test content
What is the Arc Client?
Install Arc

Suggestion for Immersion - Devs please, do read inside.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
In my opinion, it would greatly improve the game immersion if the weapons were only draw during "red-alert" (combat) situations on the ground. You could still draw by pressing H, but they would be, by default, holstered in non-combat situations.

That would prevent players from running in public places with weapons on their hands by default. I think it is quite disturbing to see dozens of starfleet officers running in an Admiral's office carrying all sorts of heavy weapons.

Just my two cents :)


Whoever reads this and agrees with me, please do say so to get their attention :)
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree completely. You only see them with basic hand phasers in the canon series, rarely a heavy phaser rifle, but absolutely NEVER in a starbase, under normal circumstances.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree... the other thing that breaks the imertion is when the NPCs interact with you and call you a player not a captain. Look at the text from "Fleet actions" and it distroys the illusion of being a captain not a player.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Star trek online: Second Amendment Edition.

    Have you noticed how little crime occurs on starbases now? Thank your starfleet officer today!

    Would you like to know more?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    reminds me of a tng episode where picard says "one does not beam into starfleet armed"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree. Running around in that starbase with my riffle in my hand feels odd. My toon should be walking there, swaying her hips, looking all seductive. :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Holster your weapon then by pressing H?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ruivo wrote:
    In my opinion, it would greatly improve the game immersion if the weapons were only draw during "red-alert" (combat) situations on the ground. You could still draw by pressing H, but they would be, by default, holstered in non-combat situations.

    That would prevent players from running in public places with weapons on their hands by default. I think it is quite disturbing to see dozens of starfleet officers running in an Admiral's office carrying all sorts of heavy weapons.

    Just my two cents :)


    Whoever reads this and agrees with me, please do say so to get their attention :)

    imo it should be enough to seperate between hostile and not so hostile environmenty :)

    eg planets and (certain) starbases
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thane wrote: »
    imo it should be enough to seperate between hostile and not so hostile environmenty :)

    eg planets and (certain) starbases

    That's another idea.

    But honestly i abhor walking around waving a gun. Taking a cue from EVE's future Incarna update, STO should invest in immersion by taking a close look at small details.

    In a starfleet starbase people don't:

    Run
    Walk as robots
    Wave guns around
    Jump around
    Jump on tables
    Push others around
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah, but weapons really should be holstered in safe zones by default..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gee I have a suggestion for immersion, better server performance:D


    No flames please this post was meant for humor purposes only. Thank you come again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Not only should weapons be holstered but armor should be hidden - safe zones. Is there a hot-key for hide armor like holster? I've only found that you have to press u and then right click on armor and select hide.
This discussion has been closed.