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Crafting in STO ?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hi everyone, I'm totally new to the forums and did not take part in beta, so i know nothing at all !

Can you tell me if Star Trek Online has (or will have) and kind of crafting. In all mmorpgs I have played, I have always enjoyed the crafting aspects, and the more complex they have been, the more i like them (the ultimate refeerence for me being the Star Wars Galaxies crafting system before they ruined the game).

So ... will we be able to make weapons, ship parts, clothes, fiood, medicines ... anything?

Thank you :)
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I enjoy crafting also, and like it to be skill based so it makes it an accomplishment.


    Currently, and note that I am just a player with a few hours experiance, I have not seen any crafting. But many MMOs add crafting at latter points in games, it seems to be common in games.

    If they do crafting I hope they make it where it takes effort to get good at it. So there is a feeling of accomplishment.

    I assume they would add it in at some point, but not in there yet as far as I have seen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zathurus wrote: »
    I enjoy crafting also, and like it to be skill based so it makes it an accomplishment.


    Currently, and note that I am just a player with a few hours experiance, I have not seen any crafting. But many MMOs add crafting at latter points in games, it seems to be common in games.

    If they do crafting I hope they make it where it takes effort to get good at it. So there is a feeling of accomplishment.

    I assume they would add it in at some point, but not in there yet as far as I have seen.

    There is no crafting. And as they removed the recipes filter from the Exchange during OB, I don't think there will be any anytime soon.

    But if the crafting they had once in mind resembles CO's crafting system. Then it's not a miss really.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There is no crafting (yet?) in STo.

    The closest thing to crafting is the use of the anomaleas you pick up in space and use those to upgrade your common (white) equipment to uncommon (green) equipment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jeronas wrote:
    There is no crafting. And as they removed the recipes filter from the Exchange during OB, I don't think there will be any anytime soon.

    Oh dear. That is very bad news for me ... bad enough to make me think I will not buy the game after all. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well, think about it. All crafting you could possibly do is done through replicators. It's not like youre going to go out there and carve a new Intrepid class starship out of a solid skyscraper sized block of duranium.

    Cause that's just silly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No crafting at all and I would not expect Cryptic to manage to implement any sort of crafting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    there will be some sort of "different" crafting system.. http://www.incgamers.com/Interviews/221/Al-Rivera-Talks-Star-Trek-Online
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Deepfry333 wrote:
    Hi everyone, I'm totally new to the forums and did not take part in beta, so i know nothing at all !

    Can you tell me if Star Trek Online has (or will have) and kind of crafting. In all mmorpgs I have played, I have always enjoyed the crafting aspects, and the more complex they have been, the more i like them (the ultimate refeerence for me being the Star Wars Galaxies crafting system before they ruined the game).

    So ... will we be able to make weapons, ship parts, clothes, fiood, medicines ... anything?

    Thank you :)

    The closet thing to crafting at the moment is Memory Alpha. While doing various missions in sectors or systems, you'll find unknown readings. You can that reading and obtain say a sample of neutron radiation. You then head back to memory alpha and if you have all the components, you can purchase say an upgraded phaser rifle or kit for your captain.



    Deepfry333 wrote:
    Oh dear. That is very bad news for me ... bad enough to make me think I will not buy the game after all. :(


    That is the key selling point for you regarding STO? Don't you want to at least check it out more before making that decision? Not trying to be rude yet, you might have fun in-game doing other things as well. Just don't want ya to miss out is all....


    If you want more info view this article via the link. Click Here to read Crafting Q & A article
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Startrek is exploration and new life forms, I wouldn't expect every new race to have a replicator, this is why I personally think sto needs a crafting system to get people working together as a community...There is so much more you could do with sto if it indeed had a crafting system.

    Weapons = looking for resourses in space and on planets alot of missions there.

    Ship parts = Takes longer to get better ships and being able to research new shield and torpedos and so on.

    Clothing = personal armour / shields

    Exotic foods from planets to boost your skills for an amount of time during battles on planets.

    There is quite alot you could add with a crafting system and make more out of the community aspect.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The closet thing to crafting at the moment is Memory Alpha. While doing various missions in sectors or systems, you'll find unknown readings. You can that reading and obtain say a sample of neutron radiation. You then head back to memory alpha and if you have all the components, you can purchase say an upgraded phaser rifle or kit for your captain.


