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Pretttty much the worst launch ever

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    geunoviere wrote: »
    i aggree WORST LAUNCH EVER games that contiune like this do not last

    lol hrmm you must not remember WOW's launch... eq 1's launch AO's launch... hrmm ...only game i think i've ever played that had a good launch was asherons call... and as good of a launch as that was it still had que problems when it was first released...

    wow... was unplayable for nearly 6 months.

    AO... you couldn't even log in most of the time when you did you were stuck in the tutorial... if you managed to get out of that you were stuck in a lil room with 100's of other people stuck..

    eq 1 - que problems crash problems quest problems.... was a bunch of minor things with the grandaddy of them all lol but it had problems like them all

    new games take time to "get right" they are dealting with 1000's of computer configurations probly 1000's of different drivers, people that don't know what they are doing people that demand constatly...

    and then they have the forums to deal with and trying not to sling profanities at the morons that are basicly doing the same to them...

    its really simple people.. if you like the game play it and have fun

    if you do not like it don't play it and no we don't care that your leaving because your tribble got nerfed...:confused: if you have something constructive to say by all means fire away. if your just *****ing and moaning just go away we've heard it all before in every other game we've played.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sunwolff wrote:
    I can accept this, though if they were smart they'd rent additional server capacity for launch; betting and planning on your customers or potential customers abandoning you seems like a fundamentally flawed business model to me.

    While I agree: It's just the way it is. As long as people can play for free (And they can during Open Beta and Headstart-period) there simply WILL be a lot of people leaving as soon as they have to pay. It's almost a law of nature. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Let's just hope it gets better. Stay positive!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pliskin wrote: »
    You must not have played the same WoW I did.

    I recall it being quite common to CTD when you simply opened your inventory or looted an item
    I recall CTD when zoning.

    WoW had a MUCH worse launch. The servers were down for several DAYS. Not hours. DAYS. Did you even play the same game?

    THOSE are showstopping bugs by my reckoning.

    There actually have been 2 WoW launches.

    One very, very, VERY bad in America and Australia, and one very bad two and a half months later in Europe.

    People referring to a "smooth" WoW launch often refer to the European launch which, bad as it was, was a lot better than the american one two months earlier. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Taraq. wrote: »
    Let's just hope it gets better. Stay positive!

    It WILL get better. There isn't a single MMO on the market which got worse.

    (Okay, I stand corrected: There is ONE MMO on the market which got worse... :D )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pliskin wrote: »

    I recall it being quite common to CTD when you simply opened your inventory or looted an item
    I recall CTD when zoning.

    LOL, remember the crouch bug? You would stoop down to loot a corpse and get stuck like that for 10 or 15 mins at a time. There was people scooting around on their knees for 3 days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shadowkhat wrote: »
    wow... was unplayable for nearly 6 months.

    Nonsense. Utter rubbish
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    St.Sinner wrote:
    Warhammer died because they added more servers when they weren't needed, because the playerbase demanded it.


    This isn't the worst launch ever, hardly even close. WoW itself had a worse launch week/month.

    If the ADD generation doesn't understand how they things work, and demands immediate gratification and always on availability, there;s always solitaire.

    Frankly, I enjoy this time as it helps weed out the people who aren't really interested in playing.

    Spoken like a true fanboy, Lol good god the guy wants the instant gratification of playing the game when he wants to, people ask for so much these days! <----Sarcasm
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pliskin wrote: »
    You must not have played the same WoW I did.

    I recall it being quite common to CTD when you simply opened your inventory or looted an item
    I recall CTD when zoning.

    WoW had a MUCH worse launch. The servers were down for several DAYS. Not hours. DAYS. Did you even play the same game?

