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A plea to Crptic Devs!!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Please dont stop improving the game after launch. Yes yes, I know you have "promise much more" but I am serious. And more specifically I am talking about improving GAME MECHANICS. Not just adding more generic quests or "new content".

Please take the concept of how Eve Online does their game. They are not scared to implement entire new systems or replace old ones. I really think your engine is really going to limit what you can do, and was the single biggest mistake for this game.

Im not sure if anyone important will ever see this. And to be honest I doubt my expectations will be met, as it seems from your prior MMOs history you dont do much after launch of a game. There is a lot more I would like to say but dont want to rant. Just PLEASE PLEASE dont stop improving the game.
Post edited by baddmoonrizin on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Soradon wrote:
    Please dont stop improving the game after launch. Yes yes, I know you have "promise much more" but I am serious. And more specifically I am talking about improving GAME MECHANICS. Not just adding more generic quests or "new content".

    Please take the concept of how Eve Online does their game. They are not scared to implement entire new systems or replace old ones. I really think your engine is really going to limit what you can do, and was the single biggest mistake for this game.

    Im not sure if anyone important will ever see this. And to be honest I doubt my expectations will be met, as it seems from your prior MMOs history you dont do much after launch of a game. There is a lot more I would like to say but dont want to rant. Just PLEASE PLEASE dont stop improving the game.

    The risk with the "new systems" concept is that if it works, you lose people who don't like change but have the chance of gaining new people over time. If it doesn't work, you're the new Star Wars Galaxies.

    From a developer standpoint, you're damned no matter what you do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The risk with the "new systems" concept is that if it works, you lose people who don't like change but have the chance of gaining new people over time. If it doesn't work, you're the new Star Wars Galaxies.

    From a developer standpoint, you're damned no matter what you do.

    I have to agree with you here. People by nature resist change.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well my overall message is dont go static once the game releases. And if possible implement new changes that are fun for the majority.
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