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Difficulty Level needs buffed

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I think the difficulty level was nerfed too hard between OB and Headstart.

I've been feeling pretty invincible in combat, in my Miranda without even a full complement of consoles. I almost never switch out of full power to weapons.

I just took down a +6 DraguasCruiser (at Lt 8) with about 70% Hull remaining. Probably could have done it without taking damage if I'd been in balanced or defensive power allocation.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    According to cryptic the game doesn't get challenging until mid-way through Lt.C. This is their stated design goal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Keep in mind that most online games get Nerf Happy against the players a couple months after release. So live it up while you can.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agreed. The bad guys arent that bad
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This is true, mid way through T-2 is when the difficulty ramps up. By t-4 you'll be begging for easier fights lmao.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah the problem was that the newbie zone and newbie levels (1-10) were too hard for many people.
    I loved it, but a lot of people felt like a fish out of water, not knowing what to do, and were getting blasted. That's one of the worst things you can do in an MMO is make it too hard too fast.
    So they brought the difficulty down.

    I can tell you though that at least in the Romulan area the combat is great. They can punch through your shields easily on cruisers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    theCorvus wrote:
    According to cryptic the game doesn't get challenging until mid-way through Lt.C. This is their stated design goal.

    Not sure that's such a great idea. It is going to be a real shock to the system for the ship combat to suddenly become non-trivial. Folks are going to be getting a lot of bad habits that they'll then have to lose..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Vissith wrote: »
    I've been feeling pretty invincible in combat, in my Miranda without even a full complement of consoles.

    I can't think of a worse way to put off new players faster than to make the newbie zone difficult...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Arkenor wrote: »
    Not sure that's such a great idea. It is going to be a real shock to the system for the ship combat to suddenly become non-trivial. Folks are going to be getting a lot of bad habits that they'll then have to lose..

    It isn't sudden. But considering there is no real death penalty it doesn't really matter. And as the guy below you said most MMO's have stupid easy starting zones. IMO STO's one is way too long though. It should ramp right at the beginning of Lt.C (which would be balanced out by the new ship).

    The difficulty as it is because a lot of terribads were whining back in OB when killing +2 con BSes required you to manuever and use your Boffs.

    I miss when you knew you were a good player because you could beat the BS in researcher rescue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kanemura wrote: »
    This is true, mid way through T-2 is when the difficulty ramps up. By t-4 you'll be begging for easier fights lmao.

    I hate the starfleet rebel deep space encounters in T4, and the cardassian ships **** me off too! Galors.... OMFG They need to die. :mad:

    lol First levels are cake walks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    theCorvus wrote:
    It isn't sudden. But considering there is no real death penalty it doesn't really matter. And as the guy below you said most MMO's have stupid easy starting zones. IMO STO's one is way too long though. It should ramp right at the beginning of Lt.C (which would be balanced out by the new ship).

    The difficulty as it is because a lot of terribads were whining back in OB when killing +2 con BSes required you to manuever and use your Boffs.

    I miss when you knew you were a good player because you could beat the BS in researcher rescue.

    That's so true. I was supprized the first time I tried to kill that ship. I died and was confused by it. Everything before that was easy. I had to make an adjustment to tactics, then it wasn't a problem. That should be what makes games fun. Overcoming a difficult chalange instead of seeing all content pre level cap as just in the way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I found the original difficulty in open beta to be right on the money...challenging yet doable. Then it got nerfed to oblivion to the point where you could make a sandwich while autoattacking and still win, then it got buffed back up somewhere between the two. IMO it needs to go up just a bit more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't see the point of making the game harder. Have fun. If you aren't an Admiral how can you say the game needs to be harder....

    A Very Happy Customer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree. The difficulty level needs to be raised abit. It's good to have a challenge when in space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually from what I've seen, the difficulty is just right for the newbie zones. It's not that it's too easy, it's just that most of the current players are a bit experienced on how to handle their ships.

    For instance I was grouped up with another player (did not play in the betas) where we were going after a group of 4 bops, and 2 cruisers. My friend was killed just before we killed the first cruiser and he had trouble respawning, but with my experience from beta being added in I took out the remaining ships alone. It was tough yes, but good positioning and getting great torp volleys on exposed hulls made the difference. I'll admit if I hadn't played in the beta I most likely would have died as well.
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