test content
What is the Arc Client?
Install Arc

No, I don't want to talk to the enemy signal contact

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is a minor problem, but I hope they plan on fixing it. The roving enemy signal contacts. I set course for wherever, go get a drink or use the bathroom and while I'm gone one of those stupid red blobs consumes my ship and I zone into the middle of a battle. Geezuz its like the first episode of Farscape.


It just happened this morning. I'm getting ready for work as I play, I set course for K7, thinking I'll log there. I bend down to tie my boot while the ship moves and blammo! I get sucked into the battle.

Why even bother with the clickable "talk to enemy signal contact"? I can't decline it so why even put it there? Is it too hard to just make it so a ship isn't zoned into it unless the player actually clicks yes?

Is there anything like it on the klingon side? Its irritating.
Post edited by baddmoonrizin on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dude.

    He's floating in space, all alone. He's watched all the DVD's he brought with him, forgot the charger for his DS:I, and because he's in a deadzone, he can't the internet.

    He's bored.

    Throw him a hello. Maybe ask him about the wife and kids. Two seconds out of your day just might MAKE his.

    Poor guy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shizaru wrote:
    This is a minor problem, but I hope they plan on fixing it. The roving enemy signal contacts. I set course for wherever, go get a drink or use the bathroom and while I'm gone one of those stupid red blobs consumes my ship and I zone into the middle of a battle. Geezuz its like the first episode of Farscape.


    It just happened this morning. I'm getting ready for work as I play, I set course for K7, thinking I'll log there. I bend down to tie my boot while the ship moves and blammo! I get sucked into the battle.

    Why even bother with the clickable "talk to enemy signal contact"? I can't decline it so why even put it there? Is it too hard to just make it so a ship isn't zoned into it unless the player actually clicks yes?

    Is there anything like it on the klingon side? Its irritating.

    I am pretty sure this is meant as a random encounter hence it "sucking you in"

    as for being unable to avoid them, i do it all the time, so long as you don't fly directly into the red thing you get the "talk to enemy contact" box but don't have to accept it and you don't get sucked in, basicly ... play the game rather then flying on autopilot.

    if you are getting ready for work or preparing for something else important then you really shouldn't be in game anyhow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shotmagnet wrote:
    I am pretty sure this is meant as a random encounter hence it "sucking you in"

    as for being unable to avoid them, i do it all the time, so long as you don't fly directly into the red thing you get the "talk to enemy contact" box but don't have to accept it and you don't get sucked in, basicly ... play the game rather then flying on autopilot.

    if you are getting ready for work or preparing for something else important then you really shouldn't be in game anyhow.

    As I said I was tying a boot lace. I was just going to K7 to log. It happens when I go the restroom too. Anytiome in sector space, actually, when my attention is diverted for a few moments. I also said its a minor problem. I'm not raging or saying "This Sux"....I'm just suggesting that I shouldn't be sucked in unless I click "Yes, I'd like to join the battle".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This happens to me if I sit in sector space for more than 1 second at a time. After I get done with a mission I go through my inventory to see what I can equip/sell and every single time I will get zoned into combat. I'll zone out move forward a bit and open my inventory again just to have another red blob spawn right on top of me. It's annoying as hell.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    These are annoying when typing or in general on auto pilot next thing you are dragged into an encounter that you was not wanting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i agree it's annoying. also i've noticed them actually following player ships around, waiting for them to slow down so they can gank the player in sector space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shizaru wrote:
    This is a minor problem, but I hope they plan on fixing it. The roving enemy signal contacts. I set course for wherever, go get a drink or use the bathroom and while I'm gone one of those stupid red blobs consumes my ship and I zone into the middle of a battle. Geezuz its like the first episode of Farscape.


    It just happened this morning. I'm getting ready for work as I play, I set course for K7, thinking I'll log there. I bend down to tie my boot while the ship moves and blammo! I get sucked into the battle.

