with occasionally multiplayer battlegrounds. I like the game and the mechanic, but i miss the feeling to have to group for at least a few missions or dungeons/instances, In OB and now during the headstart, i am in a fleet for the feeling, but i get nothing out of it. I am playing a solo game, were i occassionally join a PvP multiplayer environment, which i leave after few minutes.
I miss the looking for group or doing some hard missions together with other people in that MMO. It is nice, that i can play solo, but there should always be a benefit to group with others, right now, i cannot see any. Also there is no need for it.
Do not get me wrong, iam having a good time and i like to play. I would just like to have some need for a group or a benefit at least.
It's the future of MMO's, you and a whole whopping 3 other random people at a time make up the MMO experience!
This aids with continuity in the backwards universe which we are so fond of. You have to apprecciate the instancing system however, it makes this game feel like a real MMO or single player MMO if you want to be a wise guy and it eliminates the need to have to queue to join your favorite server.
CO has the exact same problem, though at least the open zones are shared by up to 100 people. Only thing that does that I saw in STO was the galaxy map, which isn't even close to the same thing.
It takes a few months, but everyone will start to wonder why this is considered an MMO at all. Hint: It really isn't. It's guild wars with a monthly sub.
with occasionally multiplayer battlegrounds. I like the game and the mechanic, but i miss the feeling to have to group for at least a few missions or dungeons/instances, In OB and now during the headstart, i am in a fleet for the feeling, but i get nothing out of it. I am playing a solo game, were i occassionally join a PvP multiplayer environment, which i leave after few minutes.
I miss the looking for group or doing some hard missions together with other people in that MMO. It is nice, that i can play solo, but there should always be a benefit to group with others, right now, i cannot see any. Also there is no need for it.
Do not get me wrong, iam having a good time and i like to play. I would just like to have some need for a group or a benefit at least.
I´m with you on this. First 12 levels can be easily soloed (did they nerf the hostage ship???) - when does the NEED (!) to cooperate start?
Wait until you figure out class roles mean absolutely nothing and that the game amounts to DPS zerg!! and focusing on one target at a time. Real show of tactics, there.
However, once you accept that, there's no problem really, at least for me. I paid about the same for STO, than I pay for any other single player game. The 30 days of playtime that I get with my purchase, is most likely enough to reach level cap and see most of the content...if not even all of it, due to the generic missions.
After 30 days is up, move on.
No way I'm paying a subscription to a single player game. Cryptic clearly don't have an idea what keeps people playing MMO's. It's the social aspect, the landscape, etc etc...all of which STO is missing and thus it will miss money.
For example, I'm still paying sub to LOTRO, but I actually haven't "played" it since Christmas. I do log in, but I roam around the landscape, RP with random people, fish, explore, meet with friends, perhaps craft an item or two, join kinship meetings, smoke my pipe, play my lute etc etc. So much to do, without actually "playing the game".
Fallen Earth, other of my favourite, has a _massive_ landscape. Takes about 11 hours real time to reach from bottom of the Zone 1 to Zone 3...and there is no fast travel!
Not if you group up with others all the time, or spend a minute or two in open space or on a star-base...
This is no different than I saw with AoC. Even EvE is highly instanced like this game. If you can invent the hardware and software needed to have an entirely open Galaxy with no instances I'm sure you can get a job to make your own game.
Not if you group up with others all the time, or spend a minute or two in open space or on a star-base...
This is no different than I saw with AoC. Even EvE is highly instanced like this game. If you can invent the hardware and software needed to have an entirely open Galaxy with no instances I'm sure you can get a job to make your own game.
/facepalm
Right ... because every other MMO in the world is using a one cluster server? This could be fixed, quite easily. It won't be because it's a "design" call but different servers would solve the problem. Just like in almost every other MMO in history.
BTW, if you want to mention an MMO as an example at least chose one that was successful. AoC? Dear lord ...
Not if you group up with others all the time, or spend a minute or two in open space or on a star-base...
This is no different than I saw with AoC. Even EvE is highly instanced like this game. If you can invent the hardware and software needed to have an entirely open Galaxy with no instances I'm sure you can get a job to make your own game.
even then..you get problems with spawn camping, different mission parts not saved, kill stealing etc. Open world has also problems...just different ones. Look for warhammer and its massive battles......and lags...
even then..you get problem wit spawn camping, different mission parts not saved, kill stealing etc. Open world has als problems...just different ones. Look for warhammer and its massive battles......and lags...
While lag isn't a quality that should be sought out in a game, Warhammer's idea of massive PvP battles was based off of their older game, DAoC. A game I played for years and years. A game that, as far as I'm concerned, had the best PvP of any MMO EVER ... soooo ... massive battles aren't the problem. Maybe the lag, but not the battles.
