I think the difficulty level was nerfed too hard between OB and Headstart.
I've been feeling pretty invincible in combat, in my Miranda without even a full complement of consoles. I almost never switch out of full power to weapons.
I just took down a +6 DraguasCruiser (at Lt 8) with about 70% Hull remaining. Probably could have done it without taking damage if I'd been in balanced or defensive power allocation.
Yeah the problem was that the newbie zone and newbie levels (1-10) were too hard for many people.
I loved it, but a lot of people felt like a fish out of water, not knowing what to do, and were getting blasted. That's one of the worst things you can do in an MMO is make it too hard too fast.
So they brought the difficulty down.
I can tell you though that at least in the Romulan area the combat is great. They can punch through your shields easily on cruisers.
According to cryptic the game doesn't get challenging until mid-way through Lt.C. This is their stated design goal.
Not sure that's such a great idea. It is going to be a real shock to the system for the ship combat to suddenly become non-trivial. Folks are going to be getting a lot of bad habits that they'll then have to lose..
Not sure that's such a great idea. It is going to be a real shock to the system for the ship combat to suddenly become non-trivial. Folks are going to be getting a lot of bad habits that they'll then have to lose..
It isn't sudden. But considering there is no real death penalty it doesn't really matter. And as the guy below you said most MMO's have stupid easy starting zones. IMO STO's one is way too long though. It should ramp right at the beginning of Lt.C (which would be balanced out by the new ship).
The difficulty as it is because a lot of terribads were whining back in OB when killing +2 con BSes required you to manuever and use your Boffs.
I miss when you knew you were a good player because you could beat the BS in researcher rescue.
It isn't sudden. But considering there is no real death penalty it doesn't really matter. And as the guy below you said most MMO's have stupid easy starting zones. IMO STO's one is way too long though. It should ramp right at the beginning of Lt.C (which would be balanced out by the new ship).
The difficulty as it is because a lot of terribads were whining back in OB when killing +2 con BSes required you to manuever and use your Boffs.
I miss when you knew you were a good player because you could beat the BS in researcher rescue.
That's so true. I was supprized the first time I tried to kill that ship. I died and was confused by it. Everything before that was easy. I had to make an adjustment to tactics, then it wasn't a problem. That should be what makes games fun. Overcoming a difficult chalange instead of seeing all content pre level cap as just in the way.
I found the original difficulty in open beta to be right on the money...challenging yet doable. Then it got nerfed to oblivion to the point where you could make a sandwich while autoattacking and still win, then it got buffed back up somewhere between the two. IMO it needs to go up just a bit more.
Actually from what I've seen, the difficulty is just right for the newbie zones. It's not that it's too easy, it's just that most of the current players are a bit experienced on how to handle their ships.
For instance I was grouped up with another player (did not play in the betas) where we were going after a group of 4 bops, and 2 cruisers. My friend was killed just before we killed the first cruiser and he had trouble respawning, but with my experience from beta being added in I took out the remaining ships alone. It was tough yes, but good positioning and getting great torp volleys on exposed hulls made the difference. I'll admit if I hadn't played in the beta I most likely would have died as well.
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I loved it, but a lot of people felt like a fish out of water, not knowing what to do, and were getting blasted. That's one of the worst things you can do in an MMO is make it too hard too fast.
So they brought the difficulty down.
I can tell you though that at least in the Romulan area the combat is great. They can punch through your shields easily on cruisers.
Not sure that's such a great idea. It is going to be a real shock to the system for the ship combat to suddenly become non-trivial. Folks are going to be getting a lot of bad habits that they'll then have to lose..
I can't think of a worse way to put off new players faster than to make the newbie zone difficult...
It isn't sudden. But considering there is no real death penalty it doesn't really matter. And as the guy below you said most MMO's have stupid easy starting zones. IMO STO's one is way too long though. It should ramp right at the beginning of Lt.C (which would be balanced out by the new ship).
The difficulty as it is because a lot of terribads were whining back in OB when killing +2 con BSes required you to manuever and use your Boffs.
I miss when you knew you were a good player because you could beat the BS in researcher rescue.
I hate the starfleet rebel deep space encounters in T4, and the cardassian ships **** me off too! Galors.... OMFG They need to die. :mad:
lol First levels are cake walks.
That's so true. I was supprized the first time I tried to kill that ship. I died and was confused by it. Everything before that was easy. I had to make an adjustment to tactics, then it wasn't a problem. That should be what makes games fun. Overcoming a difficult chalange instead of seeing all content pre level cap as just in the way.
A Very Happy Customer.
For instance I was grouped up with another player (did not play in the betas) where we were going after a group of 4 bops, and 2 cruisers. My friend was killed just before we killed the first cruiser and he had trouble respawning, but with my experience from beta being added in I took out the remaining ships alone. It was tough yes, but good positioning and getting great torp volleys on exposed hulls made the difference. I'll admit if I hadn't played in the beta I most likely would have died as well.