The Miranda class ships that are the noob ship has two forward weapon slots and one rear.
Miranda class ships in cannon have six phaser banks on the saucer section, two on the superstructure, and 4 torpedoes, two forward and two in back

I want this lol
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16 Type XII Phaser Arrays
1 rapid fire Quantum Torp tube
4 Type 4 burst fire photon torped tubes
4 standart photon torpedo tubes
the typical sovreign was a bit weaker without having the 4 standart torp tubes and only 12 phaser arrays but..
you really can't compare STO to canon loadouts..because in Star Trek the Sovreign would easily bash out alot of damage. I suppose they made their own system to bring DPS,Tank and multirole ships better into the game.
But i hoped that the system in STO could also work with the canon loadout slots..that we really have canon slots where we can put in what we wan't and have a scematic display with slots like in SFC
canon has nothing to do with cannons.
Six DUAL phaser banks to be correct. And by the way, the same is true for the saucer of the Constiution. However, this game is a representation, not an exact replica of the Star Trek Universe.
made me chuckle haha
never in any star trek show or movie has any character taken the time to detail the armaments on any ship, except perhaps the defiant of ds9.
we know miranada had phasers because the reliant in star trek 2 had phasers. we can guess from the model that it had photon torpedoes.
we know enterprise d could fire multiple torpedoes, but not how many torpedoes at once because picard would say "fire torpedoes, full spread"
we know enterprise e could fire alot of phasers and quantum torpedoes at once due to the battle scene in nemesis.
there is no sovereign refit. we only see one sovereign in any star trek show or movie, and that is the enterprise e.
You are wrong...The Enterprise E wasn't the only Sovreign ever build. And she was upgraded after First Contact because she wasn't as powerfull as they wanted her to be. Even if you compare her between the 2 movies (First Contact and Nemesis) you will see visual improvments. So she has been refited
Maybe you wanna look at Greg Eaves's production sketches
wrong. we never see any other sovereign class ship in any trek show or movie, therefore we can only assume that there are more since it makes sense that twould be more than one, but we don't know for usre.
as for refit, no one ever says she was refitted, so we can only assume that because of some minor visual tweaks she was refitted. and just because you mod out the appearance of your car doesn't make it a refit.
further, they never say anything about her being powerful or not powerful. or being upgraded.
You see the visual improvements because Paramount and Co. finally figured out that using a computer to create the Enterprise would look slightly less goofy than using a model that everyone knew was a model.
If you watch ST II, you can see the 3 sets of dual phaser mounts on the hull. That's not even counting the phasers on the rollbar. We know the Miranda also had at least one forward and 1 aft torp because we saw it in battle.
You're also wrong about no ship ever being detailed on weapons. Someone else can quote the Wiki with the source episodes detailing different ship armament.
The visual diffrences aren't some colour changes here and there but are clearly additional phaser banks..you can clearly see such a diffrence if you watch the movies closly...take insurrection,First contact and Nemesis. Considered the Movies are canon then there is some explaining to do. And the tech manuals represent those changes also.
If you also watch closely where and what torps are fired and in what time you will also get some additional clues....but i asume you know it better.
sure you can see what appear to be phaser mounts on the model of the reliant in st 2, but no one ever calls them "dual phasers" iirc they look the same as the phasers on the enterprise. and i don't recall seeing the reliant use torpedoes in st 2, but i guess i could be wrong, will have to watch again. again alot of assumptions without being able to back them up with specific scenes or dialogue.
if you're going to say i'm wrong about them detailing the weapon loadouts on specific ships in star trek episodes, then at least give me a source. and if that source points to tech manuals then it's not canon.
maybe my eyes aren't good enough to pick out what appear to be phaser banks. even on teh the big screeen in the theatres. ofc i don't pause the movie to count the number of phaser bank differences.
and tech manuals are not canon. they're expanded universe at best.
so not clearly anything at all. there are some visual tweeks to the enterprise e in the tng movies, but no dialogue or anything specific to suggest a refit or a change in weaponry.
also note between the battle scenes in nemesis and first contact. in first contact they were focus firing on a specific target, in nemesis they were shooting in the dark in all directions hoping to hit a cloaked target that was moving around, so ofc you are going to see differences in what and how many weapons are used. totally different tactics.