I remember in DAoC defending keeps with 90 people on my side defending from the towers and walls against 200-300 enemies trying to beat down the gate and kill us. Then another 200 of the third faction coming along and destroying the people attacking the keep and then attacking us in the keep. Those were glorious times. Battles raged for hours upon hours. And there was a point to battles in DAoC. To keep or obtain relics. Each faction had 2. If you had all of them then you gained extra XP, RvR points, ect. Whoever owned the majority of the keeps also had access to Darkness Falls, dungeon zone (non-instanced) that offered it's own raid bosses (that required at LEAST 200 people to kill) and special items. That zone would also have the previous owners still in it too, on their side. So there would be massive PvP battles inside that zone. GOD I miss that game.
Anyway, what was my point? I completely forgot now. /sigh I yearn for massive battles. All I can get are wimpy TRIBBLE raids of, at the most, 40 people. 40 people ... psh. 40 people would make up a decent PvP hunting pack on off hours. During prime time a group of 40 people would get clobbered.
with occasionally multiplayer battlegrounds. I like the game and the mechanic, but i miss the feeling to have to group for at least a few missions or dungeons/instances, In OB and now during the headstart, i am in a fleet for the feeling, but i get nothing out of it. I am playing a solo game, were i occassionally join a PvP multiplayer environment, which i leave after few minutes.
I miss the looking for group or doing some hard missions together with other people in that MMO. It is nice, that i can play solo, but there should always be a benefit to group with others, right now, i cannot see any. Also there is no need for it.
Do not get me wrong, iam having a good time and i like to play. I would just like to have some need for a group or a benefit at least.
it is a single player game. Klingons were an after thought.
Do not get me wrong, i like the game. I played EVE for 2 Years, from start of the game, i played SWG, Neocron, AoC, DAoC, Wow for 4 Years and so on. I am not saying, there is a complete world loaded at same time, but at least the Zone you are in, are always the same for each one.
You mentioned EVE online, i played it too. Yes it is instanced, but when you enter System XYZ, everyone entering this System will be with you. We share the same world. When you play the starter intro you will see, that there is no instance. Everyone playes next to you in the same world.
This happens in space and on ground. But this changes, once you finished your mission, why??? It is good having a system, which adapt on the strength on it´s enemys. But this also means, that it is much more easy for me solo to do a misison, than it is as a group. Also it´s eleminiates group content, which should not adapt.
If i continue this idear we will have something like this. Solo a mission as admiral, get purple epic items. You can do it solo, right? Even when iam doing a fleet action, i can only form 5 player groups, why? Why should i group at all?
Again i like the game, but iam missing the MMO part on this. It feels and playes like a single player game, with some NPC´s around. Why forming a fleet, if you can not even get everyone in one group. Why forming a fleet, if there is not content for one?
Can i PvP as fleet
Can i do a mission as fleet
can do a fleetaction as fleet
I would like to see the vision behind Star Trek Online. Were will it be in 3-6 months? Right now, iam enjoying the new toy, with the new environment. I am enjoying the fact, that i can play with the toys, i loved to see at TV when i was a boy.
But to be hones, as single player game ST:O is not that fantastic. There are much more interesting solo games around, with a interesting story, like Mass Effect 2, Knight of the Old Republic 1+2.
Iam playing ST:O because,
The flair of the theme (will soon be gone)
Interesting leveling (well the story, sometimes gets interesting, like the time traveling episode was great)
it is a MMO and i can socialize with other people (can i?)
endgame content, where i can mess around with my toys and my perfect skilled character and killing big dragons, ehhh iam meaing large star ships or deathstars or BORG or whatever
I am a bit afraid, the game is not ready to lunch, story wise. And if people get bored and start to leave, they will never come back.
I don´t know, how i could express myself more clear, it something about how a games feels. I am just waiting for the time, when leveling is not interesting enough, to keep me in this game, because i want to play in this galaxy.
You can't group up with 4 other players for missions in a single player game.
Meet http://www.littlebigplanet.com/, for all intents and purposes, a single player game, that allows for up to 4 players to enjoy the same missions. Or you can enjoy the game singleplayer.
There are many other examples too, you just have to admit that they are out there.
Comments
It's the future of MMO's, you and a whole whopping 3 other random people at a time make up the MMO experience!
This aids with continuity in the backwards universe which we are so fond of. You have to apprecciate the instancing system however, it makes this game feel like a real MMO or single player MMO if you want to be a wise guy and it eliminates the need to have to queue to join your favorite server.
Enjoy my drippings
It takes a few months, but everyone will start to wonder why this is considered an MMO at all. Hint: It really isn't. It's guild wars with a monthly sub.
I´m with you on this. First 12 levels can be easily soloed (did they nerf the hostage ship???) - when does the NEED (!) to cooperate start?
