I am sick and tired of people comparing this thing to WoW. Yeah, no MMO had a super smooth start yet but guess what WoW was 6 years ago. That is plenty of time to learn from the mistakes and errors of WoW. The insult in this case is not that WoW had a queu, but that WE DID NOT HAVE QUEU yesterday. What changed? We are still in the early start and there should not have been an influx of players between yesterday and today. Yes, the servers were behaving strangely yesterday but that is not an excuse to put us through this insane wait. I'd rather lag and share then have to wait for an hour.
This Qeue TRIBBLE should have been told to us BEFORE we invested a chunk of change for a ****ING lifetime subscription.
It couldn't possibly have been; it's a fix for a much bigger problem that was added AFTER the Headstart crowds completely destroyed all industry standard rule of thumb projections. In most MMOs, a certain percentage of preorders log on during peak time, and a certain percentage of them never log on at all.
In STO, a massively higher percentage of preorders are actively playing the game during peak times. Cryptic doesn't build the hardware, it takes time to get more, so they instituted a queue so the servers didn't get horribly overloaded. That's exactly the right thing to do, and it's common and normal practice in the MMO industry. World of Warcraft has queues. EVE has queues. Why did you think it was impossible it would ever happen here?
I am sick and tired of people comparing this thing to WoW. Yeah, no MMO had a super smooth start yet but guess what WoW was 6 years ago. That is plenty of time to learn from the mistakes and errors of WoW. The insult in this case is not that WoW had a queu, but that WE DID NOT HAVE QUEU yesterday. What changed? We are still in the early start and there should not have been an influx of players between yesterday and today. Yes, the servers were behaving strangely yesterday but that is not an excuse to put us through this insane wait. I'd rather lag and share then have to wait for an hour.
Yes you can learn from mistakes...But see you cant really tell how a game is going to run untill its tested to the max its how it works. In theory they could have the code all right and designed perfectly untill its stressed test then bam...they have to fix it....Why do you think every MMO is rough at first. Ill tell you why, Every MMO essential has different coding/engines and such. So really you cant tell how its going to run when the masses hit it. And also do you expect each MMO company to share secrets with each other there coding and what not...No I doubt it. so chill out k.
Ever go to a restaurant where the manager will stop by the table and ask if everything is to your liking only for you to tell them that it isn't?
I have a relative that has done this before on several occasions (even for the most minor of things), and while it left me somewhat embarrassed my relative invariably got some form of compensation as an effort to please and hold onto business.
I don't mean to sound pretentious in telling you that if you are not happy with the service, ask for a refund. You shouldn't underestimate how much of an effect one dissatisfied customer can have. But similarly, if while at a restaurant you stood up on your chair and started yelling how much the place sucked, you'd be more likely to be thrown out than listened to. To those that are dissatisfied with the service, don't use it. It's the most influential thing you could do.
I am sick and tired of people comparing this thing to WoW. Yeah, no MMO had a super smooth start yet but guess what WoW was 6 years ago. That is plenty of time to learn from the mistakes and errors of WoW. The insult in this case is not that WoW had a queu, but that WE DID NOT HAVE QUEU yesterday. What changed? We are still in the early start and there should not have been an influx of players between yesterday and today. Yes, the servers were behaving strangely yesterday but that is not an excuse to put us through this insane wait. I'd rather lag and share then have to wait for an hour.
That's funny, I was in que Yesterday after the servers came back up. I didn't know that the que I was in yesterday wasn't really there...
Just keep shooting yourself in the foot. It is humorous
It couldn't possibly have been; it's a fix for a much bigger problem that was added AFTER the Headstart crowds completely destroyed all industry standard rule of thumb projections. In most MMOs, a certain percentage of preorders log on during peak time, and a certain percentage of them never log on at all.
In STO, a massively higher percentage of preorders are actively playing the game during peak times. Cryptic doesn't build the hardware, it takes time to get more, so they instituted a queue so the servers didn't get horribly overloaded. That's exactly the right thing to do, and it's common and normal practice in the MMO industry. World of Warcraft has queues. EVE has queues. Why did you think it was impossible it would ever happen here?