    THOSE are showstopping bugs by my reckoning.
    Yes I played a different WoW as you did.
    I started on Ravencrest right at release, because my guild did and I tell you the whole first month there were login queues. After the first month I had no longer to wait then 15 min.
    BUT in WoW I had the chance to choose another server which do not have any queues and there were always some free I think that is/will be the main difference between WoW and STO. You were able to play WoW right from start, not on your preferred server (which was never part of the deal), but for you as a customer it was available. (I am not telling about performance in game bugs etc., I am talking about the possibility to play)
    For STO you won't have this possibility, if there is a queue there is no chance to get around it. If I pay for a MMO then I pay for playtime, not for server maintenance, not for looking on a queue countdown. I live in Germany and since I have a job I can start playing ~ 6PM (GMT+1). Currently, in the open beta and the headstart days, the game started lagging ~7PM(GMT+1) get unplayable around 8PM(GMT+1) and shortly or when the server crashed at ~10PM(GMT+1) the day is over since Cryptic needs 3 hours+ to get it back and I need to go to work at 5AM(GMT+1) next day.
    Never had such issues with WoW. btw. also never had such issues with CoH ;)

    Another BUT, we will see how Cryptic can handle the future. So far open Beta felt more like an early closed and headstart was a fail (not epic but fail) lets se how they handle release days and first month, but I can tell you if the queue is still there on February 28th STO will be a real epic fail. Maybe not commercial since cryptic invested only ~ 2 years for development, but for sure in the sense of how many subscribes they could have and then will have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MightyFlub wrote: »
    Nonsense. Utter rubbish
    Not 6 months sure, but a good 2 months. They even stopped selling the retail boxes because the game was broken.

    5 years on and they still have majour server outages, with little to no communication except to say "Servers are down. We don't have an ETA. Thanks for your understanding".

    And people think the servers on this game are bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    the game launched early? *checks calendar*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sairon wrote: »
    but I can tell you if the queue is still there on February 28th STO will be a real epic fail. Maybe not commercial since cryptic invested only ~ 2 years for development, but for sure in the sense of how many subscribes they could have and then will have.

    Why would it be an epic fail then?

    I actually joined WoW 2 years after launch, shortly before BC came out, and still had queues... Yet it never felt like an epic fail to me... :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Huutini wrote: »
    Why would it be an epic fail then?
    Sairon wrote:
    but I can tell you if the queue is still there on February 28th STO will be a real epic fail. Maybe not commercial since cryptic invested only ~ 2 years for development, but for sure in the sense of how many subscribes they could have and then will have.
    just read ;)
    Huutini wrote: »
    I actually joined WoW 2 years after launch, shortly before BC came out, and still had queues... Yet it never felt like an epic fail to me... :D
    Then you selected a full server and did not check before. There are only some servers with queues they are the exception of the rule.


    But why always comparing to others?
    Common guys, if I make a mistake I am not interested in hearing that others did the same before me. It also doesn't change the fact that I did something wrong.

    Fact is more people played OB then Cryptic expected or can handle therefore the server crashed daily at the same time.
    Two weeks later, same issue more people play the head start then Cryptic expected or can handle therefore the server crashed daily at the same time.
    My personal opinion release won’t change this. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    In all seriousness this is the way MMO launches go. There are always kinks in the system that make it past beta and show up under heavy load.

    Rather than ask the pointless question "Have any of you ever played at an MMO launch before?"

    I'll ask another.

    Tell me an MMO that launched smoothly, with no unexpected server outages or hiccups, and corroborate your post with evidence via a link, article, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What other launches were you part of?
    problems are to be expected and it's not a race to the end unlike most players feel this to be.

    Just step away from the game for a few days/weeks and come back when everything is stable.

    Peace
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    worst launch ever? not even close.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    In all seriousness this is the way MMO launches go. There are always kinks in the system that make it past beta and show up under heavy load.

    Rather than ask the pointless question "Have any of you ever played at an MMO launch before?"

    I'll ask another.

    Tell me an MMO that launched smoothly, with no unexpected server outages or hiccups, and corroborate your post with evidence via a link, article, etc.
    seriously you really cannot compare it, because if you asking fro a compareable MMO you will get from 10 people 10 different feedbacks, because most MMOs using different servers and even if they use the same it depends to what the player prefers.
    one example:
    For Aion I can tell you for me personally it was a real smoth start in the first days, but then more and more people joined to play on Votan (->queue) and I switched to another server playing on the other site (->no queue). After the first month the queue was gone and I played without any waiting time.
    Another player on Votan could give you the feedback, that he was not able to create his asmodian character for weeks. Then was never able to play because of the queue and therfore quited the game after the first month.