You also could go through a bunch of mathematical calculations to prove some other facts to be nearly correct.
Same as Picard said that the Sovreign is nearly 700m long. Althou the manuals aren't canon they back it up in many ways...and nobody can say that they are false.
It's not because i have seen the blind fire i thought there where diffrences...you can clearly see on a ship what a phaser bank is and what not. Clearly you must have seen the "streaks" running along the saucer section?...those are phaser banks. If you look closely you will se more then 1 phaser bank...
7 dorsal and 5 ventral arrays...atleast in First contact..what would be 12
the cutaway poster published around the time of First Contact said they where Type XII phaser arrays...that's offical source.
You can clearly see the diffrence in Nemesis.
count together the locations where the Enterprise E fired her torps...in what time/how many and of what kind and you get close to what she had as torp armament.
That's all derived from the movies...Because i like the Sovreign i took the time to watch closely. And the only point to prove me wrong is if you watch it also closely..other than this you can't back up your words
what's logical about a refit?
no i haven't watched the movies in slideshow. why would i? i can clearly see there are some visual differences between some of the TNG movies. however it's not enough for me to assume there's been a refit or any of that nonsense about adding more weapons.
don't recall picard saying she was 700m long either. you can guess that's she's longer than the enterprise d from the way she looks, but specifics are out of the window.
and i didn't say the tech manuals are false, just that they're not canon. they're written based on the production notes, which don't always make it in to the films themselves.
If you don't recall picard saying it you might want to go ahead and prove me wrong by watching the movies again. Even the rest you said are just speculations. I'm talking here about canon source and not the manuals. I just say they back up canon pretty good
For Nemesis, the Sovereign was given another four arrays on the dorsal and ventral surfaces of the nacelle pylons, bringing the total to sixteen.
Edit: Picard said it in Nemesis. The part about the Sovreign being nearly 700m long.
The phaser mounts on the hull show 2 emitters each, making them "dual". Reliant fired aft torpedoes at Enterprise twice and the forward torpedo once.
Here's the wiki on Ent-E detailing # of phasers and torp launchers.
http://memory-alpha.org/en/wiki/USS_Enterprise_(NCC-1701-E)
The 1701-E models differ in several ways between the first and last movies. The 1701-E in Nemesis has at least three more decks judging by the rows of windows on the model, and is a bit wider. The nacelles are also a smidge longer, and the angle of the pylons is also slightly different.
The Nemesis model also has more phaser strips visible on both the saucer and main hull. The reason for this was that the computer model was more detailed, but that as usual translates into a refit in the lore.
As for more ships, we KNOW there has to be other Sovereigns
1. We have the 1701-E, which was surprisingly enough given to Picard VERY quickly upon the 1701-D blowing up. So fast it has to have already been almost finished (First Contact happens just over a year after Generations, and the on-screen talk says they've been on her for more than a year already, which indicates a seamless transition.)
2. There would have to be a USS Sovereign out there, the class-defining ship, first one off the production line - as it's not called the Enterprise class. The widely accepted registry number for her is the NX/NCC-73811.
3. First Contact reveals the 1701-E Enterprise to have a sister ship, the 1941-A Bozeman (named after the town in the movie, Bozeman, Montana, where Zephram Cochrane lived and worked).
4. You also have another Sovereign referenced in Deep Space 9 - the USS Destiny (the ship Ezri Tigan served on when she got the Dax symbiote).
Other than that, the Litverse novels (those who follow canon) are often considered canon, even by the developers of Star Trek Online it seems as many of the events in the game's storyline are novel, not film or series episode events. This would bring the number of thus far named Sovereigns up to 53, two of which (Gibraltar and Musashi) have been destroyed.
I can't believe I'm getting involved in this nonsense, but here goes.
In First Contact, when Picard and Lily are walking down a corridor he lists off some random facts about the Entterprise-E. One of these was the fact that she was 24 decks (which increased to 29 for Nemesis, which would either imply a refit (canon) or the writers ****ed up (reality).) and the ship itself was something close to 685 meters. Rounding up, you get 700m.
The 685m number is also referenced in the "A First Look" making-of write-up in the First Contact hardcover novel.
EDIT: Also note that the Enterprise-E only exists because the production crew felt the Enterprise-D didn't translate well to the wide-screen format of film. This has been your fun fact of the day.
