that's a fact.

    What you are saying is matter of opinion.
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