You have proof of these "crowds completely destroying all industry standard rule of thumb projections" or is that your way of spinning it to look awesome for Crytpic?
You have proof of these "crowds completely destroying all industry standard rule of thumb projections" or is that your way of spinning it to look awesome for Crytpic?
Your fault for being so ****ing stupid that you'd drop $200 on a game before you've even played it.
Actually many people played the open BETA and there were no Que's. So maybe you should learn about something before you post an ignorant response. There is no call for having a Que in a one server game like this. Thats why its set up the way it is as a cluster server the load should be spread around as needed. At the very least order more D*** servers. Its unacceptable that they have to do this NOW and not have it in place during the open Beta.
Comments
Get on the phone and try and get a refund man. THe curse in the forums isnt going to help your cause.
For the record I feel for you man.
Do you Que? or do you QQ?
So glad I didnt get lifetime...disgusting that this wasn't made clear before Headstart.
Get onto customer service and cancel it.
No thanks, I don't even know you...
Actually It was made clear...Here and on the launcher in Open beta they stated they were going to be testing there Que system just a FYI.
Everyone is in the game at the same time! You will never have population problems!
You know, despite the millions of instances that totally defeats that purpose.
Thanks for bumping this !
What a nasty, uncalled for response.
well said.
And thanks to you too. :rolleyes:
It couldn't possibly have been; it's a fix for a much bigger problem that was added AFTER the Headstart crowds completely destroyed all industry standard rule of thumb projections. In most MMOs, a certain percentage of preorders log on during peak time, and a certain percentage of them never log on at all.
In STO, a massively higher percentage of preorders are actively playing the game during peak times. Cryptic doesn't build the hardware, it takes time to get more, so they instituted a queue so the servers didn't get horribly overloaded. That's exactly the right thing to do, and it's common and normal practice in the MMO industry. World of Warcraft has queues. EVE has queues. Why did you think it was impossible it would ever happen here?
I dont think it is, and all the zone chats seeing at once aint good either.
I just want to see the chat of players in the area i am.
(unless its like a global chanel that can be switched off if i want)
Yes you can learn from mistakes...But see you cant really tell how a game is going to run untill its tested to the max its how it works. In theory they could have the code all right and designed perfectly untill its stressed test then bam...they have to fix it....Why do you think every MMO is rough at first. Ill tell you why, Every MMO essential has different coding/engines and such. So really you cant tell how its going to run when the masses hit it. And also do you expect each MMO company to share secrets with each other there coding and what not...No I doubt it. so chill out k.
I have a relative that has done this before on several occasions (even for the most minor of things), and while it left me somewhat embarrassed my relative invariably got some form of compensation as an effort to please and hold onto business.
I don't mean to sound pretentious in telling you that if you are not happy with the service, ask for a refund. You shouldn't underestimate how much of an effect one dissatisfied customer can have. But similarly, if while at a restaurant you stood up on your chair and started yelling how much the place sucked, you'd be more likely to be thrown out than listened to. To those that are dissatisfied with the service, don't use it. It's the most influential thing you could do.
Except that I played it in Closed Beta and Open Beta and yes I have played through a lot of rubber banding and lag but guess what I PLAYED.
That's funny, I was in que Yesterday after the servers came back up. I didn't know that the que I was in yesterday wasn't really there...
Just keep shooting yourself in the foot. It is humorous
You have proof of these "crowds completely destroying all industry standard rule of thumb projections" or is that your way of spinning it to look awesome for Crytpic?
Just curious.
You assume that this will keep the servers from crashing.
How do you explain full server then?
Actually many people played the open BETA and there were no Que's. So maybe you should learn about something before you post an ignorant response. There is no call for having a Que in a one server game like this. Thats why its set up the way it is as a cluster server the load should be spread around as needed. At the very least order more D*** servers. Its unacceptable that they have to do this NOW and not have it in place during the open Beta.
Q-U-E-U-E.