    What I am complaining about is, since cryptic choose the one server strategy they are responsible for the posibility to play as a minimum. I just not started about ingame bugs etc. but the availability of the product they sell is something that should not be discussed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    lucideus wrote:
    Wrong. Worst launch ever was AO. I have played both. This is AWESOME compared to AO.

    Hehe! Aint that the truth! :D
    Still it sucks that MMO-companies gets away with so much. I'd take this amount of trouble if you are a newcomer to the MMO-business. But STO is not the first MMO made by Cryptic. I am worried if it is just bad luck or incompetence on their part?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You guys forget EQ1 launch. The servers were down and crashed all the time. Took them a month to get online.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sairon wrote: »
    seriously you really cannot compare it, because if you asking fro a compareable MMO you will get from 10 people 10 different feedbacks, because most MMOs using different servers and even if they use the same it depends to what the player prefers.
    one example:
    For Aion I can tell you for me personally it was a real smoth start in the first days, but then more and more people joined to play on Votan (->queue) and I switched to another server playing on the other site (->no queue). After the first month the queue was gone and I played without any waiting time.
    Another player on Votan could give you the feedback, that he was not able to create his asmodian character for weeks. Then was never able to play because of the queue and therfore quited the game after the first month.

    What I am complaining about is, since cryptic choose the one server strategy they are responsible for the posibility to play as a minimum. I just not started about ingame bugs etc. but the availability of the product they sell is something that should not be discussed.

    I still believe there are things here that can be compared apples to apples. I am aware there will be variations in everyone's experience. I'm looking for a general consensus that there as a smooth launch from an article or some credible source, not one person's account.

    All this being said, I made Lt. Cmdr last night and I find that to be plenty of a headstart over those starting tomorrow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sairon wrote: »
    just read ;)

    I did, but I don't get it. :)

    I'm actually quite surprised that people are so troubled by the queues. I agree that they're not a nice thing, but they have been part of all my MMO-Life to date.

    And you shouldn't forget: There have been people on these very forums that demanded queues for when the server is full.

    I also agree that a full server isn't nice either, but it comes with a headstart and a launch (Because there all the people who wantr to play for free in headstart, and also ALL players play ALL THE TIME.) Those issues usually dissolve quickly after launch.

    Queues have never been a gamebreaker that doomed a game to epic failure... And they never will be.
    Then you selected a full server and did not check before. There are only some servers with queues they are the exception of the rule.

    Probably. And yet - neither the game WoW itself nor those server are falling into any "epic fail" category that should come with a queue regarding to some people here. :)

    But why always comparing to others?
    Common guys, if I make a mistake I am not interested in hearing that others did the same before me. It also doesn't change the fact that I did something wrong.

    The comparing is neccessary, because people here claim that "if you don't get rid of the (by us demandend) queues ASAP, this game will epic fail at launch day" and comparisons show, that pretty much every MMO had queues one time or the other, and it has never been the queues that decided on the fail of an MMO.
    Fact is more people played OB then Cryptic expected or can handle therefore the server crashed daily at the same time.
    Two weeks later, same issue more people play the head start then Cryptic expected or can handle therefore the server crashed daily at the same time.
    My personal opinion release won’t change this. ;)

    No, release won't change this. It's as I said before: Headstart and release ALWAYS have a much, much, MUCH higher traffic than the actual game. Both in sheer numbers (headstart sneak-peekers) and in players online at the same time. Again: at launch, ALL players and buyers get into the game at the SAME time, and they stay online overly long. That is an total exception never to be experienced ever before. And no server is calculated on THESE numbers, but on the numbers of when all the players get online in shifts and at reasonable times...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Huutini wrote: »
    I did, but I don't get it. :)

    I'm actually quite surprised that people are so troubled by the queues. I agree that they're not a nice thing, but they have been part of all my MMO-Life to date.