    That is the key selling point for you regarding STO? Don't you want to at least check it out more before making that decision? Not trying to be rude yet, you might have fun in-game doing other things as well. Just don't want ya to miss out is all....


    If you want more info view this article via the link. Click Here to read Crafting Q & A article

    Not to sound too negative my friend. As this article is from early december last year.

    But seeing how many stuff isn't finished or didn't make it in.

    Seeing how the recipes filter suddenly dissapeared from the Exchange after a patch in Open Beta, with no mention at all.

    Nor was Crafting even mentioned in the last Community Letter about what's planned after launch.

    I am more inclined to believe that crafting has ended up in either the far back burner or that it went just straight into the bin and they won't bother anymore.

    As I think, that at this moment, they have their hands more then full in fixing and finishing stuff that is currently in the game or needs to be added first (Klingon content, more klingon faction customization options, endgame, etc).

    Jer
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jeronas wrote:
    Not to sound too negative my friend. As this article is from early december last year.

    But seeing how many stuff isn't finished or didn't make it in.

    Seeing how the recipes filter suddenly dissapeared from the Exchange after a patch in Open Beta, with no mention at all.

    Nor was Crafting even mentioned in the last Community Letter about what's planned after launch.

    I am more inclined to believe that crafting has ended up in either the far back burner or that it went just straight into the bin and they won't bother anymore.

    As I think, that at this moment, they have their hands more then full in fixing and finishing stuff that is currently in the game or needs to be added first (Klingon content, more klingon faction customization options, endgame, etc).

    Jer

    Granted the article is a tad dated, at least it gives the OP a bit more information then I ever could. :)


    Regarding your thoughts on the crafting system, I do think that Cryptic is focusing on bugs and errors etc. Once that's done they will probably focus on the crafting arena etc. I doubt they would scrap it completely. Besides, it is up to us the community and if enough of us want it, I'm sure they'll take notice and do something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Granted the article is a tad dated, at least it gives the OP a bit more information then I ever could. :)


    Regarding your thoughts on the crafting system, I do think that Cryptic is focusing on bugs and errors etc. Once that's done they will probably focus on the crafting arena etc. I doubt they would scrap it completely. Besides, it is up to us the community and if enough of us want it, I'm sure they'll take notice and do something.

    The problem is. That crafting never had any focus nor priority in any of Cryptic's games.

    It was TRIBBLE in CoX (no one bothered). It was TRIBBLE again in CO (no one bothered again).

    And now with STO it moved into mysterious ways (love that line from the movie End of Days lol).

    Jer
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree that the crafting as it stands is not very good. What I would like to see is more ideas for a good system.

    Cryptic has stated they would love a good idea at this point. It was said by someone that what they need is a system that would fit into the world view of the game.

    Now come on guys. I've read a LOT of posts and some of you senior members here are right smart. How about you start givin with the idea stuff. For myself I have sat here and thought and thought but every idea we come up with here in MY house always ends up in the same place, "are you an idiot? you can't do it that way in STO!!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    gelbrad wrote: »
    I agree that the crafting as it stands is not very good. What I would like to see is more ideas for a good system.

    Cryptic has stated they would love a good idea at this point. It was said by someone that what they need is a system that would fit into the world view of the game.

    Now come on guys. I've read a LOT of posts and some of you senior members here are right smart. How about you start givin with the idea stuff. For myself I have sat here and thought and thought but every idea we come up with here in MY house always ends up in the same place, "are you an idiot? you can't do it that way in STO!!"

    They only need to look at SWG Pre-NGE. That's all. It's simply the most praised crafting system ever.

    No one would try to argue nor complain if Cryptic would take the best stuff from that crafting system and use it in their own.

    Not to mention that such a crafting system, wich some tweaks and twists, would perfectly fit into STO.

    Jer
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jeronas wrote:
    They only need to look at SWG Pre-NGE. That's all. It's simply the most praised crafting system ever.

    No one would try to argue nor complain if Cryptic would take the best stuff from that crafting system and use it in their own.

    Not to mention that such a crafting system, wich some tweaks and twists, would perfectly fit into STO.

