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Borg Captain

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hey everyone,

I just rolled a Borg Captain, and i am in two minds if i should take their ground ability that injects the neuro toxin and causes people to slow or stop? Is it really that useful? or should i take another star ship ability instead like star ship ops?

Cheers,
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Can't really give much advice here, cause I don't know if you prefer ground or space combat more.

    All I can say is that I chose the neural power, cause what the heck? I paid for it, lol, and my primary char will be a human engineer for space combat anyways.

    I'll also say that I'm far more impressed with his Mk I science kit AoE power than the neural power. :D

    The devs also mentioned something about respecs later on. Whether that includes the traits or not, I'm not sure, but maybe you could change your mind then if you don't like it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Denaru wrote:
    Hey everyone,

    I just rolled a Borg Captain, and i am in two minds if i should take their ground ability that injects the neuro toxin and causes people to slow or stop? Is it really that useful? or should i take another star ship ability instead like star ship ops?

    Cheers,

    I chose it, and regret it. get a better power.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well, the ability does help against Gorn and klingon swordmasters. Anything that will charge you and is nasty in melee really. It's not awesome, but it does have it's uses.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well, the ability does help against Gorn and klingon swordmasters. Anything that will charge you and is nasty in melee really. It's not awesome, but it does have it's uses.

    What he said. Most of the time I'm trying to find ways to use it, or forget about the power completely. It will be a nice skill in PVP, except cool down is kind of high on it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If the cool down was tamed down a bit it would be great but I think it has a minute or? Too long...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I prefer space combat personally, but obviously away missions are ground and have alot of encounters.
    Hmmm i guess i could always make a second borg captain. Time will tell if i delete her and start again.

    Gave her a cool name and everything
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't see it as all that useful, I just see it as damn cool to stick my fist out and see my enemy glow green with Borg nanites.

    Freaking awesome am I right?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I tested it and its probably not worth losing a better trait for - I will not take it with my next character.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Liden wrote:
    If the cool down was tamed down a bit it would be great but I think it has a minute or? Too long...

    Yeah.. 1 minute CD for a 2-3 second stun and slow for about 30 seconds. May be handy for a tough boss mob, but there are better ways to deal with those using BOff powers and weapons than wasting a trait choice on it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    These people haven't tested it out in ground PVP much I bet.


    You know every annoying person out there who either runs at the first hint of trouble, or tries to dodge behind cover to pop one of those heals that even tactical officers can't DPS past?


    Put the Neural Blast attack on them, and watch them scream and cry over zone chat about how "OP" you are. It's easily one of the best quick ways to TRIBBLE up someone who's not fighting fair in the early tiers since the hold is fairly random and it slows movement speed by alot.

    Nothing says "stop relying on slightly overpowered skills to win" like getting held in the middle of a doorway that's being watched by five Federation players, half of which who have their secondary attacks ready.


    It also really ruins the day of people who just try to spam melee attacks on you, since they can't move as fast, and get randomly held which messes up the flow of attacks.
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