Hi everyone, I'm totally new to the forums and did not take part in beta, so i know nothing at all !
Can you tell me if Star Trek Online has (or will have) and kind of crafting. In all mmorpgs I have played, I have always enjoyed the crafting aspects, and the more complex they have been, the more i like them (the ultimate refeerence for me being the Star Wars Galaxies crafting system before they ruined the game).
So ... will we be able to make weapons, ship parts, clothes, fiood, medicines ... anything?
Thank you
Comments
Currently, and note that I am just a player with a few hours experiance, I have not seen any crafting. But many MMOs add crafting at latter points in games, it seems to be common in games.
If they do crafting I hope they make it where it takes effort to get good at it. So there is a feeling of accomplishment.
I assume they would add it in at some point, but not in there yet as far as I have seen.
There is no crafting. And as they removed the recipes filter from the Exchange during OB, I don't think there will be any anytime soon.
But if the crafting they had once in mind resembles CO's crafting system. Then it's not a miss really.
The closest thing to crafting is the use of the anomaleas you pick up in space and use those to upgrade your common (white) equipment to uncommon (green) equipment.
Oh dear. That is very bad news for me ... bad enough to make me think I will not buy the game after all.
Cause that's just silly.
The closet thing to crafting at the moment is Memory Alpha. While doing various missions in sectors or systems, you'll find unknown readings. You can that reading and obtain say a sample of neutron radiation. You then head back to memory alpha and if you have all the components, you can purchase say an upgraded phaser rifle or kit for your captain.
That is the key selling point for you regarding STO? Don't you want to at least check it out more before making that decision? Not trying to be rude yet, you might have fun in-game doing other things as well. Just don't want ya to miss out is all....
If you want more info view this article via the link. Click Here to read Crafting Q & A article
Weapons = looking for resourses in space and on planets alot of missions there.
Ship parts = Takes longer to get better ships and being able to research new shield and torpedos and so on.
Clothing = personal armour / shields
Exotic foods from planets to boost your skills for an amount of time during battles on planets.
There is quite alot you could add with a crafting system and make more out of the community aspect.
Not to sound too negative my friend. As this article is from early december last year.
But seeing how many stuff isn't finished or didn't make it in.
Seeing how the recipes filter suddenly dissapeared from the Exchange after a patch in Open Beta, with no mention at all.
Nor was Crafting even mentioned in the last Community Letter about what's planned after launch.
I am more inclined to believe that crafting has ended up in either the far back burner or that it went just straight into the bin and they won't bother anymore.
As I think, that at this moment, they have their hands more then full in fixing and finishing stuff that is currently in the game or needs to be added first (Klingon content, more klingon faction customization options, endgame, etc).
Jer
Granted the article is a tad dated, at least it gives the OP a bit more information then I ever could.
Regarding your thoughts on the crafting system, I do think that Cryptic is focusing on bugs and errors etc. Once that's done they will probably focus on the crafting arena etc. I doubt they would scrap it completely. Besides, it is up to us the community and if enough of us want it, I'm sure they'll take notice and do something.
The problem is. That crafting never had any focus nor priority in any of Cryptic's games.
It was TRIBBLE in CoX (no one bothered). It was TRIBBLE again in CO (no one bothered again).
And now with STO it moved into mysterious ways (love that line from the movie End of Days lol).
Jer
Cryptic has stated they would love a good idea at this point. It was said by someone that what they need is a system that would fit into the world view of the game.
Now come on guys. I've read a LOT of posts and some of you senior members here are right smart. How about you start givin with the idea stuff. For myself I have sat here and thought and thought but every idea we come up with here in MY house always ends up in the same place, "are you an idiot? you can't do it that way in STO!!"
They only need to look at SWG Pre-NGE. That's all. It's simply the most praised crafting system ever.
No one would try to argue nor complain if Cryptic would take the best stuff from that crafting system and use it in their own.
Not to mention that such a crafting system, wich some tweaks and twists, would perfectly fit into STO.
Jer
How does that system work? Could it be adapted to a star trek type theme?
Yes it would be perfectly adaptable to a Star Trek game.
It had engineering and reverse engineering, wich alone already would fit perfectly in the Star Trek lore.
As reverse engineering was done many times during the series and movies.
Just to give you an example.
There were just so many other crafting skills like Bio engineering and Medicine, that would perfectly fit in Star Trek as well. Just two more examples.
That's why it's all too appearant you never watched any of the Star Trek shows.
Yes just like the rabid fans made us belief for weeks on end there was an exiting "GENESIS" exploration system that was about to be added to the game BEFORE launch! Right.
Just till someone clever stumbled on an article and some videos, that explained that this system was actually nothing more then the STO content creation tool itself!
So there wasn't any exciting Exploration System at all. Just some sick fantasy spin of the rabid fans to troll the critics. :mad:
So please forgive me, when I say: First SEE! Then BELIEVE! :cool:
Jer
It'd be a fun thing to tinker with in sector space too
Basically you have a dedicated crafterclass, that specializes in either Structures/Shipwright, Droid Engineer or (Ground) Weapons/Armor.
First you get the needed resources : Steel, Iron, Copper, Gas, Ore, Fiberplast etc and then you craft the item.. Depending on the item and your level you get some points with which to experiment on the item, for increased stats.
Example: Nova Engine - Shipwright - Full Expertise - Full Crafting suit
You get 18 Experimentation points you have to spread between the following stats:
Reactor Drain
Mass
Pitch
Yaw
Roll
Top Speed
Each line takes between 9 and 11 points to cap, depending on the result (and resource quality).
Any crafter can create a engine like this, but only the one that spent time getting the (good) resources will be able to make an great one.
There is also a expertisebased "crafting" profession that makes pets, basically you find a creature mob, sneak close to it and extract its DNA, then you find various organic components like Lyase and mix it all together in bioengineering vats, and again experiement on the creature..
Only Shipwright and to some extent bioengineer are having anything to do simply because the Devs added loot that completely blow away anything crafted as well as a no-decay policy.. Much of the new stuff comes from the dreaded cardgame, in which you pay RL money for a *chance* of a loot card,
Sorry for the long post, old SWG Shipwright here
Oooohhh yes, yes, YES!
Was the most incredible, amazing, wonderful and COMPLEX crafting system I have ever seen, used, or could imagine. Now THAT's what I'm talking about.
A big hello to all pre-NGE SWG players