    Jer

    How does that system work? Could it be adapted to a star trek type theme?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    As some one that has spent way too much time "crafting" in WoW, I am actually happy that there is no crafting in STO. I just can't see Jean-Luc building phaser rifles in his basement.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    gelbrad wrote: »
    How does that system work? Could it be adapted to a star trek type theme?

    Yes it would be perfectly adaptable to a Star Trek game.

    It had engineering and reverse engineering, wich alone already would fit perfectly in the Star Trek lore.

    As reverse engineering was done many times during the series and movies.

    Just to give you an example.

    There were just so many other crafting skills like Bio engineering and Medicine, that would perfectly fit in Star Trek as well. Just two more examples.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Torlak wrote:
    As some one that has spent way too much time "crafting" in WoW, I am actually happy that there is no crafting in STO. I just can't see Jean-Luc building phaser rifles in his basement.

    That's why it's all too appearant you never watched any of the Star Trek shows. :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think maybe more attention should be given to the game by us players before assuming there isn't and wont be crafting...there is a crafting system,contrary to popular belief,but hasn't been implemented yet.Keep in mind the crafting in games like AoC were broken even a year after launch.The devs say there is a crafting system,and I'm sure it's subject to change as per our wants..I hope.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Windigo1 wrote: »
    I think maybe more attention should be given to the game by us players before assuming there isn't and wont be crafting...there is a crafting system,contrary to popular belief,but hasn't been implemented yet.Keep in mind the crafting in games like AoC were broken even a year after launch.The devs say there is a crafting system,and I'm sure it's subject to change as per our wants..I hope.

    Yes just like the rabid fans made us belief for weeks on end there was an exiting "GENESIS" exploration system that was about to be added to the game BEFORE launch! Right.

    Just till someone clever stumbled on an article and some videos, that explained that this system was actually nothing more then the STO content creation tool itself!

    So there wasn't any exciting Exploration System at all. Just some sick fantasy spin of the rabid fans to troll the critics. :mad:

    So please forgive me, when I say: First SEE! Then BELIEVE! :cool:

    Jer
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I suggested previously that rather than 'crafting' as such, there's a kind of 'R&D' system where you can allocate time and resources to improve ships systems/personal weapons etc. A good example would be X-COM's R&D system - that was very cool.

    It'd be a fun thing to tinker with in sector space too :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    gelbrad wrote: »
    How does that system work? Could it be adapted to a star trek type theme?

    Basically you have a dedicated crafterclass, that specializes in either Structures/Shipwright, Droid Engineer or (Ground) Weapons/Armor.

    First you get the needed resources : Steel, Iron, Copper, Gas, Ore, Fiberplast etc and then you craft the item.. Depending on the item and your level you get some points with which to experiment on the item, for increased stats.

    Example: Nova Engine - Shipwright - Full Expertise - Full Crafting suit

    You get 18 Experimentation points you have to spread between the following stats:

    Reactor Drain
    Mass
    Pitch
    Yaw
    Roll
    Top Speed

    Each line takes between 9 and 11 points to cap, depending on the result (and resource quality).

    Any crafter can create a engine like this, but only the one that spent time getting the (good) resources will be able to make an great one.

    There is also a expertisebased "crafting" profession that makes pets, basically you find a creature mob, sneak close to it and extract its DNA, then you find various organic components like Lyase and mix it all together in bioengineering vats, and again experiement on the creature..

    Only Shipwright and to some extent bioengineer are having anything to do simply because the Devs added loot that completely blow away anything crafted as well as a no-decay policy.. Much of the new stuff comes from the dreaded cardgame, in which you pay RL money for a *chance* of a loot card,

    Sorry for the long post, old SWG Shipwright here :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jeronas wrote:
    They only need to look at SWG Pre-NGE. That's all. It's simply the most praised crafting system ever.

    No one would try to argue nor complain if Cryptic would take the best stuff from that crafting system and use it in their own.

    Not to mention that such a crafting system, wich some tweaks and twists, would perfectly fit into STO.

    Jer

    Oooohhh yes, yes, YES!

    Was the most incredible, amazing, wonderful and COMPLEX crafting system I have ever seen, used, or could imagine. Now THAT's what I'm talking about.

    A big hello to all pre-NGE SWG players :(
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