    Why even bother with the clickable "talk to enemy signal contact"? I can't decline it so why even put it there? Is it too hard to just make it so a ship isn't zoned into it unless the player actually clicks yes?

    Is there anything like it on the klingon side? Its irritating.

    Here here! Nothing with this game is quite as annoying as going to the bathroom while on auto-pilot and returning to find that you have a respawn countdown timer in a section of space you never intended to attend.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I utterly hate this feature. I want to be given the "choice" of whether to join it or not. Stop yanking me into an instance. I hate it with a passion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Additionally, I think they would lower the server load in a BIG way if they just shut this stupid feature off, or just prompt the player to join or not. It is an unnecessary server hit and load time to keep pulling players into an instance when they didn't want to go there anyway. In fact, it is two hits. One to enter and then one to leave it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    /signed

    The problem I keep having is I finish a battle and exit to sector space. Then, while I'm placing my skill points and checking what phat lewt I got, I get sucked back in again because I didn't move off the spot. Random encounters are fine (great, actually). Getting sucked back into the same battle I just fought is not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    so this possibly explains all the ships just sitting their on my Deepspace encounter

    darn AFKers

    I vote for ramping this up, if your AFK and get sucker in DS encounter and die three times without moving from spawn point you should be turned into a floating blancmonge ,however the hell you spell it, you know that custard wibbly wobbly thing, like jelly but not jelly...come one you knwo what I mean...no not a strudel bar. the jelly....darn it DS encounter goign afk :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This can be anooying. I have heard several people in-gme complain about this. I dont think it should "suck you in", so to speak, but from an RP perspective it could be considered being ambushed.

    I do believe there should be a control mechanism in place to allow a player to turn off the auto-engagement of these instances. It would aid in reducing the confusion and frustration many players feel about this. Though as long as you arent engaged, you can always choose to exit the engagement to sector space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They are hostile ships, they actively target persue, and intercept you.
    Having said that I find it utterly dumb that they say 'there are federation ships fighting here blah blah, would you like to join the battle' or words to that effect.

    Why are they politely inviting us to come fight?

    They should go 'RAAAAAAAGGH K'PLAH PEW PEW' and all that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    yeah ....you never intnded on being attacked? hmm i think cryptic should really sort this...the enemy should only attack when we are ready for them...so someone go tell them..hurry up...fed up getting afk ganked...

    its to represent you being attacked, and if your afk, its your own fault, go afk in a station or in a system..thatway you wont be bothered
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Badem wrote: »
    so this possibly explains all the ships just sitting their on my Deepspace encounter

    darn AFKers

    I vote for ramping this up, if your AFK and get sucker in DS encounter and die three times without moving from spawn point you should be turned into a floating blancmonge ,however the hell you spell it, you know that custard wibbly wobbly thing, like jelly but not jelly...come one you knwo what I mean...no not a strudel bar. the jelly....darn it DS encounter goign afk :p

    It's not really "AFKing" if you're in the other room draining the lizard, man. C'mon -- that's just annoying. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's not really "AFKing" if you're in the other room draining the lizard, man. C'mon -- that's just annoying. :p


    Klingons seldom wait for you to pee.

    Known fact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's not really "AFKing" if you're in the other room draining the lizard, man. C'mon -- that's just annoying.

    .

    its well known there are no toilets in startrek...just shows your not a hardcore RP'er
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Klingons seldom wait for you to pee.

    Known fact.

    Pfft. And they talk about "honor"...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Also?

    "Draining the Lizard" on TOS usually left about 6 red shirts dead, and at least ONE person with all of the salt sucked out of his body.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shizaru wrote:
    This is a minor problem, but I hope they plan on fixing it. The roving enemy signal contacts. I set course for wherever, go get a drink or use the bathroom and while I'm gone one of those stupid red blobs consumes my ship and I zone into the middle of a battle. Geezuz its like the first episode of Farscape.