However, once you accept that, there's no problem really, at least for me. I paid about the same for STO, than I pay for any other single player game. The 30 days of playtime that I get with my purchase, is most likely enough to reach level cap and see most of the content...if not even all of it, due to the generic missions.
After 30 days is up, move on.
No way I'm paying a subscription to a single player game. Cryptic clearly don't have an idea what keeps people playing MMO's. It's the social aspect, the landscape, etc etc...all of which STO is missing and thus it will miss money.
For example, I'm still paying sub to LOTRO, but I actually haven't "played" it since Christmas. I do log in, but I roam around the landscape, RP with random people, fish, explore, meet with friends, perhaps craft an item or two, join kinship meetings, smoke my pipe, play my lute etc etc. So much to do, without actually "playing the game".
Fallen Earth, other of my favourite, has a _massive_ landscape. Takes about 11 hours real time to reach from bottom of the Zone 1 to Zone 3...and there is no fast travel!
STO....kill em all!
Not if you group up with others all the time, or spend a minute or two in open space or on a star-base...
This is no different than I saw with AoC. Even EvE is highly instanced like this game. If you can invent the hardware and software needed to have an entirely open Galaxy with no instances I'm sure you can get a job to make your own game.
/facepalm
Right ... because every other MMO in the world is using a one cluster server? This could be fixed, quite easily. It won't be because it's a "design" call but different servers would solve the problem. Just like in almost every other MMO in history.
BTW, if you want to mention an MMO as an example at least chose one that was successful. AoC? Dear lord ...
even then..you get problems with spawn camping, different mission parts not saved, kill stealing etc. Open world has also problems...just different ones. Look for warhammer and its massive battles......and lags...
While lag isn't a quality that should be sought out in a game, Warhammer's idea of massive PvP battles was based off of their older game, DAoC. A game I played for years and years. A game that, as far as I'm concerned, had the best PvP of any MMO EVER ... soooo ... massive battles aren't the problem. Maybe the lag, but not the battles.
I remember in DAoC defending keeps with 90 people on my side defending from the towers and walls against 200-300 enemies trying to beat down the gate and kill us. Then another 200 of the third faction coming along and destroying the people attacking the keep and then attacking us in the keep. Those were glorious times. Battles raged for hours upon hours. And there was a point to battles in DAoC. To keep or obtain relics. Each faction had 2. If you had all of them then you gained extra XP, RvR points, ect. Whoever owned the majority of the keeps also had access to Darkness Falls, dungeon zone (non-instanced) that offered it's own raid bosses (that required at LEAST 200 people to kill) and special items. That zone would also have the previous owners still in it too, on their side. So there would be massive PvP battles inside that zone. GOD I miss that game.
Anyway, what was my point? I completely forgot now. /sigh I yearn for massive battles. All I can get are wimpy TRIBBLE raids of, at the most, 40 people. 40 people ... psh. 40 people would make up a decent PvP hunting pack on off hours. During prime time a group of 40 people would get clobbered.
it is a single player game. Klingons were an after thought.
You mentioned EVE online, i played it too. Yes it is instanced, but when you enter System XYZ, everyone entering this System will be with you. We share the same world. When you play the starter intro you will see, that there is no instance. Everyone playes next to you in the same world.
This happens in space and on ground. But this changes, once you finished your mission, why??? It is good having a system, which adapt on the strength on it´s enemys. But this also means, that it is much more easy for me solo to do a misison, than it is as a group. Also it´s eleminiates group content, which should not adapt.
If i continue this idear we will have something like this. Solo a mission as admiral, get purple epic items. You can do it solo, right? Even when iam doing a fleet action, i can only form 5 player groups, why? Why should i group at all?
Again i like the game, but iam missing the MMO part on this. It feels and playes like a single player game, with some NPC´s around. Why forming a fleet, if you can not even get everyone in one group. Why forming a fleet, if there is not content for one?
I would like to see the vision behind Star Trek Online. Were will it be in 3-6 months? Right now, iam enjoying the new toy, with the new environment. I am enjoying the fact, that i can play with the toys, i loved to see at TV when i was a boy.
But to be hones, as single player game ST:O is not that fantastic. There are much more interesting solo games around, with a interesting story, like Mass Effect 2, Knight of the Old Republic 1+2.
Iam playing ST:O because,
I am a bit afraid, the game is not ready to lunch, story wise. And if people get bored and start to leave, they will never come back.
I don´t know, how i could express myself more clear, it something about how a games feels. I am just waiting for the time, when leveling is not interesting enough, to keep me in this game, because i want to play in this galaxy.
It can be fixed easily? Do enlighten us on how.
You can't group up with 4 other players for missions in a single player game.
Meet http://www.littlebigplanet.com/, for all intents and purposes, a single player game, that allows for up to 4 players to enjoy the same missions. Or you can enjoy the game singleplayer.
There are many other examples too, you just have to admit that they are out there.