    And you shouldn't forget: There have been people on these very forums that demanded queues for when the server is full.
    I am not complaining about queues itself, I mean they are good function to make it fair for all players to enter the game. But a real showstopper is if the game becomes unavailable since the waiting time is longer then the available playtime.
    Huutini wrote: »
    I also agree that a full server isn't nice either, but it comes with a headstart and a launch (Because there all the people who wantr to play for free in headstart, and also ALL players play ALL THE TIME.) Those issues usually dissolve quickly after launch.

    Queues have never been a gamebreaker that doomed a game to epic failure... And they never will be.
    If you allways have to wait for hours or even cannot play because the server is full, then it is this "gamebreaker". Or are you willing to wait always 2+ hours in a queue before playing?
    Huutini wrote: »
    Probably. And yet - neither the game WoW itself nor those server are falling into any "epic fail" category that should come with a queue regarding to some people here. :)

    The comparing is neccessary, because people here claim that "if you don't get rid of the (by us demandend) queues ASAP, this game will epic fail at launch day" and comparisons show, that pretty much every MMO had queues one time or the other, and it has never been the queues that decided on the fail of an MMO.

    No, release won't change this. It's as I said before: Headstart and release ALWAYS have a much, much, MUCH higher traffic than the actual game. Both in sheer numbers (headstart sneak-peekers) and in players online at the same time. Again: at launch, ALL players and buyers get into the game at the SAME time, and they stay online overly long. That is an total exception never to be experienced ever before. And no server is calculated on THESE numbers, but on the numbers of when all the players get online in shifts and at reasonable times...
    You are right headstart and release date are the one were MMOs normally have the highest ammount of players at the same time, IF you are looking on games which have multiple servers and people do not divide up at start. BUT for STO it can just get more and more because we are all on the same server, it can just get less if you are thinking, the players count getting less and less. ;)
    For sure you will have a peek at the first 12 to 24 hours but not more and we had two weeks open beta plus three days head start and for me personally and all the EU players I talked to ist was (nearly) unplayable after 10PM(GMT+1) (basically when american players join). This needs to change ! ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lol that is the funny part. They are performing maintenance to FIX these issues and people complain when they do.

    Couldn't have said it better! And with each PATCH that I've received the stability issues that I experienced in beta are slowly melting away. Last night I can actually say the graphics looked even better than when I had logged out previously! Maybe they got the AA fixed for ATI cards!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't think it's just one server running parallel on multiple processors but multiple servers that run one "instance" or game world. Correct me if I'm wrong, but this does make the most sense as it eliminates the problem of isolated game world's where just a few get overloaded as everyone tries to create toons on the same servers to play with friends. Crypic can now add servers as needed without dividing the game into many seperate worlds like in WOW.

    Yes I think it was very shortsighted of them to underestimate their server capacity (this always seems to happen). But they will have more soon. One of the dev's said they put a rush order on more servers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The worst launch ever was SIMS ONLINE.

    They actually wiped the servers after the game was live for a month because the code was so buggy. That's right, everyone had their accounts erased and had to start from scratch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maidel wrote: »
    Why should we do that?

    We all paid to be here.

    No we didn't... we paid EXACTLY as much as everyone else who is starting on Tuesday/Friday (depending on where they live). So pull yoursel together, you can always choose to not activate your retail key until you think the game is stable.

    I quite enjoyed Headstart this weekend, I made 12 levels and the server crashes gave me some time to actually have a social life :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yep, STO sucks huge. I wanted to like it, but just can't.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tomarxus wrote: »
    Yep, STO sucks huge. I wanted to like it, but just can't.


    How can you say you don't like it? the game hasn't released yet.... every great game has bad starts... WoW was a disaster when it started, same as EVE! It is going to take a few months and a lot of patches to get it perfect. Don't say you don't like something if you haven't really experienced it yet, that is just ignorant!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Not defending Cryptic here (trust me), but technically it isn't launch until tomorrow. Do I think they'll magically have everything fixed by then? LOL no.

    As far as a headstarts goes, only other one I've been is AoC, and I hate to say it, AoC's headstart was better. Franky, it's scary to think Funcom is more competent than Cryptic.
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