    It just happened this morning. I'm getting ready for work as I play, I set course for K7, thinking I'll log there. I bend down to tie my boot while the ship moves and blammo! I get sucked into the battle.

    Why even bother with the clickable "talk to enemy signal contact"? I can't decline it so why even put it there? Is it too hard to just make it so a ship isn't zoned into it unless the player actually clicks yes?

    Is there anything like it on the klingon side? Its irritating.

    They are "wandering monsters" they are suppose to do that and I for one perfer it that way. Remember we are fighting a war with the klingons
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Worse then what the OP describes is being repeatedly sucked into the same unwanted combat instance due to lag.

    This has happened on several occasions to me, where I get sucked in, warp back to sector space, and before I can even speed away from the red blob, I get pulled back in. This has happened to me several times.

    In the end of open beta event, I got stuck in an infinite loop with a Borg cube in sector space due to this "mechanic" and couldn't do anything but log out in disgust (since they were basically overpowered gank-boxes anyhow, I couldn't even attempt to fight them).

    Blatant harassment. Please fix this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I hate this "feature" too- I hope they change it so it doesn't automatically suck you in. Sector space is a bit of joke as is- no need making it more annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The problem is, for whatever dumb reason, they took away the ability to choose your instance when zoning.

    Normally the instance box would pop up and you could click cancel, now you just zone automatically.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    /signed

    I was having problems with this last night. I decided to be friendly and talk on zone chat (kinda nice at 3 AM when all the whiners are asleep) last night, and, since I didn't have anything pressing to do, found a nice comfy spot in sector space to just sit and talk. Next thing I know, I see a loading screen with "Deep Space Encounter". :eek: Not cool.

    I'm assuming this is how Cryptic's dealing with gold spammers, and afk-ers. You sit in one spot too long and then, to quote a previous statement, "RAAAAAAAGGH K'PLAH PEW PEW" and all that. /dead :D

    EDIT: I also love how for every, even minor, complaint there's always at least one person that doesn't want it changed. Even if it would hardly impact their gameplay, they are still against it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you are going to keep this feature in "as is" - which I think is a horrible idea - allow those of us with cloaking abilities to travel around the sector maps cloaked so these encounters won't follow us.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Also?

    "Draining the Lizard" on TOS usually left about 6 red shirts dead, and at least ONE person with all of the salt sucked out of his body.

    I truly laughed out loud on this comment. My wife came in to see what was going on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i agree it's annoying. also i've noticed them actually following player ships around, waiting for them to slow down so they can gank the player in sector space.


    I like the fact that they do this. Gives a little bit of danger on the sector map.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Klingon Officer : Captain, we have a Federation Miranda Class frigate on sensors.

    Klingon Captain : Have they detected us?

    Officer : Unknown, theyre just sitting there.

    Captain : Hail them!

    Officer : No response, passive scans show the commander is taking a leak.

    Captain : S**ew this honour business, pewpewing AFK people is better than no pewpew, get around their back and prepare to drop cloak then fire all disruptors and torpedos, full spread..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The random encounters can be irritating while traveling, but if you need to AFK and aren't enroute anywhere, just head to your ship's bridge.

    You're free to stand around, ogle your bridge harem, and mess with skills, inventory etc. without unwelcome interruptions. If you're heading to the bathroom, sit your toon on the "Captain's Chair" too. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It is a minor irritation....but can also be amusing.

    I set course for a patrol system...and turned the camera around...to find I had no less then 3 of the DSEs following me.

    It wouldn't be so bad if it was just a single random encounter...I could deal with that. Like a single ship or up to 3 BOPs or similar...but it drops you into the DSE engagement...Which sometimes can be a real pain...especially if it drops you in an instance that happens to have spawned a half dozen Negh'vars at the spawn point....and you can't get out. You blow up...and guess where you spawn? Right back in the middle of those half dozen Negh'vars. hehehe
This discussion has been closed.