So i was right about the roughly 700m
For the rest i'll throw you a bone..not your production crew speculation
The initial design work was done by John Eaves. The "Star Trek The Next Generation Sketch Book" has the following quote from Mr. Eaves regarding his initial concept : "I wanted a sleek, very fast ship with favourite elements from all the starships that had gone before, especially Bill Georges Excelsior. Everyone knows the basic shape; the saucer section, the body, the two nacelles. They've been arranged so many times in so many beautiful ways, I thought 'well how will I approach this?'. I decided to start with a really sleek design. While all of the Enterprises were beautiful, none of them had a really streamlined, 'warp speed' look. We have the 'cadillacs' of starships; I wanted a porsche'
Yeah, that sounds about right about the Enterprise-E's design -- but I was addressing the destruction of the Enterprise-D, a ship design that grew on me over time.
Le sigh, how I miss her.
Thats nothing, i saw a TOS episode where the enterprise fired its phasers at a target 100KM away.
Yes i missed the Ent-D after her destruction...that's one thing i want to compensate a bit by getting the Galaxy Class in game.
Atleast i have the USS Destiny..the name that would fit to the Sovreign...aswell as destiny drives me to fly the Galaxy Class...really can't wait to have her
As far as I remember, all we ever got was the name.
anyone else read somewhere sometime that the akira class is capable of fitting 15 torpedo launchers and several large boarding parties / commando teams and federation fighters (it has a nice forward-exposed shuttlebay)? i would imagine on a ship such as this, phaser banks would be for point defence only. or blasting asteroids.
think 15 is a lot? these ships are big, and torps are not much bigger than a person. if you want to look at the model, CG or otherwise, you can see 4 launchers fore and 2 lauchers aft on the strut ("rollbar") that's 6, which is almost half of 15 already.... but that's a stretch.
3 more ventral launchers fore (underside of the shuttle bay, good for defending launching fighters and shuttles) and 3 more ventral aft, and you've got 12, which is not so much of a stretch. i could live with 12. 12 would be epic. that would be 120 torpedoes fired in a rapid full spread launch of chaos.
but it doesn't work in a game. i'm not going to get between 12 and 15 torpedo launchers, dream or no dream.
if you want to work it out in your head, as far as phasers go, i could say that it's justified by saying that each ship has a certain number of hardpoints capable of fitting a collection of phaser banks or arrays. it could be that phasers are "purchased" in sets of-- say-- 5. you get these 20 phaser banks for the low price of onl-- what's that? you only have systems consoles to handle 3 sets of 5? no problem, WE CAN DO THAT!! yes, 3 capable "slots", each slot has 5 arrays that can be controlled and powered from it, you, or the computer, and you get your 15 actual hardpoint phaser banks on the hull. not MY phasers. i want torps. your phasers.
use your imagination, PLEASE. &%#) sometimes i'm glad i'm a trekkie.
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I have no response to this. I think I just fried several circuits in my brain trying to come up with one.
Here's the best I can do. Literally thousands of people have made hundred of millions of dollars off the last three words of your post. If a forum for an MMO based on a franchise derived from a TV series which ran for 3 seasons in the 1970's is not the proper place for "trekkies making assumptions" then I'm not sure where we go from here.
trekkies like to argue over everything trek. there are articles on memory alpha that contradict each other or need citations.
if we can't use our imagination to sit back and answer these issues in our heads, then we're not really trekkies, are we. tolerance. sometimes writers and producers and even the CGI guy get it wrong. they're not us, and at least i know i can deal with it.
*****ing about how many phasers banks the miranda does or doesn't have isn't going to change it. i'd rather complain about more relevant topics that hinder my enjoyment. like flashing shadows. or very very broken item descriptions. i have phasers that say something like "Provides Weapon_Offline Mode for 0 seconds"
what does tha-- like wtf? +7 Starship Defelctor and +5.6 Deflector Dish? are they the same thing? who the hell knows =(
2 phaser slots, not a problem. invalid and confusing phaser array descriptions and fuzzy stat claims is a problem, miranda or no miranda.
Because we cant find our sources to hand, or remember them from the top of our head, means youre right by default?
There's words for people like you. None of them are nice.